[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
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0219049c03
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831963616f
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@ -181,13 +181,8 @@ namespace ButtonManager
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void DrawButtons()
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
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DrawButton((*it)->GetTexture(), (*it)->GetCoords());
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glDisable(GL_BLEND);
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g_video_backend->Video_DrawTexture((*it)->GetTexture(), (*it)->GetCoords());
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}
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// InputDevice
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@ -21,6 +21,7 @@
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#include <map>
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#include "CommonPaths.h"
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#include "Android/TextureLoader.h"
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#include "VideoBackendBase.h"
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namespace ButtonManager
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{
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@ -60,14 +61,21 @@ namespace ButtonManager
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class Button
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{
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private:
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GLuint m_tex;
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int m_tex;
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ButtonType m_button;
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ButtonState m_state;
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float m_coords[8];
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public:
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Button(std::string filename, ButtonType button, float *coords)
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{
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m_tex = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str());
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u32 width, height;
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char *image;
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image = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str(), width, height);
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m_tex = g_video_backend->Video_LoadTexture(image, width, height);
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free(image);
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m_button = button;
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memcpy(m_coords, coords, sizeof(float) * 8);
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m_state = BUTTON_RELEASED;
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@ -83,7 +91,7 @@ namespace ButtonManager
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GLuint GetTexture() { return m_tex; }
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float *GetCoords() { return m_coords; }
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~Button() { if(m_tex) glDeleteTextures(1, &m_tex); }
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~Button() { g_video_backend->Video_DeleteTexture(m_tex); }
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};
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struct sBind
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@ -17,8 +17,7 @@
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#include "GLInterface.h"
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#include <png.h>
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GLuint LoadPNG(const char *filename)
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char* LoadPNG(const char *filename, u32 &width, u32 &height)
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{
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FILE *infile; /* PNG file pointer */
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png_structp png_ptr; /* internally used by libpng */
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@ -31,8 +30,8 @@ GLuint LoadPNG(const char *filename)
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int bit_depth;
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int color_type;
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png_uint_32 width; /* PNG image width in pixels */
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png_uint_32 height; /* PNG image height in pixels */
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png_uint_32 _width;
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png_uint_32 _height;
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unsigned int rowbytes; /* raw bytes at row n in image */
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image_data = NULL;
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@ -42,7 +41,7 @@ GLuint LoadPNG(const char *filename)
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/* Open the file. */
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infile = fopen(filename, "rb");
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if (!infile)
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return 0;
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return NULL;
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/*
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* 13.3 readpng_init()
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@ -53,7 +52,7 @@ GLuint LoadPNG(const char *filename)
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if (!png_check_sig((unsigned char *) sig, 8)) {
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fclose(infile);
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return 0;
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return NULL;
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}
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/*
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@ -62,14 +61,14 @@ GLuint LoadPNG(const char *filename)
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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fclose(infile);
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return 4; /* out of memory */
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return NULL; /* out of memory */
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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fclose(infile);
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return 4; /* out of memory */
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return NULL; /* out of memory */
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}
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@ -80,7 +79,7 @@ GLuint LoadPNG(const char *filename)
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if (setjmp(png_jmpbuf(png_ptr))) {
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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fclose(infile);
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return 0;
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return NULL;
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}
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/*
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@ -108,7 +107,7 @@ GLuint LoadPNG(const char *filename)
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/* read all the info up to the image data */
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
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png_get_IHDR(png_ptr, info_ptr, &_width, &_height, &bit_depth,
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&color_type, NULL, NULL, NULL);
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/* Set up some transforms. */
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@ -129,22 +128,22 @@ GLuint LoadPNG(const char *filename)
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/* Allocate the image_data buffer. */
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if ((image_data = (char *) malloc(rowbytes * height))==NULL) {
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if ((image_data = (char *) malloc(rowbytes * _height))==NULL) {
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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return 4;
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return NULL;
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}
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if ((row_pointers = (png_bytepp)malloc(height*sizeof(png_bytep))) == NULL) {
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if ((row_pointers = (png_bytepp)malloc(_height*sizeof(png_bytep))) == NULL) {
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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free(image_data);
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image_data = NULL;
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return 4;
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return NULL;
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}
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/* set the individual row_pointers to point at the correct offsets */
