[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
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@ -767,7 +767,7 @@ typedef double GLclampd; /* double precision float in [0,1] */
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#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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#ifdef GL_GLEXT_PROTOTYPES
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/*
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* Miscellaneous
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@ -1470,6 +1470,7 @@ GLAPI void GLAPIENTRY glPushName( GLuint name );
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GLAPI void GLAPIENTRY glPopName( void );
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#endif
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/*
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@ -10,6 +10,344 @@
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#endif
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#include <unordered_map>
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// gl_1_1
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PFNGLCLEARINDEXPROC glClearIndex;
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PFNGLCLEARCOLORPROC glClearColor;
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PFNGLCLEARPROC glClear;
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PFNGLINDEXMASKPROC glIndexMask;
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PFNGLCOLORMASKPROC glColorMask;
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PFNGLALPHAFUNCPROC glAlphaFunc;
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PFNGLBLENDFUNCPROC glBlendFunc;
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PFNGLLOGICOPPROC glLogicOp;
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PFNGLCULLFACEPROC glCullFace;
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PFNGLFRONTFACEPROC glFrontFace;
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PFNGLPOINTSIZEPROC glPointSize;
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PFNGLLINEWIDTHPROC glLineWidth;
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PFNGLLINESTIPPLEPROC glLineStipple;
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PFNGLPOLYGONMODEPROC glPolygonMode;
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PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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PFNGLPOLYGONSTIPPLEPROC glPolygonStipple;
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PFNGLGETPOLYGONSTIPPLEPROC glGetPolygonStipple;
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PFNGLEDGEFLAGPROC glEdgeFlag;
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PFNGLEDGEFLAGVPROC glEdgeFlagv;
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PFNGLSCISSORPROC glScissor;
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PFNGLCLIPPLANEPROC glClipPlane;
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PFNGLGETCLIPPLANEPROC glGetClipPlane;
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PFNGLDRAWBUFFERPROC glDrawBuffer;
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PFNGLREADBUFFERPROC glReadBuffer;
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PFNGLENABLEPROC glEnable;
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PFNGLDISABLEPROC glDisable;
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PFNGLISENABLEDPROC glIsEnabled;
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PFNGLENABLECLIENTSTATEPROC glEnableClientState;
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PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
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PFNGLGETBOOLEANVPROC glGetBooleanv;
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PFNGLGETDOUBLEVPROC glGetDoublev;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLPUSHATTRIBPROC glPushAttrib;
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PFNGLPOPATTRIBPROC glPopAttrib;
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PFNGLPUSHCLIENTATTRIBPROC glPushClientAttrib;
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PFNGLPOPCLIENTATTRIBPROC glPopClientAttrib;
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PFNGLRENDERMODEPROC glRenderMode;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETSTRINGPROC glGetString;
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PFNGLFINISHPROC glFinish;
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PFNGLFLUSHPROC glFlush;
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PFNGLHINTPROC glHint;
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PFNGLCLEARDEPTHPROC glClearDepth;
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PFNGLDEPTHFUNCPROC glDepthFunc;
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PFNGLDEPTHMASKPROC glDepthMask;
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PFNGLDEPTHRANGEPROC glDepthRange;
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PFNGLCLEARACCUMPROC glClearAccum;
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PFNGLACCUMPROC glAccum;
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PFNGLMATRIXMODEPROC glMatrixMode;
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PFNGLORTHOPROC glOrtho;
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PFNGLFRUSTUMPROC glFrustum;
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PFNGLVIEWPORTPROC glViewport;
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PFNGLPUSHMATRIXPROC glPushMatrix;
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PFNGLPOPMATRIXPROC glPopMatrix;
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PFNGLLOADIDENTITYPROC glLoadIdentity;
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PFNGLLOADMATRIXDPROC glLoadMatrixd;
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PFNGLLOADMATRIXFPROC glLoadMatrixf;
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PFNGLMULTMATRIXDPROC glMultMatrixd;
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PFNGLMULTMATRIXFPROC glMultMatrixf;
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PFNGLROTATEDPROC glRotated;
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PFNGLROTATEFPROC glRotatef;
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PFNGLSCALEDPROC glScaled;
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PFNGLSCALEFPROC glScalef;
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PFNGLTRANSLATEDPROC glTranslated;
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PFNGLTRANSLATEFPROC glTranslatef;
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PFNGLISLISTPROC glIsList;
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PFNGLDELETELISTSPROC glDeleteLists;
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PFNGLGENLISTSPROC glGenLists;
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PFNGLNEWLISTPROC glNewList;
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PFNGLENDLISTPROC glEndList;
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PFNGLCALLLISTPROC glCallList;
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PFNGLCALLLISTSPROC glCallLists;
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PFNGLLISTBASEPROC glListBase;
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PFNGLBEGINPROC glBegin;
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PFNGLENDPROC glEnd;
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PFNGLVERTEX2DPROC glVertex2d;
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PFNGLVERTEX2FPROC glVertex2f;
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PFNGLVERTEX2IPROC glVertex2i;
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PFNGLVERTEX2SPROC glVertex2s;
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PFNGLVERTEX3DPROC glVertex3d;
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PFNGLVERTEX3FPROC glVertex3f;
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PFNGLVERTEX3IPROC glVertex3i;
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PFNGLVERTEX3SPROC glVertex3s;
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PFNGLVERTEX4DPROC glVertex4d;
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PFNGLVERTEX4FPROC glVertex4f;
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PFNGLVERTEX4IPROC glVertex4i;
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PFNGLVERTEX4SPROC glVertex4s;
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PFNGLVERTEX2DVPROC glVertex2dv;
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PFNGLVERTEX2FVPROC glVertex2fv;
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PFNGLVERTEX2IVPROC glVertex2iv;
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PFNGLVERTEX2SVPROC glVertex2sv;
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PFNGLVERTEX3DVPROC glVertex3dv;
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PFNGLVERTEX3FVPROC glVertex3fv;
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PFNGLVERTEX3IVPROC glVertex3iv;
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PFNGLVERTEX3SVPROC glVertex3sv;
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PFNGLVERTEX4DVPROC glVertex4dv;
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PFNGLVERTEX4FVPROC glVertex4fv;
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PFNGLVERTEX4IVPROC glVertex4iv;
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PFNGLVERTEX4SVPROC glVertex4sv;
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PFNGLNORMAL3BPROC glNormal3b;
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PFNGLNORMAL3DPROC glNormal3d;
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PFNGLNORMAL3FPROC glNormal3f;
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PFNGLNORMAL3IPROC glNormal3i;
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PFNGLNORMAL3SPROC glNormal3s;
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PFNGLNORMAL3BVPROC glNormal3bv;
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PFNGLNORMAL3DVPROC glNormal3dv;
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PFNGLNORMAL3FVPROC glNormal3fv;
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PFNGLNORMAL3IVPROC glNormal3iv;
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PFNGLNORMAL3SVPROC glNormal3sv;
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PFNGLINDEXDPROC glIndexd;
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PFNGLINDEXFPROC glIndexf;
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PFNGLINDEXIPROC glIndexi;
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PFNGLINDEXSPROC glIndexs;
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PFNGLINDEXUBPROC glIndexub;
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PFNGLINDEXDVPROC glIndexdv;
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PFNGLINDEXFVPROC glIndexfv;
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PFNGLINDEXIVPROC glIndexiv;
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PFNGLINDEXSVPROC glIndexsv;
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PFNGLINDEXUBVPROC glIndexubv;
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PFNGLCOLOR3BPROC glColor3b;
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PFNGLCOLOR3DPROC glColor3d;
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PFNGLCOLOR3FPROC glColor3f;
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PFNGLCOLOR3IPROC glColor3i;
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PFNGLCOLOR3SPROC glColor3s;
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PFNGLCOLOR3UBPROC glColor3ub;
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PFNGLCOLOR3UIPROC glColor3ui;
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PFNGLCOLOR3USPROC glColor3us;
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PFNGLCOLOR4BPROC glColor4b;
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PFNGLCOLOR4DPROC glColor4d;
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PFNGLCOLOR4FPROC glColor4f;
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PFNGLCOLOR4IPROC glColor4i;
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PFNGLCOLOR4SPROC glColor4s;
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PFNGLCOLOR4UBPROC glColor4ub;
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PFNGLCOLOR4UIPROC glColor4ui;
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PFNGLCOLOR4USPROC glColor4us;
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PFNGLCOLOR3BVPROC glColor3bv;
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PFNGLCOLOR3DVPROC glColor3dv;
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PFNGLCOLOR3FVPROC glColor3fv;
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PFNGLCOLOR3IVPROC glColor3iv;
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PFNGLCOLOR3SVPROC glColor3sv;
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PFNGLCOLOR3UBVPROC glColor3ubv;
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PFNGLCOLOR3UIVPROC glColor3uiv;
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PFNGLCOLOR3USVPROC glColor3usv;
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PFNGLCOLOR4BVPROC glColor4bv;
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PFNGLCOLOR4DVPROC glColor4dv;
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PFNGLCOLOR4FVPROC glColor4fv;
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PFNGLCOLOR4IVPROC glColor4iv;
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PFNGLCOLOR4SVPROC glColor4sv;
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PFNGLCOLOR4UBVPROC glColor4ubv;
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PFNGLCOLOR4UIVPROC glColor4uiv;
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PFNGLCOLOR4USVPROC glColor4usv;
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PFNGLTEXCOORD1DPROC glTexCoord1d;
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PFNGLTEXCOORD1FPROC glTexCoord1f;
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PFNGLTEXCOORD1IPROC glTexCoord1i;
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PFNGLTEXCOORD1SPROC glTexCoord1s;
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PFNGLTEXCOORD2DPROC glTexCoord2d;
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PFNGLTEXCOORD2FPROC glTexCoord2f;
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PFNGLTEXCOORD2IPROC glTexCoord2i;
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PFNGLTEXCOORD2SPROC glTexCoord2s;
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PFNGLTEXCOORD3DPROC glTexCoord3d;
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PFNGLTEXCOORD3FPROC glTexCoord3f;
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PFNGLTEXCOORD3IPROC glTexCoord3i;
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PFNGLTEXCOORD3SPROC glTexCoord3s;
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PFNGLTEXCOORD4DPROC glTexCoord4d;
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PFNGLTEXCOORD4FPROC glTexCoord4f;
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PFNGLTEXCOORD4IPROC glTexCoord4i;
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PFNGLTEXCOORD4SPROC glTexCoord4s;
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PFNGLTEXCOORD1DVPROC glTexCoord1dv;
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PFNGLTEXCOORD1FVPROC glTexCoord1fv;
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PFNGLTEXCOORD1IVPROC glTexCoord1iv;
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PFNGLTEXCOORD1SVPROC glTexCoord1sv;
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PFNGLTEXCOORD2DVPROC glTexCoord2dv;
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PFNGLTEXCOORD2FVPROC glTexCoord2fv;
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PFNGLTEXCOORD2IVPROC glTexCoord2iv;
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PFNGLTEXCOORD2SVPROC glTexCoord2sv;
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PFNGLTEXCOORD3DVPROC glTexCoord3dv;
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PFNGLTEXCOORD3FVPROC glTexCoord3fv;
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PFNGLTEXCOORD3IVPROC glTexCoord3iv;
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PFNGLTEXCOORD3SVPROC glTexCoord3sv;
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PFNGLTEXCOORD4DVPROC glTexCoord4dv;
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PFNGLTEXCOORD4FVPROC glTexCoord4fv;
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PFNGLTEXCOORD4IVPROC glTexCoord4iv;
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PFNGLTEXCOORD4SVPROC glTexCoord4sv;
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PFNGLRASTERPOS2DPROC glRasterPos2d;
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PFNGLRASTERPOS2FPROC glRasterPos2f;
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PFNGLRASTERPOS2IPROC glRasterPos2i;
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PFNGLRASTERPOS2SPROC glRasterPos2s;
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PFNGLRASTERPOS3DPROC glRasterPos3d;
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PFNGLRASTERPOS3FPROC glRasterPos3f;
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PFNGLRASTERPOS3IPROC glRasterPos3i;
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PFNGLRASTERPOS3SPROC glRasterPos3s;
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PFNGLRASTERPOS4DPROC glRasterPos4d;
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PFNGLRASTERPOS4FPROC glRasterPos4f;
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PFNGLRASTERPOS4IPROC glRasterPos4i;
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PFNGLRASTERPOS4SPROC glRasterPos4s;
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PFNGLRASTERPOS2DVPROC glRasterPos2dv;
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PFNGLRASTERPOS2FVPROC glRasterPos2fv;
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PFNGLRASTERPOS2IVPROC glRasterPos2iv;
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PFNGLRASTERPOS2SVPROC glRasterPos2sv;
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PFNGLRASTERPOS3DVPROC glRasterPos3dv;
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PFNGLRASTERPOS3FVPROC glRasterPos3fv;
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PFNGLRASTERPOS3IVPROC glRasterPos3iv;
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PFNGLRASTERPOS3SVPROC glRasterPos3sv;
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PFNGLRASTERPOS4DVPROC glRasterPos4dv;
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PFNGLRASTERPOS4FVPROC glRasterPos4fv;
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PFNGLRASTERPOS4IVPROC glRasterPos4iv;
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PFNGLRASTERPOS4SVPROC glRasterPos4sv;
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PFNGLRECTDPROC glRectd;
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PFNGLRECTFPROC glRectf;
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PFNGLRECTIPROC glRecti;
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PFNGLRECTSPROC glRects;
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PFNGLRECTDVPROC glRectdv;
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PFNGLRECTFVPROC glRectfv;
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PFNGLRECTIVPROC glRectiv;
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PFNGLRECTSVPROC glRectsv;
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PFNGLVERTEXPOINTERPROC glVertexPointer;
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PFNGLNORMALPOINTERPROC glNormalPointer;
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PFNGLCOLORPOINTERPROC glColorPointer;
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PFNGLINDEXPOINTERPROC glIndexPointer;
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PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
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PFNGLEDGEFLAGPOINTERPROC glEdgeFlagPointer;
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PFNGLGETPOINTERVPROC glGetPointerv;
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PFNGLARRAYELEMENTPROC glArrayElement;
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PFNGLDRAWARRAYSPROC glDrawArrays;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLINTERLEAVEDARRAYSPROC glInterleavedArrays;
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PFNGLSHADEMODELPROC glShadeModel;
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PFNGLLIGHTFPROC glLightf;
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PFNGLLIGHTIPROC glLighti;
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PFNGLLIGHTFVPROC glLightfv;
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PFNGLLIGHTIVPROC glLightiv;
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PFNGLGETLIGHTFVPROC glGetLightfv;
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PFNGLGETLIGHTIVPROC glGetLightiv;
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PFNGLLIGHTMODELFPROC glLightModelf;
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PFNGLLIGHTMODELIPROC glLightModeli;
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PFNGLLIGHTMODELFVPROC glLightModelfv;
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PFNGLLIGHTMODELIVPROC glLightModeliv;
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PFNGLMATERIALFPROC glMaterialf;
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PFNGLMATERIALIPROC glMateriali;
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PFNGLMATERIALFVPROC glMaterialfv;
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PFNGLMATERIALIVPROC glMaterialiv;
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PFNGLGETMATERIALFVPROC glGetMaterialfv;
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PFNGLGETMATERIALIVPROC glGetMaterialiv;
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PFNGLCOLORMATERIALPROC glColorMaterial;
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PFNGLPIXELZOOMPROC glPixelZoom;
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PFNGLPIXELSTOREFPROC glPixelStoref;
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PFNGLPIXELSTOREIPROC glPixelStorei;
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PFNGLPIXELTRANSFERFPROC glPixelTransferf;
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PFNGLPIXELTRANSFERIPROC glPixelTransferi;
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PFNGLPIXELMAPFVPROC glPixelMapfv;
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PFNGLPIXELMAPUIVPROC glPixelMapuiv;
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PFNGLPIXELMAPUSVPROC glPixelMapusv;
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PFNGLGETPIXELMAPFVPROC glGetPixelMapfv;
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PFNGLGETPIXELMAPUIVPROC glGetPixelMapuiv;
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PFNGLGETPIXELMAPUSVPROC glGetPixelMapusv;
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PFNGLBITMAPPROC glBitmap;
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PFNGLREADPIXELSPROC glReadPixels;
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PFNGLDRAWPIXELSPROC glDrawPixels;
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PFNGLCOPYPIXELSPROC glCopyPixels;
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PFNGLSTENCILFUNCPROC glStencilFunc;
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PFNGLSTENCILMASKPROC glStencilMask;
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PFNGLSTENCILOPPROC glStencilOp;
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PFNGLCLEARSTENCILPROC glClearStencil;
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PFNGLTEXGENDPROC glTexGend;
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PFNGLTEXGENFPROC glTexGenf;
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PFNGLTEXGENIPROC glTexGeni;
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PFNGLTEXGENDVPROC glTexGendv;
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PFNGLTEXGENFVPROC glTexGenfv;
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PFNGLTEXGENIVPROC glTexGeniv;
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PFNGLGETTEXGENDVPROC glGetTexGendv;
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PFNGLGETTEXGENFVPROC glGetTexGenfv;
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PFNGLGETTEXGENIVPROC glGetTexGeniv;
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PFNGLTEXENVFPROC glTexEnvf;
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PFNGLTEXENVIPROC glTexEnvi;
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PFNGLTEXENVFVPROC glTexEnvfv;
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PFNGLTEXENVIVPROC glTexEnviv;
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PFNGLGETTEXENVFVPROC glGetTexEnvfv;
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PFNGLGETTEXENVIVPROC glGetTexEnviv;
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PFNGLTEXPARAMETERFPROC glTexParameterf;
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PFNGLTEXPARAMETERIPROC glTexParameteri;
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PFNGLTEXPARAMETERFVPROC glTexParameterfv;
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PFNGLTEXPARAMETERIVPROC glTexParameteriv;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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PFNGLTEXIMAGE1DPROC glTexImage1D;
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PFNGLTEXIMAGE2DPROC glTexImage2D;
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PFNGLGETTEXIMAGEPROC glGetTexImage;
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PFNGLGENTEXTURESPROC glGenTextures;
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PFNGLDELETETEXTURESPROC glDeleteTextures;
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PFNGLBINDTEXTUREPROC glBindTexture;
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PFNGLPRIORITIZETEXTURESPROC glPrioritizeTextures;
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PFNGLARETEXTURESRESIDENTPROC glAreTexturesResident;
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PFNGLISTEXTUREPROC glIsTexture;
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PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
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PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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PFNGLMAP1DPROC glMap1d;
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PFNGLMAP1FPROC glMap1f;
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PFNGLMAP2DPROC glMap2d;
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PFNGLMAP2FPROC glMap2f;
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PFNGLGETMAPDVPROC glGetMapdv;
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PFNGLGETMAPFVPROC glGetMapfv;
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PFNGLGETMAPIVPROC glGetMapiv;
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PFNGLEVALCOORD1DPROC glEvalCoord1d;
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PFNGLEVALCOORD1FPROC glEvalCoord1f;
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PFNGLEVALCOORD1DVPROC glEvalCoord1dv;
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PFNGLEVALCOORD1FVPROC glEvalCoord1fv;
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PFNGLEVALCOORD2DPROC glEvalCoord2d;
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PFNGLEVALCOORD2FPROC glEvalCoord2f;
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PFNGLEVALCOORD2DVPROC glEvalCoord2dv;
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PFNGLEVALCOORD2FVPROC glEvalCoord2fv;
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PFNGLMAPGRID1DPROC glMapGrid1d;
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PFNGLMAPGRID1FPROC glMapGrid1f;
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PFNGLMAPGRID2DPROC glMapGrid2d;
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PFNGLMAPGRID2FPROC glMapGrid2f;
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PFNGLEVALPOINT1PROC glEvalPoint1;
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PFNGLEVALPOINT2PROC glEvalPoint2;
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PFNGLEVALMESH1PROC glEvalMesh1;
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PFNGLEVALMESH2PROC glEvalMesh2;
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PFNGLFOGFPROC glFogf;
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PFNGLFOGIPROC glFogi;
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PFNGLFOGFVPROC glFogfv;
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PFNGLFOGIVPROC glFogiv;
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PFNGLFEEDBACKBUFFERPROC glFeedbackBuffer;
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PFNGLPASSTHROUGHPROC glPassThrough;
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PFNGLSELECTBUFFERPROC glSelectBuffer;
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PFNGLINITNAMESPROC glInitNames;
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PFNGLLOADNAMEPROC glLoadName;
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PFNGLPUSHNAMEPROC glPushName;
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PFNGLPOPNAMEPROC glPopName;
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// gl_1_2
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PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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@ -441,6 +779,7 @@ namespace GLExtensions
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u32 _GLVersion;
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std::unordered_map<std::string, bool> _extensionlist;
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// Forward declared init functions
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bool init_gl_1_1();
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bool init_gl_1_2();
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bool init_gl_1_3();
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bool init_gl_1_4();
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@ -536,15 +875,18 @@ namespace GLExtensions
|
|||
_isES3 = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3;
|
||||
_isES = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 || GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES2;
|
||||
|
||||
// Grab glGetStringi immediately
|
||||
// We need it to grab the extension list
|
||||
// Grab glGetStringi and glGetIntegerv immediately
|
||||
// We need them to grab the extension list
|
||||
// If it fails then the user's drivers don't support GL 3.0
|
||||
if (GetProcAddress ("glGetIntegerv", (void**)&glGetIntegerv) == NULL)
|
||||
return false;
|
||||
if (GetProcAddress("glGetStringi", (void**)&glGetStringi) == NULL)
|
||||
return false;
|
||||
|
||||
InitExtensionList();
|
||||
InitVersion();
|
||||
|
||||
if (success && !init_gl_1_1()) success = false;
|
||||
if (success && !init_gl_1_2()) success = false;
|
||||
if (success && !init_gl_1_3()) success = false;
|
||||
if (success && !init_gl_1_4()) success = false;
|
||||
|
@ -589,6 +931,345 @@ namespace GLExtensions
|
|||
(!!GetProcAddress(#x, (void**)&x))
|
||||
#define GrabFunctionSuffix(x, y) \
|
||||
(!!GetProcAddress(#x #y, (void**)&x))
|
||||
|
||||
bool init_gl_1_1()
|
||||
{
|
||||
return GrabFunction(glClearIndex)
|
||||
&& GrabFunction(glClearColor)
|
||||
&& GrabFunction(glClear)
|
||||
&& GrabFunction(glIndexMask)
|
||||
&& GrabFunction(glColorMask)
|
||||
&& GrabFunction(glAlphaFunc)
|
||||
&& GrabFunction(glBlendFunc)
|
||||
&& GrabFunction(glLogicOp)
|
||||
&& GrabFunction(glCullFace)
|
||||
&& GrabFunction(glFrontFace)
|
||||
&& GrabFunction(glPointSize)
|
||||
&& GrabFunction(glLineWidth)
|
||||
&& GrabFunction(glLineStipple)
|
||||
&& GrabFunction(glPolygonMode)
|
||||
&& GrabFunction(glPolygonOffset)
|
||||
&& GrabFunction(glPolygonStipple)
|
||||
&& GrabFunction(glGetPolygonStipple)
|
||||
&& GrabFunction(glEdgeFlag)
|
||||
&& GrabFunction(glEdgeFlagv)
|
||||
&& GrabFunction(glScissor)
|
||||
&& GrabFunction(glClipPlane)
|
||||
&& GrabFunction(glGetClipPlane)
|
||||
&& GrabFunction(glDrawBuffer)
|
||||
&& GrabFunction(glReadBuffer)
|
||||
&& GrabFunction(glEnable)
|
||||
&& GrabFunction(glDisable)
|
||||
&& GrabFunction(glIsEnabled)
|
||||
&& GrabFunction(glEnableClientState)
|
||||
&& GrabFunction(glDisableClientState)
|
||||
&& GrabFunction(glGetBooleanv)
|
||||
&& GrabFunction(glGetDoublev)
|
||||
&& GrabFunction(glGetFloatv)
|
||||
&& GrabFunction(glPushAttrib)
|
||||
&& GrabFunction(glPopAttrib)
|
||||
&& GrabFunction(glPushClientAttrib)
|
||||
&& GrabFunction(glPopClientAttrib)
|
||||
&& GrabFunction(glRenderMode)
|
||||
&& GrabFunction(glGetError)
|
||||
&& GrabFunction(glGetString)
|
||||
&& GrabFunction(glFinish)
|
||||
&& GrabFunction(glFlush)
|
||||
&& GrabFunction(glHint)
|
||||
&& GrabFunction(glClearDepth)
|
||||
&& GrabFunction(glDepthFunc)
|
||||
&& GrabFunction(glDepthMask)
|
||||
&& GrabFunction(glDepthRange)
|
||||
&& GrabFunction(glClearAccum)
|
||||
&& GrabFunction(glAccum)
|
||||
&& GrabFunction(glMatrixMode)
|
||||
&& GrabFunction(glOrtho)
|
||||
&& GrabFunction(glFrustum)
|
||||
&& GrabFunction(glViewport)
|
||||
&& GrabFunction(glPushMatrix)
|
||||
&& GrabFunction(glPopMatrix)
|
||||
&& GrabFunction(glLoadIdentity)
|
||||
&& GrabFunction(glLoadMatrixd)
|
||||
&& GrabFunction(glLoadMatrixf)
|
||||
&& GrabFunction(glMultMatrixd)
|
||||
&& GrabFunction(glMultMatrixf)
|
||||
&& GrabFunction(glRotated)
|
||||
&& GrabFunction(glRotatef)
|
||||
&& GrabFunction(glScaled)
|
||||
&& GrabFunction(glScalef)
|
||||
&& GrabFunction(glTranslated)
|
||||
&& GrabFunction(glTranslatef)
|
||||
&& GrabFunction(glIsList)
|
||||
&& GrabFunction(glDeleteLists)
|
||||
&& GrabFunction(glGenLists)
|
||||
&& GrabFunction(glNewList)
|
||||
&& GrabFunction(glEndList)
|
||||
&& GrabFunction(glCallList)
|
||||
&& GrabFunction(glCallLists)
|
||||
&& GrabFunction(glListBase)
|
||||
&& GrabFunction(glBegin)
|
||||
&& GrabFunction(glEnd)
|
||||
&& GrabFunction(glVertex2d)
|
||||
&& GrabFunction(glVertex2f)
|
||||
&& GrabFunction(glVertex2i)
|
||||
&& GrabFunction(glVertex2s)
|
||||
&& GrabFunction(glVertex3d)
|
||||
&& GrabFunction(glVertex3f)
|
||||
&& GrabFunction(glVertex3i)
|
||||
&& GrabFunction(glVertex3s)
|
||||
&& GrabFunction(glVertex4d)
|
||||
&& GrabFunction(glVertex4f)
|
||||
&& GrabFunction(glVertex4i)
|
||||
&& GrabFunction(glVertex4s)
|
||||
&& GrabFunction(glVertex2dv)
|
||||
&& GrabFunction(glVertex2fv)
|
||||
&& GrabFunction(glVertex2iv)
|
||||
&& GrabFunction(glVertex2sv)
|
||||
&& GrabFunction(glVertex3dv)
|
||||
&& GrabFunction(glVertex3fv)
|
||||
&& GrabFunction(glVertex3iv)
|
||||
&& GrabFunction(glVertex3sv)
|
||||
&& GrabFunction(glVertex4dv)
|
||||
&& GrabFunction(glVertex4fv)
|
||||
&& GrabFunction(glVertex4iv)
|
||||
&& GrabFunction(glVertex4sv)
|
||||
&& GrabFunction(glNormal3b)
|
||||
&& GrabFunction(glNormal3d)
|
||||
&& GrabFunction(glNormal3f)
|
||||
&& GrabFunction(glNormal3i)
|
||||
&& GrabFunction(glNormal3s)
|
||||
&& GrabFunction(glNormal3bv)
|
||||
&& GrabFunction(glNormal3dv)
|
||||
&& GrabFunction(glNormal3fv)
|
||||
&& GrabFunction(glNormal3iv)
|
||||
&& GrabFunction(glNormal3sv)
|
||||
&& GrabFunction(glIndexd)
|
||||
&& GrabFunction(glIndexf)
|
||||
&& GrabFunction(glIndexi)
|
||||
&& GrabFunction(glIndexs)
|
||||
&& GrabFunction(glIndexub)
|
||||
&& GrabFunction(glIndexdv)
|
||||
&& GrabFunction(glIndexfv)
|
||||
&& GrabFunction(glIndexiv)
|
||||
&& GrabFunction(glIndexsv)
|
||||
&& GrabFunction(glIndexubv)
|
||||
&& GrabFunction(glColor3b)
|
||||
&& GrabFunction(glColor3d)
|
||||
&& GrabFunction(glColor3f)
|
||||
&& GrabFunction(glColor3i)
|
||||
&& GrabFunction(glColor3s)
|
||||
&& GrabFunction(glColor3ub)
|
||||
&& GrabFunction(glColor3ui)
|
||||
&& GrabFunction(glColor3us)
|
||||
&& GrabFunction(glColor4b)
|
||||
&& GrabFunction(glColor4d)
|
||||
&& GrabFunction(glColor4f)
|
||||
&& GrabFunction(glColor4i)
|
||||
&& GrabFunction(glColor4s)
|
||||
&& GrabFunction(glColor4ub)
|
||||
&& GrabFunction(glColor4ui)
|
||||
&& GrabFunction(glColor4us)
|
||||
&& GrabFunction(glColor3bv)
|
||||
&& GrabFunction(glColor3dv)
|
||||
&& GrabFunction(glColor3fv)
|
||||
&& GrabFunction(glColor3iv)
|
||||
&& GrabFunction(glColor3sv)
|
||||
&& GrabFunction(glColor3ubv)
|
||||
&& GrabFunction(glColor3uiv)
|
||||
&& GrabFunction(glColor3usv)
|
||||
&& GrabFunction(glColor4bv)
|
||||
&& GrabFunction(glColor4dv)
|
||||
&& GrabFunction(glColor4fv)
|
||||
&& GrabFunction(glColor4iv)
|
||||
&& GrabFunction(glColor4sv)
|
||||
&& GrabFunction(glColor4ubv)
|
||||
&& GrabFunction(glColor4uiv)
|
||||
&& GrabFunction(glColor4usv)
|
||||
&& GrabFunction(glTexCoord1d)
|
||||
&& GrabFunction(glTexCoord1f)
|
||||
&& GrabFunction(glTexCoord1i)
|
||||
&& GrabFunction(glTexCoord1s)
|
||||
&& GrabFunction(glTexCoord2d)
|
||||
&& GrabFunction(glTexCoord2f)
|
||||
&& GrabFunction(glTexCoord2i)
|
||||
&& GrabFunction(glTexCoord2s)
|
||||
&& GrabFunction(glTexCoord3d)
|
||||
&& GrabFunction(glTexCoord3f)
|
||||
&& GrabFunction(glTexCoord3i)
|
||||
&& GrabFunction(glTexCoord3s)
|
||||
&& GrabFunction(glTexCoord4d)
|
||||
&& GrabFunction(glTexCoord4f)
|
||||
&& GrabFunction(glTexCoord4i)
|
||||
&& GrabFunction(glTexCoord4s)
|
||||
&& GrabFunction(glTexCoord1dv)
|
||||
&& GrabFunction(glTexCoord1fv)
|
||||
&& GrabFunction(glTexCoord1iv)
|
||||
&& GrabFunction(glTexCoord1sv)
|
||||
&& GrabFunction(glTexCoord2dv)
|
||||
&& GrabFunction(glTexCoord2fv)
|
||||
&& GrabFunction(glTexCoord2iv)
|
||||
&& GrabFunction(glTexCoord2sv)
|
||||
&& GrabFunction(glTexCoord3dv)
|
||||
&& GrabFunction(glTexCoord3fv)
|
||||
&& GrabFunction(glTexCoord3iv)
|
||||
&& GrabFunction(glTexCoord3sv)
|
||||
&& GrabFunction(glTexCoord4dv)
|
||||
&& GrabFunction(glTexCoord4fv)
|
||||
&& GrabFunction(glTexCoord4iv)
|
||||
&& GrabFunction(glTexCoord4sv)
|
||||
&& GrabFunction(glRasterPos2d)
|
||||
&& GrabFunction(glRasterPos2f)
|
||||
&& GrabFunction(glRasterPos2i)
|
||||
&& GrabFunction(glRasterPos2s)
|
||||
&& GrabFunction(glRasterPos3d)
|
||||
&& GrabFunction(glRasterPos3f)
|
||||
&& GrabFunction(glRasterPos3i)
|
||||
&& GrabFunction(glRasterPos3s)
|
||||
&& GrabFunction(glRasterPos4d)
|
||||
&& GrabFunction(glRasterPos4f)
|
||||
&& GrabFunction(glRasterPos4i)
|
||||
&& GrabFunction(glRasterPos4s)
|
||||
&& GrabFunction(glRasterPos2dv)
|
||||
&& GrabFunction(glRasterPos2fv)
|
||||
&& GrabFunction(glRasterPos2iv)
|
||||
&& GrabFunction(glRasterPos2sv)
|
||||
&& GrabFunction(glRasterPos3dv)
|
||||
&& GrabFunction(glRasterPos3fv)
|
||||
&& GrabFunction(glRasterPos3iv)
|
||||
&& GrabFunction(glRasterPos3sv)
|
||||
&& GrabFunction(glRasterPos4dv)
|
||||
&& GrabFunction(glRasterPos4fv)
|
||||
&& GrabFunction(glRasterPos4iv)
|
||||
&& GrabFunction(glRasterPos4sv)
|
||||
&& GrabFunction(glRectd)
|
||||
&& GrabFunction(glRectf)
|
||||
&& GrabFunction(glRecti)
|
||||
&& GrabFunction(glRects)
|
||||
&& GrabFunction(glRectdv)
|
||||
&& GrabFunction(glRectfv)
|
||||
&& GrabFunction(glRectiv)
|
||||
&& GrabFunction(glRectsv)
|
||||
&& GrabFunction(glVertexPointer)
|
||||
&& GrabFunction(glNormalPointer)
|
||||
&& GrabFunction(glColorPointer)
|
||||
&& GrabFunction(glIndexPointer)
|
||||
&& GrabFunction(glTexCoordPointer)
|
||||
&& GrabFunction(glEdgeFlagPointer)
|
||||
&& GrabFunction(glGetPointerv)
|
||||
&& GrabFunction(glArrayElement)
|
||||
&& GrabFunction(glDrawArrays)
|
||||
&& GrabFunction(glDrawElements)
|
||||
&& GrabFunction(glInterleavedArrays)
|
||||
&& GrabFunction(glShadeModel)
|
||||
&& GrabFunction(glLightf)
|
||||
&& GrabFunction(glLighti)
|
||||
&& GrabFunction(glLightfv)
|
||||
&& GrabFunction(glLightiv)
|
||||
&& GrabFunction(glGetLightfv)
|
||||
&& GrabFunction(glGetLightiv)
|
||||
&& GrabFunction(glLightModelf)
|
||||
&& GrabFunction(glLightModeli)
|
||||
&& GrabFunction(glLightModelfv)
|
||||
&& GrabFunction(glLightModeliv)
|
||||
&& GrabFunction(glMaterialf)
|
||||
&& GrabFunction(glMateriali)
|
||||
&& GrabFunction(glMaterialfv)
|
||||
&& GrabFunction(glMaterialiv)
|
||||
&& GrabFunction(glGetMaterialfv)
|
||||
&& GrabFunction(glGetMaterialiv)
|
||||
&& GrabFunction(glColorMaterial)
|
||||
&& GrabFunction(glPixelZoom)
|
||||
&& GrabFunction(glPixelStoref)
|
||||
&& GrabFunction(glPixelStorei)
|
||||
&& GrabFunction(glPixelTransferf)
|
||||
&& GrabFunction(glPixelTransferi)
|
||||
&& GrabFunction(glPixelMapfv)
|
||||
&& GrabFunction(glPixelMapuiv)
|
||||
&& GrabFunction(glPixelMapusv)
|
||||
&& GrabFunction(glGetPixelMapfv)
|
||||
&& GrabFunction(glGetPixelMapuiv)
|
||||
&& GrabFunction(glGetPixelMapusv)
|
||||
&& GrabFunction(glBitmap)
|
||||
&& GrabFunction(glReadPixels)
|
||||
&& GrabFunction(glDrawPixels)
|
||||
&& GrabFunction(glCopyPixels)
|
||||
&& GrabFunction(glStencilFunc)
|
||||
&& GrabFunction(glStencilMask)
|
||||
&& GrabFunction(glStencilOp)
|
||||
&& GrabFunction(glClearStencil)
|
||||
&& GrabFunction(glTexGend)
|
||||
&& GrabFunction(glTexGenf)
|
||||
&& GrabFunction(glTexGeni)
|
||||
&& GrabFunction(glTexGendv)
|
||||
&& GrabFunction(glTexGenfv)
|
||||
&& GrabFunction(glTexGeniv)
|
||||
&& GrabFunction(glGetTexGendv)
|
||||
&& GrabFunction(glGetTexGenfv)
|
||||
&& GrabFunction(glGetTexGeniv)
|
||||
&& GrabFunction(glTexEnvf)
|
||||
&& GrabFunction(glTexEnvi)
|
||||
&& GrabFunction(glTexEnvfv)
|
||||
&& GrabFunction(glTexEnviv)
|
||||
&& GrabFunction(glGetTexEnvfv)
|
||||
&& GrabFunction(glGetTexEnviv)
|
||||
&& GrabFunction(glTexParameterf)
|
||||
&& GrabFunction(glTexParameteri)
|
||||
&& GrabFunction(glTexParameterfv)
|
||||
&& GrabFunction(glTexParameteriv)
|
||||
&& GrabFunction(glGetTexParameterfv)
|
||||
&& GrabFunction(glGetTexParameteriv)
|
||||
&& GrabFunction(glGetTexLevelParameterfv)
|
||||
&& GrabFunction(glGetTexLevelParameteriv)
|
||||
&& GrabFunction(glTexImage1D)
|
||||
&& GrabFunction(glTexImage2D)
|
||||
&& GrabFunction(glGetTexImage)
|
||||
&& GrabFunction(glGenTextures)
|
||||
&& GrabFunction(glDeleteTextures)
|
||||
&& GrabFunction(glBindTexture)
|
||||
&& GrabFunction(glPrioritizeTextures)
|
||||
&& GrabFunction(glAreTexturesResident)
|
||||
&& GrabFunction(glIsTexture)
|
||||
&& GrabFunction(glTexSubImage1D)
|
||||
&& GrabFunction(glTexSubImage2D)
|
||||
&& GrabFunction(glCopyTexImage1D)
|
||||
&& GrabFunction(glCopyTexImage2D)
|
||||
&& GrabFunction(glCopyTexSubImage1D)
|
||||
&& GrabFunction(glCopyTexSubImage2D)
|
||||
&& GrabFunction(glMap1d)
|
||||
&& GrabFunction(glMap1f)
|
||||
&& GrabFunction(glMap2d)
|
||||
&& GrabFunction(glMap2f)
|
||||
&& GrabFunction(glGetMapdv)
|
||||
&& GrabFunction(glGetMapfv)
|
||||
&& GrabFunction(glGetMapiv)
|
||||
&& GrabFunction(glEvalCoord1d)
|
||||
&& GrabFunction(glEvalCoord1f)
|
||||
&& GrabFunction(glEvalCoord1dv)
|
||||
&& GrabFunction(glEvalCoord1fv)
|
||||
&& GrabFunction(glEvalCoord2d)
|
||||
&& GrabFunction(glEvalCoord2f)
|
||||
&& GrabFunction(glEvalCoord2dv)
|
||||
&& GrabFunction(glEvalCoord2fv)
|
||||
&& GrabFunction(glMapGrid1d)
|
||||
&& GrabFunction(glMapGrid1f)
|
||||
&& GrabFunction(glMapGrid2d)
|
||||
&& GrabFunction(glMapGrid2f)
|
||||
&& GrabFunction(glEvalPoint1)
|
||||
&& GrabFunction(glEvalPoint2)
|
||||
&& GrabFunction(glEvalMesh1)
|
||||
&& GrabFunction(glEvalMesh2)
|
||||
&& GrabFunction(glFogf)
|
||||
&& GrabFunction(glFogi)
|
||||
&& GrabFunction(glFogfv)
|
||||
&& GrabFunction(glFogiv)
|
||||
&& GrabFunction(glFeedbackBuffer)
|
||||
&& GrabFunction(glPassThrough)
|
||||
&& GrabFunction(glSelectBuffer)
|
||||
&& GrabFunction(glInitNames)
|
||||
&& GrabFunction(glLoadName)
|
||||
&& GrabFunction(glPushName)
|
||||
&& GrabFunction(glPopName);
|
||||
}
|
||||
|
||||
bool init_gl_1_2()
|
||||
{
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "GLInterface.h"
|
||||
|
||||
#include "gl_1_1.h"
|
||||
#include "gl_1_2.h"
|
||||
#include "gl_1_3.h"
|
||||
#include "gl_1_4.h"
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -238,7 +238,6 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
|
|||
}
|
||||
|
||||
// Two small Fallbacks to avoid GL_ARB_ES2_compatibility
|
||||
#ifndef USE_GLES3
|
||||
void GLAPIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth)
|
||||
{
|
||||
glDepthRange(neardepth, fardepth);
|
||||
|
@ -247,7 +246,6 @@ void GLAPIENTRY ClearDepthf(GLfloat depthval)
|
|||
{
|
||||
glClearDepth(depthval);
|
||||
}
|
||||
#endif
|
||||
|
||||
void InitDriverInfo()
|
||||
{
|
||||
|
@ -362,13 +360,6 @@ Renderer::Renderer()
|
|||
|
||||
bool bSuccess = true;
|
||||
|
||||
g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
|
||||
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
|
||||
g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
|
||||
g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
InitDriverInfo();
|
||||
|
||||
// Init extension support.
|
||||
if (!GLExtensions::Init())
|
||||
{
|
||||
|
@ -376,6 +367,14 @@ Renderer::Renderer()
|
|||
PanicAlert("GPU: OGL ERROR: Does your video card support OpenGL 2.0?");
|
||||
bSuccess = false;
|
||||
}
|
||||
|
||||
g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
|
||||
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
|
||||
g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
|
||||
g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
InitDriverInfo();
|
||||
|
||||
// check for the max vertex attributes
|
||||
GLint numvertexattribs = 0;
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
|
||||
|
@ -437,13 +436,12 @@ Renderer::Renderer()
|
|||
// OpenGL 3 doesn't provide GLES like float functions for depth.
|
||||
// They are in core in OpenGL 4.1, so almost every driver should support them.
|
||||
// But for the oldest ones, we provide fallbacks to the old double functions.
|
||||
#ifndef USE_GLES3
|
||||
if (!GLExtensions::Supports("GL_ARB_ES2_compatibility") && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
{
|
||||
glDepthRangef = DepthRangef;
|
||||
glClearDepthf = ClearDepthf;
|
||||
}
|
||||
#endif
|
||||
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = GLExtensions::Supports("GL_ARB_blend_func_extended");
|
||||
g_Config.backend_info.bSupportsGLSLUBO = GLExtensions::Supports("GL_ARB_uniform_buffer_object") && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS);
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = (GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart");
|
||||
|
@ -610,9 +608,7 @@ Renderer::Renderer()
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_GLES3
|
||||
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
|
||||
#endif
|
||||
glPrimitiveRestartIndexNV(65535);
|
||||
}
|
||||
}
|
||||
|
@ -1404,104 +1400,105 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
|
|||
|
||||
// Frame dumps are handled a little differently in Windows
|
||||
// Frame dumping disabled entirely on GLES3
|
||||
#ifndef USE_GLES3
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
if (frame_data.empty() || w != flipped_trc.GetWidth() ||
|
||||
h != flipped_trc.GetHeight())
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
w = flipped_trc.GetWidth();
|
||||
h = flipped_trc.GetHeight();
|
||||
frame_data.resize(3 * w * h);
|
||||
}
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
{
|
||||
if (!bLastFrameDumped)
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
if (frame_data.empty() || w != flipped_trc.GetWidth() ||
|
||||
h != flipped_trc.GetHeight())
|
||||
{
|
||||
#ifdef _WIN32
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
#else
|
||||
bAVIDumping = AVIDump::Start(w, h);
|
||||
#endif
|
||||
if (!bAVIDumping)
|
||||
OSD::AddMessage("AVIDump Start failed", 2000);
|
||||
else
|
||||
w = flipped_trc.GetWidth();
|
||||
h = flipped_trc.GetHeight();
|
||||
frame_data.resize(3 * w * h);
|
||||
}
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
{
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat(
|
||||
"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
|
||||
#ifdef _WIN32
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
#else
|
||||
bAVIDumping = AVIDump::Start(w, h);
|
||||
#endif
|
||||
if (!bAVIDumping)
|
||||
OSD::AddMessage("AVIDump Start failed", 2000);
|
||||
else
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat(
|
||||
"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (bAVIDumping)
|
||||
{
|
||||
#ifndef _WIN32
|
||||
FlipImageData(&frame_data[0], w, h);
|
||||
#endif
|
||||
if (bAVIDumping)
|
||||
{
|
||||
#ifndef _WIN32
|
||||
FlipImageData(&frame_data[0], w, h);
|
||||
#endif
|
||||
|
||||
AVIDump::AddFrame(&frame_data[0], w, h);
|
||||
}
|
||||
AVIDump::AddFrame(&frame_data[0], w, h);
|
||||
}
|
||||
|
||||
bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Error reading framebuffer");
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Error reading framebuffer");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
std::vector<u8>().swap(frame_data);
|
||||
w = h = 0;
|
||||
AVIDump::Stop();
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames", 2000);
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
std::vector<u8>().swap(frame_data);
|
||||
w = h = 0;
|
||||
AVIDump::Stop();
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames", 2000);
|
||||
}
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#else
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
std::string movie_file_name;
|
||||
w = GetTargetRectangle().GetWidth();
|
||||
h = GetTargetRectangle().GetHeight();
|
||||
frame_data.resize(3 * w * h);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR)
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
if (!bLastFrameDumped)
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
std::string movie_file_name;
|
||||
w = GetTargetRectangle().GetWidth();
|
||||
h = GetTargetRectangle().GetHeight();
|
||||
frame_data.resize(3 * w * h);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR)
|
||||
{
|
||||
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
|
||||
pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!pFrameDump)
|
||||
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
|
||||
else
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h).c_str(), 2000);
|
||||
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
|
||||
pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!pFrameDump)
|
||||
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
|
||||
else
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h).c_str(), 2000);
|
||||
}
|
||||
}
|
||||
if (pFrameDump)
|
||||
{
|
||||
FlipImageData(&frame_data[0], w, h);
|
||||
pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
|
||||
pFrameDump.Flush();
|
||||
}
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
if (pFrameDump)
|
||||
{
|
||||
FlipImageData(&frame_data[0], w, h);
|
||||
pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
|
||||
pFrameDump.Flush();
|
||||
}
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bLastFrameDumped)
|
||||
pFrameDump.Close();
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
if (bLastFrameDumped)
|
||||
pFrameDump.Close();
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// Finish up the current frame, print some stats
|
||||
|
||||
SetWindowSize(fbWidth, fbHeight);
|
||||
|
@ -1650,10 +1647,8 @@ void Renderer::RestoreAPIState()
|
|||
SetLogicOpMode();
|
||||
UpdateViewport();
|
||||
|
||||
#ifndef USE_GLES3
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
|
||||
#endif
|
||||
|
||||
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
|
||||
|
@ -1706,9 +1701,9 @@ void Renderer::SetDepthMode()
|
|||
|
||||
void Renderer::SetLogicOpMode()
|
||||
{
|
||||
|
||||
if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
|
||||
return;
|
||||
// Logic ops aren't available in GLES3/GLES2
|
||||
#ifndef USE_GLES3
|
||||
const GLenum glLogicOpCodes[16] =
|
||||
{
|
||||
GL_CLEAR,
|
||||
|
@ -1738,7 +1733,6 @@ void Renderer::SetLogicOpMode()
|
|||
{
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Renderer::SetDitherMode()
|
||||
|
@ -1756,10 +1750,8 @@ void Renderer::SetLineWidth()
|
|||
if (bpmem.lineptwidth.linesize > 0)
|
||||
// scale by ratio of widths
|
||||
glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f);
|
||||
#ifndef USE_GLES3
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && bpmem.lineptwidth.pointsize > 0)
|
||||
glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Renderer::SetSamplerState(int stage, int texindex)
|
||||
|
|
Loading…
Reference in New Issue