Fix PixelShaderGen from the previous commit.
This commit is contained in:
parent
26c38648ec
commit
c054049712
|
@ -658,12 +658,12 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
|
||||
{
|
||||
out.SetConstantsUsed(C_ALPHA, C_ALPHA);
|
||||
out.Write("\tgl_FragColor = float4(prev.rgb, " I_ALPHA"[0].a);\n");
|
||||
out.Write("\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteFog<T>(out, uid_data);
|
||||
out.Write("\tgl_FragColor = prev;\n");
|
||||
out.Write("\tocol0 = prev;\n");
|
||||
}
|
||||
|
||||
// Use dual-source color blending to perform dst alpha in a single pass
|
||||
|
@ -674,7 +674,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
// Colors will be blended against the alpha from ocol1 and
|
||||
// the alpha from ocol0 will be written to the framebuffer.
|
||||
out.Write("\tocol1 = prev;\n");
|
||||
out.Write("\tgl_FragColor.a = " I_ALPHA"[0].a;\n");
|
||||
out.Write("\tocol0.a = " I_ALPHA"[0].a;\n");
|
||||
}
|
||||
|
||||
out.Write("}\n");
|
||||
|
|
Loading…
Reference in New Issue