OGL/VertexManager: Minor cleanup of if case

This commit is contained in:
Jens Nyberg 2014-03-18 19:44:23 +01:00
parent c11aadee41
commit 80421156b6
1 changed files with 4 additions and 12 deletions

View File

@ -143,19 +143,11 @@ void VertexManager::vFlush(bool useDstAlpha)
// Makes sure we can actually do Dual source blending
bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
// finally bind
if (dualSourcePossible)
// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
// the same pass as regular rendering.
if (useDstAlpha && dualSourcePossible)
{
if (useDstAlpha)
{
// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
// the same pass as regular rendering.
ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
}
else
{
ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
}
ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
}
else
{