PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038
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The shader constant usage profile functionality is still buggy and the code using it wasn't ever meant to be merged to master.
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@ -29,45 +29,19 @@ static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
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static u32 lastZBias;
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static int nMaterialsChanged;
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static float s_constant_cache[C_PENVCONST_END*4];
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inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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// if (s_constant_cache[const_number*4] == f1 && s_constant_cache[const_number*4+1] == f2 &&
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// s_constant_cache[const_number*4+2] == f3 && s_constant_cache[const_number*4+3] == f4)
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// return;
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g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
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s_constant_cache[const_number*4] = f1;
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s_constant_cache[const_number*4+1] = f2;
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s_constant_cache[const_number*4+2] = f3;
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s_constant_cache[const_number*4+3] = f4;
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}
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inline void SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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// if (s_constant_cache[const_number*4] == f[0] && s_constant_cache[const_number*4+1] == f[1] &&
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// s_constant_cache[const_number*4+2] == f[2] && s_constant_cache[const_number*4+3] == f[3])
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// return;
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g_renderer->SetPSConstant4fv(const_number, f);
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s_constant_cache[const_number*4] = f[0];
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s_constant_cache[const_number*4+1] = f[1];
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s_constant_cache[const_number*4+2] = f[2];
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s_constant_cache[const_number*4+3] = f[3];
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}
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inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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// for (unsigned int i = 0; i < 4*count; ++i)
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// if (s_constant_cache[const_number*4+i] != f[i])
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// break;
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// else if (i == 4*count-1)
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// return;
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g_renderer->SetMultiPSConstant4fv(const_number, count, f);
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for (unsigned int i = 0; i < 4*count; ++i)
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s_constant_cache[const_number*4+i] = f[i];
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}
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void PixelShaderManager::Init()
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@ -76,7 +50,6 @@ void PixelShaderManager::Init()
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memset(lastTexDims, 0, sizeof(lastTexDims));
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lastZBias = 0;
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memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
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memset(s_constant_cache, 0, sizeof(s_constant_cache)); // TODO: Should reflect that on the GPU side....
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Dirty();
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}
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@ -102,19 +75,6 @@ void PixelShaderManager::SetConstants(u32 components)
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if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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// TODO: Probably broken in the non-UBO path
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PixelShaderConstantProfile constant_profile(C_PENVCONST_END);
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/// TODO: dst alpha/api/components type parameter...
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GetPixelShaderConstantProfile(constant_profile, DSTALPHA_DUAL_SOURCE_BLEND, API_OPENGL, components);
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static int saved_updates = 0;
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static int necessary_updates = 0;
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// TODO: Remove this!
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#define IncStuff() { \
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saved_updates++; \
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/*printf("Saved a constant update at line %d! Saved %d against %d now!\n", __LINE__, saved_updates, necessary_updates);*/ }
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for (int i = 0; i < 2; ++i)
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{
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if (s_nColorsChanged[i])
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@ -122,12 +82,11 @@ void PixelShaderManager::SetConstants(u32 components)
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int baseind = i ? C_KCOLORS : C_COLORS;
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for (int j = 0; j < 4; ++j)
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{
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if ((s_nColorsChanged[i] & (1 << j)) && constant_profile.ConstantIsUsed(baseind+j))
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if ((s_nColorsChanged[i] & (1 << j)))
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{
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SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
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s_nColorsChanged[i] &= ~(1<<j);
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++necessary_updates;
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} else if ((s_nColorsChanged[i] & (1 << j))) IncStuff();
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}
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}
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}
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}
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@ -136,23 +95,21 @@ void PixelShaderManager::SetConstants(u32 components)
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{
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for (int i = 0; i < 8; ++i)
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{
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if ((s_nTexDimsChanged & (1<<i)) && constant_profile.ConstantIsUsed(C_TEXDIMS+i))
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if ((s_nTexDimsChanged & (1<<i)))
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{
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++necessary_updates;
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SetPSTextureDims(i);
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s_nTexDimsChanged &= ~(1<<i);
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}else if (s_nTexDimsChanged & (1<<i)) IncStuff();
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}
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}
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}
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if (s_bAlphaChanged && constant_profile.ConstantIsUsed(C_ALPHA))
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if (s_bAlphaChanged)
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{
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++necessary_updates;
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SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
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s_bAlphaChanged = false;
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} else if (s_bAlphaChanged) IncStuff();
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}
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if (s_bZTextureTypeChanged && constant_profile.ConstantIsUsed(C_ZBIAS))
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if (s_bZTextureTypeChanged)
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{
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float ftemp[4];
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switch (bpmem.ztex2.type)
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@ -170,12 +127,11 @@ void PixelShaderManager::SetConstants(u32 components)
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ftemp[0] = 16711680.0f/16777215.0f; ftemp[1] = 65280.0f/16777215.0f; ftemp[2] = 255.0f/16777215.0f; ftemp[3] = 0;
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break;
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}
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++necessary_updates;
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SetPSConstant4fv(C_ZBIAS, ftemp);
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s_bZTextureTypeChanged = false;
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} else if (s_bZTextureTypeChanged) IncStuff();
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}
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if ((s_bZBiasChanged || s_bDepthRangeChanged) && constant_profile.ConstantIsUsed(C_ZBIAS+1))
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if (s_bZBiasChanged || s_bDepthRangeChanged)
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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@ -186,10 +142,9 @@ void PixelShaderManager::SetConstants(u32 components)
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// [5] = 16777215 * farz
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//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
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++necessary_updates;
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SetPSConstant4f(C_ZBIAS+1, xfregs.viewport.farZ / 16777216.0f, xfregs.viewport.zRange / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
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s_bZBiasChanged = s_bDepthRangeChanged = false;
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}else if ((s_bZBiasChanged || s_bDepthRangeChanged)) IncStuff();
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}
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// indirect incoming texture scales
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if (s_nIndTexScaleChanged)
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@ -197,7 +152,7 @@ void PixelShaderManager::SetConstants(u32 components)
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// set as two sets of vec4s, each containing S and T of two ind stages.