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for (i = 0; i < height; ++i)
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for (i = 0; i < _height; ++i)
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row_pointers[i] = (png_byte*)(image_data + i*rowbytes);
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@ -161,19 +160,7 @@ GLuint LoadPNG(const char *filename)
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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fclose(infile);
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GLuint Texture = 0;
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glGenTextures(1, &Texture);
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/* create a new texture object
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* and bind it to texname (unsigned integer > 0)
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*/
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glBindTexture(GL_TEXTURE_2D, Texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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return Texture;
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width = (u32)_width;
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height = (u32)_height;
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return image_data;
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}
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@ -17,5 +17,5 @@
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#include "GLInterface.h"
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GLuint LoadPNG(const char *filename);
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char* LoadPNG(const char *filename, u32 &width, u32 &height);
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@ -103,6 +103,14 @@ public:
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virtual void Video_ClearMessages() = 0;
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virtual bool Video_Screenshot(const char* filename) = 0;
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// Loads a texture, -1 on not loaded
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// Texture is passed in as RGBA data
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virtual int Video_LoadTexture(char *imagedata, u32 width, u32 height) = 0;
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// Deletes a texture loaded from LoadTexture
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virtual void Video_DeleteTexture(int texID) = 0;
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// Draws a texture, arg1 is the value returned by LoadTexture, arg2 is the screen coordinates
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virtual void Video_DrawTexture(int texID, float *coords) = 0;
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virtual void Video_SetRendering(bool bEnabled) = 0;
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virtual void Video_GatherPipeBursted() = 0;
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@ -155,6 +163,10 @@ class VideoBackendHardware : public VideoBackend
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void Video_ClearMessages();
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bool Video_Screenshot(const char* filename);
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int Video_LoadTexture(char *imagedata, u32 width, u32 height) { return -1; }
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void Video_DeleteTexture(int texID) {}
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void Video_DrawTexture(int texID, float *coords) {}
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void Video_SetRendering(bool bEnabled);
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void Video_GatherPipeBursted();
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@ -122,12 +122,13 @@ void SWRenderer::DrawDebugText()
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SWRenderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
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SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00);
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}
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#ifdef ANDROID
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// XXX: This /really/ shouldn't be here
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// But for now, we don't have a generic way for all backends to draw the buttons on screen.
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// Once that is implemented, we can remove this
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void DrawButton(GLuint tex, float *coords)
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// XXX: We should /really/ be outputting textures to the texture image instead of this way.
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void SWRenderer::DrawButton(int texID, float *coords)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//Texture rectangle uses pixel coordinates
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#ifndef USE_GLES
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GLfloat u_max = (GLfloat)width;
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@ -147,7 +148,7 @@ void DrawButton(GLuint tex, float *coords)
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{1, 1}
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};
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#endif
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glBindTexture(TEX2D, tex);
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glBindTexture(TEX2D, texID);
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glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, coords);
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glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
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@ -160,8 +161,10 @@ void DrawButton(GLuint tex, float *coords)
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glDisableVertexAttribArray(attr_tex);
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glBindTexture(TEX2D, 0);
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glDisable(GL_BLEND);
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}
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#endif
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void SWRenderer::DrawTexture(u8 *texture, int width, int height)
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{
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GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
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@ -16,6 +16,7 @@ namespace SWRenderer
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugText();
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void DrawButton(int texId, float *coords);
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void DrawTexture(u8 *texture, int width, int height);
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void SwapBuffer();
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@ -242,6 +242,32 @@ bool VideoSoftware::Video_Screenshot(const char *_szFilename)
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return false;
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}
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int VideoSoftware::Video_LoadTexture(char *image, u32 width, u32 height)
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{
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GLuint Texture = 0;
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glGenTextures(1, &Texture);
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glBindTexture(GL_TEXTURE_2D, Texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image);
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return (int) Texture;
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}
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void VideoSoftware::Video_DeleteTexture(int texID)
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{
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if (texID == -1) return;
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glDeleteTextures(1, (GLuint*)&texID);
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}
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void VideoSoftware::Video_DrawTexture(int texID, float *coords)
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{
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if (texID == -1) return;
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SWRenderer::DrawButton(texID, coords);
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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@ -35,6 +35,10 @@ class VideoSoftware : public VideoBackend
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void Video_ClearMessages();
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bool Video_Screenshot(const char* filename);
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int Video_LoadTexture(char *imagedata, u32 width, u32 height);
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void Video_DeleteTexture(int texID);
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void Video_DrawTexture(int texID, float *coords);
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void Video_SetRendering(bool bEnabled);
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void Video_GatherPipeBursted();
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