Merge branch 'master' into FIFO-BP

# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
This commit is contained in:
skidau 2013-03-01 20:12:56 +11:00
commit 73da6f4f3f
308 changed files with 13158 additions and 3023 deletions

View File

@ -106,9 +106,22 @@ if(DOLPHIN_IS_STABLE)
else()
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
endif()
message(${CMAKE_SYSTEM_PROCESSOR})
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
set(_M_GENERIC 1)
set(_M_ARM 1)
add_definitions(-marm -march=armv7-a)
add_definitions(-D_M_ARM=1)
add_definitions(-D_M_GENERIC=1)
endif()
# Set these next two lines to test generic
#set(_M_GENERIC 1)
#add_definitions(-D_M_GENERIC=1)
# Various compile flags
add_definitions(-msse2)
if(NOT _M_GENERIC)
add_definitions(-msse2)
endif()
include(CheckCXXCompilerFlag)
macro(check_and_add_flag var flag)
@ -258,135 +271,141 @@ if(USE_EGL)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
option(ANDROID "Enables a build for Android" OFF)
if(ANDROID)
message("Building for Android")
add_definitions(-DANDROID)
endif()
########################################
# Dependency checking
#
# TODO: We should have options for dependencies included in the externals to
# override autodetection of system libraries and force the usage of the
# externals.
if(NOT ANDROID)
include(CheckLib)
include(CheckLib)
include(FindOpenGL)
include_directories(${OPENGL_INCLUDE_DIR})
if(NOT OPENGL_GLU_FOUND)
message(FATAL_ERROR "GLU is required but not found")
endif()
if(OPENMP)
include(FindOpenMP OPTIONAL)
if(OPENMP_FOUND)
message("OpenMP parallelization enabled")
add_definitions("${OpenMP_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS}")
include(FindOpenGL)
include_directories(${OPENGL_INCLUDE_DIR})
if(NOT OPENGL_GLU_FOUND)
message(FATAL_ERROR "GLU is required but not found")
endif()
endif()
if(NOT OPENMP_FOUND)
add_definitions(-Wno-unknown-pragmas)
message("OpenMP parallelization disabled")
endif()
include(FindALSA OPTIONAL)
if(ALSA_FOUND)
add_definitions(-DHAVE_ALSA=1)
message("ALSA found, enabling ALSA sound backend")
else()
add_definitions(-DHAVE_ALSA=0)
message("ALSA NOT found, disabling ALSA sound backend")
endif(ALSA_FOUND)
if(OPENMP)
include(FindOpenMP OPTIONAL)
if(OPENMP_FOUND)
message("OpenMP parallelization enabled")
add_definitions("${OpenMP_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
endif()
if(NOT OPENMP_FOUND)
add_definitions(-Wno-unknown-pragmas)
message("OpenMP parallelization disabled")
endif()
check_lib(AO ao QUIET)
if(AO_FOUND)
add_definitions(-DHAVE_AO=1)
message("ao found, enabling ao sound backend")
else()
add_definitions(-DHAVE_AO=0)
message("ao NOT found, disabling ao sound backend")
endif(AO_FOUND)
include(FindALSA OPTIONAL)
if(ALSA_FOUND)
add_definitions(-DHAVE_ALSA=1)
message("ALSA found, enabling ALSA sound backend")
else()
add_definitions(-DHAVE_ALSA=0)
message("ALSA NOT found, disabling ALSA sound backend")
endif(ALSA_FOUND)
check_lib(BLUEZ bluez QUIET)
if(BLUEZ_FOUND)
add_definitions(-DHAVE_BLUEZ=1)
message("bluez found, enabling bluetooth support")
else()
add_definitions(-DHAVE_BLUEZ=0)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
check_lib(AO ao QUIET)
if(AO_FOUND)
add_definitions(-DHAVE_AO=1)
message("ao found, enabling ao sound backend")
else()
add_definitions(-DHAVE_AO=0)
message("ao NOT found, disabling ao sound backend")
endif(AO_FOUND)
check_lib(PULSEAUDIO libpulse-simple QUIET)
if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")
else()
add_definitions(-DHAVE_PULSEAUDIO=0)
message("PulseAudio NOT found, disabling PulseAudio sound backend")
endif(PULSEAUDIO_FOUND)
check_lib(BLUEZ bluez QUIET)
if(BLUEZ_FOUND)
add_definitions(-DHAVE_BLUEZ=1)
message("bluez found, enabling bluetooth support")
else()
add_definitions(-DHAVE_BLUEZ=0)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
include(FindOpenAL OPTIONAL)
if(OPENAL_FOUND)
add_definitions(-DHAVE_OPENAL=1)
include_directories(${OPENAL_INCLUDE_DIR})
message("OpenAL found, enabling OpenAL sound backend")
else()
add_definitions(-DHAVE_OPENAL=0)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
check_lib(PULSEAUDIO libpulse QUIET)
if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")
else()
add_definitions(-DHAVE_PULSEAUDIO=0)
message("PulseAudio NOT found, disabling PulseAudio sound backend")
endif(PULSEAUDIO_FOUND)
include(FindOpenAL OPTIONAL)
if(OPENAL_FOUND)
add_definitions(-DHAVE_OPENAL=1)
include_directories(${OPENAL_INCLUDE_DIR})
message("OpenAL found, enabling OpenAL sound backend")
else()
add_definitions(-DHAVE_OPENAL=0)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
# Note: We do not need to explicitly check for X11 as it is done in the cmake
# FindOpenGL module on linux.
if(UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
if(X11_FOUND)
add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 found")
else()
message(FATAL_ERROR "X11 is required but not found")
endif(X11_FOUND)
else()
add_definitions(-DHAVE_X11=0)
endif()
if(X11_FOUND)
add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 found")
check_lib(XRANDR Xrandr)
endif()
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
message(FATAL_ERROR "X11 is required but not found")
endif(X11_FOUND)
else()
add_definitions(-DHAVE_X11=0)