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float f[8];
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if ((s_nIndTexScaleChanged & 0x03) && constant_profile.ConstantIsUsed(C_INDTEXSCALE))
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if (s_nIndTexScaleChanged & 0x03)
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{
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for (u32 i = 0; i < 2; ++i)
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{
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@ -205,13 +160,10 @@ void PixelShaderManager::SetConstants(u32 components)
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f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
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PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
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}
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++necessary_updates;
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SetPSConstant4fv(C_INDTEXSCALE, f);
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s_nIndTexScaleChanged &= ~0x03;
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}
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else if ((s_nIndTexScaleChanged & 0x03)) IncStuff();
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if ((s_nIndTexScaleChanged & 0x0c) && constant_profile.ConstantIsUsed(C_INDTEXSCALE+1))
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if (s_nIndTexScaleChanged & 0x0c)
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{
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for (u32 i = 2; i < 4; ++i)
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{
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@ -219,18 +171,16 @@ void PixelShaderManager::SetConstants(u32 components)
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f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
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PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
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}
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++necessary_updates;
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SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
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s_nIndTexScaleChanged &= ~0x0c;
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}
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else if ((s_nIndTexScaleChanged & 0x0c)) IncStuff();
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s_nIndTexScaleChanged = 0;
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}
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if (s_nIndTexMtxChanged)
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{
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for (int i = 0; i < 3; ++i)
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{
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if ((s_nIndTexMtxChanged & (1 << i)) && (constant_profile.ConstantIsUsed(C_INDTEXMTX+2*i) || constant_profile.ConstantIsUsed(C_INDTEXMTX+2*i+1)))
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if (s_nIndTexMtxChanged & (1 << i))
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{
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int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
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((u32)bpmem.indmtx[i].col1.s1 << 2) |
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@ -240,8 +190,6 @@ void PixelShaderManager::SetConstants(u32 components)
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// xyz - static matrix
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// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
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// rev 2972 - now using / 256.... verify that this works
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++necessary_updates;
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++necessary_updates;
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SetPSConstant4f(C_INDTEXMTX + 2 * i,
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bpmem.indmtx[i].col0.ma * fscale,
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bpmem.indmtx[i].col1.mc * fscale,
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@ -259,20 +207,18 @@ void PixelShaderManager::SetConstants(u32 components)
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bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale);
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s_nIndTexMtxChanged &= ~(1 << i);
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}else if ((s_nIndTexMtxChanged & (1 << i))) {IncStuff();IncStuff();}
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}
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}
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}
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if (s_bFogColorChanged && constant_profile.ConstantIsUsed(C_FOG))
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if (s_bFogColorChanged)
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{
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++necessary_updates;
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SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
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s_bFogColorChanged = false;
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}else if (s_bFogColorChanged) IncStuff();
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}
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if (s_bFogParamChanged && constant_profile.ConstantIsUsed(C_FOG+1))
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if (s_bFogParamChanged)
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{
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++necessary_updates;
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if(!g_ActiveConfig.bDisableFog)
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{
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//downscale magnitude to 0.24 bits
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@ -285,11 +231,10 @@ void PixelShaderManager::SetConstants(u32 components)
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SetPSConstant4f(C_FOG + 1, 0.0, 1.0, 0.0, 1.0);
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s_bFogParamChanged = false;
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}else if ( s_bFogParamChanged) IncStuff();
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}
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if (s_bFogRangeAdjustChanged && constant_profile.ConstantIsUsed(C_FOG+2))
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if (s_bFogRangeAdjustChanged)
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{
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++necessary_updates;
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if(!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
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{
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//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
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@ -310,9 +255,8 @@ void PixelShaderManager::SetConstants(u32 components)
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}
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s_bFogRangeAdjustChanged = false;
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}else if ( s_bFogRangeAdjustChanged) IncStuff();
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}
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// TODO: use constant profile here!
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
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{
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if (nLightsChanged[0] >= 0)
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@ -372,7 +316,7 @@ void PixelShaderManager::SetConstants(u32 components)
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SetPSConstant4fv(C_PMATERIALS + i, material);
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}
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}
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for (int i = 0; i < 2; ++i)
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{
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if (nMaterialsChanged & (1 << (i + 2)))
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