[Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291.
This commit is contained in:
parent
9f12d02328
commit
e1bbda1e18
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@ -12,14 +12,14 @@ Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 15`
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C-Stick/Down = `Axis 16`
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C-Stick/Left = `Axis 17`
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C-Stick/Right = `Axis 18`
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Button 18`
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Triggers/R = `Button 19`
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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@ -38,14 +38,14 @@ Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 15`
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C-Stick/Down = `Axis 16`
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C-Stick/Left = `Axis 17`
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C-Stick/Right = `Axis 18`
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 18`
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Triggers/R = `Axis 19`
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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@ -64,14 +64,14 @@ Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 15`
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C-Stick/Down = `Axis 16`
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C-Stick/Left = `Axis 17`
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C-Stick/Right = `Axis 18`
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 18`
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Triggers/R = `Axis 19`
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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@ -90,14 +90,14 @@ Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 15`
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C-Stick/Down = `Axis 16`
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C-Stick/Left = `Axis 17`
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C-Stick/Right = `Axis 18`
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 18`
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Triggers/R = `Axis 19`
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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@ -69,7 +69,6 @@ public final class DolphinEmulator extends Activity
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if(!file.exists())
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{
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NativeLibrary.CreateUserFolders();
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CopyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
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CopyAsset("Dolphin.ini", ConfigDir + File.separator + "Dolphin.ini");
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CopyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
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CopyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
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@ -77,6 +76,10 @@ public final class DolphinEmulator extends Activity
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CopyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
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}
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// Always copy over the GCPad config in case of change or corruption.
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// Not a user configurable file.
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CopyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
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// Load the configuration keys set in the Dolphin ini and gfx ini files
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// into the application's shared preferences.
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UserPreferences.LoadIniToPrefs(this);
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@ -54,23 +54,9 @@ public final class NativeLibrary
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}
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/**
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* Handles touch events.
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*
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* @param padID Identifier for which GCpad 0-3,
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* @param Button Key code identifying which button was pressed,
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* @param Action Mask for the action being performed.
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* Default touchscreen device
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*/
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public static native void onTouchEvent(int padID, int Button, int Action);
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/**
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* Handles axis-related touch events.
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*
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* @param padID Identifier for which GCpad 0-3,
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* @param Axis Axis ID for the type of axis being altered. (Example: Main stick up, down, left, right, etc),
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* @param force How 'far down' the joystick is pushed down. 0.0f indicates center (or no force),
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* 1.0f indicates max force (or joystick pushed all the way down in any arbitrary direction).
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*/
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public static native void onTouchAxisEvent(int padID, int Axis, float force);
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public static final String TouchScreenDevice = "Touchscreen";
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/**
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* Handles button press events for a gamepad.
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@ -290,10 +290,10 @@ public final class EmulationActivity extends Activity
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}
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// Normal key events.
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action = 0;
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action = NativeLibrary.ButtonState.PRESSED;
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break;
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case KeyEvent.ACTION_UP:
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action = 1;
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action = NativeLibrary.ButtonState.RELEASED;
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break;
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default:
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return false;
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@ -123,14 +123,14 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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{
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if (button.getBounds().contains((int)event.getX(), (int)event.getY()))
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{
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NativeLibrary.onTouchEvent(0, button.getId(), buttonState);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), buttonState);
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}
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else
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{
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// Because the above code only changes the state for the button that is being touched, sliding off the
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// button does not allow for it to be released. Release the button as soon as the touch coordinates leave
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// the button bounds.