endif()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
if(X11_FOUND)
check_lib(XRANDR Xrandr)
endif()
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
if(ENCODE_FRAMEDUMPS)
check_libav()
endif()
if(ENCODE_FRAMEDUMPS)
check_libav()
endif()
include(CheckCXXSourceRuns)
set(CMAKE_REQUIRED_LIBRARIES portaudio)
CHECK_CXX_SOURCE_RUNS(
"#include <portaudio.h>
int main(int argc, char **argv)
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
PORTAUDIO)
if(PORTAUDIO)
message("PortAudio found, enabling mic support")
add_definitions(-DHAVE_PORTAUDIO=1)
set(PORTAUDIO_FOUND TRUE)
else()
message("PortAudio not found, disabling mic support")
add_definitions(-DHAVE_PORTAUDIO=0)
set(PORTAUDIO_FOUND FALSE)
endif(PORTAUDIO)
if(OPROFILING)
check_lib(OPROFILE opagent opagent.h)
check_lib(BFD bfd bfd.h)
if(OPROFILE_FOUND AND BFD_FOUND)
message("oprofile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
include(CheckCXXSourceRuns)
set(CMAKE_REQUIRED_LIBRARIES portaudio)
CHECK_CXX_SOURCE_RUNS(
"#include <portaudio.h>
int main(int argc, char **argv)
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
PORTAUDIO)
if(PORTAUDIO)
message("PortAudio found, enabling mic support")
add_definitions(-DHAVE_PORTAUDIO=1)
set(PORTAUDIO_FOUND TRUE)
else()
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
message("PortAudio not found, disabling mic support")
add_definitions(-DHAVE_PORTAUDIO=0)
set(PORTAUDIO_FOUND FALSE)
endif(PORTAUDIO)
option(OPROFILING "Enable profiling" OFF)
if(OPROFILING)
check_lib(OPROFILE opagent opagent.h)
check_lib(BFD bfd bfd.h)
if(OPROFILE_FOUND AND BFD_FOUND)
message("oprofile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
endif()
endif()
endif()
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
@ -401,7 +420,6 @@ include_directories(Source/Core/InputCommon/Src)
include_directories(Source/Core/VideoCommon/Src)
include_directories(Source/Core/VideoUICommon/Src)
########################################
# Process externals and setup their include directories
#
@ -415,7 +433,7 @@ include_directories(Source/Core/VideoUICommon/Src)
add_subdirectory(Externals/Bochs_disasm)
include_directories(Externals/Bochs_disasm)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
endif()
if(LZO_FOUND)
@ -440,15 +458,16 @@ if(OPENAL_FOUND)
endif()
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ANDROID)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
@ -460,12 +479,13 @@ else(SDL2_FOUND)
include_directories(Externals/SDL/SDL Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
endif(SDL2_FOUND)
endif(SDL2_FOUND)
endif()
set(SFML_FIND_VERSION TRUE)
set(SFML_FIND_VERSION_MAJOR 1)
set(SFML_FIND_VERSION_MINOR 5)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
include(FindSFML OPTIONAL)
endif()
if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
@ -476,7 +496,7 @@ else()
include_directories(Externals/SFML/include)
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
endif()
if(SOIL_FOUND)
@ -506,26 +526,19 @@ if(WIN32)
find_library(GLEW glew32s PATHS Externals/GLew)
include_directories(Externals/GLew/include)
else()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(GLEW GLEW GL/glew.h)
if(NOT ANDROID)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(GLEW GLEW GL/glew.h)
endif()
if(NOT GLEW_FOUND)
message("Using static GLEW from Externals")
add_subdirectory(Externals/GLew)
include_directories(Externals/GLew/include)
endif(NOT GLEW_FOUND)
endif()
if(NOT GLEW_FOUND)
message("Using static GLEW from Externals")
add_subdirectory(Externals/GLew)
include_directories(Externals/GLew/include)
endif(NOT GLEW_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(CG Cg Cg/cg.h)
endif()
if(NOT CG_FOUND)
message("Using static Cg from Externals")
include_directories(Externals)
endif(NOT CG_FOUND)
check_lib(CGGL CgGL Cg/cgGL.h)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
find_library(CL OpenCL)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL")
else()
@ -533,10 +546,25 @@ else()
add_subdirectory(Externals/CLRun)
endif()
if(NOT DISABLE_WX)
if(NOT DISABLE_WX AND NOT ANDROID)
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
if(wxWidgets_FOUND)
EXECUTE_PROCESS(
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
${wxWidgets_CONFIG_OPTIONS} --version
OUTPUT_VARIABLE wxWidgets_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
message("Found wxWidgets version ${wxWidgets_VERSION}")
if(${wxWidgets_VERSION} VERSION_LESS "2.8.9")
message("At least 2.8.9 is required; ignoring found version")
unset(wxWidgets_FOUND)
endif()
endif(wxWidgets_FOUND)
if(wxWidgets_FOUND)
EXECUTE_PROCESS(
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
@ -557,26 +585,26 @@ if(NOT DISABLE_WX)
endif()
endif(wxWidgets_FOUND)
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
endif()
endif()
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
@ -608,7 +636,7 @@ if(NOT DISABLE_WX)
set(wxWidgets_LIBRARIES "wx")
endif(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
endif(NOT DISABLE_WX)
endif(NOT DISABLE_WX AND NOT ANDROID)
########################################
@ -682,4 +710,4 @@ list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those
# variables to take effect.
include(CPack)
Include(CPack)

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@ -3,7 +3,7 @@
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = The videos are messed up, skip them.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$Master Code
@ -40,3 +40,9 @@ $Away Team Never Scores
00416F8C 00000000
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -0,0 +1,16 @@
# GF8P69 - FIFA Street
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = The videos are messed up, skip them.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -43,7 +43,4 @@ $All Vehicles Unlocked
840030C8 FFDC6F00
[Gecko]
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False
EFBCopyCacheEnable = True
[Video_Settings]

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@ -24,7 +24,4 @@ $Make Save Copyable
04C3110C 4B400410
[Gecko]
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False
EFBCopyCacheEnable = True
[Video_Settings]

View File

@ -1,9 +1,11 @@
# GOSE41 - Open Season
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
FastDiscSpeed = 1
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Severe graphic issues.
EmulationStateId = 4
EmulationIssues = Needs MMU (Slow).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View File

@ -1,9 +1,11 @@
# GOSP41 - Open Season
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
FastDiscSpeed = 1
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Severe graphic issues.
EmulationStateId = 4
EmulationIssues = Needs MMU (Slow).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View File

@ -1,9 +1,11 @@
# GOSX41 - Open Season
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
FastDiscSpeed = 1
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Severe graphic issues.
EmulationStateId = 4
EmulationIssues = Needs MMU (Slow).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View File

@ -33,7 +33,7 @@ PH_ExtraParam = 1
[5]
Title = Tales of Symphonia GC
PH_ZNear = 0.0002
PH_ZNear = 0.00026
# ---------------------------------------------------

View File

@ -17,5 +17,4 @@ PH_ZFar =
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -17,5 +17,4 @@ PH_ZFar =
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -17,5 +17,4 @@ PH_ZFar =
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -1,20 +1,19 @@
# R3ME01 - Metroid Prime Trilogy
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]
DisableWiimoteSpeaker = 1
# R3ME01 - Metroid Prime Trilogy
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]

