Reworked Screenshot saving.
Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png.
This commit is contained in:
parent
2703cae8d3
commit
033ed9477e
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@ -93,15 +93,9 @@
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<ClInclude Include="Src\XFBEncoder.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\Externals\libpng\png\png.vcxproj">
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<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
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<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\Externals\zlib\zlib.vcxproj">
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<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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@ -5,96 +5,12 @@
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "png.h"
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namespace DX11
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{
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namespace D3D
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{
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bool TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, const char* filename, int width, int height, bool saveAlpha)
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{
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bool success = false;
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if (map.pData != NULL)
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{
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FILE *fp = NULL;
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png_structp png_ptr = NULL;
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png_infop info_ptr = NULL;
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// Open file for writing (binary mode)
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fp = fopen(filename, "wb");
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if (fp == NULL) {
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PanicAlert("Could not open file %s for writing\n", filename);
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goto finalise;
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}
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// Initialize write structure
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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PanicAlert("Could not allocate write struct\n");
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goto finalise;
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}
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// Initialize info structure
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL) {
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PanicAlert("Could not allocate info struct\n");
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goto finalise;
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}
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// Setup Exception handling
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if (setjmp(png_jmpbuf(png_ptr))) {
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PanicAlert("Error during png creation\n");
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goto finalise;
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}
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png_init_io(png_ptr, fp);
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// Write header (8 bit colour depth)
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png_set_IHDR(png_ptr, info_ptr, width, height,
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8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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char title[] = "Dolphin Screenshot";
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png_text title_text;
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title_text.compression = PNG_TEXT_COMPRESSION_NONE;
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title_text.key = "Title";
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title_text.text = title;
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png_set_text(png_ptr, info_ptr, &title_text, 1);
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png_write_info(png_ptr, info_ptr);
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// Write image data
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for (auto y = 0; y < height; ++y)
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{
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u8* row_ptr = (u8*)map.pData + y * map.RowPitch;
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u8* ptr = row_ptr;
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for (UINT x = 0; x < map.RowPitch / 4; ++x)
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{
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if (!saveAlpha)
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ptr[3] = 0xff;
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ptr += 4;
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}
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png_write_row(png_ptr, row_ptr);
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}
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// End write
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png_write_end(png_ptr, NULL);
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success = true;
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finalise:
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if (fp != NULL) fclose(fp);
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if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
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if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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}
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return false;
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}
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
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{
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if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
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@ -11,7 +11,6 @@ namespace DX11
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namespace D3D
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{
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bool TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, const char* filename, int width, int height, bool saveAlpha = true);
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
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}
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@ -34,6 +34,7 @@
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#include "FPSCounter.h"
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#include "ConfigManager.h"
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#include <strsafe.h>
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#include "ImageWrite.h"
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namespace DX11
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{
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@ -693,11 +694,19 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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// ready to be saved
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HRESULT hr = D3D::TextureToPng(map, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
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bool saved_png = false;
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if (map.pData)
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{
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u8* data = new u8[map.RowPitch * rc.GetHeight()];
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memcpy(data, map.pData, map.RowPitch * rc.GetHeight());
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saved_png = TextureToPng(data, map.RowPitch, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
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}
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D3D::context->Unmap(s_screenshot_texture, 0);
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if (SUCCEEDED(hr))
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if (saved_png)
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{
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OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
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rc.GetHeight(), filename.c_str()));
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OSD::AddMessage(StringFromFormat("Error saving %s", filename.c_str()));
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}
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return SUCCEEDED(hr);
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return saved_png;
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}
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void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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@ -14,6 +14,7 @@
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#include "PSTextureEncoder.h"
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#include "HW/Memmap.h"
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#include "VideoConfig.h"
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#include "ImageWrite.h"
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namespace DX11
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{
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@ -54,6 +55,8 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
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bool saved_png = false;
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if (SUCCEEDED(hr) && pNewTexture)
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{
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D3D::context->CopyResource(pNewTexture, pSurface);
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HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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if (SUCCEEDED(hr))
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{
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hr = D3D::TextureToPng(map, filename, desc.Width, desc.Height);
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if (map.pData)
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{
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u8* data = new u8[map.RowPitch * desc.Height];
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memcpy(data, map.pData, map.RowPitch * desc.Height);
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saved_png = TextureToPng(data, map.RowPitch, filename, desc.Width, desc.Height);
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}
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D3D::context->Unmap(pNewTexture, 0);
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}
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SAFE_RELEASE(pNewTexture);
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}
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return SUCCEEDED(hr);
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return saved_png;
