ogl: don't force depth+stencil for default framebuffer

This commit is contained in:
degasus 2013-10-29 19:19:56 +01:00
parent 0002236e3e
commit ab35503195
3 changed files with 5 additions and 9 deletions

View File

@ -45,12 +45,11 @@ bool cInterfaceEGL::Create(void *&window_handle)
EGLint num_configs;
// attributes for a visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 24,
#ifdef USE_GLES
#ifdef USE_GLES3
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,

View File

@ -55,20 +55,18 @@ bool cInterfaceGLX::Create(void *&window_handle)
int glxMajorVersion, glxMinorVersion;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None };
int attrListDefault[] = {
@ -77,7 +75,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
GLWin.dpy = XOpenDisplay(0);

View File

@ -84,8 +84,8 @@ bool cInterfaceWGL::Create(void *&window_handle)
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // 0Bit Z-Buffer (Depth Buffer)
0, // 0bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved