x64FPURoundMode: use fesetround() instead of asm

This commit is contained in:
Tillmann Karras 2014-03-28 19:06:12 +01:00
parent 951612f08e
commit ed762a3eda
1 changed files with 10 additions and 27 deletions

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cfenv>
#include "Common/Common.h"
#include "Common/CPUDetect.h"
#include "Common/FPURoundMode.h"
@ -20,33 +22,14 @@ namespace FPURoundMode
void SetRoundMode(int mode)
{
// Set FPU rounding mode to mimic the PowerPC's
#ifdef _M_X86_32
// This shouldn't really be needed anymore since we use SSE
#ifdef _WIN32
const int table[4] =
{
_RC_NEAR,
_RC_CHOP,
_RC_UP,
_RC_DOWN
};
_set_controlfp(_MCW_RC, table[mode]);
#else
const unsigned short X87_ROUND_MASK = 3 << 10;
const unsigned short x87_rounding_table[] =
{
0 << 10, // nearest
3 << 10, // zero
2 << 10, // +inf
1 << 10, // -inf
};
unsigned short _mode;
asm ("fstcw %0" : "=m" (_mode));
_mode = (_mode & ~X87_ROUND_MASK) | x87_rounding_table[mode];
asm ("fldcw %0" : : "m" (_mode));
#endif
#endif
// Convert PowerPC to native rounding mode.
const int rounding_mode_lut[] = {
FE_TONEAREST,
FE_TOWARDZERO,
FE_UPWARD,
FE_DOWNWARD
};
fesetround(rounding_mode_lut[mode]);
}
void SetPrecisionMode(PrecisionMode mode)