PixelShaderGen: Move RegisterStates from global storage to stack.

This commit is contained in:
NeoBrainX 2013-06-17 11:37:41 +02:00
parent 7e0db58b1e
commit 20719081df
1 changed files with 11 additions and 14 deletions

View File

@ -24,11 +24,6 @@
// output is given by .outreg
// tevtemp is set according to swapmodetables and
template<class T> static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType);
template<class T> static void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
template<class T> static void WriteFog(T& out, pixel_shader_uid_data& uid_data);
static const char *tevKSelTableC[] = // KCSEL
{
"1.0f,1.0f,1.0f", // 1 = 0x00
@ -207,10 +202,6 @@ static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; //
static const char *tevIndWrapStart[] = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" };
static char swapModeTable[4][5];
static char text[16384];
struct RegisterState
{
bool ColorNeedOverflowControl;
@ -218,7 +209,9 @@ struct RegisterState
bool AuxStored;
};
static RegisterState RegisterStates[4];
static char swapModeTable[4][5];
static char text[16384];
static void BuildSwapModeTable()
{
@ -233,6 +226,11 @@ static void BuildSwapModeTable()
}
}
template<class T> static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4]);
template<class T> static void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
template<class T> static void WriteFog(T& out, pixel_shader_uid_data& uid_data);
template<class T>
static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
{
@ -241,8 +239,6 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
pixel_shader_uid_data& uid_data = (&out.template GetUidData<pixel_shader_uid_data>() != NULL)
? out.template GetUidData<pixel_shader_uid_data>() : dummy_data;
ERROR_LOG(VIDEO, "%lu", sizeof(pixel_shader_uid_data));
out.SetBuffer(text);
if (out.GetBuffer() != NULL)
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
@ -513,6 +509,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
}
}
RegisterState RegisterStates[4];
RegisterStates[0].AlphaNeedOverflowControl = false;
RegisterStates[0].ColorNeedOverflowControl = false;
RegisterStates[0].AuxStored = false;
@ -526,7 +523,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
// Uid fields for BuildSwapModeTable are set in WriteStage
BuildSwapModeTable();
for (unsigned int i = 0; i < numStages; i++)
WriteStage<T>(out, uid_data, i, ApiType); // build the equation for this stage
WriteStage<T>(out, uid_data, i, ApiType, RegisterStates); // build the equation for this stage
if (numStages)
{
@ -676,7 +673,7 @@ static const char *TEVCMPAlphaOPTable[16] =
template<class T>
static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType)
static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4])
{
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;