OGL/VertexManager: Minor cleanup of if case
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c11aadee41
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@ -143,19 +143,11 @@ void VertexManager::vFlush(bool useDstAlpha)
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// Makes sure we can actually do Dual source blending
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bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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// finally bind
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if (dualSourcePossible)
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// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
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// the same pass as regular rendering.
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if (useDstAlpha && dualSourcePossible)
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{
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if (useDstAlpha)
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{
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// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
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// the same pass as regular rendering.
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ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
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}
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else
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{
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ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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}
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ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
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}
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else
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{
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