[Android] Support grabbing OpenGL extensions and a function for checking for support.
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@ -996,7 +996,7 @@ GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint draw
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GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
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GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
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//GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
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GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
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GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
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@ -5,7 +5,9 @@
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#include "DriverDetails.h"
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#include "GLFunctions.h"
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#include "Log.h"
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#include <dlfcn.h>
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#include <unordered_map>
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#ifdef USE_GLES3
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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@ -13,6 +15,7 @@ PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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@ -49,6 +52,8 @@ PFNGLGENQUERIESPROC glGenQueries;
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namespace GLFunc
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{
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void *self;
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std::unordered_map<std::string, bool> _extensions;
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void LoadFunction(const char *name, void **func)
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{
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#ifdef USE_GLES3
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@ -67,10 +72,27 @@ namespace GLFunc
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#endif
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}
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bool SupportsExt(std::string ext)
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{
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return _extensions.find(ext) != _extensions.end();
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}
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void InitExtensions()
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{
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GLint NumExtension = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &NumExtension);
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for (GLint i = 0; i < NumExtension; ++i)
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_extensions[std::string((const char*)glGetStringi(GL_EXTENSIONS, i))] = true;
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}
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void Init()
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{
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self = dlopen(NULL, RTLD_LAZY);
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LoadFunction("glGetStringi", (void**)&glGetStringi);
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InitExtensions();
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LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);
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LoadFunction("glBeginQuery", (void**)&glBeginQuery);
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LoadFunction("glEndQuery", (void**)&glEndQuery);
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@ -10,8 +10,10 @@ typedef GLvoid* (*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
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typedef GLvoid* (*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef GLboolean (*PFNGLUNMAPBUFFERPROC) (GLenum target);
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typedef GLubyte* (*PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
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typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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// VAOS
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typedef void (*PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
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typedef void (*PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
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@ -63,6 +65,7 @@ extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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extern PFNGLGETSTRINGIPROC glGetStringi;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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@ -95,5 +98,6 @@ extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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namespace GLFunc
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{
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void Init();
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bool SupportsExt(std::string ext);
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}
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#endif
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