Finally Merge branch 'videosoftware-xfb'

This adds xfb support to the videosoftware backend, which increases it's
accuracy and more imporantly, enables the usage of many homebrew apps
which write directly to the xfb on the videosoftware backend.

Conflicts:
	Source/Core/VideoBackends/Software/SWRenderer.cpp
	Source/Core/VideoBackends/Software/SWmain.cpp
This commit is contained in:
Scott Mansell 2014-01-21 00:10:00 +13:00
commit 8b2c540544
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@ -1,7 +1,7 @@
# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
#
# Translators:
# nakee <nakeee@gmail.com>, 2011
msgid ""
@ -11,11 +11,12 @@ msgstr ""
"POT-Creation-Date: 2014-01-18 16:43+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Hebrew (http://www.transifex.com/projects/p/dolphin-emu/language/he/)\n"
"Language-Team: Hebrew (http://www.transifex.com/projects/p/dolphin-emu/"
"language/he/)\n"
"Language: he\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: he\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
@ -436,7 +437,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
@ -554,7 +556,8 @@ msgstr ""
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@ -564,7 +567,8 @@ msgstr ""
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@ -852,8 +856,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
@ -1216,9 +1220,9 @@ msgstr ""
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:297
@ -1236,10 +1240,12 @@ msgstr ""
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the options."
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
@ -1499,7 +1505,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1507,14 +1514,17 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1646,8 +1656,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:263
@ -1780,7 +1790,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
@ -1788,7 +1799,9 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1807,7 +1820,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
@ -1903,7 +1917,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1920,8 +1935,7 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
@ -1934,8 +1948,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
@ -1997,8 +2011,8 @@ msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:17
@ -2169,8 +2183,8 @@ msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
@ -2291,8 +2305,7 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:202
@ -2396,7 +2409,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:30
@ -2584,9 +2598,11 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture effects.\n"
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2702,7 +2718,8 @@ msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
@ -2756,7 +2773,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2764,7 +2782,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3194,7 +3213,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3247,7 +3267,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
@ -3324,7 +3345,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4269,7 +4291,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
@ -4278,7 +4301,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
@ -4286,7 +4310,10 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
@ -4456,7 +4483,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:816
@ -4470,7 +4498,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:815
@ -4491,7 +4520,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4536,7 +4566,8 @@ msgstr ""
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4565,7 +4596,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other backends.\n"
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
@ -4600,8 +4632,12 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
@ -4661,7 +4697,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -4818,7 +4855,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
@ -4887,8 +4925,11 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4903,8 +4944,10 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:315
@ -5026,7 +5069,8 @@ msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
@ -5125,7 +5169,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -5233,8 +5278,8 @@ msgstr ""
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:854
@ -5248,15 +5293,20 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:96

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@ -1,7 +1,7 @@
# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
#
# Translators:
# N69 <nanoposan69@gmail.com>, 2013
# Kein <kein-of@yandex.ru>, 2011
@ -12,12 +12,14 @@ msgstr ""
"POT-Creation-Date: 2014-01-18 16:43+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Russian (http://www.transifex.com/projects/p/dolphin-emu/language/ru/)\n"
"Language-Team: Russian (http://www.transifex.com/projects/p/dolphin-emu/"
"language/ru/)\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: ru\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
@ -38,12 +40,15 @@ msgstr "! НЕТ"
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr "\"%s\" не существует.\n Создать новую карту памяти на 16Мб?"
msgstr ""
"\"%s\" не существует.\n"
" Создать новую карту памяти на 16Мб?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" неверный образ GCM/ISO, или не является образом игры для GC/Wii."
msgstr ""
"\"%s\" неверный образ GCM/ISO, или не является образом игры для GC/Wii."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730
#, c-format
@ -81,21 +86,27 @@ msgstr "%s не может быть сжат. Возможно образ пов
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr "%s невозможно загрузить карту памяти\nРазмер файла карты поврежден (0x%x bytes)"
msgstr ""
"%s невозможно загрузить карту памяти\n"
"Размер файла карты поврежден (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:66
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr "%s невозможно загрузить карту памяти\nРазмер карты поврежден (0x%x bytes)"
msgstr ""
"%s невозможно загрузить карту памяти\n"
"Размер карты поврежден (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:46
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr "%s невозможно загрузить карту памяти\nРазмер файла неверен (0x%x bytes)"
msgstr ""
"%s невозможно загрузить карту памяти\n"
"Размер файла неверен (0x%x bytes)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:412
#, c-format
@ -392,7 +403,9 @@ msgstr "Игра не запущена."
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr "Поддерживаемых устройств bluetooth не найдено.⏎ Вы должны вручную подключить wiimote'ы."
msgstr ""
"Поддерживаемых устройств bluetooth не найдено.⏎ Вы должны вручную подключить "
"wiimote'ы."
#: Source/Core/DolphinWX/NetWindow.cpp:104
msgid ""
@ -437,7 +450,8 @@ msgstr "Точность:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
@ -454,34 +468,47 @@ msgid ""
"\n"
"Culprit Code:\n"
"%s"
msgstr "Ошибка расшифровки Action Replay Code:\nПроверка не удалась\n\nОшибочный код:\n%s"
msgstr ""
"Ошибка расшифровки Action Replay Code:\n"
"Проверка не удалась\n"
"\n"
"Ошибочный код:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Ошибка ActionReplay: неверный размер (%08x : адрес = %08x) в добавляемом коде (%s)"
msgstr ""
"Ошибка ActionReplay: неверный размер (%08x : адрес = %08x) в добавляемом "
"коде (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Ошибка Action Replay: Неверный размер (%08x : address = %08x) в Fill и Slide (%s)"
msgstr ""
"Ошибка Action Replay: Неверный размер (%08x : address = %08x) в Fill и "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:542
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr "Ошибка Action Replay: Неверный размер (%08x : address = %08x) в заполнении ОЗУ (%s)"
msgstr ""
"Ошибка Action Replay: Неверный размер (%08x : address = %08x) в заполнении "
"ОЗУ (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Ошибка Action Replay: Неверный размер (%08x : address = %08x) в ОЗУ к точке (%s)"
msgstr ""
"Ошибка Action Replay: Неверный размер (%08x : address = %08x) в ОЗУ к точке "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
@ -493,7 +520,9 @@ msgstr "Ошибка Action Replay: Неверное значение (%08x) в
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr "Ошибка Action Replay: основной код и запись в CCXXXXXX не реализована (%s) ⏎ основные коды не нужны. Не используйте основные кодоы."
msgstr ""
"Ошибка Action Replay: основной код и запись в CCXXXXXX не реализована (%s) ⏎ "
"основные коды не нужны. Не используйте основные кодоы."
#: Source/Core/Core/ActionReplay.cpp:187
#, c-format
@ -555,7 +584,8 @@ msgstr "Адрес :"
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@ -565,7 +595,8 @@ msgstr ""
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@ -649,7 +680,9 @@ msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr "Включить эффекты пост-процесса после завершения кадра. ⏎ ⏎ Если не уверены, выберете (выкл)"
msgstr ""
"Включить эффекты пост-процесса после завершения кадра. ⏎ ⏎ Если не уверены, "
"выберете (выкл)"
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Arabic"
@ -664,7 +697,9 @@ msgstr "Вы уверены, что хотите удалить \"%s\"?"
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr "Вы уверены, что хотите удалить эти файлы?\nОни исчезнут навсегда!"
msgstr ""
"Вы уверены, что хотите удалить эти файлы?\n"
"Они исчезнут навсегда!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
@ -722,7 +757,9 @@ msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Автоматическая настройка размера окна под ваше внутренние разрешение.⏎ ⏎ Если вы не уверены, то галочку не ставьте."
msgstr ""
"Автоматическая настройка размера окна под ваше внутренние разрешение.⏎ ⏎ "
"Если вы не уверены, то галочку не ставьте."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705
msgid "B"
@ -853,8 +890,8 @@ msgstr "Кнопки"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
@ -928,7 +965,9 @@ msgstr ""
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr "Нельзя использовать этот файл, как карту памяти\nВы пытаетесь использовать один файл в обоих слотах?"
msgstr ""
"Нельзя использовать этот файл, как карту памяти\n"
"Вы пытаетесь использовать один файл в обоих слотах?"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
@ -962,7 +1001,9 @@ msgstr "Сменить игру"
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr "Позволяет сменить язык интерфейса программы.\nДля активации требуется перезапуск."
msgstr ""
"Позволяет сменить язык интерфейса программы.\n"
"Для активации требуется перезапуск."
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
@ -974,7 +1015,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:508
msgid "Changing this will have no effect while the emulator is running!"
msgstr "Изменения данной опции вступят в силу только после перезапуска эмулятора."
msgstr ""
"Изменения данной опции вступят в силу только после перезапуска эмулятора."
#: Source/Core/DolphinWX/NetWindow.cpp:320
msgid "Chat"
@ -1062,7 +1104,9 @@ msgstr "Очистить"
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "Клиент отсоединился во время игры! Сетевая игра остановлена. Вы должны остановить игру."
msgstr ""
"Клиент отсоединился во время игры! Сетевая игра остановлена. Вы должны "
"остановить игру."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
#: Source/Core/DolphinWX/ISOProperties.cpp:603
@ -1217,10 +1261,13 @@ msgstr "Не удалось инициализировать вывод %s."
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
msgstr "Не удалось прочесть \"%s\". В приводе нет диска или он не является копией игры GC/Wii. Пожалйста, учитывайте, что большинство приводов для ПК не способны прочитать оригинальные диски для Gamecube и Wii."
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Не удалось прочесть \"%s\". В приводе нет диска или он не является копией "
"игры GC/Wii. Пожалйста, учитывайте, что большинство приводов для ПК не "
"способны прочитать оригинальные диски для Gamecube и Wii."
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
@ -1237,10 +1284,12 @@ msgstr "Не удалось сохранить %s"
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the options."
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
@ -1500,7 +1549,8 @@ msgstr "Отключить туман"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1508,14 +1558,17 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1632,13 +1685,17 @@ msgstr "&Репозиторий на Google Code"
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr "Dolphin не нашел образов игр GC/Wii. Щелкните дважды по этой надписи, чтобы указать путь..."
msgstr ""
"Dolphin не нашел образов игр GC/Wii. Щелкните дважды по этой надписи, чтобы "
"указать путь..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr "Dolphin настроен на скрытие всех игр. Кликните здесь два раза, чтобы показать игры..."
msgstr ""
"Dolphin настроен на скрытие всех игр. Кликните здесь два раза, чтобы "
"показать игры..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
@ -1647,8 +1704,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:263
@ -1731,7 +1788,10 @@ msgid ""
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr "ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии %d.%d -- Если вы недавно обновили Dolphin , то скорее всего необходимо перегрузить компьютер, чтобы Windows обнаружил новый драйвер."
msgstr ""
"ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии %d.%d "
"-- Если вы недавно обновили Dolphin , то скорее всего необходимо перегрузить "
"компьютер, чтобы Windows обнаружил новый драйвер."
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "EUROPE"
@ -1781,7 +1841,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
@ -1789,7 +1850,9 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1808,7 +1871,8 @@ msgstr "Включить"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
@ -1882,13 +1946,19 @@ msgid ""
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr "Включает анизотропную фильтрацию. Повышает визуальное качество текстур, находящихся под наклоном к углу обзора.\nВ некоторых играх возможны проблемы.\n Если не уверены , выберите 1х."
msgstr ""
"Включает анизотропную фильтрацию. Повышает визуальное качество текстур, "
"находящихся под наклоном к углу обзора.\n"
"В некоторых играх возможны проблемы.\n"
" Если не уверены , выберите 1х."
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "Активирует режим быстрого доступ к диску, необходим для некоторых игр (отключите для повышения совместимости)."
msgstr ""
"Активирует режим быстрого доступ к диску, необходим для некоторых игр "
"(отключите для повышения совместимости)."
#: Source/Core/DolphinWX/MemcardManager.cpp:803
msgid "Enable pages"
@ -1904,7 +1974,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1917,13 +1988,16 @@ msgstr "Включить Custom Projection Hack"
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr "Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. Нет поддержки в OSX."
msgstr ""
"Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. Нет "
"поддержки в OSX."
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
msgstr "Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. Необходим OpenAL вывод звука."
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. "
"Необходим OpenAL вывод звука."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
msgid ""
@ -1935,9 +2009,11 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
msgstr "Активирует устройство управления памятью, требуется для некоторых игр (активация повышает совместимость, деактивация - скорость)"
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Активирует устройство управления памятью, требуется для некоторых игр "