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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@ -63,10 +63,6 @@
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#include "AVIDump.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/image.h>
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#endif
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// glew1.8 doesn't define KHR_debug
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#ifndef GL_DEBUG_OUTPUT
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#define GL_DEBUG_OUTPUT 0x92E0
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::UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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}
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#if defined(HAVE_WX) && HAVE_WX
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// Screenshot thread struct
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typedef struct
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{
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int W, H;
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std::string filename;
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wxImage *img;
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} ScrStrct;
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#endif
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int OSDInternalW, OSDInternalH;
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namespace OGL
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// TODO
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}
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void Renderer::FlipImageData(u8 *data, int w, int h)
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void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
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{
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// Flip image upside down. Damn OpenGL.
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for (int y = 0; y < h / 2; y++)
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for (int y = 0; y < h / 2; ++y)
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{
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for(int x = 0; x < w; x++)
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for(int x = 0; x < w; ++x)
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{
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std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]);
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std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]);
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std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
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for (auto delta = 0; delta < pixel_width; ++delta)
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std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
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}
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}
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}
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}
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// TODO: remove
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extern bool g_aspect_wide;
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#if defined(HAVE_WX) && HAVE_WX
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void TakeScreenshot(ScrStrct* threadStruct)
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{
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// These will contain the final image size
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float FloatW = (float)threadStruct->W;
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float FloatH = (float)threadStruct->H;
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// Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
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if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
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{
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bool use16_9 = g_aspect_wide;
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// Check for force-settings and override.
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if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
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use16_9 = true;
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else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
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use16_9 = false;
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float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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// If ratio > 1 the picture is too wide and we have to limit the width.
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if (Ratio > 1)
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FloatW /= Ratio;
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// ratio == 1 or the image is too high, we have to limit the height.
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else
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FloatH *= Ratio;
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// This is a bit expensive on high resolutions
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threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH);
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}
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// Save the screenshot and finally kill the wxImage object
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// This is really expensive when saving to PNG, but not at all when using BMP
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threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename),
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wxBITMAP_TYPE_PNG);
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threadStruct->img->Destroy();
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// Show success messages
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OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH,
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threadStruct->filename.c_str()), 2000);
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delete threadStruct;
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}
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#endif
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namespace OGL
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{
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@ -1874,10 +1810,10 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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{
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u32 W = back_rc.GetWidth();
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u32 H = back_rc.GetHeight();
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u8 *data = (u8 *)malloc((sizeof(u8) * 3 * W * H));
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u8 *data = (u8 *)malloc((sizeof(u8) * 4 * W * H));
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
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glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGBA, GL_UNSIGNED_BYTE, data);
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// Show failure message
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if (GL_REPORT_ERROR() != GL_NO_ERROR)
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@ -1888,34 +1824,9 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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}
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// Turn image upside down
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FlipImageData(data, W, H);
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FlipImageData(data, W, H, 4);
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#if defined(HAVE_WX) && HAVE_WX
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// Create wxImage
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wxImage *a = new wxImage(W, H, data);
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if (scrshotThread.joinable())
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scrshotThread.join();
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ScrStrct *threadStruct = new ScrStrct;
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threadStruct->filename = filename;
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threadStruct->img = a;
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threadStruct->H = H; threadStruct->W = W;
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scrshotThread = std::thread(TakeScreenshot, threadStruct);
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#ifdef _WIN32
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SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL);
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#endif
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bool result = true;
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OSD::AddMessage("Saving Screenshot... ", 2000);
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#else
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bool result = SaveTGA(filename.c_str(), W, H, data);
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free(data);
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#endif
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return result;
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return TextureToPng(data, W*4, filename.c_str(), W, H, false);
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}
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}
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@ -63,7 +63,7 @@ public:
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void RenderText(const char* pstr, int left, int top, u32 color) override;
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void DrawDebugInfo();
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void FlipImageData(u8 *data, int w, int h);
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void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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@ -5,6 +5,7 @@
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#include <list>
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#include <vector>
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#include "png.h"
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#include "ImageWrite.h"
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#include "FileUtil.h"
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@ -62,3 +63,95 @@ bool SaveData(const char* filename, const char* data)
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return true;
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}
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/*
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TextureToPng
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Inputs:
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data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
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data is a newly allocated memory and must have delete[] run on it before returning.
