Removed warnings by explicitly casting to `u8` for controllers
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64697abe48
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@ -103,17 +103,17 @@ void GCPad::GetInput(GCPadStatus* const pad)
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// sticks
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m_main_stick->GetState(&x, &y);
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pad->stickX = GCPadStatus::MAIN_STICK_CENTER_X + (x * GCPadStatus::MAIN_STICK_RADIUS);
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pad->stickY = GCPadStatus::MAIN_STICK_CENTER_Y + (y * GCPadStatus::MAIN_STICK_RADIUS);
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pad->stickX = GCPadStatus::MAIN_STICK_CENTER_X + (u8)(x * GCPadStatus::MAIN_STICK_RADIUS);
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pad->stickY = GCPadStatus::MAIN_STICK_CENTER_Y + (u8)(y * GCPadStatus::MAIN_STICK_RADIUS);
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m_c_stick->GetState(&x, &y);
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pad->substickX = GCPadStatus::C_STICK_CENTER_X + (x * GCPadStatus::C_STICK_RADIUS);
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pad->substickY = GCPadStatus::C_STICK_CENTER_Y + (y * GCPadStatus::C_STICK_RADIUS);
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pad->substickX = GCPadStatus::C_STICK_CENTER_X + (u8)(x * GCPadStatus::C_STICK_RADIUS);
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pad->substickY = GCPadStatus::C_STICK_CENTER_Y + (u8)(y * GCPadStatus::C_STICK_RADIUS);
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// triggers
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m_triggers->GetState(&pad->button, trigger_bitmasks, triggers);
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pad->triggerLeft = triggers[0] * 0xFF;
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pad->triggerRight = triggers[1] * 0xFF;
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pad->triggerLeft = (u8)(triggers[0] * 0xFF);
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pad->triggerRight = (u8)(triggers[1] * 0xFF);
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}
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void GCPad::SetMotor(const u8 on)
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@ -92,8 +92,8 @@ void Classic::GetState(u8* const data)
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double x, y;
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m_left_stick->GetState(&x, &y);
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ccdata->lx = Classic::LEFT_STICK_CENTER_X + (x * Classic::LEFT_STICK_RADIUS);
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ccdata->ly = Classic::LEFT_STICK_CENTER_Y + (y * Classic::LEFT_STICK_RADIUS);
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ccdata->lx = Classic::LEFT_STICK_CENTER_X + (u8)(x * Classic::LEFT_STICK_RADIUS);
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ccdata->ly = Classic::LEFT_STICK_CENTER_Y + (u8)(y * Classic::LEFT_STICK_RADIUS);
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}
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// right stick
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@ -102,8 +102,8 @@ void Classic::GetState(u8* const data)
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u8 x_, y_;
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m_right_stick->GetState(&x, &y);
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x_ = Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS);
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y_ = Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS);
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x_ = Classic::RIGHT_STICK_CENTER_X + (u8)(x * Classic::RIGHT_STICK_RADIUS);
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y_ = Classic::RIGHT_STICK_CENTER_Y + (u8)(y * Classic::RIGHT_STICK_RADIUS);
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ccdata->rx1 = x_;
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ccdata->rx2 = x_ >> 1;
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@ -117,8 +117,8 @@ void Classic::GetState(u8* const data)
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u8 lt, rt;
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m_triggers->GetState(&ccdata->bt, classic_trigger_bitmasks, trigs);
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lt = trigs[0] * Classic::LEFT_TRIGGER_RANGE;
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rt = trigs[1] * Classic::RIGHT_TRIGGER_RANGE;
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lt = (u8)(trigs[0] * Classic::LEFT_TRIGGER_RANGE);
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rt = (u8)(trigs[1] * Classic::RIGHT_TRIGGER_RANGE);
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ccdata->lt1 = lt;
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ccdata->lt2 = lt >> 3;
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@ -63,8 +63,8 @@ void Drums::GetState(u8* const data)
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double x, y;
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m_stick->GetState(&x, &y);
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ddata->sx = (x * 0x1F) + 0x20;
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ddata->sy = (y * 0x1F) + 0x20;
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ddata->sx = (u8)(x * 0x1F) + 0x20;
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ddata->sy = (u8)(y * 0x1F) + 0x20;
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}
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// TODO: softness maybe
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@ -76,8 +76,8 @@ void Guitar::GetState(u8* const data)
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double x, y;
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m_stick->GetState(&x, &y);
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gdata->sx = (x * 0x1F) + 0x20;
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gdata->sy = (y * 0x1F) + 0x20;
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gdata->sx = (u8)(x * 0x1F) + 0x20;
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gdata->sy = (u8)(y * 0x1F) + 0x20;
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}
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// TODO: touch bar, probably not
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@ -86,7 +86,7 @@ void Guitar::GetState(u8* const data)
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// whammy bar
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double whammy;
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m_whammy->GetState(&whammy);
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gdata->whammy = whammy * 0x1F;
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gdata->whammy = (u8)(whammy * 0x1F);
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// buttons
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m_buttons->GetState(&gdata->bt, guitar_button_bitmasks);
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@ -65,8 +65,8 @@ void Turntable::GetState(u8* const data)
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double x, y;
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m_stick->GetState(&x, &y);
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ttdata->sx = (x * 0x1F) + 0x20;
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ttdata->sy = (y * 0x1F) + 0x20;
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ttdata->sx = (u8)(x * 0x1F) + 0x20;
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ttdata->sy = (u8)(y * 0x1F) + 0x20;
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}
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// left table
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@ -75,7 +75,7 @@ void Turntable::GetState(u8* const data)
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s8 tt_;
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m_left_table->GetState(&tt);
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tt_ = tt * 0x1F;
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tt_ = (s8)(tt * 0x1F);
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ttdata->ltable1 = tt_;
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ttdata->ltable2 = tt_ >> 5;
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@ -87,7 +87,7 @@ void Turntable::GetState(u8* const data)
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s8 tt_;
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m_right_table->GetState(&tt);
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tt_ = tt * 0x1F;
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tt_ = (s8)(tt * 0x1F);
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ttdata->rtable1 = tt_;
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ttdata->rtable2 = tt_ >> 1;
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@ -101,7 +101,7 @@ void Turntable::GetState(u8* const data)
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u8 dial_;
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m_effect_dial->GetState(&dial);
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dial_ = dial * 0x0F;
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dial_ = (u8)(dial * 0x0F);
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ttdata->dial1 = dial_;
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ttdata->dial2 = dial_ >> 3;
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@ -112,7 +112,7 @@ void Turntable::GetState(u8* const data)
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double cfs;
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m_crossfade->GetState(&cfs);
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ttdata->slider = (cfs * 0x07) + 0x08;
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ttdata->slider = (u8)(cfs * 0x07) + 0x08;
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}
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// buttons
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