"(активация повышает совместимость, деактивация - скорость)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
@ -1998,9 +2074,11 @@ msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
msgstr "Ошибка: Попытка использовать шрифт %s, но он не загружен. Игра может отображать шрифт некорректно или вылетить."
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Ошибка: Попытка использовать шрифт %s, но он не загружен. Игра может "
"отображать шрифт некорректно или вылетить."
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
@ -2170,8 +2248,8 @@ msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
@ -2234,7 +2312,9 @@ msgstr ""
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr "Невозможно прочитать директорию корректно \n(0x2000-0x3FFF)"
msgstr ""
"Невозможно прочитать директорию корректно \n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
@ -2292,8 +2372,7 @@ msgstr "Более быстрая верси MMU (работает не со в
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:202
@ -2316,14 +2395,18 @@ msgstr "Файл конвертирован в .gci"
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr "Файл не может быть открыт\nили имеет неверное расширение"
msgstr ""
"Файл не может быть открыт\n"
"или имеет неверное расширение"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr "Файл имеет расширение \"%s\"\nдопустимые расширения (.raw/.gcp)"
msgstr ""
"Файл имеет расширение \"%s\"\n"
"допустимые расширения (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
@ -2397,14 +2480,17 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr "Формат в ascii (NTSC\\PAL)?\nВыберите \"no\" для sjis (NTSC-J)"
msgstr ""
"Формат в ascii (NTSC\\PAL)?\n"
"Выберите \"no\" для sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Forward"
@ -2585,9 +2671,11 @@ msgstr "Больше чем"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture effects.\n"
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2652,7 +2740,14 @@ msgid ""
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr "Здравствуйте,\n\nДля запуска Dolphin необходимо, чтобы процессор поддерживал расширения SSE2.\nК сожалению, Ваш процессор их не поддерживает.\n\nSayonara!\n"
msgstr ""
"Здравствуйте,\n"
"\n"
"Для запуска Dolphin необходимо, чтобы процессор поддерживал расширения "
"SSE2.\n"
"К сожалению, Ваш процессор их не поддерживает.\n"
"\n"
"Sayonara!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
@ -2703,7 +2798,8 @@ msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
@ -2757,7 +2853,8 @@ msgstr "Пропускать изменение формата"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2765,7 +2862,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -2786,7 +2884,9 @@ msgstr ""
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr "Импортированный файл имеет расширение gsc\nно содержит неверный заголовок"
msgstr ""
"Импортированный файл имеет расширение gsc\n"
"но содержит неверный заголовок"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
@ -2796,7 +2896,9 @@ msgstr "Импортиванный неверного размера"
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr "Импортированный файл имеет расширение sav\nно содержит неверный заголовок"
msgstr ""
"Импортированный файл имеет расширение sav\n"
"но содержит неверный заголовок"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
@ -2846,7 +2948,8 @@ msgstr "Установить в меню Wii"
#: Source/Core/Core/x64MemTools.cpp:254 Source/Core/Core/x64MemTools.cpp:305
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr "Вызван InstallExceptionHandler, но ваша платформа его еще не поддерживает."
msgstr ""
"Вызван InstallExceptionHandler, но ваша платформа его еще не поддерживает."
#: Source/Core/DolphinWX/FrameTools.cpp:1387
msgid "Installing WAD..."
@ -2888,7 +2991,9 @@ msgstr "Внутреняя ошибка LZO - ошибка сжатия"
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr "Внутреняя ошибка LZO - ошибка распаковки (%d) (%li, %li) \nПопробуйте звгрузить опять"
msgstr ""
"Внутреняя ошибка LZO - ошибка распаковки (%d) (%li, %li) \n"
"Попробуйте звгрузить опять"
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
@ -2934,7 +3039,10 @@ msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr "Неверный opening.bnr в gcm:\n%s\n Лучше сделать новую копию игры."
msgstr ""
"Неверный opening.bnr в gcm:\n"
"%s\n"
" Лучше сделать новую копию игры."
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
@ -3059,7 +3167,9 @@ msgstr ""
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr "Левый/Правый клик для доп. опций\nСредний-клик - очистить."
msgstr ""
"Левый/Правый клик для доп. опций\n"
"Средний-клик - очистить."
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
@ -3171,7 +3281,10 @@ msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Загружать свои текстуры из User/Load/Textures/<game_id>/\n\nЕсли вы не уверены, то галочку не ставьте."
msgstr ""
"Загружать свои текстуры из User/Load/Textures/<game_id>/\n"
"\n"
"Если вы не уверены, то галочку не ставьте."
#: Source/Core/DolphinWX/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
@ -3195,7 +3308,8 @@ msgstr "Тип лога"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3248,7 +3362,8 @@ msgstr "Создатель:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
@ -3325,7 +3440,8 @@ msgstr "Определение"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4270,7 +4386,8 @@ msgstr "Выбранный шрифт"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
@ -4279,7 +4396,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
@ -4287,7 +4405,10 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
@ -4312,7 +4433,9 @@ msgstr "Serbian"
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "Последовательный порт №1 - тип порта, который используют такие устройства как сетевой адаптер."
msgstr ""
"Последовательный порт №1 - тип порта, который используют такие устройства "
"как сетевой адаптер."
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "Set as &default ISO"
@ -4457,8 +4580,14 @@ msgstr "Активирует запрос подтверждения об ост
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
msgstr "Включает режим уведомления об ошибках эмуляции.\nОтключение данной опции позволит избавиться от надоедливых некритичных ошибок\nво время игры, однако в случае вылета эмулятора вы не увидите никакой информации."
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Включает режим уведомления об ошибках эмуляции.\n"
"Отключение данной опции позволит избавиться от надоедливых некритичных "
"ошибок\n"
"во время игры, однако в случае вылета эмулятора вы не увидите никакой "
"информации."
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
@ -4471,7 +4600,8 @@ msgstr "Показать лаги счетчика"
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:815
@ -4492,7 +4622,8 @@ msgstr "Показать заголовок"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4537,7 +4668,8 @@ msgstr "Пропустить EFB доступ из ЦП"
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4566,7 +4698,8 @@ msgstr "Программный рендинг"
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other backends.\n"
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
@ -4601,8 +4734,12 @@ msgstr "Громкость динамика:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
@ -4662,7 +4799,8 @@ msgstr "Стоп"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -4704,7 +4842,9 @@ msgstr "Синхронизировать поток GPU"
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr "Синхронизировать GPU и CPU потоки, для исправления случайных зависаний в Двухядерном режиме. (ВКЛ = Совместимость, ВЫКЛ = Скорость)"
msgstr ""
"Синхронизировать GPU и CPU потоки, для исправления случайных зависаний в "
"Двухядерном режиме. (ВКЛ = Совместимость, ВЫКЛ = Скорость)"
#: Source/Core/DolphinWX/ConfigMain.cpp:730
#: Source/Core/DolphinWX/ConfigMain.cpp:784
@ -4793,7 +4933,9 @@ msgstr ""
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "Файл %s не может быть открыт для записи. Проверьте, не открыт ли он другой программой."
msgstr ""
"Файл %s не может быть открыт для записи. Проверьте, не открыт ли он другой "
"программой."
#: Source/Core/AudioCommon/WaveFile.cpp:32
#, c-format
@ -4819,7 +4961,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
@ -4832,7 +4975,8 @@ msgstr "Сохранение, которое вы пытаетесь скопи
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "Выбранный язык не поддерживается вашей системой. Возвращаемся к стандартному."
msgstr ""
"Выбранный язык не поддерживается вашей системой. Возвращаемся к стандартному."
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "The server and client's NetPlay versions are incompatible!"
@ -4867,29 +5011,44 @@ msgstr "Тема:"
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "Не найден билет для 00000001/00000002. Ваша копия NAND скорее всего не полная."
msgstr ""
"Не найден билет для 00000001/00000002. Ваша копия NAND скорее всего не "
"полная."
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr "Данные настройки применяются после глобальных настроек эмулятора, тем самым позволяя\nуказать персональные настройки для каждой игры. Каждая опция имеет три состояния:\nвключена, выключена и неопределена (применяется глобальное значение данной опции)."
msgstr ""
"Данные настройки применяются после глобальных настроек эмулятора, тем самым "
"позволяя\n"
"указать персональные настройки для каждой игры. Каждая опция имеет три "
"состояния:\n"
"включена, выключена и неопределена (применяется глобальное значение данной "
"опции)."
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Симулятор action replay не поддерживает коды, которые меняют сам Action Replay. "
msgstr ""
"Симулятор action replay не поддерживает коды, которые меняют сам Action "
"Replay. "
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Активация данной опции может привести к замедлению эмуляции в Wii-меню и некоторых играх."
msgstr ""
"Активация данной опции может привести к замедлению эмуляции в Wii-меню и "
"некоторых играх."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4904,8 +5063,10 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:315
@ -5027,7 +5188,8 @@ msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
@ -5126,7 +5288,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -5213,7 +5376,9 @@ msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr "Предупреждение: Советуем создать резервную копию файлов папки: %s\nХотите продолжить?"
msgstr ""
"Предупреждение: Советуем создать резервную копию файлов папки: %s\n"
"Хотите продолжить?"
#: Source/Core/Core/Core.cpp:380
msgid ""
@ -5228,14 +5393,18 @@ msgid ""
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr "Предупреждение: Файлы в папке:\n%s\nс совпадающими именами будут переписаны\nПродолжить?"
msgstr ""
"Предупреждение: Файлы в папке:\n"
"%s\n"
"с совпадающими именами будут переписаны\n"
"Продолжить?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:854
@ -5249,15 +5418,20 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:96
@ -5443,7 +5617,9 @@ msgstr ""
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr "Ваш файл GCM/ISO, видимо, неверен (неверный регион).\nПродолжить в режиме PAL?"
msgstr ""
"Ваш файл GCM/ISO, видимо, неверен (неверный регион).\n"
"Продолжить в режиме PAL?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format