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NativeLibrary.onTouchEvent(0, button.getId(), ButtonState.RELEASED);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), ButtonState.RELEASED);
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}
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}
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@ -142,7 +142,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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float[] axises = joystick.getAxisValues();
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for (int i = 0; i < 4; i++)
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NativeLibrary.onTouchAxisEvent(0, axisIDs[i], axises[i]);
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NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisIDs[i], axises[i]);
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}
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return true;
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@ -9,11 +9,9 @@
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namespace ButtonManager
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{
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// Pair key is padID, BUTTONTYPE
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std::map<std::pair<int, int>, Button*> m_buttons;
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std::map<std::pair<int, int>, Axis*> m_axises;
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const std::string touchScreenKey = "Touchscreen";
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std::unordered_map<std::string, InputDevice*> m_controllers;
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const char* configStrings[] = {
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std::vector<std::string> configStrings = {
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"InputA",
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"InputB",
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"InputStart",
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@ -35,7 +33,28 @@ namespace ButtonManager
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"InputL",
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"InputR"
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};
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const int configStringNum = 20;
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std::vector<ButtonType> configTypes = {
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BUTTON_A,
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BUTTON_B,
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BUTTON_START,
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BUTTON_X,
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BUTTON_Y,
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BUTTON_Z,
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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STICK_MAIN_UP,
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STICK_MAIN_DOWN,
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STICK_MAIN_LEFT,
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STICK_MAIN_RIGHT,
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STICK_C_UP,
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STICK_C_DOWN,
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STICK_C_LEFT,
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STICK_C_RIGHT,
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TRIGGER_L,
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TRIGGER_R
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};
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void AddBind(std::string dev, sBind *bind)
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{
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@ -51,35 +70,35 @@ namespace ButtonManager
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void Init()
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{
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// Initialize our touchscreen buttons
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// Initialize our touchScreenKey buttons
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for (int a = 0; a < 4; ++a)
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{
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m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
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m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
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AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
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m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
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m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
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m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
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m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
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m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
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m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
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m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
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AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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}
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// Init our controller bindings
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IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (int a = 0; a < configStringNum; ++a)
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 4; ++padID)
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{
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@ -89,7 +108,7 @@ namespace ButtonManager
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = 0;
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char modifier = '+';
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std::string value;
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ini.Get("Android", config.str(), &value, "None");
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if (value == "None")
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sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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}
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}
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bool GetButtonPressed(int padID, ButtonType button)
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{
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bool pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
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bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
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for (const auto& ctrl : m_controllers)
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pressed |= ctrl.second->ButtonValue(padID, button);
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@ -123,19 +142,17 @@ namespace ButtonManager
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}
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float GetAxisValue(int padID, ButtonType axis)
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{
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float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
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auto it = m_controllers.begin();
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if (it == m_controllers.end())
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return value;
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return value != 0.0f ? value : it->second->AxisValue(padID, axis);
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}
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void TouchEvent(int padID, ButtonType button, int action)
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{
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m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
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}
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void TouchAxisEvent(int padID, ButtonType axis, float value)
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{