View File

@ -1,20 +1,19 @@
# R3MP01 - Metroid Prime Trilogy
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]
DisableWiimoteSpeaker = 1
# R3MP01 - Metroid Prime Trilogy
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]

View File

@ -1,20 +1,19 @@
# R4QE01 - Mario Strikers Charged
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
# R4QE01 - Mario Strikers Charged
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]

View File

@ -1,20 +1,19 @@
# R4QJ01 - Mario Strikers Charged
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
# R4QJ01 - Mario Strikers Charged
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]

View File

@ -1,20 +1,19 @@
# R4QK01 - Mario Power Soccer
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
# R4QK01 - Mario Power Soccer
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]

View File

@ -1,20 +1,19 @@
# R4QP01 - Mario Strikers Charged
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
# R4QP01 - Mario Strikers Charged
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Video_Hacks]
DlistCachingEnable = False
[Wii]

View File

@ -15,5 +15,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -15,5 +15,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -1,19 +1,18 @@
# R7PE01 - Punch Out
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run
[OnFrame] Add memory patches to be applied every frame here.
+$Patch
0x8011E0F8:dword:0x4E800020
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# R7PE01 - Punch Out
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run
[OnFrame] Add memory patches to be applied every frame here.
+$Patch
0x8011E0F8:dword:0x4E800020
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,13 +1,12 @@
# R7PP01 - Punch Out
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 5
[OnFrame] Add memory patches to be applied every frame here.
+$Patch
0x8011F1CC:dword:0x4E800020
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Wii]
DisableWiimoteSpeaker = 1
# R7PP01 - Punch Out
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 5
[OnFrame] Add memory patches to be applied every frame here.
+$Patch
0x8011F1CC:dword:0x4E800020
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Wii]

View File

@ -1,18 +1,17 @@
# RBWE01 - Battalion Wars 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
# RBWE01 - Battalion Wars 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Wii]

View File

@ -1,18 +1,17 @@
# RBWJ01 - Totsugeki Famicom Wars vs.
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
# RBWJ01 - Totsugeki Famicom Wars vs.
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Wii]

View File

@ -1,18 +1,17 @@
# RBWP01 - Battalion Wars 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
# RBWP01 - Battalion Wars 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
[Wii]

View File

@ -24,6 +24,5 @@ PH_ZFar =
[Video_Enhancements]
ForceFiltering = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -18,6 +18,5 @@ PH_ZFar =
[Video_Enhancements]
ForceFiltering = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,17 +1,16 @@
# RD2E41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RD2E41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# RD2J41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RD2J41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# RD2K41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RD2K41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# RD2P41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RD2P41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# RD2X41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RD2X41 - Red Steel 2
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,20 +1,19 @@
# RHDE8P - THE HOUSE OF THE DEAD 2 AND 3 RETURN
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RHDE8P - THE HOUSE OF THE DEAD 2 AND 3 RETURN
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -1,20 +1,19 @@
# RHDJ8P - THE HOUSE OF THE DEAD 2 AND 3 RETURN
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RHDJ8P - THE HOUSE OF THE DEAD 2 AND 3 RETURN
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -1,20 +1,19 @@
# RHDP8P - THE HOUSE OF THE DEAD 2 AND 3 RETURN
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RHDP8P - THE HOUSE OF THE DEAD 2 AND 3 RETURN
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -1,39 +1,38 @@
# RHOE8P - House Of The Dead: OVERKILL
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use dx11 plugin (r6945)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
$Infinte Bomb Usage after Getting 1 [g6flavor]
04159D1C 60000000
$If Score Increase, MAX [ZiT]
C2142134 00000002
3CA03B9B 38A5C9FF
90A60178 00000000
$Infinite LIFE [ZiT]
04130ED4 60000000
$Infinite Bullet [ZiT]
04159FAC 907D0720
$CASH MAX [ZiT]
C214B118 00000002
3CA03B9B 38A5C9FF
90A300D8 00000000
$CASH MAX [ZiT]
C214B110 00000002
3CA03B9B 38A5C9FF
90A300DC 00000000
$If Score Increase, MAX [ZiT]
C2152674 00000002
3CA03B9B 38A5C9FF
90B60178 00000000
[Wii]
DisableWiimoteSpeaker = 1
# RHOE8P - House Of The Dead: OVERKILL
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use dx11 plugin (r6945)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
$Infinte Bomb Usage after Getting 1 [g6flavor]
04159D1C 60000000
$If Score Increase, MAX [ZiT]
C2142134 00000002
3CA03B9B 38A5C9FF
90A60178 00000000
$Infinite LIFE [ZiT]
04130ED4 60000000
$Infinite Bullet [ZiT]
04159FAC 907D0720
$CASH MAX [ZiT]
C214B118 00000002
3CA03B9B 38A5C9FF
90A300D8 00000000
$CASH MAX [ZiT]
C214B110 00000002
3CA03B9B 38A5C9FF
90A300DC 00000000
$If Score Increase, MAX [ZiT]
C2152674 00000002
3CA03B9B 38A5C9FF
90B60178 00000000
[Wii]

View File

@ -1,12 +1,11 @@
# RHOJ8P - House Of The Dead: OVERKILL
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use dx11 plugin (r6945)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RHOJ8P - House Of The Dead: OVERKILL
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use dx11 plugin (r6945)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Wii]

View File

@ -1,12 +1,11 @@
# RHOP8P - House Of The Dead: OVERKILL
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use dx11 plugin (r6945)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RHOP8P - House Of The Dead: OVERKILL
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use dx11 plugin (r6945)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Wii]

View File

@ -6,7 +6,6 @@ EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -21,6 +21,5 @@ SafeTextureCacheColorSamples = 512
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -21,6 +21,5 @@ SafeTextureCacheColorSamples = 512
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -23,6 +23,5 @@ SafeTextureCacheColorSamples = 512
EFBToTextureEnable = False
EFBCopyEnable = True
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -16,5 +16,4 @@ EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -1,20 +1,19 @@
# RTZE08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RTZE08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -1,20 +1,19 @@
# RTZJ08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RTZJ08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -1,20 +1,19 @@
# RTZK08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RTZK08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -1,20 +1,19 @@
# RTZP08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]
DisableWiimoteSpeaker = 1
# RTZP08 - Zack and Wiki: Quest for Barbaros' Treasure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Wii]

View File

@ -17,5 +17,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -17,5 +17,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -17,5 +17,4 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -31,6 +31,5 @@ $Rapid Fire [TNTkryzt]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -1,17 +1,16 @@
# RZZE8P - MADWORLD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RZZE8P - MADWORLD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# RZZJEL - MADWORLD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RZZJEL - MADWORLD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# RZZP8P - MADWORLD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# RZZP8P - MADWORLD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,21 +1,20 @@
# SC2E8P - Conduit 2
[Core]
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
DlistCachingEnable = False
[Video_Settings]
[Wii]
DisableWiimoteSpeaker = 1
# SC2E8P - Conduit 2
[Core]
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
DlistCachingEnable = False
[Video_Settings]
[Wii]

