Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
This commit is contained in:
parent
319e29e7d0
commit
f786f0f0c6
|
@ -32,7 +32,6 @@ namespace DriverDetails
|
|||
{BUG_BROKENBUFFERS, 300, 14.0, -1.0},
|
||||
};
|
||||
BugInfo m_armbugs[] = {
|
||||
{BUG_MALIBROKENBUFFERS, 600, -1.0, -1.0},
|
||||
};
|
||||
|
||||
std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
|
||||
|
|
|
@ -62,16 +62,6 @@ namespace DriverDetails
|
|||
// The "workaround" is calling swapbuffers every single time we flush
|
||||
// This causes flickering, but it is the only known way to work around it
|
||||
BUG_BROKENBUFFERS,
|
||||
// Bug: Uploading data without swapping causes issues
|
||||
// Affected devices: Mali-T6xx
|
||||
// Started Version: -1
|
||||
// Ended Version: -1
|
||||
// This is similar to the Adreno rendering bug where uploading the data
|
||||
// to the GPU causes the device to quickly run out of RAM.
|
||||
// Unlike the Adreno workaround though, this can be fixed by calling
|
||||
// either glFlush() or glFinish() after flushing.
|
||||
// glFlush tends to take 0-1Ms on each call
|
||||
BUG_MALIBROKENBUFFERS,
|
||||
};
|
||||
|
||||
// Initializes our internal vendor, device family, and driver version
|
||||
|
|
|
@ -270,8 +270,6 @@ void VertexManager::vFlush()
|
|||
Draw(stride);
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERS))
|
||||
GLInterface->Swap();
|
||||
if(DriverDetails::HasBug(DriverDetails::BUG_MALIBROKENBUFFERS))
|
||||
glFlush();
|
||||
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
|
||||
|
||||
|
|
Loading…
Reference in New Issue