Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
This commit is contained in:
parent
ea6b37cb75
commit
ae9367a89b
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@ -99,9 +99,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples, bool consider_
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// Flush cached variable
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Common::AtomicStore(m_indexR, indexR);
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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// Add the DTK Music
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// Re-sampling is done inside
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AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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@ -26,7 +26,6 @@ public:
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, m_dacSampleRate(DACSampleRate)
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, m_bits(16)
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, m_channels(2)
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, m_HLEready(false)
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, m_logAudio(0)
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, m_indexW(0)
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, m_indexR(0)
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@ -45,7 +44,6 @@ public:
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// Called from audio threads
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virtual unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
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virtual void Premix(short * /*samples*/, unsigned int /*numSamples*/) {}
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// Called from main thread
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virtual void PushSamples(const short* samples, unsigned int num_samples);
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@ -53,11 +51,6 @@ public:
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void SetThrottle(bool use) { m_throttle = use;}
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// TODO: do we need this
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bool IsHLEReady() const { return m_HLEready;}
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void SetHLEReady(bool ready) { m_HLEready = ready;}
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// ---------------------
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virtual void StartLogAudio(const std::string& filename)
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{
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@ -102,7 +95,6 @@ protected:
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WaveFileWriter g_wave_writer;
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bool m_HLEready;
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bool m_logAudio;
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bool m_throttle;
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@ -106,7 +106,6 @@
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<ClCompile Include="HW\CPU.cpp" />
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<ClCompile Include="HW\DSP.cpp" />
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<ClCompile Include="HW\DSPHLE\DSPHLE.cpp" />
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<ClCompile Include="HW\DSPHLE\HLEMixer.cpp" />
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<ClCompile Include="HW\DSPHLE\MailHandler.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\UCodes.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\UCode_AX.cpp" />
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@ -305,7 +304,6 @@
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<ClInclude Include="HW\CPU.h" />
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<ClInclude Include="HW\DSP.h" />
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<ClInclude Include="HW\DSPHLE\DSPHLE.h" />
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<ClInclude Include="HW\DSPHLE\HLEMixer.h" />
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<ClInclude Include="HW\DSPHLE\MailHandler.h" />
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<ClInclude Include="HW\DSPHLE\UCodes\UCodes.h" />
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<ClInclude Include="HW\DSPHLE\UCodes\UCode_AX.h" />
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@ -347,9 +347,6 @@
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<ClCompile Include="HW\DSPHLE\DSPHLE.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClCompile>
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<ClCompile Include="HW\DSPHLE\HLEMixer.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClCompile>
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<ClCompile Include="HW\DSPHLE\MailHandler.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClCompile>
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@ -873,9 +870,6 @@
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<ClInclude Include="HW\DSPHLE\DSPHLE.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClInclude>
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<ClInclude Include="HW\DSPHLE\HLEMixer.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClInclude>
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<ClInclude Include="HW\DSPHLE\MailHandler.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClInclude>
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@ -15,7 +15,6 @@
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/DSPHLE/DSPHLE.h"
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#include "Core/HW/DSPHLE/HLEMixer.h"
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#include "Core/HW/DSPHLE/UCodes/UCodes.h"
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DSPHLE::DSPHLE()
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@ -266,7 +265,7 @@ void DSPHLE::InitMixer()
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unsigned int AISampleRate, DACSampleRate;
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AudioInterface::Callback_GetSampleRate(AISampleRate, DACSampleRate);
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delete soundStream;
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soundStream = AudioCommon::InitSoundStream(new HLEMixer(this, AISampleRate, DACSampleRate, 48000), m_hWnd);
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soundStream = AudioCommon::InitSoundStream(new CMixer(AISampleRate, DACSampleRate, 48000), m_hWnd);
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if (!soundStream) PanicAlert("Error starting up sound stream");
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// Mixer is initialized
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m_InitMixer = true;
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@ -1,19 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Core/HW/DSPHLE/DSPHLE.h"
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#include "Core/HW/DSPHLE/HLEMixer.h"
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#include "Core/HW/DSPHLE/UCodes/UCodes.h"
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void HLEMixer::Premix(short *samples, unsigned int numSamples)
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{
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// if this was called directly from the HLE
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if (IsHLEReady())
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{
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IUCode *pUCode = m_DSPHLE->GetUCode();
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if (pUCode && samples)
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pUCode->MixAdd(samples, numSamples);
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}
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}
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@ -1,21 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/Mixer.h"
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class DSPHLE;
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class HLEMixer : public CMixer
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{
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public:
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HLEMixer(DSPHLE *dsp_hle, unsigned int AISampleRate = 48000, unsigned int DACSampleRate = 48000, unsigned int BackendSampleRate = 32000)
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: CMixer(AISampleRate, DACSampleRate, BackendSampleRate), m_DSPHLE(dsp_hle) {};
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virtual void Premix(short *samples, unsigned int numSamples) override;
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private:
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DSPHLE *m_DSPHLE;
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};
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@ -16,30 +16,16 @@ CUCode_AX::CUCode_AX(DSPHLE* dsp_hle, u32 crc)
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: IUCode(dsp_hle, crc)
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, m_work_available(false)
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, m_cmdlist_size(0)
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, m_run_on_thread(false)
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{
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WARN_LOG(DSPHLE, "Instantiating CUCode_AX: crc=%08x", crc);
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m_rMailHandler.PushMail(DSP_INIT);
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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LoadResamplingCoefficients();
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// DSP HLE on thread is always disabled because it causes audio
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// issues/glitching (different timing characteristics). m_run_on_thread is
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// always false.
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if (m_run_on_thread)
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m_axthread = std::thread(SpawnAXThread, this);
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}
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CUCode_AX::~CUCode_AX()
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{
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if (m_run_on_thread)
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{
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m_cmdlist_size = (u16)-1; // Special value to signal end
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NotifyAXThread();
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m_axthread.join();
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}
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m_rMailHandler.Clear();
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}
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@ -80,32 +66,6 @@ void CUCode_AX::LoadResamplingCoefficients()
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m_coeffs_available = true;
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}
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void CUCode_AX::SpawnAXThread(CUCode_AX* self)
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{
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self->AXThread();
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}
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void CUCode_AX::AXThread()
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{
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while (true)
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{
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{
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std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
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while (m_cmdlist_size == 0)
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m_cmdlist_cv.wait(lk);
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}
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if (m_cmdlist_size == (u16)-1) // End of thread signal
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break;
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m_processing.lock();
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HandleCommandList();
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m_cmdlist_size = 0;
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SignalWorkEnd();
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m_processing.unlock();
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}
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}
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void CUCode_AX::SignalWorkEnd()
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{
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// Signal end of processing
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@ -113,20 +73,6 @@ void CUCode_AX::SignalWorkEnd()
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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}
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void CUCode_AX::NotifyAXThread()
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{
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std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
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m_cmdlist_cv.notify_one();
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}
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void CUCode_AX::StartWorking()
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{
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if (m_run_on_thread)
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NotifyAXThread();
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else
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m_work_available = true;
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}
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void CUCode_AX::HandleCommandList()
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{
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// Temp variables for addresses computation
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@ -660,15 +606,10 @@ void CUCode_AX::HandleMail(u32 mail)
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bool set_next_is_cmdlist = false;
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// Wait for DSP processing to be done before answering any mail. This is
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// safe to do because it matches what the DSP does on real hardware: there
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// is no interrupt when a mail from CPU is received.
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m_processing.lock();
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if (next_is_cmdlist)
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{
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CopyCmdList(mail, cmdlist_size);
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StartWorking();
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m_work_available = true;
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}
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else if (m_UploadSetupInProgress)
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{
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@ -682,7 +623,6 @@ void CUCode_AX::HandleMail(u32 mail)
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}
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else if (mail == MAIL_NEW_UCODE)
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{
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soundStream->GetMixer()->SetHLEReady(false);
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m_UploadSetupInProgress = true;
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}
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else if (mail == MAIL_RESET)
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@ -705,7 +645,6 @@ void CUCode_AX::HandleMail(u32 mail)
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ERROR_LOG(DSPHLE, "Unknown mail sent to AX::HandleMail: %08x", mail);
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}
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m_processing.unlock();
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next_is_cmdlist = set_next_is_cmdlist;
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}
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@ -722,12 +661,6 @@ void CUCode_AX::CopyCmdList(u32 addr, u16 size)
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m_cmdlist_size = size;
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}
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void CUCode_AX::MixAdd(short* out_buffer, int nsamples)
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{
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// Should never be called: we do not set HLE as ready.
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// We accurately send samples to RAM instead of directly to the mixer.
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}
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void CUCode_AX::Update(int cycles)
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{
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// Used for UCode switching.