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m_axises[std::make_pair(padID, axis)]->SetValue(value);
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float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
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if (value == 0.0f)
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{
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for (const auto& ctrl : m_controllers)
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{
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value = ctrl.second->AxisValue(padID, axis);
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if (value != 0.0f)
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return value;
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}
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}
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return value;
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}
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void GamepadEvent(std::string dev, int button, int action)
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{
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}
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void Shutdown()
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{
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for (const auto& button : m_buttons)
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delete button.second;
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for (const auto& controller : m_controllers)
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delete controller.second;
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m_controllers.clear();
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m_buttons.clear();
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}
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// InputDevice
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void InputDevice::PressEvent(int button, int action)
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{
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if (_inputbinds.find(button) == _inputbinds.end())
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return;
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_buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
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for (const auto& binding : _inputbinds)
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{
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if (binding.second->_bind == button)
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{
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if (binding.second->_bindtype == BIND_BUTTON)
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_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
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else
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_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
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}
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}
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}
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void InputDevice::AxisEvent(int axis, float value)
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{
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if (_inputbinds.find(axis) == _inputbinds.end())
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return;
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_axises[_inputbinds[axis]->_buttontype] = value;
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for (const auto& binding : _inputbinds)
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{
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if (binding.second->_bind == axis)
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{
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if (binding.second->_bindtype == BIND_AXIS)
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_axises[binding.second->_buttontype] = value;
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else
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_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
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}
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}
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}
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bool InputDevice::ButtonValue(int padID, ButtonType button)
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{
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auto it = _binds.find(button);
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if (it == _binds.end())
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const auto& binding = _inputbinds.find(std::make_pair(padID, button));
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if (binding == _inputbinds.end())
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return false;
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if (it->second->_padID != padID)
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return false;
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if (it->second->_bindtype == BIND_BUTTON)
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return _buttons[it->second->_buttontype];
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|
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if (binding->second->_bindtype == BIND_BUTTON)
|
||||
return _buttons[binding->second->_buttontype];
|
||||
else
|
||||
return AxisValue(padID, button);
|
||||
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
|
||||
}
|
||||
float InputDevice::AxisValue(int padID, ButtonType axis)
|
||||
{
|
||||
auto it = _binds.find(axis);
|
||||
if (it == _binds.end())
|
||||
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
|
||||
if (binding == _inputbinds.end())
|
||||
return 0.0f;
|
||||
if (it->second->_padID != padID)
|
||||
return 0.0f;
|
||||
if (it->second->_bindtype == BIND_BUTTON)
|
||||
return ButtonValue(padID, axis);
|
||||
else
|
||||
return _axises[it->second->_buttontype] * it->second->_neg;
|
||||
}
|
||||
|
||||
if (binding->second->_bindtype == BIND_AXIS)
|
||||
return _axises[binding->second->_buttontype] * binding->second->_neg;
|
||||
else
|
||||
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -86,17 +86,19 @@ namespace ButtonManager
|
|||
const std::string _dev;
|
||||
std::map<ButtonType, bool> _buttons;
|
||||
std::map<ButtonType, float> _axises;
|
||||
std::map<ButtonType, sBind*> _binds;
|
||||
std::map<int, sBind*> _inputbinds;
|
||||
|
||||
// Key is padID and ButtonType
|
||||
std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
|
||||
public:
|
||||
InputDevice(std::string dev)
|
||||
: _dev(dev) {}
|
||||
~InputDevice()
|
||||
{
|
||||
for (const auto& bind : _binds)
|
||||
for (const auto& bind : _inputbinds)
|
||||
delete bind.second;
|
||||
_inputbinds.clear();
|
||||
}
|
||||
void AddBind(sBind *bind) { _binds[bind->_buttontype] = bind; _inputbinds[bind->_bind] = bind; }
|
||||
void AddBind(sBind *bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
|
||||
void PressEvent(int button, int action);
|
||||
void AxisEvent(int axis, float value);
|
||||
bool ButtonValue(int padID, ButtonType button);
|
||||
|
@ -106,8 +108,6 @@ namespace ButtonManager
|
|||
void Init();
|
||||
bool GetButtonPressed(int padID, ButtonType button);
|
||||
float GetAxisValue(int padID, ButtonType axis);
|
||||
void TouchEvent(int padID, ButtonType button, int action);
|
||||
void TouchAxisEvent(int padID, ButtonType axis, float value);
|
||||
void GamepadEvent(std::string dev, int button, int action);
|
||||
void GamepadAxisEvent(std::string dev, int axis, float value);
|
||||
void Shutdown();
|
||||
|
|
|
@ -241,14 +241,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
|
|||
Core::Stop();
|
||||
updateMainFrameEvent.Set(); // Kick the waiting event
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jint Action)
|
||||
{
|
||||
ButtonManager::TouchEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchAxisEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jfloat Action)
|
||||
{
|
||||
ButtonManager::TouchAxisEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
|
||||
{
|
||||
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
|
||||
|
|
|
@ -46,10 +46,10 @@ Touchscreen::Touchscreen(int padID)
|
|||
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue