TextureConverter: remove D3D9 foo

This file is in VideoCommon, but as D3D11 doesn't use it and D3D9 is dropped, it's time to clean up.
This commit is contained in:
degasus 2013-11-25 14:53:44 +01:00
parent 454e1dd9a2
commit a289e0604f
1 changed files with 7 additions and 40 deletions

View File

@ -57,15 +57,6 @@ u16 GetEncodedSampleCount(u32 format)
}
}
const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
{
if (ApiType == API_OPENGL)
return ""; // Once we switch to GLSL 1.3 we can do something here
static char result[64];
sprintf(result, " : register(%s%d)", prefix, num);
return result;
}
// block dimensions : widthStride, heightStride
// texture dims : width, height, x offset, y offset
void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
@ -73,7 +64,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
// [0] left, top, right, bottom of source rectangle within source texture
// [1] width and height of destination texture in pixels
// Two were merged for GLSL
WRITE(p, "uniform float4 " I_COLORS"[2] %s;\n", WriteRegister(ApiType, "c", C_COLORS));
WRITE(p, "uniform float4 " I_COLORS"[2];\n");
int blkW = TexDecoder_GetBlockWidthInTexels(format);
int blkH = TexDecoder_GetBlockHeightInTexels(format);
@ -118,16 +109,9 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " sampleUv = sampleUv * " I_COLORS"[0].xy;\n");
if (ApiType == API_OPENGL)
WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
WRITE(p, " sampleUv = sampleUv + " I_COLORS"[1].zw;\n");
if (ApiType != API_OPENGL)
{
WRITE(p, " sampleUv = sampleUv + float2(0.0,1.0);\n"); // still need to determine the reason for this
WRITE(p, " sampleUv = sampleUv / " I_COLORS"[0].zw;\n");
}
}
// block dimensions : widthStride, heightStride
@ -137,7 +121,7 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
// [0] left, top, right, bottom of source rectangle within source texture
// [1] width and height of destination texture in pixels
// Two were merged for GLSL
WRITE(p, "uniform float4 " I_COLORS"[2] %s;\n", WriteRegister(ApiType, "c", C_COLORS));
WRITE(p, "uniform float4 " I_COLORS"[2];\n");
int blkW = TexDecoder_GetBlockWidthInTexels(format);
int blkH = TexDecoder_GetBlockHeightInTexels(format);
@ -184,35 +168,18 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " sampleUv.y = yb + xoff;\n");
WRITE(p, " sampleUv = sampleUv * " I_COLORS"[0].xy;\n");
if (ApiType == API_OPENGL)
WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
WRITE(p, " sampleUv = sampleUv + " I_COLORS"[1].zw;\n");
if (ApiType != API_OPENGL)
{
WRITE(p, " sampleUv = sampleUv + float2(0.0,1.0);\n");// still to determine the reason for this
WRITE(p, " sampleUv = sampleUv / " I_COLORS"[0].zw;\n");
}
}
void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
{
const char* texSampleOpName;
if (ApiType == API_D3D)
texSampleOpName = "tex0.Sample";
else // OGL
texSampleOpName = "texture";
// the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX.
const char* texSampleIncrementUnit;
if (ApiType == API_D3D)
texSampleIncrementUnit = I_COLORS"[0].x / " I_COLORS"[0].z";
else // OGL
texSampleIncrementUnit = I_COLORS"[0].x";
const char* texSampleIncrementUnit = I_COLORS"[0].x";
WRITE(p, " %s = %s(samp0, (sampleUv + float2(%d.0 * (%s), 0.0)) / textureSize(samp0, 0)).%s;\n",
dest, texSampleOpName, s_incrementSampleXCount, texSampleIncrementUnit, colorComp);
WRITE(p, " %s = texture(samp0, (sampleUv + float2(%d.0 * (%s), 0.0)) / textureSize(samp0, 0)).%s;\n",
dest, s_incrementSampleXCount, texSampleIncrementUnit, colorComp);
}
void WriteColorToIntensity(char*& p, const char* src, const char* dest)