use templates for primitive restart

This commit is contained in:
degasus 2013-04-08 19:39:43 +02:00
parent 4dca133745
commit b0108631f6
6 changed files with 51 additions and 43 deletions

View File

@ -35,6 +35,30 @@ u32 IndexGenerator::index;
static const u16 s_primitive_restart = -1;
static void (*primitive_table[8])(u32);
void IndexGenerator::Init()
{
if(g_Config.backend_info.bSupportsPrimitiveRestart)
{
primitive_table[0] = IndexGenerator::AddQuads<true>;
primitive_table[2] = IndexGenerator::AddList<true>;
primitive_table[3] = IndexGenerator::AddStrip<true>;
primitive_table[4] = IndexGenerator::AddFan<true>;
}
else
{
primitive_table[0] = IndexGenerator::AddQuads<false>;
primitive_table[2] = IndexGenerator::AddList<false>;
primitive_table[3] = IndexGenerator::AddStrip<false>;
primitive_table[4] = IndexGenerator::AddFan<false>;
}
primitive_table[1] = NULL;
primitive_table[5] = &IndexGenerator::AddLineList;
primitive_table[6] = &IndexGenerator::AddLineStrip;
primitive_table[7] = &IndexGenerator::AddPoints;
}
void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
{
Tptr = Triangleptr;
@ -51,57 +75,34 @@ void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
//switch (primitive)
//{
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
//}
static void (*const primitive_table[])(u32) =
{
IndexGenerator::AddQuads,
NULL,
IndexGenerator::AddList,
IndexGenerator::AddStrip,
IndexGenerator::AddFan,
IndexGenerator::AddLineList,
IndexGenerator::AddLineStrip,
IndexGenerator::AddPoints,
};
primitive_table[primitive](numVerts);
index += numVerts;
}
// Triangles
__forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
{
*Tptr++ = index1;
*Tptr++ = index2;
*Tptr++ = index3;
if(g_Config.backend_info.bSupportsPrimitiveRestart)
if(pr)
*Tptr++ = s_primitive_restart;
++numT;
}
void IndexGenerator::AddList(u32 const numVerts)
template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
{
auto const numTris = numVerts / 3;
for (u32 i = 0; i != numTris; ++i)
{
WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
WriteTriangle<pr>(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
}
}
void IndexGenerator::AddStrip(u32 const numVerts)
template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
{
if(g_Config.backend_info.bSupportsPrimitiveRestart) {
if(pr) {
for (u32 i = 0; i < numVerts; ++i)
{
*Tptr++ = index + i;
@ -113,7 +114,7 @@ void IndexGenerator::AddStrip(u32 const numVerts)
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
WriteTriangle(
WriteTriangle<pr>(
index + i - 2,
index + i - !wind,
index + i - wind);
@ -142,11 +143,11 @@ void IndexGenerator::AddStrip(u32 const numVerts)
* so we use 6 indices for 3 triangles
*/
void IndexGenerator::AddFan(u32 numVerts)
template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
{
u32 i = 2;
if(g_Config.backend_info.bSupportsPrimitiveRestart) {
if(pr) {
for(; i<=numVerts-3; i+=3) {
*Tptr++ = index + i - 1;
*Tptr++ = index + i + 0;
@ -169,7 +170,7 @@ void IndexGenerator::AddFan(u32 numVerts)
for (; i < numVerts; ++i)
{
WriteTriangle(index, index + i - 1, index + i);
WriteTriangle<pr>(index, index + i - 1, index + i);
}
}
@ -186,12 +187,12 @@ void IndexGenerator::AddFan(u32 numVerts)
* or 120,302, 564,746
* or as strip: 1203, 5647
*/
void IndexGenerator::AddQuads(u32 numVerts)
template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
{
auto const numQuads = numVerts / 4;
for (u32 i = 0; i != numQuads; ++i)
{
if(g_Config.backend_info.bSupportsPrimitiveRestart) {
if(pr) {
*Tptr++ = index + i * 4 + 1;
*Tptr++ = index + i * 4 + 2;
*Tptr++ = index + i * 4 + 0;
@ -199,8 +200,8 @@ void IndexGenerator::AddQuads(u32 numVerts)
*Tptr++ = s_primitive_restart;
numT += 2;
} else {
WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
WriteTriangle<pr>(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle<pr>(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
}
}
}

View File

@ -26,6 +26,7 @@ class IndexGenerator
{
public:
// Init
static void Init();
static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
static void AddIndices(int primitive, u32 numVertices);
@ -54,10 +55,10 @@ public:
*/
private:
// Triangles
static void AddList(u32 numVerts);
static void AddStrip(u32 numVerts);
static void AddFan(u32 numVerts);
static void AddQuads(u32 numVerts);
template <bool pr> static void AddList(u32 numVerts);
template <bool pr> static void AddStrip(u32 numVerts);
template <bool pr> static void AddFan(u32 numVerts);
template <bool pr> static void AddQuads(u32 numVerts);
// Lines
static void AddLineList(u32 numVerts);
@ -66,7 +67,7 @@ private:
// Points
static void AddPoints(u32 numVerts);
static void WriteTriangle(u32 index1, u32 index2, u32 index3);
template <bool pr> static void WriteTriangle(u32 index1, u32 index2, u32 index3);
static u16 *Tptr;
static u16 *BASETptr;

View File

@ -35,6 +35,7 @@
#include "Debugger/DebuggerPanel.h"
#include "DLCache.h"
#include "EmuWindow.h"
#include "IndexGenerator.h"
#include "FileUtil.h"
#include "Globals.h"
#include "IniFile.h"
@ -193,6 +194,7 @@ void VideoBackend::Video_Prepare()
// VideoCommon
BPInit();
Fifo_Init();
IndexGenerator::Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderManager::Init();

View File

@ -51,6 +51,7 @@
#include "VideoState.h"
#include "Render.h"
#include "DLCache.h"
#include "IndexGenerator.h"
#include "IniFile.h"
#include "Core.h"
#include "Host.h"
@ -184,6 +185,7 @@ void VideoBackend::Video_Prepare()
// VideoCommon
BPInit();
Fifo_Init();
IndexGenerator::Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderManager::Init();

View File

@ -338,7 +338,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object;
g_Config.backend_info.bSupportsPrimitiveRestart = false; //GLEW_VERSION_3_1;
g_Config.backend_info.bSupportsPrimitiveRestart = GLEW_VERSION_3_1;
g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;

View File

@ -96,6 +96,7 @@ Make AA apply instantly during gameplay if possible
#include "PerfQuery.h"
#include "VideoState.h"
#include "IndexGenerator.h"
#include "VideoBackend.h"
#include "ConfigManager.h"
@ -199,6 +200,7 @@ void VideoBackend::Video_Prepare()
g_perf_query = new PerfQuery;
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
IndexGenerator::Init();
VertexShaderManager::Init();
PixelShaderManager::Init();
ProgramShaderCache::Init();