View File

@ -1,7 +1,7 @@
# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
#
# Translators:
# nikolassj, 2011
msgid ""
@ -11,12 +11,14 @@ msgstr ""
"POT-Creation-Date: 2014-01-18 16:43+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Serbian (http://www.transifex.com/projects/p/dolphin-emu/language/sr/)\n"
"Language-Team: Serbian (http://www.transifex.com/projects/p/dolphin-emu/"
"language/sr/)\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: sr\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
@ -37,7 +39,9 @@ msgstr "! NE"
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr "\"%s\" ne postoji.\n Kreiraj novu memorisku karticu (16mb)?"
msgstr ""
"\"%s\" ne postoji.\n"
" Kreiraj novu memorisku karticu (16mb)?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
@ -436,7 +440,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
@ -554,7 +559,8 @@ msgstr "Adresa :"
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@ -564,7 +570,8 @@ msgstr ""
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@ -663,7 +670,9 @@ msgstr "Jeste li sigurni da zelite da obrisete \"%s\"?"
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr "Jeste li sigurni da zelite da obrisete ove fajlove?\nNestace zauvek!"
msgstr ""
"Jeste li sigurni da zelite da obrisete ove fajlove?\n"
"Nestace zauvek!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
@ -852,8 +861,8 @@ msgstr "Tasteri"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
@ -961,7 +970,9 @@ msgstr "Promeni Igru"
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr "Promeni jezik.\n Zahteva restart."
msgstr ""
"Promeni jezik.\n"
" Zahteva restart."
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
@ -1061,7 +1072,9 @@ msgstr "Ocisti"
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "Klient diskonektovao dok je igra pokrenuta!! NetPlay je onesposobljen. Moras manualno zaustaviti igru."
msgstr ""
"Klient diskonektovao dok je igra pokrenuta!! NetPlay je onesposobljen. Moras "
"manualno zaustaviti igru."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
#: Source/Core/DolphinWX/ISOProperties.cpp:603
@ -1216,9 +1229,9 @@ msgstr ""
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:297
@ -1236,10 +1249,12 @@ msgstr ""
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the options."
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
@ -1499,7 +1514,8 @@ msgstr "Onemoguci \"Fog\""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1507,14 +1523,17 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1646,8 +1665,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:263
@ -1780,7 +1799,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
@ -1788,7 +1808,9 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1807,7 +1829,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
@ -1903,7 +1926,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1920,8 +1944,7 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
@ -1934,8 +1957,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
@ -1997,8 +2020,8 @@ msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:17
@ -2169,8 +2192,8 @@ msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
@ -2291,8 +2314,7 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:202
@ -2396,7 +2418,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:30
@ -2584,9 +2607,11 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture effects.\n"
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2702,7 +2727,8 @@ msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
@ -2756,7 +2782,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2764,7 +2791,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3194,7 +3222,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3247,7 +3276,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
@ -3324,7 +3354,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4269,7 +4300,8 @@ msgstr "Odabrani font"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
@ -4278,7 +4310,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
@ -4286,7 +4319,10 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
@ -4456,7 +4492,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:816
@ -4470,7 +4507,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:815
@ -4491,7 +4529,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4536,7 +4575,8 @@ msgstr ""
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4565,7 +4605,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other backends.\n"
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
@ -4600,8 +4641,12 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
@ -4661,7 +4706,8 @@ msgstr " Zaustavi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -4818,7 +4864,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
@ -4887,8 +4934,11 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4903,8 +4953,10 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:315
@ -5026,7 +5078,8 @@ msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
@ -5125,7 +5178,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -5227,14 +5281,19 @@ msgid ""
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr "Upozorenje: Ovo ce zameniti sve postojece snimane/save fajlove koje su u folderu:\n%s\nkoji imaju isto ime kao i fajlovi na vasoj memoriskoj kartici\n Nastavi?"
msgstr ""
"Upozorenje: Ovo ce zameniti sve postojece snimane/save fajlove koje su u "
"folderu:\n"
"%s\n"
"koji imaju isto ime kao i fajlovi na vasoj memoriskoj kartici\n"
" Nastavi?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:854
@ -5248,15 +5307,20 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:96

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@ -1,7 +1,7 @@
# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
#
# Translators:
# khiav <khiav1118@yahoo.com.tw>, 2011
# Sentret_C <sentret_c@sina.cn>, 2013
@ -12,11 +12,12 @@ msgstr ""
"POT-Creation-Date: 2014-01-18 16:43+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Chinese (Taiwan) (http://www.transifex.com/projects/p/dolphin-emu/language/zh_TW/)\n"
"Language-Team: Chinese (Taiwan) (http://www.transifex.com/projects/p/dolphin-"
"emu/language/zh_TW/)\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: zh_TW\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
@ -38,7 +39,9 @@ msgstr "! 非"
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr "\"%s\" 不存在。\n 是否建立新的 16MB 記憶卡?"
msgstr ""
"\"%s\" 不存在。\n"
" 是否建立新的 16MB 記憶卡?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
@ -437,7 +440,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
@ -454,7 +458,12 @@ msgid ""
"\n"
"Culprit Code:\n"
"%s"
msgstr "Action Replay 代碼解密錯誤:\n校驗失敗\n\n兇手代碼\n%s"
msgstr ""
"Action Replay 代碼解密錯誤:\n"
"校驗失敗\n"
"\n"
"兇手代碼:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
@ -474,14 +483,16 @@ msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於輸入
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
@ -555,21 +566,36 @@ msgstr "位址..."
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr "添加指定的值到 zFar 參數。n兩種方法傳遞浮點值。\n例如直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 ''0.0002''。\n值(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n\n注意檢查日誌/控制台視窗檢視取得的值。"
msgstr ""
"添加指定的值到 zFar 參數。n兩種方法傳遞浮點值。\n"
"例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 "
"''0.0002''。\n"
"值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n"
"\n"
"注意:檢查日誌/控制台視窗檢視取得的值。"
#: Source/Core/DolphinWX/PHackSettings.cpp:40
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr "添加指定的值到 zNear 參數。\n兩種方法傳遞浮點值。\n例如直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 ''0.0002''。\n值(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n\n注意檢查日誌/控制台視窗檢視取得的值。"
msgstr ""
"添加指定的值到 zNear 參數。\n"
"兩種方法傳遞浮點值。\n"
"例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 "
"''0.0002''。\n"
"值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n"
"\n"
"注意:檢查日誌/控制台視窗檢視取得的值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:808
msgid "Adjust the analog control pressure required to activate buttons."
@ -664,7 +690,9 @@ msgstr "是否確認刪除 \"%s\" "
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr "是否真的要刪除這些檔案?\n刪了之後就回不來了哦"
msgstr ""
"是否真的要刪除這些檔案?\n"
"刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
@ -853,8 +881,8 @@ msgstr "按鈕"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
@ -928,7 +956,9 @@ msgstr ""
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr "無法使用此檔案作為記憶卡。\n您要在相同的插槽中使用相同的檔案嗎"
msgstr ""
"無法使用此檔案作為記憶卡。\n"
"您要在相同的插槽中使用相同的檔案嗎?"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
@ -962,7 +992,9 @@ msgstr "更換遊戲"
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr "更改用戶界面語系。\n需要重新啟動。"
msgstr ""
"更改用戶界面語系。\n"
"需要重新啟動。"
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
@ -1217,10 +1249,13 @@ msgstr "無法初始化 backend %s。"
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
msgstr "無法讀取 \"%s\"。光碟機中沒有放入遊戲光碟,或是光碟並非為 GC/Wii 的備份檔案。請注意,原始的 Gamecube 及 Wii 光碟在大多數的 PC DVD 光碟機中是無法被正常讀取的。"
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"無法讀取 \"%s\"。光碟機中沒有放入遊戲光碟,或是光碟並非為 GC/Wii 的備份檔案。"
"請注意,原始的 Gamecube 及 Wii 光碟在大多數的 PC DVD 光碟機中是無法被正常讀取"
"的。"
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
@ -1237,10 +1272,12 @@ msgstr "無法儲存 %s"
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the options."
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
@ -1251,7 +1288,9 @@ msgstr "找不到副檔名 'ini' 的開啟命令!"
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr "無法初始化核心。\n請檢查您的設定。"
msgstr ""
"無法初始化核心。\n"
"請檢查您的設定。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:159
#: Source/Core/DolphinWX/CheatsWindow.cpp:514
@ -1458,7 +1497,9 @@ msgstr "檢測"
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr "Detected attempt to read more data from the DVD than fit inside the out buffer. Clamp."
msgstr ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:118
#: Source/Core/DolphinWX/InputConfigDiag.cpp:953
@ -1482,7 +1523,9 @@ msgstr ""
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr "目錄校驗失敗\n 並且目錄備份校驗失敗"
msgstr ""
"目錄校驗失敗\n"
" 並且目錄備份校驗失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
@ -1500,7 +1543,8 @@ msgstr "關閉霧化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1508,14 +1552,17 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1647,8 +1694,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:263
@ -1781,7 +1828,8 @@ msgstr "模擬器線程已經執行中"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
@ -1789,7 +1837,9 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -1808,7 +1858,8 @@ msgstr "開啟"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
@ -1904,7 +1955,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -1921,8 +1973,7 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
@ -1935,8 +1986,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
@ -1998,9 +2049,10 @@ msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
msgstr "錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。"
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。"
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
@ -2170,8 +2222,8 @@ msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
@ -2206,13 +2258,17 @@ msgstr ""
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr "讀取正確的塊分配表備份失敗\n(0x8000-0x9FFF)"
msgstr ""
"讀取正確的塊分配表備份失敗\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:98
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr "讀取正確的塊分配表失敗\n(0x6000-0x7FFF)"
msgstr ""
"讀取正確的塊分配表失敗\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:330
#, c-format
@ -2228,13 +2284,17 @@ msgstr ""
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr "讀取目錄備份失敗\n(0x4000-0x5FFF)"
msgstr ""
"讀取目錄備份失敗\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:86
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr "讀取正確的目錄失敗\n(0x2000-0x3FFF)"
msgstr ""
"讀取正確的目錄失敗\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
@ -2244,7 +2304,9 @@ msgstr ""
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr "讀取正確的頭部失敗\n(0x0000-0x1FFF)"
msgstr ""
"讀取正確的頭部失敗\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:301
#, c-format
@ -2292,8 +2354,7 @@ msgstr "快速版本的 MMU。可能無法在所有遊戲上執行。"
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:202
@ -2316,14 +2377,18 @@ msgstr "檔案已轉換為 .gci"
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr "無法開啟檔案\n或沒有一個有效的副檔名"
msgstr ""
"無法開啟檔案\n"
"或沒有一個有效的副檔名"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr "檔案有副檔名 \"%s\"\n有效的副檔名是 (.raw/.gcp)"
msgstr ""
"檔案有副檔名 \"%s\"\n"
"有效的副檔名是 (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
@ -2397,14 +2462,17 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr "格式為 ascii (NTSC\\PAL)?\n否為 sjis (NTSC-J)"
msgstr ""
"格式為 ascii (NTSC\\PAL)?\n"
"否為 sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Forward"
@ -2585,9 +2653,11 @@ msgstr "大於"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture effects.\n"
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2652,7 +2722,13 @@ msgid ""
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr "Hi\n\nDolphin 需要您的 CPU 支援 SSE2 指令集。\n很不幸的您的 CPU 不支援它們,所以 Dolphin 將無法執行。\n\n再見\n"
msgstr ""
"Hi\n"
"\n"
"Dolphin 需要您的 CPU 支援 SSE2 指令集。\n"
"很不幸的您的 CPU 不支援它們,所以 Dolphin 將無法執行。\n"
"\n"
"再見!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
@ -2703,7 +2779,8 @@ msgstr "IOCTL_ES_GETVIEWS試圖取得資料從未知的標簽 %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
@ -2757,7 +2834,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -2765,7 +2843,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -2786,7 +2865,9 @@ msgstr ""
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr "匯入的檔案有 gsc 副檔名\n但是沒有正確的檔頭"
msgstr ""
"匯入的檔案有 gsc 副檔名\n"
"但是沒有正確的檔頭"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
@ -2796,7 +2877,9 @@ msgstr "匯入的檔案有無效的長度"
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr "匯入的檔案有 sav 副檔名\n但是沒有正確的檔頭"
msgstr ""
"匯入的檔案有 sav 副檔名\n"
"但是沒有正確的檔頭"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
@ -2888,7 +2971,9 @@ msgstr "內部 LZO 錯誤 - 壓縮失敗"
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr "內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n請重試讀取"
msgstr ""
"內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n"
"請重試讀取"
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
@ -2934,7 +3019,10 @@ msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr "找到無效的 opening.bnr 於 gcm\n%s\n 可能需要重新轉儲這個遊戲。"
msgstr ""
"找到無效的 opening.bnr 於 gcm\n"
"%s\n"
" 可能需要重新轉儲這個遊戲。"
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
@ -3046,20 +3134,27 @@ msgstr "左 搖桿"
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr "按左鍵檢測快捷鍵。\n按鍵盤空白鍵為清除。"
msgstr ""
"按左鍵檢測快捷鍵。\n"
"按鍵盤空白鍵為清除。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:742
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr "左鍵檢測輸入。\n中鍵清除。\n右鍵取得更多選項。"
msgstr ""
"左鍵檢測輸入。\n"
"中鍵清除。\n"
"右鍵取得更多選項。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:747
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr "左/右鍵取得更多選項。\n中鍵清除。"
msgstr ""
"左/右鍵取得更多選項。\n"
"中鍵清除。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
@ -3195,7 +3290,8 @@ msgstr "記錄類型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3248,7 +3344,8 @@ msgstr "廠商:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
@ -3291,7 +3388,13 @@ msgid ""
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr "插槽 %c 中的記憶卡檔名是不正確的\n區域未指定\n\n插槽 %c 路徑更改為\n%s\n是否要複製舊檔案至新路徑\n"
msgstr ""
"插槽 %c 中的記憶卡檔名是不正確的\n"
"區域未指定\n"
"\n"
"插槽 %c 路徑更改為\n"
"%s\n"
"是否要複製舊檔案至新路徑?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:80
msgid "Memorycard filesize does not match the header size"
@ -3325,7 +3428,8 @@ msgstr "Modifier"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -3352,7 +3456,14 @@ msgid ""
"\n"
"\n"
"\n"
msgstr "移動滑鼠指針至某一選項上方以顯示詳細描述。\n\n\n\n\n\n\n"
msgstr ""
"移動滑鼠指針至某一選項上方以顯示詳細描述。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Multiply"
@ -4270,7 +4381,8 @@ msgstr "選擇字型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
@ -4279,7 +4391,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
@ -4287,7 +4400,10 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
@ -4457,8 +4573,12 @@ msgstr "在停止遊戲後顯示一個確認框。"
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
msgstr "在遇到潛在的多個錯誤時顯示一個訊息框。\n關閉此選項可以阻止全部非關鍵的錯誤訊息但是它可能導致 Dolphin 在沒有任何徵兆的情況下崩潰。"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"在遇到潛在的多個錯誤時顯示一個訊息框。\n"
"關閉此選項可以阻止全部非關鍵的錯誤訊息,但是它可能導致 Dolphin 在沒有任何徵兆"
"的情況下崩潰。"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
@ -4471,7 +4591,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:815
@ -4492,7 +4613,8 @@ msgstr "顯示存檔標題"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4537,7 +4659,8 @@ msgstr ""
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4566,7 +4689,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other backends.\n"
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
@ -4601,8 +4725,12 @@ msgstr "揚聲器音量:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
@ -4662,7 +4790,8 @@ msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@ -4786,7 +4915,9 @@ msgstr "選取的資料夾已經在列表中"
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr "檔案 %s 已經存在。\n是否要進行取代"
msgstr ""
"檔案 %s 已經存在。\n"
"是否要進行取代?"
#: Source/Core/AudioCommon/WaveFile.cpp:39
#, c-format
@ -4819,7 +4950,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
@ -4873,7 +5005,9 @@ msgstr "必須有 00000001/00000002 的標簽。這個 NAND dump 可能是不完
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr "這些設定將替代核心 Dolphin 設定。\n未確定表示遊戲使用 Dolphin 的設定。"
msgstr ""
"這些設定將替代核心 Dolphin 設定。\n"
"未確定表示遊戲使用 Dolphin 的設定。"
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
@ -4888,8 +5022,11 @@ msgstr "這可能會使 Wii Menu 和部分遊戲降速。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -4904,9 +5041,13 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
msgstr "這將分離影像和 CPU 線程,所以它們可以執行於獨立的內核中。\n可以在多核心的 PC 上取得非常大的加速,但是也可能導致偶爾崩潰或圖片問題。"
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"這將分離影像和 CPU 線程,所以它們可以執行於獨立的內核中。\n"
"可以在多核心的 PC 上取得非常大的加速,但是也可能導致偶爾崩潰或圖片問題。"
#: Source/Core/DolphinWX/ISOProperties.cpp:315
msgid "This will let you Manually Edit the INI config file"
@ -4982,7 +5123,9 @@ msgstr "嘗試讀取從無效的 SYSCONF"
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr "嘗試讀取從無效的 SYSCONF\nWiimote bt ids 是無效的"
msgstr ""
"嘗試讀取從無效的 SYSCONF\n"
"Wiimote bt ids 是無效的"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Turkish"
@ -5027,7 +5170,8 @@ msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
@ -5126,7 +5270,8 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@ -5213,7 +5358,10 @@ msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr "警告!建議您備份此資料夾中的所有檔案:\n%s\n您要繼續嗎"
msgstr ""
"警告!建議您備份此資料夾中的所有檔案:\n"
"%s\n"
"您要繼續嗎?"
#: Source/Core/Core/Core.cpp:380
msgid ""
@ -5228,14 +5376,18 @@ msgid ""
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr "警告:這將覆蓋在下列檔案中 任意現存的存檔:\n%s\n以及在您記憶卡中 相同檔案名的檔案\n要繼續嗎"
msgstr ""
"警告:這將覆蓋在下列檔案中 任意現存的存檔:\n"
"%s\n"
"以及在您記憶卡中 相同檔案名的檔案\n"
"要繼續嗎?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:854
@ -5249,15 +5401,20 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:96
@ -5443,7 +5600,9 @@ msgstr ""
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr "GCM/ISO 檔案似乎是無效的 (無效的區域)。\n是否以 PAL 制式繼續?"
msgstr ""
"GCM/ISO 檔案似乎是無效的 (無效的區域)。\n"
"是否以 PAL 制式繼續?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format

View File

@ -15,20 +15,38 @@
#include "HW/Memmap.h"
#include "Core.h"
static const float s_gammaLUT[] =
{
1.0f,
1.7f,
2.2f,
1.0f
};
namespace EfbCopy
{
void CopyToXfb()
void CopyToXfb(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
{
// copy to open gl for rendering
EfbInterface::UpdateColorTexture();
SWRenderer::DrawTexture(EfbInterface::efbColorTexture, EFB_WIDTH, EFB_HEIGHT);
}
INFO_LOG(VIDEO, "xfbaddr: %x, fbwidth: %i, fbheight: %i, source: (%i, %i, %i, %i), Gamma %f",
xfbAddr, fbWidth, fbHeight, sourceRc.top, sourceRc.left, sourceRc.bottom, sourceRc.right, Gamma);
SWRenderer::SwapBuffer();
if(!g_SWVideoConfig.bBypassXFB) {
EfbInterface::yuv422_packed* xfb_in_ram = (EfbInterface::yuv422_packed *) Memory::GetPointer(xfbAddr);
EfbInterface::CopyToXFB(xfb_in_ram, fbWidth, fbHeight, sourceRc, Gamma);
} else {
u8 *colorTexture = SWRenderer::getColorTexture(); // Ask SWRenderer for the next color texture
EfbInterface::BypassXFB(colorTexture, fbWidth, fbHeight, sourceRc, Gamma);
SWRenderer::swapColorTexture(); // Tell SWRenderer we are now finished with it.
}
}
}
void CopyToRam()
@ -62,21 +80,45 @@ namespace EfbCopy
void CopyEfb()
{
if (bpmem.triggerEFBCopy.copy_to_xfb)
DebugUtil::OnFrameEnd();
EFBRectangle rc;
rc.left = (int)bpmem.copyTexSrcXY.x;
rc.top = (int)bpmem.copyTexSrcXY.y;
// flipper represents the widths internally as last pixel minus starting pixel, so
// these are zero indexed.
rc.right = rc.left + (int)bpmem.copyTexSrcWH.x + 1;
rc.bottom = rc.top + (int)bpmem.copyTexSrcWH.y + 1;
if (!g_bSkipCurrentFrame)
{
if (bpmem.triggerEFBCopy.copy_to_xfb)
{
CopyToXfb();
Core::Callback_VideoCopiedToXFB(true);
float yScale;
if (bpmem.triggerEFBCopy.scale_invert)
yScale = 256.0f / (float)bpmem.dispcopyyscale;
else
yScale = (float)bpmem.dispcopyyscale / 256.0f;
swstats.frameCount++;
float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
if (yScale != 1.0)
WARN_LOG(VIDEO, "yScale of %f is currently unsupported", yScale);
if ((u32)xfbLines > MAX_XFB_HEIGHT)
{
INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
xfbLines = MAX_XFB_HEIGHT;
}
CopyToXfb(bpmem.copyTexDest << 5,
bpmem.copyMipMapStrideChannels << 4,
(u32)xfbLines,
rc,
s_gammaLUT[bpmem.triggerEFBCopy.gamma]);
}
else
{
CopyToRam();
CopyToRam(); // FIXME: should use the rectangle we have already created above
}
if (bpmem.triggerEFBCopy.clear)
@ -87,13 +129,5 @@ namespace EfbCopy
ClearEfb();
}
}
else
{
if (bpmem.triggerEFBCopy.copy_to_xfb)
{
// no frame rendered but tell that a frame has finished for frame skip counter
Core::Callback_VideoCopiedToXFB(false);
}
}
}
}

View File

@ -8,16 +8,13 @@
#include "BPMemLoader.h"
#include "LookUpTables.h"
#include "SWPixelEngine.h"
#include "HW/Memmap.h"
u8 efb[EFB_WIDTH*EFB_HEIGHT*6];
namespace EfbInterface
{
u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4];
inline u32 GetColorOffset(u16 x, u16 y)
{
return (x + y * EFB_WIDTH) * 3;
@ -31,7 +28,6 @@ namespace EfbInterface
void DoState(PointerWrap &p)
{
p.DoArray(efb, EFB_WIDTH*EFB_HEIGHT*6);
p.DoArray(efbColorTexture, EFB_WIDTH*EFB_HEIGHT*4);
}
void SetPixelAlphaOnly(u32 offset, u8 a)
@ -469,6 +465,19 @@ namespace EfbInterface
GetPixelColor(offset, color);
}
// For internal used only, return a non-normalized value, which saves work later.
void GetColorYUV(u16 x, u16 y, yuv444 *out)
{
u8 color[4];
GetColor(x, y, color);
// GameCube/Wii uses the BT.601 standard algorithm for converting to YCbCr; see
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
out->Y = 0.257f * color[RED_C] + 0.504f * color[GRN_C] + 0.098f * color[BLU_C];
out->U = -0.148f * color[RED_C] + -0.291f * color[GRN_C] + 0.439f * color[BLU_C];
out->V = 0.439f * color[RED_C] + -0.368f * color[GRN_C] + -0.071f * color[BLU_C];
}
u32 GetDepth(u16 x, u16 y)
{
u32 offset = GetDepthOffset(x, y);
@ -482,21 +491,85 @@ namespace EfbInterface
return &efb[GetColorOffset(x, y)];
}
void UpdateColorTexture()
{
void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
// FIXME: We should do Gamma correction
if (!xfb_in_ram)
{
WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
return;
}
int left = sourceRc.left;
int right = sourceRc.right;
// this assumes copies will always start on an even (YU) pixel and the
// copy always has an even width, which might not be true.
if (left & 1 || right & 1) {
WARN_LOG(VIDEO, "Trying to copy XFB to from unaligned EFB source");
// this will show up as wrongly encoded
}
// Scanline buffer, leave room for borders
yuv444 scanline[EFB_WIDTH+2];
// our internal yuv444 type is not normalized, so black is {0, 0, 0} instead of {16, 128, 128}
yuv444 black;
black.Y = 0;
black.U = 0;
black.V = 0;
scanline[0] = black; // black border at start
scanline[right+1] = black; // black border at end
for (u16 y = sourceRc.top; y < sourceRc.bottom; y++)
{
// Get a scanline of YUV pixels in 4:4:4 format
for (int i = 1, x = left; x < right; i++, x++)
{
GetColorYUV(x, y, &scanline[i]);
}
// And Downsample them to 4:2:2
for (int i = 1, x = left; x < right; i+=2, x+=2)
{
// YU pixel
xfb_in_ram[x].Y = scanline[i].Y + 16;
// we mix our color difrences in 10 bit space so it will round more accurately
// U[i] = 1/4 * U[i-1] + 1/2 * U[i] + 1/4 * U[i+1]
xfb_in_ram[x].UV = 128 + ((scanline[i-1].U + (scanline[i].U << 1) + scanline[i+1].U) >> 2);
// YV pixel
xfb_in_ram[x+1].Y = scanline[i+1].Y + 16;
// V[i] = 1/4 * V[i-1] + 1/2 * V[i] + 1/4 * V[i+1]
xfb_in_ram[x+1].UV = 128 + ((scanline[i].V + (scanline[i+1].V << 1) + scanline[i+2].V) >> 2);
}
xfb_in_ram += fbWidth;
}
}
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
if(fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}
u32 color;
u8* colorPtr = (u8*)&color;
u32* texturePtr = (u32*)efbColorTexture;
u32* texturePtr = (u32*)texture;
u32 textureAddress = 0;
u32 efbOffset = 0;
for (u16 y = 0; y < EFB_HEIGHT; y++)
int left = sourceRc.left;
int right = sourceRc.right;
for (u16 y = sourceRc.top; y < sourceRc.bottom; y++)
{
for (u16 x = 0; x < EFB_WIDTH; x++)
for (u16 x = left; x < right; x++)
{
GetPixelColor(efbOffset, colorPtr);
efbOffset += 3;
texturePtr[textureAddress++] = Common::swap32(color); // ABGR->RGBA
GetColor(x, y, colorPtr);
texturePtr[textureAddress++] = Common::swap32(color);
}
}
}

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@ -11,6 +11,21 @@ namespace EfbInterface
{
const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
// xfb color format - packed so the compiler doesn't mess with alignment
#pragma pack(push,1)
typedef struct {
u8 Y;
u8 UV;
} yuv422_packed;
#pragma pack(pop)
// But this struct is only used internally, so we could optimise alignment
typedef struct {
u8 Y;
s8 U;
s8 V;
} yuv444;
enum { ALP_C, BLU_C, GRN_C, RED_C };
// color order is ABGR in order to emulate RGBA on little-endian hardware
@ -28,12 +43,14 @@ namespace EfbInterface
void SetDepth(u16 x, u16 y, u32 depth);
void GetColor(u16 x, u16 y, u8 *color);
void GetColorYUV(u16 x, u16 y, yuv444 *color);
u32 GetDepth(u16 x, u16 y);
u8* GetPixelPointer(u16 x, u16 y, bool depth);
void UpdateColorTexture();
extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // RGBA format
void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma);
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma);
void DoState(PointerWrap &p);
}

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@ -5,10 +5,12 @@
#include "Common.h"
#include "../OGL/GLUtil.h"
#include "Core.h"
#include "ImageWrite.h"
#include "RasterFont.h"
#include "SWRenderer.h"
#include "SWStatistics.h"
#include "SWCommandProcessor.h"
#include "OnScreenDisplay.h"
@ -18,6 +20,9 @@ static GLint attr_pos = -1, attr_tex = -1;
static GLint uni_tex = -1;
static GLuint program;
static u8 *s_xfbColorTexture[2];
static int s_currentColorTexture = 0;
static volatile bool s_bScreenshot;
static std::mutex s_criticalScreenshot;
static std::string s_sScreenshotName;
@ -34,6 +39,8 @@ void SWRenderer::Init()
void SWRenderer::Shutdown()
{
delete s_xfbColorTexture[0];
delete s_xfbColorTexture[1];
glDeleteProgram(program);
glDeleteTextures(1, &s_RenderTarget);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
@ -77,6 +84,11 @@ void CreateShaders()
void SWRenderer::Prepare()
{
s_xfbColorTexture[0] = new u8[640*568*4];
s_xfbColorTexture[1] = new u8[640*568*4];
s_currentColorTexture = 0;
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
glGenTextures(1, &s_RenderTarget);
@ -140,8 +152,67 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00);
}
u8* SWRenderer::getColorTexture() {
return s_xfbColorTexture[!s_currentColorTexture];
}
void SWRenderer::swapColorTexture() {
s_currentColorTexture = !s_currentColorTexture;
}
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
{
if(fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}
u32 offset = 0;
u8 *TexturePointer = getColorTexture();
for (u16 y = 0; y < fbHeight; y++)
{
for (u16 x = 0; x < fbWidth; x+=2)
{
// We do this one color sample (aka 2 RGB pixles) at a time
int Y1 = xfb[x].Y - 16;
int Y2 = xfb[x+1].Y - 16;
int U = int(xfb[x].UV) - 128;
int V = int(xfb[x+1].UV) - 128;
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y1 + 1.596f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y1 + 2.017f * U ));
TexturePointer[offset++] = 255;
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y2 + 1.596f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y2 + 2.017f * U ));
TexturePointer[offset++] = 255;
}
xfb += fbWidth;
}
swapColorTexture();
}
// Called on the GPU thread
void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
SWRenderer::DrawTexture(s_xfbColorTexture[s_currentColorTexture], fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();
Core::Callback_VideoCopiedToXFB(true); // FIXME: should this function be called FrameRendered?
}
void SWRenderer::DrawTexture(u8 *texture, int width, int height)
{
// FIXME: This should add black bars when the game has set the VI to render less than the full xfb.
// Save screenshot
if (s_bScreenshot)
{
@ -151,9 +222,11 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
s_sScreenshotName.clear();
s_bScreenshot = false;
}
GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight();
// Update GLViewPort
glViewport(0, 0, glWidth, glHeight);
glScissor(0, 0, glWidth, glHeight);

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@ -6,6 +6,7 @@
#define _RENDERER_H_
#include "CommonTypes.h"
#include "EfbInterface.h"
#include "Thread.h"
namespace SWRenderer
@ -18,8 +19,12 @@ namespace SWRenderer
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugText();
u8* getColorTexture();
void swapColorTexture();
void UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight);
void DrawTexture(u8 *texture, int width, int height);
void Swap(u32 fbWidth, u32 fbHeight);
void SwapBuffer();
}

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@ -15,6 +15,7 @@ SWVideoConfig::SWVideoConfig()
renderToMainframe = false;
bHwRasterizer = false;
bBypassXFB = false;
bShowStats = false;
@ -41,6 +42,7 @@ void SWVideoConfig::Load(const char* ini_file)
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
iniFile.Get("Rendering", "BypassXFB", &bBypassXFB, false);
iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
@ -65,6 +67,7 @@ void SWVideoConfig::Save(const char* ini_file)
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
iniFile.Set("Rendering", "BypassXFB", bBypassXFB);
iniFile.Set("Rendering", "ZComploc", bZComploc);
iniFile.Set("Rendering", "ZFreeze", bZFreeze);

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@ -22,6 +22,7 @@ struct SWVideoConfig : NonCopyable
bool renderToMainframe;
bool bHwRasterizer;
bool bBypassXFB;
// Emulation features
bool bZComploc;

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@ -10,6 +10,7 @@
#endif // HAVE_WX
#include "../OGL/GLExtensions/GLExtensions.h"
#include "Atomic.h"
#include "SWCommandProcessor.h"
#include "OpcodeDecoder.h"
#include "SWVideoConfig.h"
@ -29,10 +30,22 @@
#include "OpcodeDecoder.h"
#include "SWVertexLoader.h"
#include "SWStatistics.h"
#include "HW/VideoInterface.h"
#include "HW/Memmap.h"
#include "ConfigManager.h"
#include "OnScreenDisplay.h"
#define VSYNC_ENABLED 0
static volatile u32 s_swapRequested = false;
static volatile struct
{
u32 xfbAddr;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
namespace SW
{
@ -188,11 +201,41 @@ void VideoSoftware::Video_Prepare()
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_EndField()
{
// Techincally the XFB is continually rendered out scanline by scanline between
// BeginField and EndFeild, We could possibly get away with copying out the whole thing
// at BeginField for less lag, but for the safest emulation we run it here.
if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0 ) {
swstats.frameCount++;
swstats.ResetFrame();
Core::Callback_VideoCopiedToXFB(false);
return;
}
if (!g_SWVideoConfig.bHwRasterizer) {
if(!g_SWVideoConfig.bBypassXFB) {
EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
}
// Idealy we would just move all the opengl contex stuff to the CPU thread, but this gets
// messy when the Hardware Rasterizer is enabled.
// And Neobrain loves his Hardware Rasterizer
// If we are runing dual core, Signal the GPU thread about the new colour texture.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
Common::AtomicStoreRelease(s_swapRequested, true);
else
SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
@ -239,6 +282,16 @@ bool VideoSoftware::Video_Screenshot(const char *_szFilename)
return true;
}
// Run from the graphics thread
static void VideoFifo_CheckSwapRequest()
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
// -------------------------------
// Enter and exit the video loop
// -------------------------------
@ -249,6 +302,7 @@ void VideoSoftware::Video_EnterLoop()
while (fifoStateRun)
{
VideoFifo_CheckSwapRequest();
g_video_backend->PeekMessages();
if (!SWCommandProcessor::RunBuffer())
@ -259,6 +313,7 @@ void VideoSoftware::Video_EnterLoop()
while (!emuRunningState && fifoStateRun)
{
g_video_backend->PeekMessages();
VideoFifo_CheckSwapRequest();
m_csSWVidOccupied.unlock();
Common::SleepCurrentThread(1);
m_csSWVidOccupied.lock();

View File

@ -68,6 +68,9 @@ VideoConfigDialog::VideoConfigDialog(wxWindow* parent, const std::string& title,
// rasterizer
szr_rendering->Add(new SettingCheckBox(page_general, wxT("Hardware rasterization"), wxT(""), vconfig.bHwRasterizer));
// xfb
szr_rendering->Add(new SettingCheckBox(page_general, wxT("Bypass XFB"), wxT(""), vconfig.bBypassXFB));
}
// - info