View File

@ -1,70 +1,69 @@
# SC2P8P - Conduit 2
[Core]
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
$Undead Invincibility Mode [Bully@Wiiplaza]
F6000001 80008100
8001002C 90180000
D200000C 00000006
2C110035 40820020
2C0800F4 40820018
2C0300A0 40820010
3C007FFF 6000FFFF
90040000 80040000
60000000 00000000
E0000000 80008000
**Offline Only*
**You are completely untouchable*
*Picture -&gt; http://imageshack.us/photo/my-images/684/sc2p8p008.png/
$Inf. Ammo [Bully@Wiiplaza]
F6000001 80008100
80640000 80050000
D2000008 00000003
2C110021 4082000C
38600000 7C030050
60000000 00000000
E0000000 80008000
**Offline Only*
$No Flashwhite [Bully@Wiiplaza]
F6000001 80008100
EC210032 93C10008
14000114 60000000
E0000000 80008000
$Inf. Money [Bully@Wiiplaza]
F6000001 80008100
7C003A14 38E70001
D2000010 00000004
2C11002F 40820014
2C0401A8 4082000C
3D807FFF 7D84012E
7C04002E 00000000
E0000000 80008000
$Profile One Name Changer Jedi Hack & [Mitch]
0487E2D4 XXXXXXXX
0487E2D8 XXXXXXXX
0487E2DC XXXXXXXX
$Profile Two Name Changer Jedi Hack & [Mitch]
0487E320 0000XXXX
0487E324 XXXXXXXX
0487E328 XXXXXXXX
0487E32C XXXX0000
$Profile Three Name Changer Jedi Hack & [Mitch]
0487E370 XXXXXXXX
0487E374 XXXXXXXX
[Video_Hacks]
DlistCachingEnable = False
[Video_Settings]
[Wii]
DisableWiimoteSpeaker = 1
# SC2P8P - Conduit 2
[Core]
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
$Undead Invincibility Mode [Bully@Wiiplaza]
F6000001 80008100
8001002C 90180000
D200000C 00000006
2C110035 40820020
2C0800F4 40820018
2C0300A0 40820010
3C007FFF 6000FFFF
90040000 80040000
60000000 00000000
E0000000 80008000
**Offline Only*
**You are completely untouchable*
*Picture -&gt; http://imageshack.us/photo/my-images/684/sc2p8p008.png/
$Inf. Ammo [Bully@Wiiplaza]
F6000001 80008100
80640000 80050000
D2000008 00000003
2C110021 4082000C
38600000 7C030050
60000000 00000000
E0000000 80008000
**Offline Only*
$No Flashwhite [Bully@Wiiplaza]
F6000001 80008100
EC210032 93C10008
14000114 60000000
E0000000 80008000
$Inf. Money [Bully@Wiiplaza]
F6000001 80008100
7C003A14 38E70001
D2000010 00000004
2C11002F 40820014
2C0401A8 4082000C
3D807FFF 7D84012E
7C04002E 00000000
E0000000 80008000
$Profile One Name Changer Jedi Hack & [Mitch]
0487E2D4 XXXXXXXX
0487E2D8 XXXXXXXX
0487E2DC XXXXXXXX
$Profile Two Name Changer Jedi Hack & [Mitch]
0487E320 0000XXXX
0487E324 XXXXXXXX
0487E328 XXXXXXXX
0487E32C XXXX0000
$Profile Three Name Changer Jedi Hack & [Mitch]
0487E370 XXXXXXXX
0487E374 XXXXXXXX
[Video_Hacks]
DlistCachingEnable = False
[Video_Settings]
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 0
ForceFiltering = False
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 0
ForceFiltering = False
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 0
ForceFiltering = False
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 0
ForceFiltering = False
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 0
ForceFiltering = False
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 0
ForceFiltering = False
[Video_Hacks]
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ PH_ZFar =
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 0
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ PH_ZFar =
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 0
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ PH_ZFar =
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 0
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -16,5 +16,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -6,7 +6,6 @@ EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -15,5 +15,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -6,7 +6,6 @@ EmulationIssues = Suffers from random ingame lock ups.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues = Suffers from random ingame lock ups.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues = Suffers from random ingame lock ups.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues = Suffers from random ingame lock ups.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -1,21 +1,20 @@
# SMOE41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Enhancements]
MaxAnisotropy = 0
[Wii]
DisableWiimoteSpeaker = 1
# SMOE41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Enhancements]
MaxAnisotropy = 0
[Wii]

View File

@ -1,21 +1,20 @@
# SMOP41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Enhancements]
MaxAnisotropy = 0
[Wii]
DisableWiimoteSpeaker = 1
# SMOP41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Enhancements]
MaxAnisotropy = 0
[Wii]

View File

@ -1,21 +1,20 @@
# SMOX41 - Michael Jackson The Experience: Walmart Edition
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Enhancements]
MaxAnisotropy = 0
[Wii]
DisableWiimoteSpeaker = 1
# SMOX41 - Michael Jackson The Experience: Walmart Edition
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Enhancements]
MaxAnisotropy = 0
[Wii]

View File

@ -6,7 +6,6 @@ EmulationIssues = Direct 3d 11 fixes some texture glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -6,7 +6,6 @@ EmulationIssues = Direct 3d 11 fixes some texture glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Wii]
DisableWiimoteSpeaker = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0

View File

@ -1,17 +1,16 @@
# SOJE41 - Rayman Origins
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# SOJE41 - Rayman Origins
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -1,17 +1,16 @@
# SOJP41 - Rayman Origins
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
# SOJP41 - Rayman Origins
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]

View File

@ -17,5 +17,4 @@ PH_ZFar =
EFBAccessEnable = True
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Settings]

View File

@ -17,5 +17,4 @@ PH_ZFar =
EFBAccessEnable = True
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Settings]

View File

@ -17,5 +17,4 @@ PH_ZFar =
EFBAccessEnable = True
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Settings]

View File

@ -17,5 +17,4 @@ PH_ZFar =
EFBAccessEnable = True
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Settings]

View File

@ -14,6 +14,5 @@ PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -14,6 +14,5 @@ PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -15,5 +15,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

View File

@ -15,5 +15,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Wii]
DisableWiimoteSpeaker = 1
[Wii]

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