Fix OpenGL ES 3.
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@ -113,7 +113,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
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{
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WRITE(p, // sampleUv is the sample position in (int)gx_coords
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"uv0 = float2(sampleUv) + int2(%d,0);\n" // pixel offset (if more than one pixel is samped)
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"uv0 = float2(sampleUv + int2(%d, 0));\n" // pixel offset (if more than one pixel is samped)
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"uv0 *= " I_COLORS".w;\n" // scale by two (if wanted)
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"uv0 += " I_COLORS".xy;\n" // move to copyed rect
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"uv0 += float2(0.5, 0.5);\n" // move to center of pixel
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