Removal of my terrible idea.
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e7157e7c52
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2897619ddb
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@ -129,9 +129,10 @@
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android:key="showFPS"
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android:summary="@string/show_fps_descrip"
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android:title="@string/show_fps"/>
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<!--
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<CheckBoxPreference
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android:defaultValue="true"
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android:key="drawOnscreenControls"
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android:title="@string/draw_onscreen_controls"/>
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-->
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</PreferenceScreen>
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@ -1,9 +1,5 @@
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package org.dolphinemu.dolphinemu;
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import java.util.List;
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import org.dolphinemu.dolphinemu.settings.InputConfigFragment;
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import android.app.Activity;
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import android.content.Context;
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import android.content.Intent;
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@ -11,15 +7,11 @@ import android.graphics.Color;
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import android.graphics.drawable.ColorDrawable;
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import android.os.Bundle;
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import android.util.DisplayMetrics;
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import android.view.InputDevice;
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import android.view.KeyEvent;
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import android.view.Menu;
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import android.view.MenuInflater;
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import android.view.MenuItem;
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import android.view.MotionEvent;
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import android.view.Window;
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import android.view.WindowManager;
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import android.view.*;
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import android.view.WindowManager.LayoutParams;
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import org.dolphinemu.dolphinemu.settings.InputConfigFragment;
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import java.util.List;
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/**
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* This is the activity where all of the emulation handling happens.
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@ -181,8 +181,7 @@ namespace ButtonManager
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void DrawButtons()
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{
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for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
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g_video_backend->Video_DrawTexture((*it)->GetTexture(), (*it)->GetCoords());
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// XXX: Make platform specific drawing
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}
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// InputDevice
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@ -70,12 +70,9 @@ namespace ButtonManager
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{
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u32 width, height;
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char *image;
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image = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str(), width, height);
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// image = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str(), width, height);
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// XXX: Make platform specific drawing
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m_tex = g_video_backend->Video_LoadTexture(image, width, height);
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free(image);
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m_button = button;
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memcpy(m_coords, coords, sizeof(float) * 8);
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m_state = BUTTON_RELEASED;
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@ -91,7 +88,7 @@ namespace ButtonManager
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GLuint GetTexture() { return m_tex; }
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float *GetCoords() { return m_coords; }
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~Button() { g_video_backend->Video_DeleteTexture(m_tex); }
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~Button() { }
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};
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struct sBind
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@ -103,14 +103,6 @@ public:
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virtual void Video_ClearMessages() = 0;
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virtual bool Video_Screenshot(const char* filename) = 0;
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// Loads a texture, -1 on not loaded
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// Texture is passed in as RGBA data
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virtual int Video_LoadTexture(char *imagedata, u32 width, u32 height) = 0;
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// Deletes a texture loaded from LoadTexture
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virtual void Video_DeleteTexture(int texID) = 0;
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// Draws a texture, arg1 is the value returned by LoadTexture, arg2 is the screen coordinates
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virtual void Video_DrawTexture(int texID, float *coords) = 0;
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virtual void Video_SetRendering(bool bEnabled) = 0;
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virtual void Video_GatherPipeBursted() = 0;
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@ -163,10 +155,6 @@ class VideoBackendHardware : public VideoBackend
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void Video_ClearMessages();
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bool Video_Screenshot(const char* filename);
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int Video_LoadTexture(char *imagedata, u32 width, u32 height) { return -1; }
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void Video_DeleteTexture(int texID) {}
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void Video_DrawTexture(int texID, float *coords) {}
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void Video_SetRendering(bool bEnabled);
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void Video_GatherPipeBursted();
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@ -123,36 +123,6 @@ void SWRenderer::DrawDebugText()
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SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00);
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}
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// XXX: We should /really/ be outputting textures to the texture image instead of this way.
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void SWRenderer::DrawButton(int texID, float *coords)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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static const GLfloat texverts[4][2] = {
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{0, 1},
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{0, 0},
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{1, 0},
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{1, 1}
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};
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glBindTexture(GL_TEXTURE_2D, texID);
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glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, coords);
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glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
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glEnableVertexAttribArray(attr_pos);
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glEnableVertexAttribArray(attr_tex);
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glActiveTexture(GL_TEXTURE0);
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glUniform1i(uni_tex, 0);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(attr_pos);
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glDisableVertexAttribArray(attr_tex);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_BLEND);
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}
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void SWRenderer::DrawTexture(u8 *texture, int width, int height)
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{
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GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
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@ -16,7 +16,6 @@ namespace SWRenderer
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugText();
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void DrawButton(int texId, float *coords);
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void DrawTexture(u8 *texture, int width, int height);
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void SwapBuffer();
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@ -242,32 +242,6 @@ bool VideoSoftware::Video_Screenshot(const char *_szFilename)
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return false;
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}
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int VideoSoftware::Video_LoadTexture(char *image, u32 width, u32 height)
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{
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GLuint Texture = 0;
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glGenTextures(1, &Texture);
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glBindTexture(GL_TEXTURE_2D, Texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image);
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return (int) Texture;
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}
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void VideoSoftware::Video_DeleteTexture(int texID)
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{
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if (texID == -1) return;
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glDeleteTextures(1, (GLuint*)&texID);
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}
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void VideoSoftware::Video_DrawTexture(int texID, float *coords)
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{
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if (texID == -1) return;
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SWRenderer::DrawButton(texID, coords);
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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