FPSCounter: Use a Timer for the FPS update time.
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@ -17,7 +17,7 @@ namespace FPSCounter
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static unsigned int s_counter = 0;
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static unsigned int s_fps = 0;
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static unsigned int s_fps_last_counter = 0;
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static unsigned long s_last_update_time = 0;
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static Common::Timer s_update_time;
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static std::ofstream s_bench_file;
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static Common::Timer s_render_time;
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@ -27,8 +27,8 @@ void Initialize()
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{
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s_counter = s_fps_last_counter = 0;
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s_fps = 0;
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s_last_update_time = Common::Timer::GetTimeMs();
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s_update_time.Update();
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s_render_time.Update();
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if (s_bench_file.is_open())
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@ -55,9 +55,9 @@ static void LogRenderTimeToFile(u64 val)
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int Update()
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{
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if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
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if (s_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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{
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s_last_update_time = Common::Timer::GetTimeMs();
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s_update_time.Update();
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s_fps = s_counter - s_fps_last_counter;
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s_fps_last_counter = s_counter;
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if (g_ActiveConfig.bLogFPSToFile)
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