fixes for my last commit
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40d919b352
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c743e75d92
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@ -844,14 +844,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "\tocol0 = prev;\n");
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}
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// On D3D11, use dual-source color blending to perform dst alpha in a
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// Use dual-source color blending to perform dst alpha in a
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// single pass
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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{
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if(ApiType & API_D3D9)
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{
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//Colors will be blended against the color from ocol1 in D3D 9...
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//ALPHA must be 0 or the shader will not compile( direct3d9 ex resriction)
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// alpha component must be 0 or the shader will not compile (Direct3D 9Ex restriction)
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// Colors will be blended against the color from ocol1 in D3D 9...
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WRITE(p, "\tocol1 = float4(prev.a, prev.a, prev.a, 0.0f);\n");
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}
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else
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@ -661,6 +661,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
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// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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//bDstAlphaPass is taked in account because the ability of disabling alpha composition is
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//really usefull for debuging shader and blending errors
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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const D3DBLEND d3dSrcFactors[8] =
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@ -692,10 +694,10 @@ void Renderer::SetBlendMode(bool forceUpdate)
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return;
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}
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bool BlendEnable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, BlendEnable);
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D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE , BlendEnable);
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if (BlendEnable)
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bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
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D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable);
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if (blend_enable)
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{
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D3DBLENDOP op = D3DBLENDOP_ADD;
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u32 srcidx = bpmem.blendmode.srcfactor;
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@ -102,19 +102,19 @@ void InitBackendInfo()
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = true;
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OSVERSIONINFO info;
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ZeroMemory(&info, sizeof(OSVERSIONINFO));
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if (GetVersionEx(&info))
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{
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ZeroMemory(&info, sizeof(OSVERSIONINFO));
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if (GetVersionEx(&info))
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{
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// dual source blending is only supported in windows 7 o newer. sorry xp users
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// we cannot test for device caps because most drivers just declare the minimun caps
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// and don't expose their support for some functionalities
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g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
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}
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else
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{
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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}
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
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