Fix build on OS X
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@ -30,14 +30,7 @@
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#include "UCode_AXStructs.h"
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#include "../../DSP.h"
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// I hate OSX.
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#if defined(__APPLE__)
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# include <tr1/functional>
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using std::tr1::function;
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#else
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# include <functional>
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using std::function;
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#endif
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#include <functional>
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#ifdef AX_GC
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# define PB_TYPE AXPB
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@ -287,7 +280,7 @@ u16 AcceleratorGetSample()
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// We start getting samples not from sample 0, but 0.<curr_pos_frac>. This
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// avoids discontinuties in the audio stream, especially with very low ratios
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// which interpolate a lot of values between two "real" samples.
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u32 ResampleAudio(function<s16(u32)> input_callback, s16* output, u32 count,
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u32 ResampleAudio(std::function<s16(u32)> input_callback, s16* output, u32 count,
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s16* last_samples, u32 curr_pos, u32 ratio, int srctype,
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const s16* coeffs)
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{
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