Merge pull request #238 from lioncash/fix-deprecations
Replace use of the deprecated mem_fun function with mem_fn.
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commit
2aac3f14b5
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@ -50,7 +50,7 @@ bool AOSound::Start()
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{
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memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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thread = std::thread(std::mem_fun(&AOSound::SoundLoop), this);
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thread = std::thread(std::mem_fn(&AOSound::SoundLoop), this);
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return true;
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}
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@ -24,7 +24,7 @@ AlsaSound::~AlsaSound()
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bool AlsaSound::Start()
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{
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thread = std::thread(std::mem_fun(&AlsaSound::SoundLoop), this);
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thread = std::thread(std::mem_fn(&AlsaSound::SoundLoop), this);
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thread_data = 0;
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return true;
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}
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@ -121,7 +121,7 @@ bool DSound::Start()
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dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, DSBLOCK_ENTIREBUFFER);
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memset(p1, 0, num1);
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dsBuffer->Unlock(p1, num1, 0, 0);
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thread = std::thread(std::mem_fun(&DSound::SoundLoop), this);
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thread = std::thread(std::mem_fn(&DSound::SoundLoop), this);
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return true;
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}
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@ -36,7 +36,7 @@ bool OpenALStream::Start()
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//period_size_in_millisec = 1000 / refresh;
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alcMakeContextCurrent(pContext);
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thread = std::thread(std::mem_fun(&OpenALStream::SoundLoop), this);
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thread = std::thread(std::mem_fn(&OpenALStream::SoundLoop), this);
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bReturn = true;
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}
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else
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@ -24,7 +24,7 @@ PulseAudio::PulseAudio(CMixer *mixer)
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bool PulseAudio::Start()
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{
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m_run_thread = true;
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m_thread = std::thread(std::mem_fun(&PulseAudio::SoundLoop), this);
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m_thread = std::thread(std::mem_fn(&PulseAudio::SoundLoop), this);
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return true;
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}
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@ -88,7 +88,7 @@ bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill)
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recv_fifo = std::deque<u8>();
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send_fifo = std::deque<u8>();
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}
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clientThread = std::thread(std::mem_fun(&GeckoSockServer::ClientThread), this);
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clientThread = std::thread(std::mem_fn(&GeckoSockServer::ClientThread), this);
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client_count++;
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waiting_socks.pop();
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sock_filled = true;
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@ -418,7 +418,7 @@ void WiimoteScanner::StartScanning()
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if (!m_run_thread)
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{
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m_run_thread = true;
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m_scan_thread = std::thread(std::mem_fun(&WiimoteScanner::ThreadFunc), this);
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m_scan_thread = std::thread(std::mem_fn(&WiimoteScanner::ThreadFunc), this);
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}
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}
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@ -491,7 +491,7 @@ bool Wiimote::Connect()
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void Wiimote::StartThread()
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{
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m_run_thread = true;
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m_wiimote_thread = std::thread(std::mem_fun(&Wiimote::ThreadFunc), this);
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m_wiimote_thread = std::thread(std::mem_fn(&Wiimote::ThreadFunc), this);
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}
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void Wiimote::StopThread()
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@ -117,7 +117,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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is_connected = true;
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m_selector.Add(m_socket);
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m_thread = std::thread(std::mem_fun(&NetPlayClient::ThreadFunc), this);
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m_thread = std::thread(std::mem_fn(&NetPlayClient::ThreadFunc), this);
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}
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}
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else
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@ -31,7 +31,7 @@ NetPlayServer::NetPlayServer(const u16 port) : is_connected(false), m_is_running
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is_connected = true;
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m_do_loop = true;
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m_selector.Add(m_socket);
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m_thread = std::thread(std::mem_fun(&NetPlayServer::ThreadFunc), this);
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m_thread = std::thread(std::mem_fn(&NetPlayServer::ThreadFunc), this);
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m_target_buffer_size = 20;
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}
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}
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@ -146,7 +146,7 @@ UDPWiimote::UDPWiimote(const std::string& _port, const std::string& name, int _i
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initBroadcastIPv6();
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std::lock_guard<std::mutex> lk(d->termLock);
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d->thread = std::thread(std::mem_fun(&UDPWiimote::mainThread), this);
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d->thread = std::thread(std::mem_fn(&UDPWiimote::mainThread), this);
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return;
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}
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