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row_stride: Determines the amount of bytes per row of pixels.
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*/
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bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha)
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{
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bool success = false;
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if (!data)
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return false;
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// Open file for writing (binary mode)
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FILE *fp = fopen(filename, "wb");
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if (fp == NULL) {
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PanicAlert("Screenshot failed: Could not open file %s\n", filename);
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goto finalise;
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}
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// Initialize write structure
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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PanicAlert("Screenshot failed: Could not allocate write struct\n");
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goto finalise;
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}
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// Initialize info structure
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL) {
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PanicAlert("Screenshot failed: Could not allocate info struct\n");
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goto finalise;
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}
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// Setup Exception handling
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if (setjmp(png_jmpbuf(png_ptr))) {
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PanicAlert("Screenshot failed: Error during png creation\n");
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goto finalise;
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}
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png_init_io(png_ptr, fp);
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// Write header (8 bit colour depth)
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png_set_IHDR(png_ptr, info_ptr, width, height,
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8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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char title[] = "Dolphin Screenshot";
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png_text title_text;
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title_text.compression = PNG_TEXT_COMPRESSION_NONE;
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title_text.key = "Title";
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title_text.text = title;
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png_set_text(png_ptr, info_ptr, &title_text, 1);
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png_write_info(png_ptr, info_ptr);
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// Write image data
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for (auto y = 0; y < height; ++y)
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{
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u8* row_ptr = (u8*)data + y * row_stride;
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u8* ptr = row_ptr;
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for (auto x = 0; x < row_stride / 4; ++x)
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{
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if (!saveAlpha)
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ptr[3] = 0xff;
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ptr += 4;
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}
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png_write_row(png_ptr, row_ptr);
|
||||
}
|
||||
|
||||
// End write
|
||||
png_write_end(png_ptr, NULL);
|
||||
|
||||
success = true;
|
||||
|
||||
finalise:
|
||||
|
||||
if (fp != NULL) fclose(fp);
|
||||
if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
|
||||
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
|
||||
|
||||
// Our duty to delete the inputted data.
|
||||
delete[] data;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
bool SaveTGA(const char* filename, int width, int height, void* pdata);
|
||||
bool SaveData(const char* filename, const char* pdata);
|
||||
bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha = true);
|
||||
|
||||
#endif // _IMAGEWRITE_H
|
||||
|
||||
|
|
|
@ -152,9 +152,15 @@
|
|||
<ProjectReference Include="..\..\..\Externals\CLRun\clrun\CLRun.vcxproj">
|
||||
<Project>{aa862e5e-a993-497a-b6a0-0e8e94b10050}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Externals\libpng\png\png.vcxproj">
|
||||
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Externals\SOIL\SOIL.vcxproj">
|
||||
<Project>{b441cc62-877e-4b3f-93e0-0de80544f705}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Externals\zlib\zlib.vcxproj">
|
||||
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Common\Common.vcxproj">
|
||||
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
|
||||
</ProjectReference>
|
||||
|
|
Loading…
Reference in New Issue