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@ -767,8 +700,6 @@ void CUCode_AX::DoAXState(PointerWrap& p)
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void CUCode_AX::DoState(PointerWrap& p)
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{
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std::lock_guard<std::mutex> lk(m_processing);
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DoStateShared(p);
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DoAXState(p);
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}
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@ -56,15 +56,10 @@ public:
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virtual ~CUCode_AX();
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virtual void HandleMail(u32 mail) override;
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virtual void MixAdd(short* out_buffer, int nsamples) override;
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virtual void Update(int cycles) override;
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virtual void DoState(PointerWrap& p) override;
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u32 GetUpdateMs() override;
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// Needed because StdThread.h std::thread implem does not support member
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// pointers. TODO(delroth): obsolete.
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static void SpawnAXThread(CUCode_AX* self);
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protected:
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enum MailType
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{
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@ -92,19 +87,8 @@ protected:
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// This flag is set if there is anything to process.
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bool m_work_available;
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// Volatile because it's set by HandleMail and accessed in
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// HandleCommandList, which are running in two different threads.
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volatile u16 m_cmdlist[512];
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volatile u32 m_cmdlist_size;
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bool m_run_on_thread;
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// Sync objects
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std::mutex m_processing;
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std::condition_variable m_cmdlist_cv;
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std::mutex m_cmdlist_mutex;
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std::thread m_axthread;
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u16 m_cmdlist[512];
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u32 m_cmdlist_size;
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// Table of coefficients for polyphase sample rate conversion.
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// The coefficients aren't always available (they are part of the DSP DROM)
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// Apply updates to a PB. Generic, used in AX GC and AX Wii.
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void ApplyUpdatesForMs(int curr_ms, u16* pb, u16* num_updates, u16* updates);
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// Signal that we should start handling a command list. Dispatches to the
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// AX thread if using a thread, else just sets a boolean flag.
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void StartWorking();
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// Send a notification to the AX thread to tell it a new cmdlist addr is
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// available for processing.
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void NotifyAXThread();
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void AXThread();
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virtual void HandleCommandList();
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void SignalWorkEnd();
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@ -667,8 +667,6 @@ u32 CUCode_AXWii::GetUpdateMs()
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void CUCode_AXWii::DoState(PointerWrap &p)
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{
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std::lock_guard<std::mutex> lk(m_processing);
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DoStateShared(p);
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DoAXState(p);
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@ -134,7 +134,6 @@ void CUCode_Zelda::HandleMail_LightVersion(u32 _uMail)
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if (m_CurBuffer == m_NumBuffers)
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{
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soundStream->GetMixer()->SetHLEReady(true);
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m_bSyncCmdPending = false;
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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}
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@ -200,7 +199,6 @@ void CUCode_Zelda::HandleMail_SMSVersion(u32 _uMail)
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m_rMailHandler.PushMail(DSP_FRAME_END);
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// DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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// soundStream->Update(); //do it in this thread to avoid sync problems
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@ -330,7 +328,6 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
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m_rMailHandler.PushMail(DSP_FRAME_END);
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//g_dspInitialize.pGenerateDSPInterrupt();
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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// soundStream->Update(); //do it in this thread to avoid sync problems
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@ -392,7 +389,6 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
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case 0x0001: // accepts params to either dma to iram and/or dram (used for hotbooting a new ucode)
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// TODO find a better way to protect from HLEMixer?
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soundStream->GetMixer()->SetHLEReady(false);
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m_UploadSetupInProgress = true;
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return;
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@ -127,7 +127,6 @@ public:
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void HandleMail_NormalVersion(u32 _uMail);
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void Update(int cycles) override;
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void MixAdd(short* buffer, int size) override;
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void CopyPBsFromRAM();
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void CopyPBsToRAM();
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@ -738,7 +738,7 @@ ContinueWithBlock:
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PB.NeedsReset = 0;
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}
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}
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#if 0
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// size is in stereo samples.
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void CUCode_Zelda::MixAdd(short *_Buffer, int _Size)
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{
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@ -788,3 +788,4 @@ void CUCode_Zelda::MixAdd(short *_Buffer, int _Size)
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_Buffer += 2;
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}
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}
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#endif
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@ -77,7 +77,6 @@ public:
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// Cycles are out of the 81/121mhz the DSP runs at.
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virtual void Update(int cycles) = 0;
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virtual void MixAdd(short* buffer, int size) {}
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virtual u32 GetUpdateMs() = 0;
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virtual void DoState(PointerWrap &p) { DoStateShared(p); }
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