Remove an unused variable.
It's never been used since it was added except to check the value, which is always false.
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@ -505,12 +505,8 @@ void Wiimote::GetIRData(u8* const data, bool use_accel)
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#define printmatrix(m) PanicAlert("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n",m[0][0],m[0][1],m[0][2],m[0][3],m[1][0],m[1][1],m[1][2],m[1][3],m[2][0],m[2][1],m[2][2],m[2][3],m[3][0],m[3][1],m[3][2],m[3][3])
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Matrix rot,tot;
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static Matrix scale;
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static bool isscale=false;
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if (!isscale)
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{
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MatrixScale(scale,1,camWidth/camHeight,1);
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//MatrixIdentity(scale);
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}
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MatrixScale(scale,1,camWidth/camHeight,1);
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//MatrixIdentity(scale);
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MatrixRotationByZ(rot,ir_sin,ir_cos);
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//MatrixIdentity(rot);
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MatrixMultiply(tot,scale,rot);
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