Merge pull request #642 from phire/vs-constants
VideoSoftware: Use the same max XFB size as VideoCommon.
This commit is contained in:
commit
2fbdc03572
|
@ -558,7 +558,7 @@ namespace EfbInterface
|
|||
|
||||
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion
|
||||
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
|
||||
if (fbWidth*fbHeight > 640*568) {
|
||||
if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
|
||||
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -86,8 +86,8 @@ static void CreateShaders()
|
|||
|
||||
void SWRenderer::Prepare()
|
||||
{
|
||||
s_xfbColorTexture[0] = new u8[640*568*4];
|
||||
s_xfbColorTexture[1] = new u8[640*568*4];
|
||||
s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4];
|
||||
s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4];
|
||||
|
||||
s_currentColorTexture = 0;
|
||||
|
||||
|
@ -166,7 +166,7 @@ void SWRenderer::swapColorTexture() {
|
|||
|
||||
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
if (fbWidth*fbHeight > 640*568) {
|
||||
if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
|
||||
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue