Abort loading a save state if emulation isn't running.
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@ -424,6 +424,9 @@ void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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void LoadAs(const std::string& filename)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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return;
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// Stop the core while we load the state
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bool wasUnpaused = Core::PauseAndLock(true);
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