FPSCounter: Use a Timer for the FPS update time.

This commit is contained in:
Jules Blok 2014-07-09 17:15:41 +02:00
parent efeadb7fe9
commit 61d44cf73f
1 changed files with 4 additions and 4 deletions

View File

@ -17,7 +17,7 @@ namespace FPSCounter
static unsigned int s_counter = 0;
static unsigned int s_fps = 0;
static unsigned int s_fps_last_counter = 0;
static unsigned long s_last_update_time = 0;
static Common::Timer s_update_time;
static std::ofstream s_bench_file;
static Common::Timer s_render_time;
@ -27,8 +27,8 @@ void Initialize()
{
s_counter = s_fps_last_counter = 0;
s_fps = 0;
s_last_update_time = Common::Timer::GetTimeMs();
s_update_time.Update();
s_render_time.Update();
if (s_bench_file.is_open())
@ -55,9 +55,9 @@ static void LogRenderTimeToFile(u64 val)
int Update()
{
if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
if (s_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
{
s_last_update_time = Common::Timer::GetTimeMs();
s_update_time.Update();
s_fps = s_counter - s_fps_last_counter;
s_fps_last_counter = s_counter;
if (g_ActiveConfig.bLogFPSToFile)