X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilities
This was used to send fake button or key events to every backend to
implement freelook. When I ported these to be based on wx events in
commit 5248211
, I didn't realize that these were now unused, so I didn't
remove them. Do that now.
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cb178679f1
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@ -1123,18 +1123,6 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
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void CFrame::OnMouse(wxMouseEvent& event)
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{
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#if defined(HAVE_X11) && HAVE_X11
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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if (event.Dragging())
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X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
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event.GetPosition().x, event.GetPosition().y);
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else
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X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(),
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event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
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}
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#endif
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// next handlers are all for FreeLook, so we don't need to check them if disabled
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if (!g_Config.bFreeLook)
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{
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@ -24,37 +24,6 @@ extern char **environ;
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namespace X11Utils
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{
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void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed)
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{
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XEvent event;
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Window win = (Window)Core::GetWindowHandle();
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// Init X event structure for mouse button press event
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event.xbutton.type = pressed ? ButtonPress : ButtonRelease;
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event.xbutton.x = x;
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event.xbutton.y = y;
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event.xbutton.button = button;
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// Send the event
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if (!XSendEvent(dpy, win, False, False, &event))
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ERROR_LOG(VIDEO, "Failed to send mouse button event to the emulator window.");
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}
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void SendMotionEvent(Display *dpy, int x, int y)
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{
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XEvent event;
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Window win = (Window)Core::GetWindowHandle();
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// Init X event structure for mouse motion
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event.xmotion.type = MotionNotify;
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event.xmotion.x = x;
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event.xmotion.y = y;
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// Send the event
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if (!XSendEvent(dpy, win, False, False, &event))
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ERROR_LOG(VIDEO, "Failed to send mouse button event to the emulator window.");
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}
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void EWMH_Fullscreen(Display *dpy, int action)
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{
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_assert_(action == _NET_WM_STATE_REMOVE ||
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@ -34,8 +34,6 @@
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namespace X11Utils
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{
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void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed);
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void SendMotionEvent(Display *dpy, int x, int y);
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void EWMH_Fullscreen(Display *dpy, int action);
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#if defined(HAVE_WX) && HAVE_WX
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Window XWindowFromHandle(void *Handle);
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