Merge pull request #642 from phire/vs-constants

VideoSoftware: Use the same max XFB size as VideoCommon.
This commit is contained in:
Pierre Bourdon 2014-07-18 09:12:36 +02:00
commit 2fbdc03572
2 changed files with 4 additions and 4 deletions

View File

@ -558,7 +558,7 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
if (fbWidth*fbHeight > 640*568) {
if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}

View File

@ -86,8 +86,8 @@ static void CreateShaders()
void SWRenderer::Prepare()
{
s_xfbColorTexture[0] = new u8[640*568*4];
s_xfbColorTexture[1] = new u8[640*568*4];
s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4];
s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4];
s_currentColorTexture = 0;
@ -166,7 +166,7 @@ void SWRenderer::swapColorTexture() {
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
{
if (fbWidth*fbHeight > 640*568) {
if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}