simplify my last commit
This commit is contained in:
parent
d029fc2f9f
commit
4987f89ecc
|
@ -230,7 +230,7 @@ static void BuildSwapModeTable()
|
|||
}
|
||||
|
||||
template<class T> static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4]);
|
||||
template<class T> static void SampleTexture(T& out, const char *destination, const int dest_index, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
||||
template<class T> static void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
||||
template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
||||
template<class T> static void WriteFog(T& out, pixel_shader_uid_data& uid_data);
|
||||
|
||||
|
@ -558,7 +558,8 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
|
|||
else
|
||||
out.Write("\ttempcoord = float2(0.0f, 0.0f);\n");
|
||||
|
||||
SampleTexture<T>(out, "float3 indtex", i, "tempcoord", "abg", texmap, ApiType);
|
||||
out.Write("float3 indtex%d = ", i);
|
||||
SampleTexture<T>(out, "tempcoord", "abg", texmap, ApiType);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -886,7 +887,9 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
|
|||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
uid_data.SetTevindrefTexmap(i, texmap);
|
||||
SampleTexture<T>(out, "textemp", -1, "tevcoord", texswap, texmap, ApiType);
|
||||
|
||||
out.Write("textemp = ");
|
||||
SampleTexture<T>(out, "tevcoord", texswap, texmap, ApiType);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1108,15 +1111,10 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
|
|||
}
|
||||
|
||||
template<class T>
|
||||
void SampleTexture(T& out, const char *destination, const int dest_index, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
||||
void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
||||
{
|
||||
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);
|
||||
|
||||
if(dest_index >= 0)
|
||||
out.Write("%s%d = ", destination, dest_index);
|
||||
else
|
||||
out.Write("%s = ", destination);
|
||||
|
||||
if (ApiType == API_D3D11)
|
||||
out.Write("Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", texmap,texmap, texcoords, texmap, texswap);
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue