Commit Graph

19928 Commits

Author SHA1 Message Date
degasus 95be17772f JitArm64: Implement addex 2015-08-23 23:29:02 +02:00
degasus 025e7c835a JitArm64: Implement subfcx 2015-08-23 23:28:28 +02:00
degasus 550a90e691 JitArm64: Implement subfex 2015-08-23 23:28:24 +02:00
Ryan Houdek 561744819e [AArch64] Implement fctiwzx
Improves the povray benchmark time by 5.6%
2015-08-23 15:35:18 -05:00
Ryan Houdek 4fa23abbe1 [AArch64] Implement MOVI and ORR(imm) in the NEON emitter. 2015-08-23 15:34:53 -05:00
aroulin 0a0e012fab x64Emitter: add RCPPS and RCPSS SSE instructions 2015-08-23 16:59:27 +02:00
degasus 77a6798094 JitArm64: Faster linking of continuous blocks 2015-08-23 14:44:23 +02:00
Markus Wick 73067b1ef1 Merge pull request #2888 from degasus/jit64
Jit64: Faster linking of continuous blocks
2015-08-23 13:24:15 +02:00
Lioncash 2a1abf8dd6 Merge pull request #2896 from lioncash/using
Core: Minor CPU core typedef cleanup
2015-08-22 19:00:23 -04:00
Ryan Houdek cc3fb7e7b4 Merge pull request #2883 from degasus/master
Profiler: Sort output by total time
2015-08-22 17:52:54 -05:00
Markus Wick 8b881a6c34 Merge pull request #2891 from Sonicadvance1/aarch64_implement_crxxx
[AArch64] Implement the cr instructions
2015-08-23 00:44:47 +02:00
Lioncash fdafa5d063 Core: Move includes out of instruction table headers
These aren't necessary (and cause unnecessary indirect inclusions).
2015-08-22 14:15:02 -04:00
Lioncash a248a4d2ce Jit64/JitIL: Relocate instruction typedefs 2015-08-22 14:15:00 -04:00
Lioncash c56717e058 Core: Shorten the _interpreterInstruction typedef
The class itself already acts as a namespace trailer, so '_interpreter'
isn't necessary. This also gets rid of a duplicate typedef in the
Interpreter_Tables.
2015-08-22 14:14:49 -04:00
Ryan Houdek b4e4a4cef4 Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
2015-08-22 09:12:19 -05:00
Markus Wick a39c0910c4 Merge pull request #2893 from Sonicadvance1/aarch64_memory_base_register
[AArch64] Use a register as a constant for the memory base.
2015-08-22 15:41:57 +02:00
Ryan Houdek dba579c52f [AArch64] Use a register as a constant for the memory base.
Removes a /lot/ of redundant movk operations in fastmem loadstores.
Improves performance of the povray bench by ~5%
2015-08-22 08:36:34 -05:00
Markus Wick 3f5ff98c1b Merge pull request #2890 from lioncash/ptr
x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
2015-08-22 10:09:28 +02:00
Markus Wick 2d505bc2a6 Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
Fix the shader overrunning our max shader size.
2015-08-22 10:08:14 +02:00
Markus Wick c2f38f1d16 Merge pull request #2892 from Sonicadvance1/aarch64_frsp
[AArch64] Implement frspx
2015-08-22 09:44:14 +02:00
Ryan Houdek 3242e1a617 Fix the shader overrunning our max shader size.
The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
2015-08-22 01:01:03 -05:00
Ryan Houdek ce32b76be3 [AArch64] Implement frspx
Improves performance in povray bench by 2%
2015-08-22 00:35:30 -05:00
Ryan Houdek d74eb0ea58 [AArch64] Fix the bugs in the cr instructions
Makes it a bit more efficient in the process.
2015-08-21 23:24:29 -05:00
degasus e9ade0abe1 JitArm64: implement crXXX 2015-08-21 20:49:08 -05:00
Lioncash a69755d9ee x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
This also silences quite a few ubsan asserts from firing when the emitter is being used.
2015-08-21 18:09:48 -04:00
flacs 95d958c03d Merge pull request #2889 from lioncash/interp
Interpreter: Use std::isnan instead of IsNAN
2015-08-21 21:43:08 +02:00
Lioncash caec42135d MathUtil: Remove IsNAN and IsINF
These aren't necessary, since the stdlib provides equivalents.
2015-08-21 15:05:43 -04:00
flacs bb7f3d1822 Merge pull request #2867 from Tilka/mtspr_hid0
Jit64: implement HID0 case of mtspr
2015-08-21 21:04:35 +02:00
flacs 01aea965ba Merge pull request #2864 from Tilka/fpscr
Jit64: implement FPSCR related instructions
2015-08-21 21:04:20 +02:00
Lioncash 18d658df1f Interpreter_FloatingPoint: Use std::isnan instead of IsNAN
Same thing, except one is part of the stdlib.
2015-08-21 15:04:03 -04:00
degasus 78aa01e06e Jit64: Faster linking of continuous blocks
We compile the blocks as they are executed, so it's common
to link them continuously. We end with calling JMP after every
block, but often just with a distance of 0.
So just emitting NOPs instead also "calls" the next block, but
easier for the CPU.
2015-08-21 17:41:53 +02:00
Markus Wick c325c310d6 Merge pull request #2884 from lioncash/emitter
x64Emitter: Minor cleanup
2015-08-21 13:03:51 +02:00
Ryan Houdek 5f628749ff Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd
[AArch64] Optimize lfd instructions if possible.
2015-08-21 05:38:53 -05:00
Ryan Houdek df53b37253 [AArch64] Optimize lfd instructions if possible.
If we are going to be using lfd, then chances are it is going to be used in double heavy areas of code.
If we only need to load the lower register, then we should also not worry about having to insert in to the low 64bits of the guest register.
So add a new flag to the backpatching to handle lfd to directly to the destination register.
This gives ~3% performance improvement to Povray.
2015-08-21 04:31:54 -05:00
Markus Wick 4f45d71840 Merge pull request #2760 from Sonicadvance1/aarch64_fcmp
[AArch64] Implement fcmp{u,o}
2015-08-21 11:03:20 +02:00
Tillmann Karras 39ced2a2d7 AVIDump: fix -Wsign-compare warning
Cast the other side of the comparison to avoid a warning with newer
ffmpeg/libav versions (cb3591e69738c808d26ba15eb02414fedfcd91cc).
2015-08-21 10:26:35 +02:00
Markus Wick 6cb87a9227 Merge pull request #2837 from Sonicadvance1/aarch64_faster_nonpaired
[AArch64] Optimize cases when an FPR is only used for non-paired ops.
2015-08-21 09:51:45 +02:00
Jeffrey Pfau 65ee5a1d36 DolphinWX: Finish removing bandaid from 704f787 2015-08-20 22:39:24 -07:00
Ryan Houdek 7ce4c3138e [AArch64] Optimize cases when an FPR is only used for non-paired ops. 2015-08-20 23:36:29 -05:00
Lioncash a59f00a5e4 x64Emitter: Remove unused code 2015-08-20 23:05:20 -04:00
Lioncash b903921b14 x64Emitter: Make WriteModRM and WriteSIB private
These shouldn't be public.
2015-08-20 19:29:40 -04:00
degasus 17932935d9 Profiler: Sort output by total time 2015-08-20 11:50:43 +02:00
Lioncash f481a306c2 Merge pull request #2882 from lioncash/namespace
Jit: Remove unnecessary namespace prefixes
2015-08-20 05:38:29 -04:00
Lioncash 95c57fcec1 Jit: Remove unnecessary namespace prefixes 2015-08-20 05:20:19 -04:00
Markus Wick cb264df64c Merge pull request #2874 from barat/master
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-20 11:08:42 +02:00
Lioncash 822cf2bcbf IniFile: Mark getter functions as const 2015-08-19 22:27:18 -04:00
Lioncash 9e9a293a85 Frame/TASInputDlg: Remove unused functions 2015-08-19 20:36:16 -04:00
Lioncash 5b86e7335f Merge pull request #2795 from ddcc/master
Fix some compilation warnings
2015-08-19 17:40:04 -04:00
Bartosz Telesiński a52aaf22ba VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB 2015-08-19 23:13:09 +02:00
flacs b0c9d73465 Merge pull request #2842 from Tilka/bmi2_flags
x64Emitter: don't check flags for most BMI2 ops
2015-08-19 21:38:09 +02:00
Dominic Chen 09714f86c3 Fix some compilation warnings 2015-08-19 11:07:54 -04:00
degasus 896a02b3a8 DSP HLE: Remove timing informations from ucodes
On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus 7277eb0e6c AX-HLE: Call HLE on mailbox write
It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Markus Wick bdbe723d6e Merge pull request #2870 from Sonicadvance1/GLInterface_Fix
Fix a memory leak in the EGL GLInterface.
2015-08-19 11:14:25 +02:00
Lioncash 291f857b0e Merge pull request #2859 from lioncash/netplay
NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras 0f2c656687 Jit64: implement FPSCR related instructions 2015-08-18 18:12:32 +02:00
Ryan Houdek 3f1055de94 Fix a memory leak in the EGL GLInterface. 2015-08-18 08:26:45 -05:00
Tillmann Karras 415ad94dbe Interpreter: fix undefined bits of mffs
Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash 68c0ec281b NetPlayClient: Correctly free packet data 2015-08-18 08:32:58 -04:00
Lioncash 761e087e52 NetWindow: Remove translation marker from empty string 2015-08-17 21:56:52 -04:00
Lioncash 65adf76698 NetWindow: non-ugly way to check for window focus 2015-08-17 21:56:51 -04:00
Lioncash 2b4a249dea NetWindow: Replace old wx event binding types 2015-08-17 21:56:50 -04:00
Lioncash ca0b9481ea ChangeGameDialog: Internally set the chosen game name
Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash af35f38491 NetWindow: Minor simplifications 2015-08-17 21:56:46 -04:00
Lioncash 11f3ded296 NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek 4baaa3755e Merge pull request #2840 from zeroZshadow/master
Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Markus Wick ff95fa8a6d Merge pull request #2861 from lioncash/param
VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Markus Wick 239ad678f1 Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
2015-08-17 15:01:27 +02:00
Tillmann Karras 1c78c7b864 Jit64: implement HID0 case of mtspr 2015-08-17 13:31:57 +02:00
Pierre Bourdon 58b4b7edea Merge pull request #2863 from Tilka/fallback
Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00
Tillmann Karras fbdc20ac37 Jit64: load PC only once after fallbacks 2015-08-17 06:05:10 +02:00
Tillmann Karras c4a6612b01 PowerPC: fix typo in FPSCR comment 2015-08-17 06:03:11 +02:00
Tillmann Karras a9447a8606 PowerPC: drop instructions not supported by GC/Wii 2015-08-17 06:03:11 +02:00
Lioncash 8e17c710f3 TextureConversionShader: Remove an unused parameter 2015-08-16 21:10:54 -04:00
Lioncash 0e41b973c7 VertexShaderManager: Remove unused parameter 2015-08-16 21:07:10 -04:00
Lioncash a824f6a74c Debugger: Remove unused instance variables 2015-08-16 18:30:07 -04:00
Lioncash c593bd226c Frame: Remove an unused enum and array 2015-08-16 18:24:58 -04:00
Lioncash 7aa76a84ef DolphinWX: Fix memory leaks occurring in ISOProperties
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Lioncash b1af2a6bbc NetPlay: Use std::array for the pad mappings 2015-08-16 00:08:09 -04:00
Lioncash e3ffb2dd16 NetPlayProto: Minor cleanup 2015-08-16 00:00:59 -04:00
Markus Wick b8a35f6996 Merge pull request #2856 from mathieui/netplay-free
[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick b3045f9664 Merge pull request #2852 from aserna3/master
Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick e60018abd4 Merge pull request #2854 from Tilka/valgrind
Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek 909ab23df5 Merge pull request #2853 from degasus/arm
JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick b5a5883792 Merge pull request #2851 from JosJuice/unknown-instruction
Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick 3469694b46 Merge pull request #2676 from Stevoisiak/SpellingCorrections
Minor spelling corrections
2015-08-15 18:36:56 +02:00
zeroZshadow 84764db3b2 Rewrite RecvStart error checking as suggested by shuffle2 2015-08-15 16:46:37 +02:00
Jules Blok 7e266b080f TextureCache: Remove redundant floor(). 2015-08-15 15:30:50 +02:00
mathieui 2420004af8 [Netplay] Always set a playerid
And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Jules Blok b01ca1794a Revert "VideoCommon: Clamp integer conversions."
This reverts commit 0f2c72f0f8.
2015-08-15 13:50:43 +02:00
Tillmann Karras b0cc02658b CachedInterpreter: avoid uninitialized value
(The CachedInterpreter backend does not support block linking yet.)
2015-08-15 13:01:26 +02:00
Tillmann Karras b3ff66dc7a evdev: don't pass null path to the kernel 2015-08-15 12:51:34 +02:00
Tillmann Karras 0b73a9ed25 PulseAudio: fix small memleak 2015-08-15 12:51:11 +02:00
degasus 9bfff0d461 JitArm64: Fix jit clearing
We have to reset m_lastCacheFlushEnd on clearing.
2015-08-15 11:41:01 +02:00
Anthony Serna b6da5490c1 Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
JosJuice c49074742c Restore old assert message for unknown instruction
The assert(0) that was introduced in PR #2811 is not user friendly
since it has no explanation at all about what happened. Regular users
probably won't think of looking at the log to get more information.
2015-08-15 10:00:49 +02:00
flacs e28fa1588f Merge pull request #2850 from Tilka/alloc_order
Jit64: clean up GetAllocationOrder()
2015-08-15 09:47:56 +02:00
Lioncash 70e91af405 Merge pull request #2834 from endrift/tasinputdlg-threading
DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-15 02:45:13 -04:00
Tillmann Karras dd5cc34951 Jit64: clean up GetAllocationOrder() 2015-08-15 07:25:14 +02:00
flacs d8d62336b5 Merge pull request #2849 from lioncash/cond
JitInterface: Fix null checking in GetProfileResults
2015-08-15 00:59:19 +02:00
Lioncash 8db43501d5 JitInterface: Fix null checking in GetProfileResults
Technically a null pointer dereference can occur here.
2015-08-14 18:51:54 -04:00
Tillmann Karras 022286fb90 x64Emitter: don't check flags for most BMI2 ops
With the exception of BZHI, BMI2 instructions don't affect flags, so
don't check if they're locked.
2015-08-14 23:39:17 +02:00
Tillmann Karras e5a2334744 Jit64: make use of ANDN again
This time, make sure not to use it with immediates.
2015-08-14 21:25:52 +02:00
Tillmann Karras 5e9fe4cd13 x64Emitter: check for immediates in BMI ops 2015-08-14 21:25:41 +02:00
Ryan Houdek 3bc5505272 Merge pull request #2814 from Sonicadvance1/aarch64_faster_fastmem
[AArch64] Banish slowmem operations to farcode.
2015-08-14 12:03:46 -05:00
Ryan Houdek f76a30c9fd Merge pull request #2845 from degasus/arm
JitArm64: Implement dcbt
2015-08-14 12:03:25 -05:00
degasus 715802d5aa JitArm64: Move all pointers into the map
And cleanup all of the old code for sharing and generating this pointers.
2015-08-14 11:24:11 -05:00
degasus 878f919f63 JitArm64: Fastmem: fixup map & lookup 2015-08-14 11:24:03 -05:00
flacs 9ef349181e Revert "Jit64: use BMI1's ANDN for andcx" 2015-08-14 18:10:07 +02:00
Pierre Bourdon 86c28bfac6 Bump save state version. 2015-08-14 16:17:28 +02:00
Pierre Bourdon 2d5d203be8 ZeldaHLE: Add UCode version for Pikmin 1 PAL. 2015-08-14 16:01:36 +02:00
Pierre Bourdon 18d0f15885 ZeldaHLE: Fix the AFC remaining samples logic on looping. 2015-08-14 16:01:36 +02:00
Pierre Bourdon 9105a76eb1 ZeldaHLE: Comment on the differences between FSA/ZTP UCodes. 2015-08-14 16:01:36 +02:00
Pierre Bourdon fcbed7483d ZeldaHLE: Properly read remaining AFC samples when a whole frame is available. 2015-08-14 16:01:36 +02:00
Pierre Bourdon a602466e4f ZeldaHLE: Implement patterns 2/3 automatic regeneration. 2015-08-14 16:01:35 +02:00
Pierre Bourdon dd1cb88e9a ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control 2015-08-14 16:01:35 +02:00
Pierre Bourdon c6c0f69c6b ZeldaHLE: really fix the constant pattern variable step computation.
This time tested by comparing pattern indexes across LLE and HLE with the same
inputs. Matches on the 3-4 test cases I made.
2015-08-14 16:01:35 +02:00
Pierre Bourdon fddb3f0d3c ZeldaHLE: fix the constant pattern variable step computation. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 090723167f ZeldaHLE: Implement constant patterns with variable step (sample source 0A). 2015-08-14 16:01:35 +02:00
Pierre Bourdon fbe727b0bb ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 0b1af50316 ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 32fcd8ec7c ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes. 2015-08-14 16:01:34 +02:00
Pierre Bourdon bbfa238657 ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used. 2015-08-14 16:01:34 +02:00
Pierre Bourdon 25430e7923 ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
Shouldn't really matter -- these NOP commands aren't really used, but since it
reads an argument it's probably better to explicitly NOP it for safety.
2015-08-14 16:01:34 +02:00
Pierre Bourdon 8526a4131c ZeldaHLE: Properly implement light command 03.
On at least one version (AC/Pikmin 1 NTSC) it doesn't even send a sync mail and
just reloops to the dispatcher.
2015-08-14 16:01:34 +02:00
Pierre Bourdon 7f7e036a02 ZeldaHLE: Add a missing game to the list of games to look at. 2015-08-14 16:01:34 +02:00
Pierre Bourdon cdb1022696 Zelda HLE: Add support for the ZTP Wii UCode. 2015-08-14 16:01:34 +02:00
Pierre Bourdon 5f61ab3e21 Zelda HLE: Update the CRC to games mapping (documentation only). 2015-08-14 16:01:33 +02:00
Pierre Bourdon addb5cb887 Zelda HLE: Support the per-frame sync protocol used by SMS.
Didn't test if SMS sounds right (travelling with no headphones \o/) but the
waveform looks ok and the mails are flowing as expected.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 89037781e0 Zelda HLE: Make the implementation less strict for recoverable errors.
It kind of sucks that we don't emulate some behaviors properly, but there is
very little ROI for some of these features and I'm not going to spend time
implementing them any time soon. Making the PanicAlerts optional allows for
more testing of the core features on more games while "just" breaking less
important features like reverb.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 837b8041c0 Zelda HLE: Only alert for mixing into back buffers for recent UCode versions.
On older versions there is no such concept of a "back buffer" since positional
audio is not supported. These buffers are just used for temp mixing, and while
it would be really nice if we could support more of that inter-buffer mixing
(TODO :) ) it does not warrant a PanicAlert at this time.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 840a4157b0 Zelda HLE: Properly implement LQ AFC decoding.
Typos and stupid mistakes + untested code = dirty Git history.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 82689677d9 Zelda HLE: Implement LQ AFC decoding (samples source 0005). 2015-08-14 16:01:33 +02:00
Pierre Bourdon b3a327f02b Zelda HLE: Implement sample source 3.
"Square" wave at a 0.25 duty cycle (25% up 75% down).
2015-08-14 16:01:32 +02:00
Pierre Bourdon 3c2b22bc09 Zelda HLE: Add basic support for Luigi's Mansion.
Fails ingame because it mixes to some buffers that are considered the back
buffers for Dolby games. That check might need to be less restrictive for games
that don't use Dolby mixing.
2015-08-14 16:01:32 +02:00
Pierre Bourdon a0c318454d Zelda HLE: Log the UCode version being used (CRC/flags).
Also tidy up the versions list a bit.
2015-08-14 16:01:32 +02:00
Pierre Bourdon 2e72c11025 Zelda HLE: Add support for the Pikmin 1 NTSC version of the UCode. 2015-08-14 16:01:32 +02:00
Pierre Bourdon a8810e8778 Zelda HLE: Add support for the Zelda: FSA UCode. 2015-08-14 16:01:32 +02:00
Pierre Bourdon 01ab40fc6e Zelda HLE: NTSC IPL provides the volume stepping explicitly.
Support that through a new behavior flag. Now the only remaining known bug in
the NTSC IPL is the reverb not fading out.
2015-08-14 16:01:32 +02:00
Pierre Bourdon 43882f3e6e Zelda HLE: Handle the smaller VPBs used by the NTSC IPL.
Damn you, Nintendo.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 1807c113b5 Zelda HLE: Support both NTSC and PAL IPL.
Add a flag for UCodes that only have four non-Dolby mixing destinations
(instead of the standard six destinations).

NTSC IPL is still hopelessly broken.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 4ace79024d Zelda HLE: Add a missing mixing buffer used by GC IPL.
Not completely sure what it's used for yet, but TWW has references to it so
I'll get to it at some point.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 8c85a8c8d9 Zelda HLE: Fix reverb in the GC IPL.
Adds a missing destination buffer, and support post-filtering.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 13ea54628d Zelda HLE: Add support for the light protocol.
Used by a few titles (Luigi's Mansion, Animal Crossing) as well as the GameCube
IPL/BIOS.

Note that the IPL does not work yet because it mixes to unknown buffers.
2015-08-14 16:01:31 +02:00
Pierre Bourdon c033395e28 Zelda HLE: Introduce behavior flags to handle UCode version differences.
MAKE_DOLBY_LOUDER solves some of the volume issues that were happening in Zelda
Twilight Princess and SMG1.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 8b9b9f033a Zelda HLE: Fix and genericize PCM ARAM loading functions.
Now also handles PCM16, and works for longer sounds. SMG1 main menu outputs
some sensible audio now, though volume seems slightly off.
2015-08-14 16:01:30 +02:00
Pierre Bourdon 0dc5a925b0 Zelda HLE: Add initial support for Wii DAC and SMG1.
SMG1 boots but quickly PanicAlerts due to an unimplemented sample source.
2015-08-14 16:01:30 +02:00
Pierre Bourdon ea1ac5f596 Zelda HLE: Add save state support.
Also fix an inconsistency in the spelling of "coeffs".
2015-08-14 16:01:30 +02:00
Pierre Bourdon bfff0a72df Zelda HLE: Implement sample sources 4, 7, 11 and 12.
Just 4 different versions of the same sample source, using a different constant
pattern uploaded to the DSP during command 01.
2015-08-14 16:01:30 +02:00
Pierre Bourdon 6c61ee6278 Zelda HLE: Initial support for Zelda Twilight Princess (GC)
Very close to the TWW version of the UCode, haven't determined any differences
yet (but I'm sure that will come soon). Works well enough to reach ingame
without any errors other than a few volume issues.
2015-08-14 16:01:30 +02:00
Pierre Bourdon b672788548 Zelda HLE: Skip command words that are not commands.
Zelda Twilight Princess (GC) seems to push null words into the command buffer.
The command handler in the UCode ignores initial command mails that do not have
the MSB set.
2015-08-14 16:01:30 +02:00
Pierre Bourdon 9944731516 Zelda HLE: Add reverb emulation. 2015-08-14 16:01:29 +02:00
Pierre Bourdon c58aece9ad Zelda HLE: Implement the PCM8 sample source.
Reorder some things in the source code to match the sample source definition
order. Add and remove some TODOs.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 58fd39d57a Zelda HLE: Value-initialize the std::arrays.
I was under the wrong impression that std::array's default constructor
performed value initialization. Turns out it does not, so an array of POD will
not be initialized.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 34341af17d Zelda HLE: Implement saw wave generation (sample source 0001).
Fixes issue 7961.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 91fade5e89 Zelda HLE: Properly implement the square wave generation.
Zelda TWW magic meter works properly now.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 63712e58fd Zelda HLE: Convert some ERROR_LOG to PanicAlert.
While these are not really unrecoverable errors, while Zelda HLE is in a
testing / development phase it is useful to notice these "unexpected" cases (or
expected without known ways to reproduce) by making them as hard as possible to
ignore.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 2bb3daf027 Zelda HLE: Implement square wave sample source.
Also fix Windows build.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 580fe12c5b Zelda HLE: Implement HQ AFC samples decoding. 2015-08-14 16:01:28 +02:00
Pierre Bourdon 33c29d8aab ZeldaHLE: fix windows build again 2015-08-14 16:01:28 +02:00
Pierre Bourdon b62f1ed453 ZeldaHLE: fix windows build 2015-08-14 16:01:28 +02:00
Pierre Bourdon e35b83fabf ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
Pierre Bourdon d9188f1245 Zelda HLE: Rewrite the control flow.
Now accurate control flow for DAC. Voice rendering is not implemented yet, but
framing seems correct. Not expected to work for anything than DAC UCode games.
2015-08-14 16:01:28 +02:00
Pierre Bourdon d5e177d3f9 INIT UCode: reduce DSP initialization time
Push the mail at UCode boot time, not after the first update. This avoids a lot
of crazy busy-looping on the CPU side while waiting for the DSP to be
initialized.
2015-08-14 16:01:28 +02:00
Pierre Bourdon a770cc0778 DSPHLE MailHandler: Synchronize reads and interrupts
This change is meant to solve the following problem: how to translate the
following snippet to DSPHLE:
    SendInterruptAndWaitRead(MAIL_A);
    SendAndWaitRead(MAIL_B);

    SendInterruptAndWaitRead(MAIL_C);

This should cause the following actions on the CPU side:
    ---> Woken up by interrupt
    Reads MAIL_A
    Reads MAIL_B
    <--- Exits interrupt handler

    ---> Woken up by interrupt
    Reads MAIL_C
    <---

But with the current DSPHLE mail support, the following would happen because
the "AndWaitRead" part is not supported:
    ---> Woken up by interrupt
    Reads MAIL_A
    Reads MAIL_B
    <--- Exits interrupt handler

    [Never gets the second interrupt since it was triggered at the same time as
    the first one! Misses MAIL_C.]

This changes fixes the issue by storing two values in the mail queue on the DSP
side: the value of the mail itself, and whether a read of that mail should
trigger a DSP interrupt. If nothing is in the queue yet and an interrupt is
requested, just trigger the interrupt. In the present example, the queue will
look like this:
    Mail value       Interrupt requested
     MAIL_A                  No           <-- Interrupt was triggered when
                                              pushing the mail to the queue.
     MAIL_B                  Yes
     MAIL_C                  No

When the CPU will read MAIL_B, this will cause MailHandler to trigger the
interrupt, which will be handled by the CPU when coming back from the exception
handler. MAIL_C is then successfully read.
2015-08-14 16:01:27 +02:00
Pierre Bourdon 8f3302419b ZeldaHLE: Rip out more code, only keep normal version support and one CRC 2015-08-14 15:21:08 +02:00
Pierre Bourdon 22ec258194 ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
Pierre Bourdon a92727e862 DSPHLE: Add a config parameter to dump UCode to disk 2015-08-14 15:19:57 +02:00
degasus fc23380f6b JitArm64: Implement dcbt
This is a 1:1 copy&paste from Jit64.
2015-08-14 14:47:00 +02:00
Tillmann Karras f9129c0e08 Jit64: use BMI1's ANDN for andcx 2015-08-14 05:51:31 +02:00
zeroZshadow 8925b828aa Ignore all writes to BBA_TXFIFOCNT 2015-08-13 22:45:29 +02:00
zeroZshadow 798365846d Improve TAP_Win32 error logging 2015-08-13 18:25:17 +02:00
degasus 4ef2962055 JitArm64: optimize addzex
So on the general case, we don't need a tempory register.
2015-08-13 13:40:53 +02:00
degasus f7fa22a053 JitArm64: fix addzex
CMP don't update the carry flag, so we have to use an addition.
2015-08-13 13:36:21 +02:00
degasus de3ce74b48 JitArm64: disable addzex 2015-08-13 12:22:48 +02:00
degasus b9f5bfb2bd JitArm64: zero extend RC for cmpli
Patch written by HdkR
2015-08-13 12:22:48 +02:00
Markus Wick 4c5fec4772 Merge pull request #2838 from Sonicadvance1/fix_gles_xfb
[GLES] Fix real XFB.
2015-08-13 08:29:42 +02:00
Ryan Houdek c80e3089c8 [GLES] Fix real XFB.
GLES doesn't support the BGRA texture format type, just use RGBA.
2015-08-12 17:32:05 -05:00
Lioncash 5aa5a100fa CheatSearchTab: Simplify functionality
With auto-updating lists, searching for the previous value isn't
necessary. Also, this breaks out specific functionality into their own
functions, which helps separate UI code from the data processing code.

	modified:   Source/Core/DolphinWX/Cheats/CheatSearchTab.h
2015-08-12 17:49:21 -04:00
Lioncash 00a4184893 CheatSearchTab: Make the search results list auto update address values 2015-08-12 17:49:20 -04:00
Ryan Houdek 1e024e7011 [AArch64] Implement fcmp{u,o} 2015-08-12 14:44:58 -05:00
Markus Wick 40818c4aad Merge pull request #2835 from degasus/master
Wiimotes: Initialize all atomic<bool> globally.
2015-08-12 21:14:04 +02:00
Ryan Houdek bb39ba1f3a [AArch64] Banish slowmem operations to farcode.
This improves performance pretty much across the board for games.
The increase in performance is mainly from removing some code from the main JIT blocks of code (pushing and popping millions of registers) and
throwing them in farcode where it doesn't pollute the icache.
2015-08-12 13:57:09 -05:00
Ryan Houdek d5c99a5b48 Add support for a CodeBlock holding a child.
This is required to make sure two code spaces are relatively close to one another.
In this case I need the AArch64 JIT codespace and its farcode space to be within 128MB of one another for branches.
2015-08-12 12:57:06 -05:00
shuffle2 90e05f7bea Merge pull request #2832 from zeroZshadow/master
Properly scan for OpenVPN TAP adapters
2015-08-12 10:56:50 -07:00
Rohit Nirmal 703892e845 Fix building with PCH disabled. 2015-08-12 12:01:17 -05:00
degasus 6b9eba5761 Wiimotes: Initialize all atomic<bool> globally.
This fixes an issue with broken real wiimotes on linux.
2015-08-12 18:39:38 +02:00
Lioncash 2c3025e8af Merge pull request #2822 from aserna3/master
Specified the type of AA in OGL AA settings
2015-08-12 01:35:22 -04:00
Jeffrey Pfau adf6e46200 DolphinWX: Ensure TASInputDlg only gets modified on the main thread 2015-08-11 22:05:18 -07:00
zeroZshadow 7ed894484e Added for loop end condition 2015-08-12 01:18:27 +02:00
zeroZshadow 8e33891593 Properly scan for OpenVPN TAP adapters
Handle errors correctly in SendFrame
2015-08-11 23:34:49 +02:00
Moncef Mechri 333f998123 Don't busy wait in the audio thread (ALSA)
When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729

Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
2015-08-11 03:54:54 +02:00
Moncef Mechri a0c5247743 Initialize ALSA before starting the audio thread
This fixes a race condition:

Before this commit, there was a race condition when starting a game:

Core::EmuThread(), after having started (but not necessarily completed)
the initialization of the audio thread, calls Core::SetState() which calls
CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer().

This means that SoundStream::Clear() can be called before
AlsaSound::AlsaInit() has completed.
2015-08-11 03:54:54 +02:00
Lioncash 144ea9f4aa Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ 2015-08-10 19:48:36 -04:00
JosJuice e0a47c11f5 Fix reading Wii FST size (for real this time)
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
Tillmann Karras 0e725c0860 USBGecko: don't needlessly call StringFromFormat() 2015-08-10 12:33:49 +02:00
Markus Wick e297e3e666 Merge pull request #2825 from lioncash/log
AudioCommon: Log to AUDIO, not DSPHLE
2015-08-10 10:25:51 +02:00
Moncef Mechri 8b767a1189 Use dummy audio backend if the selected backend fails to start
If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.

This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.

This fixes bug #6001
2015-08-10 03:46:45 +02:00
Lioncash 4c6930d36c AudioCommon: Remove unused code from XAudio streams 2015-08-09 21:37:34 -04:00
Lioncash 3f78d74fc1 AudioCommon: Log to AUDIO, not DSPHLE
This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00
Ryan Houdek cf22d32d0c [AArch64] Don't do an unnecessary 128bit REV64 operation.
We are only using the lower 64bits here, no need to do the full quad register.
2015-08-09 14:56:52 -05:00
Ryan Houdek 922d476dab [AArch64] Fix FCMGE instruction encoding.
Fixes a crash when ps_sel is used (PSO 1&2 intro movies).
2015-08-09 14:54:55 -05:00
Anthony Serna ca250f6b71 Specified the type of AA in OGL AA settings 2015-08-09 09:59:20 -07:00
Lioncash ccca2982df Merge pull request #2819 from degasus/fix
PPCAnalyst: Mark function as static
2015-08-09 10:09:15 -04:00
degasus bceab37801 PPCAnalyst: Mark function as static 2015-08-09 11:15:44 +02:00
Markus Wick 68a54daec3 Merge pull request #2817 from comex/clientca-typo
Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
2015-08-09 11:08:54 +02:00
flacs 6f2400ebc0 Merge pull request #2807 from aserna3/master
Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
comex e20db1b2e3 Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
Fix that.
2015-08-08 23:16:29 -04:00
Lioncash a488ab7a70 Merge pull request #2811 from Sonicadvance1/interpreter_dump
On unknown_instruction dump the full guest GPR state.
2015-08-08 14:57:06 -04:00
Tillmann Karras 145494144c Jit64: duplicate fres result into ps1
And since frD is completely overwritten now, avoid loading it at all.
2015-08-08 06:17:47 +02:00
Ryan Houdek 14a0b01854 Merge pull request #2812 from Tilka/typos
Gekko: fix typos in HID2
2015-08-07 10:56:22 -05:00
Markus Wick 59e48e0fcf Merge pull request #2801 from Tilka/stuff
x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-07 10:37:38 +02:00
Tillmann Karras 829a949708 Gekko: fix typos in HID2 2015-08-07 09:54:13 +02:00
Ryan Houdek 0326bf7164 On unknown_instruction dump the full guest GPR state. 2015-08-07 02:45:05 -05:00
Ryan Houdek 988c4f1de8 Have the disassembler show the PC next to host instructions. 2015-08-07 02:43:54 -05:00
Ryan Houdek d9037d6c4a Remove perf_dir Dolphin WX option.
Move the option for the directory to the Dolphin.ini
This way more than DolphinWX can take advantage of it.
2015-08-07 01:59:29 -05:00
Ryan Houdek c5a7243eb2 [AArch64] Add support for JitRegister to the dispatcher and paired loadstores 2015-08-07 01:58:40 -05:00
Anthony Serna d51267d13c Removed audio shortcut from toolbar
Removed audio.png
2015-08-06 22:35:59 -07:00
Ryan Houdek eefe710571 Merge pull request #2806 from sigmabeta/android-ui-quickfixes
Android: Prevent MainActivity toolbar from rendering behind status bar.
2015-08-06 16:00:06 -05:00
Lioncash f79855ab46 Merge pull request #2803 from lioncash/fp
CheatSearchTab: Show floating point value equivalent
2015-08-06 14:23:11 -04:00
degasus d3cf4034de DriverDetails: Disable GL_ARB_copy_image on mesa. 2015-08-06 19:41:36 +02:00
degasus e2f42f8fd0 OGL: Move copy_image variable into backend. 2015-08-06 19:41:36 +02:00
Lioncash bef7af1158 CheatSearchTab: Display floating point equivalent results 2015-08-06 10:09:12 -04:00
Lioncash 5882d76a6c CheatSearchTab: Convert wxListBox into a wxListView
Allows us to give the list view columns. This allows removal of monospace font use, as it's now a properly formatted list.
2015-08-06 10:09:00 -04:00
sigmabeta 6d6cb12b15 Android: Remove "fitSystemWindows" flag from MainActivity layout 2015-08-06 08:34:21 -04:00
sigmabeta dc1f7aeb66 Android: Include newer versions of support libraries, which contain bugfixes 2015-08-06 08:26:31 -04:00
Tillmann Karras 439fb26b9b x64Emitter: add MOVSLDUP/MOVSHDUP 2015-08-06 10:39:43 +02:00
Tillmann Karras f5a10bddee Jit64: use overloaded IsSimpleReg() where useful 2015-08-06 10:39:43 +02:00
Tillmann Karras a3476415f6 JitRegCache: mark derived classes as final 2015-08-06 10:39:43 +02:00
Tillmann Karras 0d3acbd9c7 PPCAnalyst: drop needless forward declarations 2015-08-06 10:39:43 +02:00
Tillmann Karras 8adca82cc6 JitInterface: fix disassembly entry point
This adds the downcount check code to the disassembly text and removes the
bogus instructions at the end.
2015-08-06 10:18:46 +02:00
flacs 0821607b2f Merge pull request #2800 from lioncash/leak
UICommon: Fix a leak/bug in Disassembler retrieval
2015-08-04 20:36:01 +02:00
Lioncash 7387914529 UICommon: Fix a leak/bug in Disassembler retrieval 2015-08-04 14:28:32 -04:00
Rohit Nirmal ac54bbe02d Fix building with PCH disabled. 2015-08-04 12:59:34 -05:00
flacs 0aad44c980 Merge pull request #2753 from Tilka/fix_warnings
Fix some warnings
2015-08-04 18:54:31 +02:00
Markus Wick 972faf42ed Merge pull request #2785 from lioncash/def
GeckoCode: Remove GetAddress function prototype
2015-08-04 17:44:15 +02:00
Markus Wick 19af6e0d93 Merge pull request #2787 from lioncash/memset
CPUDetect: Remove a memset call on the this pointer
2015-08-04 17:43:36 +02:00
Tillmann Karras 5a05187b3b Fix some warnings
reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
comex 3ee302df75 Fix wording of invalid read/write message 2015-08-03 01:57:59 -04:00
Scott Mansell 5097a22844 Merge pull request #2794 from randomstuff/evdev-stable
Stable device identifier for evdev
2015-08-02 21:40:49 +12:00
Scott Mansell 8dd9d35689 Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
Gabriel Corona 2722f3f337 Stable device identifier for evdev 2015-08-02 01:51:06 +02:00
Scott Mansell a1df1f5ae4 Widescreen Heuristic: Cleanup code. 2015-08-01 14:39:34 +12:00
Scott Mansell 615e5db0cb Make the GameCube game widescreen heuristic smarter.
The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.

Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
2015-08-01 13:21:53 +12:00
unknown 739ede2242 Fix code to comply with coding style 2015-07-31 20:00:36 -04:00
mirrorbender 0faba3b018 Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling. 2015-07-31 19:58:02 -04:00
Admiral H. Curtiss 244e5224a7 Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments. 2015-07-30 20:06:27 +02:00
Lioncash 7ee0e75633 Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
Scott Mansell 567d0b20fa Merge pull request #2769 from phire/autodetect_widescreen
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
Lioncash 3a450f72f8 CPUDetect: Remove a memset call on the this pointer 2015-07-28 23:44:18 -04:00
Lioncash df30910b06 UICommon: Pass string by const reference for HostDisassemblerLLVM 2015-07-28 22:32:34 -04:00
Lioncash 44e7a7bf91 GeckoCode: Remove GetAddress function prototype
GetAddress didn't have a definition for its prototype.
Also shortened the construction of the Code struct.
2015-07-28 22:10:39 -04:00
sigmabeta 6f27ad67e7 Android: Allow usage of Cached Interpreter core. 2015-07-28 17:16:14 -04:00
Markus Wick f800a5b93f Merge pull request #2695 from degasus/jit64
Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick 0c4209a0f9 Merge pull request #2716 from degasus/jitgeneric
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus ec0582ee5b JitArm64: fix lfd
Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus b7c4886d66 JitArm64: fix stfsux 2015-07-27 23:07:38 +02:00
Anthony Serna 7e8cfff3c0 Optimized addx()
Removed some code duplication

Fixed whitespace

Moved else condition
2015-07-27 11:40:15 -07:00
booto 86dce8b0f7 VideoCommon: reduce level of debug output 2015-07-27 10:22:40 +08:00
Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
Ryan Houdek e805e05ff5 Merge pull request #2773 from sigmabeta/android_wiimote_main
Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
Ryan Houdek 0ba970008f Merge pull request #2758 from sigmabeta/android-tv-game-picker
Android TV: Implement new UI for Main Activity.
2015-07-26 16:54:27 -05:00
sigmabeta e7f98c7f95 Android TV: Add first-run copy operations to TvMainActivity. 2015-07-25 14:09:58 -04:00
booto 9d055ba5f2 Video: Trying to fix D3D/XFB disabled regression 2015-07-26 00:59:00 +08:00
sigmabeta 245b58124e Android TV: Add settings row, enabling access to other screens. 2015-07-25 12:26:31 -04:00
sigmabeta 0b1212b77d Android TV: Add row listing all games 2015-07-25 12:26:31 -04:00
sigmabeta 7c14996e3e Android TV: Implement game selector activity in new Android TV UI 2015-07-25 12:26:31 -04:00
sigmabeta a8aa19f1fa Android: Implement UI for configuration of all 4 Wiimotes. 2015-07-25 11:26:18 -04:00
Jules Blok 3801f89125 Merge branch 'stable' 2015-07-25 14:09:02 +02:00
Jules Blok 3814b5b702 HotkeyManager: Activate hotkey when key is pressed.
As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok 75fc213359 FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-25 13:05:00 +02:00
Jules Blok 0092f5207b Core: Don't return true on IsRunning() when stopping emulation. 2015-07-25 13:04:37 +02:00
Jules Blok 59eb7a864d Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok dfe5ed54a4 Merge pull request #2770 from Armada651/modal-hotkeys
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok fbd5bb815c Merge pull request #2538 from Armada651/thread-revert
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
booto efd250494d Video: stride in bytes rather than pixels 2015-07-25 02:48:56 +08:00
booto c43ae67b3b RealXFB sizes don't get scaled by IR
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto 2e28ed3291 Video: respect stride of efb copies to xfb 2015-07-25 01:52:12 +08:00
sigmabeta 1cb07b1c48 Android: Wiimote UI Fixup 2015-07-23 23:17:16 -04:00
sigmabeta 008ac0eeb0 Android: Add UI for Wiimote configuration. 2015-07-23 22:11:11 -04:00
Lioncash 0babb80652 PostProcessingConfigDialog: Remove an unnecessary format call 2015-07-23 14:39:05 -04:00
Jules Blok 8eee13e7af FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-23 09:09:01 +02:00
Jules Blok ed50d61287 Merge branch 'stable' 2015-07-23 08:12:57 +02:00
Ryan Houdek 8bd108426e Merge pull request #2759 from Sonicadvance1/pvr_workaround2
Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek 6ee5ce32cf Merge pull request #2757 from Sonicadvance1/pvr_workaround
Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Ryan Houdek c81bd32720 Merge pull request #2764 from Sonicadvance1/pvr_workaround3
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
degasus 1c9b5efb4c CachedInterpreter: New kind of jit which always fallback to interpreter. 2015-07-22 23:19:20 +02:00
Jules Blok 703b1e8654 CFrame: Ignore "Pause on Focus Lost" when not started. 2015-07-22 19:31:23 +02:00
Markus Wick 6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek c4f0515141 Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Jules Blok 5535c5c54c Core: Don't return true on IsRunning() when stopping emulation. 2015-07-22 09:44:39 +02:00
Markus Wick deef164c7b Merge pull request #2761 from lioncash/unused
DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok b6c4d5792b Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs 40162fdfc1 Merge pull request #2743 from aserna3/master
Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek a8227ad9b1 Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Ryan Houdek 3163602157 Merge pull request #2688 from sigmabeta/android-tv-ingame-menu
Android TV: Replace toolbar on EmulationActivity with a full-screen menu
2015-07-21 12:52:21 -05:00
Scott Mansell 9ae8e38a8a Merge pull request #2717 from phire/fix-reordering
PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
Lioncash fe2f57361e DolphinWX: Remove unused code from MemcardManager 2015-07-21 00:12:40 -04:00
Ryan Houdek c1df6d7b4e Work around PowerVR's shader compiler.
This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472

The basic idea of the bug is that if you're doing a bitwise and  of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00
Ryan Houdek 012a9afdb6 Work around slow glBufferSubData on PowerVR.
As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
2015-07-20 22:02:58 -05:00
Ryan Houdek dc46ae0380 Fix an oversight in GLExtensions
I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
skidau 3d6ee7313d Merge pull request #2689 from RisingFog/patch-1
Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Ryan Houdek cd95a53ff4 Merge pull request #2737 from sigmabeta/android-how-to
Android: Improve build instructions, fix bugs in build scripts.
2015-07-20 12:39:33 -05:00
Trace Bullet caa2f15105 DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-20 16:21:34 +02:00
Jules Blok 809e480973 Merge branch 'stable' 2015-07-20 16:04:18 +02:00
Jules Blok ccb56ddf97 CFrame: Claim all keyboard events on OS X. 2015-07-20 10:11:11 +02:00
skidau ad68de59bc Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau 654c44b870 Merge pull request #2714 from lioncash/clamp
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau 4b260fbd66 Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
skidau d3a19fa62c Merge pull request #2750 from Streetwalrus/dspspy_gc
DSPSpy: support dumping to SD Gecko in slot B on GameCube
2015-07-20 14:06:30 +10:00
Lioncash ca703e6499 Merge pull request #2751 from lioncash/title
JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00
Lioncash 40b89627f1 JitWindow: Use TitleCase for the JIT block viewer tab
Makes the title consistent with all other tabs.
2015-07-19 18:20:24 -04:00
Markus Wick d622ae3e7b Merge pull request #2699 from Tilka/fnma
Interpreter: fix rounding of negating FMA instructions
2015-07-19 17:39:19 +02:00
Streetwalrus Einstein bed35a323b DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
Markus Wick b71430723a Merge pull request #2748 from Tilka/drop
Jit64: small cleanup
2015-07-19 08:26:42 +02:00
Tillmann Karras bcdafc7e34 Interpreter: fix rounding of FNMA instructions
x86:     round(-a*c +/- b)
PowerPC: -round(a*c +/- b)

If the rounding mode is set to +/- infinity, the order of round/negate
matters.
2015-07-18 22:54:15 +02:00
Tillmann Karras 89954d658c Jit64: drop needless casts 2015-07-18 22:33:42 +02:00
Jeffrey Pfau e948aec6cd DolphinWX: Fix build if libusb is disabled 2015-07-17 22:41:12 -07:00
Lioncash 35e9ada2b0 Merge pull request #2709 from lioncash/atomic
Core: Change a volatile into an atomic
2015-07-17 10:24:02 -04:00
Tillmann Karras 334c1bfdf6 Jit64[IL]: drop WriteCallInterpreter 2015-07-17 03:25:38 +02:00
Lioncash 57ca783b72 PathConfigPane: Use shortened variants of the browse buttons 2015-07-16 18:03:14 -04:00
Admiral H. Curtiss e473ebc2e3 Display a message on screen when the emulated software disconnects a Wiimote. 2015-07-16 19:08:25 +02:00
Admiral H. Curtiss 935292c6fc DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss 5594b107eb Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Ryan Houdek c0f80ca524 Merge pull request #2736 from degasus/farcache
JitArm64: Farcache
2015-07-15 08:41:58 -05:00
degasus 6f38d1baa1 CodeBlock: Add a shared IsAlmostFull function
This function shall keep care about the low watermark of code space.
If we ran out of space, the JITs shall clear their block cache.
2015-07-15 08:53:05 +02:00
sigmabeta 12fd46e12d Android TV: Add title text to in-game menu, and make the menu scrollable. 2015-07-14 17:45:00 -04:00
sigmabeta c0315fcf78 Android TV: Implement Save and Load state menus 2015-07-14 17:45:00 -04:00
sigmabeta d191d8851a Android TV: Visual tweaks & glitch fixes 2015-07-14 17:45:00 -04:00
sigmabeta 9dd4cee1b7 Android TV: Fix a layering issue on the ingame menu 2015-07-14 17:45:00 -04:00
sigmabeta 957691444d Android TV: Replace toolbar on EmulationActivity with a full-screen menu. 2015-07-14 17:45:00 -04:00
mathieui cae00254a5 GCAdapter: Only start the thread on startup if direct connect is enabled 2015-07-14 17:15:26 +02:00
mathieui ac8621ccab GCAdapter: Disable the scanning thread when direct connect is disabled
The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).

Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Anthony Serna 18685e2aef Added some warning text about fractional IRs. 2015-07-13 23:33:21 -07:00
skidau a12a4520d8 Merge pull request #2684 from TraceBullet/master
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-14 10:56:12 +10:00
sigmabeta 658c49fab3 Android:Changes to simplify command-line building of the app, and bugfixes to the Gradle script 2015-07-13 09:37:44 -04:00
Scott Mansell da38e3a8ae Merge pull request #2741 from endrift/fix-freebsd-build-stable
Fix FreeBSD (stable)
2015-07-13 19:51:18 +12:00
Scott Mansell dc25277a2f Merge branch 'stable' into 'master' 2015-07-13 12:40:38 +12:00
Scott Mansell 87e19f1c19 Merge pull request #2705 from phire/fixrumble
evdev: Delete rumble effects on the correct file descriptor.
2015-07-13 12:05:54 +12:00
degasus a5c10ded55 JitArm64: Fix copy&paste issue 2015-07-12 09:41:32 +02:00
degasus 7196901b40 JitArm64: Move all FLUSH_MAINTAIN_STATE to the far cache 2015-07-12 09:41:32 +02:00
degasus b8dd68beef JitArm64: Far Code Cache 2015-07-12 09:41:32 +02:00
Jeffrey Pfau fff113b64f Fix 64-bit FreeBSD build 2015-07-11 23:09:11 -07:00
Jeffrey Pfau a6437f629c Common: Use more portable invocation of shm_open 2015-07-11 23:09:11 -07:00
Jeffrey Pfau 2eb553fdb7 Fix FreeBSD build 2015-07-11 23:09:11 -07:00
skidau cc79334faf Merge pull request #2712 from JosJuice/wbfs-beyond-end-of-disc
WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
2015-07-12 15:34:56 +10:00
flacs b30ae1b9f8 Merge pull request #2730 from lioncash/undef
SI_DeviceGCController: Remedy undefined behavior regarding shifts
2015-07-12 06:30:50 +02:00
Admiral H. Curtiss 5c0033e6d9 DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10. 2015-07-12 05:18:54 +02:00
Admiral H. Curtiss 878629a2bf DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well. 2015-07-12 05:16:42 +02:00
Yuri Kunde Schlesner 5c264281eb Common: Remove redundant masking in BitField
For the signed case, the shifts already remove the rest of the value, so ANDing by the mask is redundant.
2015-07-11 22:30:01 -04:00
Yuri Kunde Schlesner c334a6ca65 Common: Fix mask generation in BitField 2015-07-11 22:28:09 -04:00
Admiral H. Curtiss b3471e0abc DolphinWX: Add options to Load Last Slot 9/10 to menu. 2015-07-12 04:14:22 +02:00
Admiral H. Curtiss e9b3f1154d IniFile: Use a formatting for floats that makes them survive round-trips to a decimal string and back in all cases.
See https://randomascii.wordpress.com/2012/03/08/float-precisionfrom-zero-to-100-digits-2/
2015-07-11 21:12:06 +02:00
Admiral H. Curtiss a48f2add68 StringUtil: Always use the default C locale for StringFromFormat() instead of a system-specific one. 2015-07-11 16:30:32 +02:00
skidau c70f3f4b45 Merge pull request #2731 from skidau/PAL-Progressive
Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 16:00:23 +10:00
Admiral H. Curtiss e462422ef7 Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed. 2015-07-10 04:29:56 +02:00
skidau 6d2f85f183 Removed the ability for PAL televisions to be set to progressive mode. 2015-07-10 10:26:24 +10:00
Lioncash 6e90d1e433 SI_DeviceGCController: Remedy undefined behavior regarding shifts
Left shifting a negative left-hand operand is undefined behavior per section 5.8.2 of the C++11 standard.
2015-07-09 13:08:40 -04:00
flacs 95fed00cbb Merge pull request #2729 from lioncash/magic
DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 16:35:58 +02:00
Lioncash 81878d7b56 DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow 2015-07-09 07:59:34 -04:00
Lioncash 5768161052 Core: Pass string by const reference in SaveScreenShot 2015-07-09 07:24:30 -04:00
Justin Chadwick b3a0b6def4 Disables assert messages that seem to be invalid. 2015-07-08 16:12:32 -04:00
Rohit Nirmal c38ae5236e Fix building with PCH disabled. 2015-07-08 13:52:43 -05:00
Lioncash b8706791d5 DolphinWX: Pass string by const reference in CISOProperties constructor 2015-07-08 09:48:07 -04:00
Ryan Houdek 7b7d1b0dcf Merge pull request #2718 from phire/1way-icache
Interpreter: Fix bug with icache emulation.
2015-07-08 07:29:46 -05:00
Markus Wick f6766dd347 Merge pull request #2722 from lioncash/statement
VertexLoaderBase: Adjust the scope of a boolean variable
2015-07-08 09:37:06 +02:00
Tillmann Karras 2559a6f25c VertexLoader: avoid empty lines in perf-$pid.map 2015-07-08 07:17:28 +02:00
Lioncash df379dabae VertexLoaderBase: Adjust the scope of a boolean variable
if a or b do actually turn out to be null, this can cause a null pointer dereference.
2015-07-07 18:33:58 -04:00
Scott Mansell a31ebb9bcd PPCAnalyst: Don't swap instruction which might cause interrupts.
fcmpo and fcmpu can be matched by the REORDER_CMP pass, as they set CR0
and they can cause interrupts if the fpu is disabled.
So we add an extra check to make sure op a is an integer op too.
2015-07-07 22:37:48 +12:00
Scott Mansell 4ffeb057cc Interpreter: Fix bug with icache emulation.
The constructor sets up way_from_valid and way_from_plur as fast lookup
tables for implementing the PLRU algrothm. Then the Init function
memsets them to zero, meaning the instruction cache will now always
choose the first way in each set.

This degrades the cache from 128 sets, 8 way to 128 sets, 1 way.

Not only does fixing this bug increase accuracy, but it increases
preformance too, giving a 1% speedup to interpreter.
2015-07-07 22:20:36 +12:00
Scott Mansell c54534ee3b Merge pull request #2649 from phire/FileIO_Sanity
IPC_HLE: Don't open/close files for every single file operation.
2015-07-07 17:16:28 +12:00
Scott Mansell 6e969133f5 evdev: Delete rumble effects on the correct file descriptor.
Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
degasus effb626bef JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash 25bd55b7aa Core: Use clamps for nunchuk and wiimote x,y,z values 2015-07-06 13:34:11 -04:00
Lioncash e3c6eb2a85 WiimoteEmu: Fix use of spaces.
There should be a tab here instead.
2015-07-06 13:20:24 -04:00
JosJuice 9018b546c7 WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
2015-07-06 15:41:37 +02:00
Lioncash 614a656b83 DSPInterpreter: Remove an unused typedef
DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick b6ee886540 Merge pull request #2708 from lioncash/override
MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash af4cfd32d4 Core: Change a volatile into an atomic
Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash c7193fcd41 MMIO: Add missing override specifiers 2015-07-06 06:11:31 -04:00
Scott Mansell 0b0f70aad4 Revert "Merge pull request #2358 from Tilka/pie"
This reverts commit 0f7f8f8774, reversing
changes made to 9f15054358.
2015-07-06 09:05:25 +12:00
Stevoisiak afc1398fbd Fix reading custom titles from WAD files 2015-07-05 15:45:39 -04:00
Stevoisiak 90167abe0f Improve parsing custom game titles from titles.txt
Read game ID based on position of the "=" sign, rather than assuming game IDs are 6 characters in length.
2015-07-05 15:45:27 -04:00
Stevoisiak c2bbcdd16c Read custom titles from wiitdb.txt if titles.txt is not found 2015-07-05 15:45:17 -04:00
Markus Wick 009148d401 Merge pull request #2701 from mickdermack/pr-jitnull
Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich 2b2af12466 Prevent nullptr dereference on a crash with no JIT present
JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo ce10525056 Eliminate branch in GenFres 2015-07-05 11:18:59 +02:00
Scott Mansell 08fcc7bf84 IPC_HLE: Cleanup device definitions with templates.
Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell 1d5cda9820 IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
Jeffrey Pfau bd196e8c71 Common: CallLambdaTrampoline can return a value
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-05 00:32:26 +12:00
Tillmann Karras 64b51df55d evdev: fix -Wunused-private-field warning 2015-07-04 14:14:15 +02:00
Scott Mansell d2578000bb Merge branch 'stable' 2015-07-04 23:43:36 +12:00
flacs 3bbb2ede9c Merge pull request #2697 from endrift/fix-jit-trampoline
Common: CallLambdaTrampoline can return a value
2015-07-04 11:59:00 +02:00
Jeffrey Pfau c9a25f9484 Common: CallLambdaTrampoline can return a value
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-04 00:57:41 -07:00
Lioncash eb3c5a240f Merge pull request #2696 from RisingFog/tasinput
Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
degasus 30869135d5 Jit64: Fallback support of branching instructions 2015-07-04 04:12:25 +02:00
Fog 10f50f33fb Fix random hangs when loading savestates with TAS Input 2015-07-03 21:56:14 -04:00
RGamma 3639755120 Fix TASInput Crash When Stick Bitmap Is Null
Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Tillmann Karras afea72edfe Revert "Interpreter: assign directly instead via variables"
This reverts commit 174ada3a62.
2015-07-03 21:10:18 +02:00
Markus Wick 3fc070c4fc Merge pull request #2680 from degasus/idle
Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
sigmabeta 3ad151062b Android TV: Game selection screen highlights games with accent color. 2015-07-03 13:46:54 -04:00
skidau 8a50dc857b Merge pull request #2681 from phire/evdev-stable
Linux: Add an evdev based controller backend, to replace SDL.
2015-07-03 10:28:08 +10:00
flacs c53e7f2842 Merge pull request #2685 from lioncash/const
Arm64Emitter: Add a missing const specifier for an array table
2015-07-03 00:22:58 +02:00
Trace Bullet 64bd20aba7 DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-02 11:45:22 -04:00
Lioncash d09d59007a Arm64Emitter: Add a missing const specifier for an array table 2015-07-02 11:09:44 -04:00
Rodolfo Bogado d8cd2c3252 Implement scaled partial texture updates 2015-07-02 08:53:40 -03:00
Admiral H. Curtiss 6a33f174de GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok bee7f19d76 Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus 245a639e2c JitArm64: Partially fallback on bcctrx
No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus 0054c4e0d9 JitArm64: Drop icbi instruction
It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus dc83c8912f JitArm64: Support branching fallbacks 2015-07-01 17:58:17 +02:00
Anthony Serna 9b95faaed7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:48:19 +02:00
Anthony Serna 8d69c2b4b7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:46:16 +02:00
Ryan Houdek b174f99b17 Merge pull request #2662 from Tilka/interpreter
Interpreter: turn SNaNs into QNaNs
2015-07-01 01:09:43 -05:00
Ryan Houdek 68d8d784ee Merge pull request #2670 from endrift/dolphinbar-osx
WiimoteReal: Add IOHIDDevice support for OS X
2015-06-30 23:33:13 -05:00
Ryan Houdek 605ce3788d Merge pull request #2664 from sigmabeta/android-load-animation
Android: Show transition animations on game start / end.
2015-06-30 22:19:25 -05:00
Ryan Houdek a0f5bd51f1 Merge pull request #2678 from Sonicadvance1/aarch64_implement_rlwimix
[Aarch64] implement rlwimix.
2015-06-30 22:18:00 -05:00
Ryan Houdek 2cddaa09f0 [AArch64] Implement rlwimix. 2015-06-30 19:49:10 -05:00
Admiral H. Curtiss 08b952ef31 GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Scott Mansell 77183899e0 evdev: Support axis with ranges which extend below zero. 2015-07-01 10:13:05 +12:00
Scott Mansell 2721fdf8a9 Linux: Add an evdev based controller backend, to replace SDL. 2015-07-01 10:13:05 +12:00
Markus Wick 45fde6caf5 Merge pull request #2669 from stgn/new-dsp-coef
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
degasus 717d4bfbcc Interpreter: Idle skipping support 2015-06-30 20:11:23 +02:00
Jeffrey Pfau 6f8a38cefb WiimoteReal: Add IOHIDDevice support for OS X 2015-06-29 23:13:18 -07:00
Shane Nelson 388ab13db1 Audio: new dsp_coef.bin with windowed sinc filter coefficients 2015-06-29 22:24:24 -04:00
Ryan Houdek afc3d30f5c [AArch64] Implement BFI & UBFIZ in the emitter.
Also fixes a bug in the UBFX instruction emitter. Naughty Naughty PPSSPP, not testing emitter functions you add.
2015-06-29 19:00:22 -05:00
Stevoisiak 7248f9b524 Minor spelling corrections 2015-06-29 14:51:21 -04:00
Markus Wick 134a18fdad Merge pull request #2674 from lioncash/emplace
Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok c06342c3cf Merge branch 'stable' 2015-06-29 11:04:17 +02:00
Lioncash daa205990f Use emplace() instead of insert() where applicable for maps. 2015-06-28 19:52:40 -04:00
Jules Blok 3f39e38372 CheatSearchTab: Check Core state instead of checking a memory pointer. 2015-06-28 18:28:55 +02:00
Jules Blok 1120132d26 Merge branch 'stable' 2015-06-28 13:28:23 +02:00
JosJuice 66136fc710 Fix more game list name encoding errors caused by 4.0-6419 (d7900b4)
4.0-6442 (a26cf63) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss c5b81b1aff GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check. 2015-06-27 18:34:54 +02:00
Admiral H. Curtiss 583e3fd9e0 GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.

This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Jules Blok a71e81a143 Merge pull request #2659 from Armada651/openal-conv
OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Admiral H. Curtiss df70f50fdf GetExeDirectory() shouldn't return paths with /../ in the middle. 2015-06-26 23:51:40 +02:00
sigmabeta fd82f90fce Android: Show transition animation when exiting game. 2015-06-26 15:01:23 -04:00
Admiral H. Curtiss 69b7296fc2 WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Jules Blok cff6d9f922 Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Admiral H. Curtiss 716c54217a WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
sigmabeta 0fcf0e1d21 Android: Show transition animation while game loads. 2015-06-26 08:32:51 -04:00
Tillmann Karras 2711d5201b Interpreter: turn SNaNs into QNaNs 2015-06-26 09:29:18 +02:00
Tillmann Karras b78310bbe5 Interpreter: simplify fres 2015-06-26 09:29:18 +02:00
Tillmann Karras 174ada3a62 Interpreter: assign directly instead via variables 2015-06-26 08:16:34 +02:00
Tillmann Karras b2c21e800a Interpreter: drop unused macros 2015-06-26 08:16:34 +02:00
Tillmann Karras ca36ff0551 Interpreter: consolidate fdiv/fdivs/ps_div 2015-06-26 08:07:46 +02:00
Ryan Houdek 63a2180c1f [AArch64] Implement slwx in the recompiler.
I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
sigmabeta 0679e43efe Android: Show screenshot on EmulationActivity before game starts. 2015-06-25 21:43:00 -04:00
Jules Blok da7ec75350 Merge pull request #2643 from comex/fix-do-file-search
Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
comex 384a1b4e3b Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
Jules Blok 86dd81cf6b OpenALStream: Fix sample conversion.
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Lioncash 75006056f6 Merge pull request #2658 from sigmabeta/android-dont-crash
Android: Don't crash trying to hide toolbar in game.
2015-06-25 06:38:02 -04:00
Jules Blok 75a9740ab7 Merge branch 'stable' 2015-06-25 12:24:15 +02:00
Jules Blok 8fd5f249fa Merge pull request #2656 from Armada651/ogl-inv-depth
OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash 0034492151 Add an OSD notification for screenshot saving 2015-06-25 09:23:37 +02:00
Jules Blok 30eae0d258 Merge pull request #2657 from lioncash/screenshot
Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
sigmabeta e970f757d0 Android: Don't crash trying to hide toolbar in game. 2015-06-24 22:53:33 -04:00
Ryan Houdek 521f6e89c3 Merge pull request #2624 from sigmabeta/android-save-screenshot
Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash 67c5ce5d96 Add an OSD notification for screenshot saving 2015-06-24 21:44:38 -04:00
Jules Blok dbfdbf7dbd D3D: Cosmetics.
Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok 743296f1c4 OGL: Allow inverted depth ranges. 2015-06-24 22:28:36 +02:00
Jules Blok 2a5dd69c72 Merge branch 'stable' 2015-06-24 19:34:16 +02:00
mimimi085181 829fc3dc2d Quick fix for an invalid iterator 2015-06-24 19:12:46 +02:00
Tillmann Karras 6d273f6119 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 18:32:10 +02:00
Jules Blok 519a7c4a29 Merge pull request #2652 from Tilka/ps_sum1
Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras 2bd11469a5 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 16:48:26 +02:00
Tillmann Karras a725c06425 Logging: trigger _assert_() in release builds 2015-06-24 15:16:55 +02:00
Tillmann Karras 83ab721939 Fix -Wformat-extra-args warning 2015-06-24 14:44:09 +02:00
Admiral H. Curtiss 84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras 5b23182793 Common: drop GEKKO define
Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell 8b4734133e IPC_HLE: Don't open/close file for every single file operation.
On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.

This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.

This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.

This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.

Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick 8493feb89f Merge pull request #2602 from mimimi085181/partial-texture-updates2
Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell 03124ec3f0 IPC_HLE: Simplify lifecycle of devices with shared pointers.
This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos 7935c1c57a Android: Ensure that the target folder for screenshots exists before attempting to save. 2015-06-23 23:08:10 -04:00
sigmabeta 8ca620db7f Android: Invalidate Picasso screenshot cache every time a screenshot is displayed. 2015-06-23 22:36:27 -04:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
sigmabeta 6b24b604e5 Android: MainActivity now contains a tab switcher separating games by platform. 2015-06-23 21:54:09 -04:00
sigmabeta 8b5b83c29a Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling. 2015-06-23 21:54:09 -04:00
sigmabeta fa2d06e7a4 Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button. 2015-06-23 21:54:02 -04:00
Ryan Houdek bb89a81053 Merge pull request #2635 from sigmabeta/android-seriously-now
Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek 52aa9c05bd Merge pull request #2633 from sigmabeta/android-emulation-menu
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
Tillmann Karras c9af7def28 Fix some warnings 2015-06-23 21:11:56 +02:00
Jules Blok 21a70903ed Merge branch 'stable' 2015-06-23 20:16:55 +02:00
Tillmann Karras de3c01dc2a x64FPURoundMode: fix comments 2015-06-23 02:17:36 +02:00
flacs 319394d63e Merge pull request #2637 from lioncash/devirt
Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex afaa0d92df Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus 5bc88d5c6a Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-22 17:20:41 +02:00
comex 6d2631a173 Merge pull request #2639 from rukai/master
Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex acd6cb79a4 Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
Ryan Houdek 3f0f3c36fa Merge pull request #2627 from sigmabeta/android-non-games
Android: Have non-games use their filename as a Game ID.
2015-06-21 15:06:49 -05:00
comex f6d27a5ce8 Merge pull request #2641 from comex/trivial-fixes
Trivial fixes
2015-06-21 15:51:25 -04:00
comex 700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181 0ed6b5623f Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
rukai c9e8179c5a Added namespace to GetBundleDirectory to compile on Mac OSX 2015-06-21 20:41:41 +10:00
rukai bbde9cbeae Swapped out spaces for tabs 2015-06-21 20:41:41 +10:00
rukai cc22151495 Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files 2015-06-21 20:41:41 +10:00
Ryan Houdek a811370329 [AArch64] Fix a couple of bugs in the vertex loader
In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.

This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash 9dd607b923 Mixer: Fix erroneous global prefixes on class variables 2015-06-20 21:48:50 -04:00
Lioncash d81dffd4f0 Mixer: Devirtualize DTK and DSP audio logging functions
Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash fa7d93690e Hash: Remove the HashFNV prototype
It has no function definition.
2015-06-20 21:23:25 -04:00
flacs a702c4e01e Merge pull request #2629 from lioncash/vertexloader-ifdef
VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash 619e333dcc VertexLoader: Remove the LOADERDECL define.
These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta ac1f309b2c Android: Remove Low and Medium DPI versions of all images. 2015-06-20 18:18:06 -04:00
sigmabeta 92c954c463 Android: Add Quicksave/Load functionality, and cleanup in-game menu. 2015-06-20 12:34:03 -04:00
Markus Wick 1003d08d81 Merge pull request #2632 from lioncash/var
RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau c18662432f Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
Fix Homebrew region inconsistency exposed by #2596.
2015-06-20 11:49:57 +10:00
Lioncash cfead69f67 RenderBase: Remove an unused variable 2015-06-19 20:30:29 -04:00
flacs 9b9bab2179 Merge pull request #2631 from lioncash/regcache
JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash 6ca6896b6e JitRegCache: Get rid of an unnecessary cast 2015-06-19 18:10:56 -04:00
Lioncash 4c79aa8216 HiresTextures: Remove unused variable 2015-06-19 17:31:04 -04:00
rukai f91a228697 OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D. 2015-06-20 00:18:13 +10:00
sigmabeta 2bdf6537c8 Android: Have non-games use their filename as a Game ID. 2015-06-19 09:15:31 -04:00
Admiral H. Curtiss 7276d80adc Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe. 2015-06-19 15:09:21 +02:00
Admiral H. Curtiss 1b8b99e9f1 ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash 458378528b DolphinWX: Remove the Toggle IR hotkey.
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane 45aeeee699 Fix aniso filtering on d3d to not set aniso filter when using 1x 2015-06-19 20:55:32 +12:00
degasus dd2183dbb5 Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-18 20:25:32 +02:00
Markus Wick 156fb82117 Merge pull request #2620 from JosJuice/more-decodestring
Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice a825c7ddfe Volume: Use DecodeString more
DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau 3df28a4ea0 Merge pull request #2598 from JosJuice/cache-games-without-banners
Cache games without banners
2015-06-18 09:56:03 +10:00
sigmabeta 0c993ad4a9 Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both. 2015-06-16 15:42:11 -04:00
sigmabeta 82dea170cf Android: Don't delete the Input Overlay configuration screen. 2015-06-16 10:12:51 -04:00
Ryan Houdek 22e7024da5 Merge pull request #2614 from endrift/fix-gdbstub-build
PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau 46cf44bcec PowerPC: Fix GDBStub build 2015-06-16 00:10:28 -07:00
skidau c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek 87b45de634 Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek 73d213142f Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek 094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss 277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Admiral H. Curtiss 2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
Admiral H. Curtiss abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice 8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
Ryan Houdek 96058c5de1 [AArch64] Reenable psq_l.
The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek 282282aafc [AArch64] Fix a few bugs in the FPR cache. 2015-06-14 04:11:26 -05:00
yerejm fff81fecb1 Reinstate format string.
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane 6d9711c02c Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane b39014eac5 Merge pull request #2590 from endrift/fix-freebsd-build
Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane 252c719515 Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Matthew Parlane 2d8fdb791e Merge pull request #2603 from JosJuice/move-getcompany
Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau 1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
Jeffrey Pfau b6d1512587 Common: Use more portable invocation of shm_open 2015-06-13 21:52:47 -07:00
Jeffrey Pfau 7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
Ryan Houdek 5ea66369f8 [AArch64] Optimize paired quantized stores.
Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek 5dc148159f [AArch64] Implement {U, S}QXTN{,2}
Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
Ryan Houdek c981f6407e Merge pull request #2597 from endrift/android-allow-ndk-override
Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Lioncash 74b359e390 Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset 2015-06-13 14:27:15 -04:00
JosJuice 01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek 7c4e6c7eb9 [Android] Make sure we are setting the default user directory.
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek 467f351f79 [Android] Remove dialog telling individuals that their drivers are terrible.
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek 0af5bdcf1d [AArch64] Clean up our CPUDetect.
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau 7e36166374 Android: Allow git and cmake locations to be overridden 2015-06-13 03:54:37 -07:00
Jeffrey Pfau fff657a7da Android: Allow NDK location to be overridden 2015-06-12 19:59:25 -07:00
Admiral H. Curtiss 8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss 92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok 4042945ee5 Merge branch 'stable' 2015-06-13 01:12:12 +02:00
Ryan Houdek bcc8c78e4a Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus 9f929c8593 Hotkeys: Fix translation array 2015-06-12 19:32:50 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
degasus b9a9fcd26d Hotkeys: Fix missing hotkey strings 2015-06-12 13:59:22 +02:00
skidau 5ae1c07cd4 Merge pull request #2570 from Papermanzero/patch-1
Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau a2b3541160 Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss 33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00
Markus Wick be1d1e2798 Merge pull request #2024 from RisingFog/irgui
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog 6e7fedd4d0 Add UI Support for up to 8x Internal Resolutions 2015-06-10 20:17:30 -04:00
degasus 20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Jules Blok fd637030e4 GeometryShaderGen: Consistently use xfmem just as the vertex shader.
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok 4cbaddb7ad GeometryShaderGen: Don't use `centroid in` for input variables. 2015-06-10 16:04:32 +02:00
Tillmann Karras d329147871 Interpreter: use std::isnan(x) instead of x != x 2015-06-10 14:31:08 +02:00
Tillmann Karras c7544719e2 Interpreter: optimize NaN checks
NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick 9b8eb55cd4 Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane 5cce640f48 Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek 113c2dcd74 [AArch64] Clamp quantized store ranges.
Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek 3d2b116323 [AArch64] Implement a couple instructions in the emitter.
Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
Ryan Houdek 7b0a65e295 Merge pull request #2576 from sigmabeta/android-controls
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs d4cf06c922 Merge pull request #2579 from degasus/hotkeys
Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok 97e3c5302d Merge pull request #2578 from Armada651/cmake-stable
Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181 4d5fdb74be Code cleanup for FreeTexture after merging PR #2097 2015-06-09 21:45:09 +02:00
degasus 640b81a19f Hotkeys: Fix "Select State Slot"
This was a copy&paste issue from dfc951fbbb.

Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka 6833c203a6 Make make_scmrev.h.js recognize "stable" as a stable branch. 2015-06-09 20:03:25 +02:00
Rohit Nirmal 46bad5291b Silence -Wreorder warning. 2015-06-09 11:35:53 -05:00
sigmabeta 5d5fc88a70 Android: Persist previously-set controller bindings on the Settings menu. 2015-06-09 10:31:15 -04:00
Markus Wick e47e4c677a Merge pull request #2097 from mimimi085181/find-textures-by-hash
Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek 0047ea8852 Merge pull request #2501 from sigmabeta/android-kill-old-ui
Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane 39155007c7 Merge pull request #2545 from Tilka/accurate_nans
Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok d5788f75a3 Merge pull request #2533 from degasus/syncgpu
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog 519d2549dd Fix File Extension Search Being Case Sensitive 2015-06-08 21:39:00 -04:00
Matthew Parlane 42d5b5b48c Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex 9ed7e3bd3e Merge pull request #2536 from endrift/deploy-mac
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta b7dcbdbf57 Android: Database improvements - remove non-existent games & folders. 2015-06-08 20:27:12 -04:00
Ryan Houdek ffe085f5ea [AArch64] Implement CRC32 texture hashing.
In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta d56f27857b Android: Don't remove input configuration related files from old UI. 2015-06-08 20:07:43 -04:00
Anthony Serna 57f7129295 Changed AR Code Window and Patch Window
Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
Eder Bastos 6f3279d627 Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator' 2015-06-08 19:43:10 -04:00
Eder Bastos dbdc8121f0 Android: Require Android 5.0. 2015-06-08 19:43:10 -04:00
Eder Bastos f197b5e7d5 Android: Remove the old UI. 2015-06-08 19:43:07 -04:00
Ryan Houdek a91c152b86 Merge pull request #2572 from sigmabeta/android-show-version
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta 1f07473f1f Android: Show filenames for games with an empty title. 2015-06-08 19:23:04 -04:00
sigmabeta f80f4bb542 Android: Show the version name as a subtitle in the GameGridActivity. 2015-06-08 18:07:26 -04:00
NanoByte011 59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011 06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero 47ea0e1089 Update WiimoteEmu.cpp
Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543. 
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp

Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice 04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras aec38466d9 Jit64: optionally accurate NaNs
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek 881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek 21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek 3a3b782f3c [AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect. 2015-06-08 01:20:24 -05:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 499478bcad Merge pull request #2550 from Armada651/d3d-pokes
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek 9969273994 Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek e8ae0f8c3c Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek 8c2e5e2860 Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek a81d1c250a Merge pull request #2512 from JosJuice/bnr-size-match
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek c79dd40e72 Merge pull request #2529 from JosJuice/ini-skip-bom
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek daf9492072 Merge pull request #2561 from Sonicadvance1/gles_fix
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek 444d112df5 Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek c8068e26fb Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
Matthew Parlane bfeb79620d Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta 8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
Ryan Houdek d29fd84249 [AArch64] Disable psq_l again.
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek 46c3a11d01 [AArch64] Optimize gatherpipe stores
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek 8ae12d8005 [AArch64] Add ASIMD LDR/STR with register offset 2015-06-07 19:53:05 -05:00
Ryan Houdek 05b72c5d31 [AArch64] Upstream PPSSPP's emitter changes.
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex 5c7caf1f22 Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek 3f46491255 Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
sigmabeta 36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
Admiral H. Curtiss 63064aeaaa GameCube SRAM: Add a struct for the "flags" parameter. 2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 78903884e5 GameCube SRAM: Recalculate checksums after setting language.
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 350f2fb40e Fixes issue with PAL Wind Waker not displaying PAL60 option. 2015-06-08 02:29:35 +02:00
sigmabeta d752ee73c0 Android: Remove old panic alert messsaging flags. 2015-06-07 20:16:55 -04:00
sigmabeta 3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
Markus Wick cf7178b4c2 Merge pull request #2552 from sigmabeta/android-ndk-update
Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick e987383f6d Merge pull request #2537 from degasus/master
Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek 588de63f9c Merge pull request #2141 from Tilka/position_cache
zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs 82fa01804c Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash 62bcba3fb7 Merge pull request #2554 from JosJuice/hires-textures-translation
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice b856849b1d VideoConfigDiag: Translate cache_hires_textures_desc like other strings
1aa829c made these strings use wxTRANSLATE by reverting 0004b60, but
cache_hires_textures_desc was left out because it was added after 0004b60.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss 3520a1d123 Config: Fix incorrect array length detection for CPU Emulation Engine options. 2015-06-07 19:39:54 +02:00
sigmabeta e04778f9eb Android: Allow compilation using Android NDK r10e. 2015-06-07 13:36:59 -04:00
Jules Blok 75fef8e26f D3D: Implement Z pokes. 2015-06-07 15:33:30 +02:00
Jules Blok cfc23560d9 D3D: Set the viewport to the full target size when doing EFB pokes. 2015-06-07 13:32:00 +02:00
flacs 30db1959fa Merge pull request #2549 from Tilka/fma4
Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras 3513dd454f Revert "Jit64: add FMA4 support to fmaddXX"
This reverts commit 794a311b11.
2015-06-07 13:03:16 +02:00
Dolphin Bot 0245dd156d Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
flacs cab9f7b4da Merge pull request #2548 from endrift/jit-nulls
Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Ryan Houdek 10bd68936c [AArch64] Implement ZFreeze cache 2015-06-07 12:13:01 +02:00
Tillmann Karras 5ddd2cef6c zfreeze: cache vertex positions
Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras 9e2f4dd7da VertexLoaderX64: revert 9da86092ae
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane cf8f049c4d Merge pull request #2518 from degasus/hotkeys
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau 1214161ad9 Common: Add null checks when adding and removing breakpoints 2015-06-07 03:03:35 -07:00
Matthew Parlane d286c69ec4 Merge pull request #2546 from Parlane/fix_trans
Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane 1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex 9f2d684802 Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok b0afb08170 Merge pull request #2541 from Armada651/revert-revert
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice b61f41e698 Remove reference to DSP on Dedicated Thread 2015-06-07 00:01:57 +02:00
Jules Blok 026d07e7c9 D3D: Remove obsolete comment. 2015-06-06 23:26:52 +02:00
Lioncash 8707d68ddb Merge pull request #2542 from JosJuice/how-to-not-print-variables
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00
JosJuice 23f9ccf59b DVDInterface: Fix newFileName variable not being printed correctly 2015-06-06 21:29:43 +02:00
Jules Blok 37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok 8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok 5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
mimimi085181 bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
flacs d3e47dfcf5 Merge pull request #2496 from Tilka/fma4
Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok f9b5571ddd Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus 12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
comex 9c63b78397 Fix indeterminism in GPU thread mode. 2015-06-06 02:14:06 -04:00
comex f2631a835e Simplify and improve.
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand.  If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex 95d682dfd5 Merge pull request #2519 from JosJuice/volume-type-enum
Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs 726fc58b49 Merge pull request #2531 from lioncash/vs
Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk 04ca54623c Compare timebase of netplay users to detect desyncs. 2015-06-06 00:52:02 -04:00
Lioncash 3239a204db Common: Fix typos in BlockingLoop.h 2015-06-05 23:37:37 -04:00
Jules Blok ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
skidau 2f577e147b Merge pull request #2520 from AdmiralCurtiss/wii-pal60
Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
Ryan Houdek 63f41ce54e Merge pull request #2514 from sigmabeta/android-tv-support
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-05 18:30:32 -04:00
sigmabeta 51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
mimimi085181 3b9020dc9b Search the texture cache for small textures by address and hash
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563

This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.

Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.

Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs b9821916dc Merge pull request #2530 from Tilka/sdl_quit
SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras 9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash da9a858dcb Common: Fix a typo in the VS project file 2015-06-05 13:27:14 -04:00
JosJuice 990d61b786 Skip reading UTF-8 BOM at the beginning of INI files 2015-06-05 18:32:58 +02:00
Lioncash aca7c948d5 EXI_DeviceEthernet: Convert a volatile bool to an atomic 2015-06-05 09:37:14 -04:00
Admiral H. Curtiss a2ca4841e9 Properly set default video mode for PAL Wii games.
See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek 7b9565c4e6 [AArch64] Implement lmw/stmw. 2015-06-04 23:54:50 -05:00
flacs 2f2e514b54 Merge pull request #2524 from lioncash/aarch64
Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash 97382ec90a Merge pull request #2526 from lioncash/silly
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00
Rohit Nirmal cd5142ddeb Fix building with PCH disabled. 2015-06-04 21:05:10 -05:00
Lioncash 630e0375b1 WII_IPC_HLE: Remove a silly volatile usage 2015-06-04 21:35:21 -04:00
Lioncash de2e84344d Core: Convert volatile bools to atomics
Converts over bools that are typically used as loop checks into atomics.
2015-06-04 21:21:11 -04:00
Lioncash fe77505d4d Jit: Make IsInCodeSpace() const 2015-06-04 20:52:53 -04:00
Lioncash 4f276ede0f Arm64Emitter: Make GetReg() const 2015-06-04 20:43:22 -04:00
Lioncash d9e1bf139f JitArm64_RegCache: Make some functions const 2015-06-04 20:40:36 -04:00
Lioncash 6f3598eee4 PPCAnalyst: Remove extra whitespace from CodeBuffer 2015-06-04 19:13:29 -04:00
Lioncash 293c3bae6f PPCAnalyst: Mark some functions as const
Also removes the redundant inline specifier, as functions defined in a class/struct definition are inline by default.
2015-06-04 19:11:38 -04:00
comex 0c23283049 Merge pull request #2522 from lioncash/ref
Core: Pass several parameters by const reference
2015-06-04 16:15:11 -04:00
comex 78e0e78671 Merge pull request #2516 from comex/hires-oops
Undo accidental screwup of some HiresTextures code from project-moration
2015-06-04 16:13:05 -04:00
Lioncash e37b643096 Merge pull request #2521 from lioncash/unused
Interpreter: Remove unused function prototype
2015-06-04 14:32:31 -04:00
Lioncash d9b51f74be Core: Pass several parameters by const reference 2015-06-04 14:19:25 -04:00
Lioncash bc0e61cb7c Interpreter: Remove unused function prototype 2015-06-04 13:53:53 -04:00
JosJuice 0ed3118141 Volume: Return volume type as an enum
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice 030d467d62 Use PanicAlert instead of PanicAlertT when appropriate
It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
2015-06-04 13:25:17 +02:00
JosJuice 95a2abc1ce Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus dfc951fbbb Hotkey: move some code into ParseHotkey 2015-06-04 10:44:20 +02:00
Jasper St. Pierre c84cefa990 Remove wx-based Hotkey stuff
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
Markus Wick 1ed38e901e Merge pull request #2505 from degasus/hotkeys
Hotkeys fixes 2
2015-06-04 10:42:50 +02:00
comex 830a4e4f8f Undo accidental screwup of some HiresTextures code from project-moration.
This is why I should wait for people to review, even if I get annoyed
that nobody seems to care. :duncecap:
2015-06-04 02:52:41 -04:00
Eder Bastos 920a85b846 Android TV: Add TV banner + some metadata. 2015-06-03 19:42:15 -04:00
Eder Bastos b14bea8544 Android TV: Allow the app to be launched from an Android TV launcher. 2015-06-03 16:48:38 -04:00
Tillmann Karras 088668606d Interpreter: use the VERY_ACCURATE_FP code 2015-06-03 22:08:24 +02:00
Tillmann Karras 68eb83ea83 Interpreter: fix NaN handling in FMA 2015-06-03 22:08:24 +02:00
Tillmann Karras d4538c762f MemoryUtil: get executable pages near static data
and clean up a bit.
2015-06-03 21:44:31 +02:00
Tillmann Karras a0597f0d62 Jit64: turn 32 bit addresses into offsets 2015-06-03 21:44:31 +02:00
flacs 9f15054358 Merge pull request #2487 from Tilka/vlj_pic
VertexLoaderX64: generate PIC
2015-06-03 21:43:50 +02:00
Markus Wick bcd77f9a3a Merge pull request #2482 from degasus/ogl_poke_z
OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus eabda0efa5 Hotkeys: Implement default hotkeys
Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus 501ebdb471 Hotkeys: Fix duplicated called hotkeys. 2015-06-03 19:26:43 +02:00
JosJuice 78b6ed0218 VolumeGC: Check that opening.bnr size matches type
The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
2015-06-03 11:35:05 +02:00
comex 349f9d5493 Merge pull request #2484 from JosJuice/volume-return-types
Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex 2ae6fb9240 Merge pull request #2338 from JosJuice/getfilelist-return
Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
Tillmann Karras 7a6a5e2791 VertexLoaderX64: generate PIC
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
2015-06-03 02:27:37 +02:00
comex 36b554613c Merge pull request #2494 from Sonicadvance1/common_disassembler
Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex f85db7a686 Merge pull request #2503 from sepalani/master
Fixed: NULL remoteHost in IOCTL_SO_INETATON
2015-06-02 20:23:39 -04:00
comex c0e567731a Merge pull request #2352 from JosJuice/scheduleevent-immediate-assert
CoreTiming: Add assert to ScheduleEvent_Immediate
2015-06-02 20:22:14 -04:00
comex 0c5aa54606 Merge pull request #2470 from degasus/syncgpu
Common: Blocking Loop (extracted from Fifo.cpp)
2015-06-02 20:19:00 -04:00
comex 3af30d12ed Fix subdialogs of the ISO props dialog... sort of
On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties.  This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.

I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not.  So if the next highest
window is a panel, it gets skipped over.  (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)

The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class.  This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher).  However, I'm not willing to make that change right now, so...

Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties.  The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
flacs 00cbc7c7c7 Merge pull request #2508 from comex/fix-gecko-codes
Fix bug where Gecko codes would be "enabled by default"
2015-06-03 01:13:43 +02:00
comex 35ca27f1cd Fix bug where Gecko codes would be "enabled by default"
Actually caused by IniFiles::GetLines leaving the output vector in its
old state if the section wasn't found, and Gecko::LoadCodes not checking
the return value.  Fix by moving lines->clear() up.
2015-06-02 19:04:04 -04:00
comex 97d6b71f3f fix duplicate variable definition 2015-06-02 18:49:53 -04:00
comex a3b3f0522b Merge pull request #1556 from comex/project-moration
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus 84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Sepalani f494d1f224 Removed: Unnecessary ternaries in IOCTL_SO_INETATON 2015-06-02 22:24:29 +02:00
Sepalani b95f18fc06 Fix a possible null pointer dereference 2015-06-02 21:09:03 +02:00
Sepalani 6985fd76b2 Merge remote-tracking branch 'upstream/master' 2015-06-02 20:24:54 +02:00
Sepalani 2ff5c451d0 Cleanup IOCTL_SO_INETATON 2015-06-02 20:15:05 +02:00
Tillmann Karras 794a311b11 Jit64: add FMA4 support to fmaddXX 2015-06-02 19:19:52 +02:00
Tillmann Karras 8db6588bb9 XEmitter: add FMA4 instructions 2015-06-02 19:19:52 +02:00
flacs 7d29039c48 Merge pull request #2498 from Tilka/wiimote_nogui
MainNoGUI: support real Wiimotes
2015-06-02 19:04:50 +02:00
Dwayne Slater ebf3048494 Fix invalid enums on OpenGLES 2015-06-02 12:13:31 -04:00
Ryan Houdek 9407797d16 Merge pull request #2454 from Sonicadvance1/armv7_disable_loadstores
[ARMv7] Extend the life of the JIT Recompiler.
2015-06-02 10:42:06 -04:00
Sepalani 893ef20840 Fixed: NULL remotehost in IOCTL_SO_INETATON 2015-06-02 13:51:19 +02:00
Tillmann Karras d516e6bbf0 Jit64: swap XMM registers for later optimization
(BLENDVPD uses XMM0 as an implicit mask.)
2015-06-02 12:47:07 +02:00
flacs 426f33c408 Merge pull request #2500 from Tilka/osx_wiimotes
WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 05:03:15 +02:00
Tillmann Karras b96f0fad57 WiimoteReal: fix multiple Wiimotes on OS X 2015-06-02 00:31:02 +02:00
flacs d36df5b1b4 Merge pull request #2468 from JosJuice/honor-logging-startup
Honor logging settings at startup
2015-06-01 23:56:15 +02:00
Eder Bastos ed39876cb0 Android TV: Make file selector screen usable with d-pads 2015-06-01 16:42:54 -04:00
Ryan Houdek 1d90a1b8a7 Merge pull request #2497 from Sonicadvance1/aarch64_minor_opt
[AArch64] Minor bugfix and optimization.
2015-06-01 16:40:26 -04:00
aerisarn f403bb09b0 MainNoGUI: support real Wiimotes
This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
2015-06-01 14:59:22 +02:00
Lioncash 2cb073291c Merge pull request #2490 from endrift/fix-tas-threading
DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 23:24:40 -04:00
Ryan Houdek 5ed3a5de22 [AArch64] Minor bugfix and optimization.
Fixes a bug in lfs where I was doing a rev64.16b when I needed to do a rev32.8b.
Change a ld1r.4s to a ld1r.2s.
Fix an issue where a fcvtl2 needed to be a fcvtl.
Re-enabled psq_l, issue with flickering can't be reproduced anymore, so whatever.
2015-05-31 22:03:36 -05:00
Ryan Houdek d0ae3f7d24 Break out the disassembler code from the WXWidgets UI.
This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Markus Wick da97d77e08 Merge pull request #2489 from degasus/hotkeys
Hotkeys fixes
2015-05-31 23:28:26 +02:00
Markus Wick aa2576a2c7 Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
2015-05-31 23:26:55 +02:00
Ryan Houdek ac1f3ef099 Merge pull request #2492 from Sonicadvance1/fix_block_sizes
Fix JIT core's block sizes.
2015-05-31 16:49:47 -04:00
Ryan Houdek 1723217cc9 [AArch64] Don't disable tw{i,}
It's an endblock instruction, it shouldn't be disabled via the JITDISABLE macro.
2015-05-31 15:37:22 -05:00
Ryan Houdek 6c56cd0c30 Fix JIT core's block sizes.
Was causing disassembled blocks to be cut off by a few instructions at the end.
2015-05-31 14:59:17 -05:00
Ryan Houdek 210d7c4d54 Merge pull request #2486 from Tilka/x86_32
Jit64: drop more x86_32 left-overs
2015-05-31 13:06:19 -04:00
Jeffrey Pfau 704f787c5a DolphinWX: Fix threading issues with TAS pad updates 2015-05-31 03:08:07 -07:00
degasus bdfea96123 InputCommon: Change default hotkey for home and start.
We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus ef3ed682a1 DolphinWX: Also evaluate Hotkeys while stopped. 2015-05-31 10:00:07 +02:00
Jasper St. Pierre 322c813cb6 HotkeyManager: Add missing hotkeys to the Hotkeys dialog 2015-05-31 09:27:04 +02:00
degasus 19f753de6b HotKey: Allow more than one hotkey at the same time. 2015-05-31 09:27:04 +02:00
Tillmann Karras eb057d49a0 x64Emitter: drop duplicate enum & unused wrappers
Keep the more explicit version of the two SSECompare enums.

And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs 43ed19a663 Merge pull request #2481 from lioncash/reference
x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs a806feb10e Merge pull request #2474 from Tilka/zfreeze
zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Tillmann Karras a6004f8274 Jit64: drop more x86_32 left-overs 2015-05-31 05:28:40 +02:00
Markus Wick c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus 9c730b0a1f Unittests: Add BlockingLoopTest 2015-05-30 13:40:36 +02:00
degasus bfa61105d5 Common: Update BlockingLoop to only use one atomic.
This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus 02a3a063c3 Fifo: Extract syncing loop
It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
JosJuice 301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice 9a000f4085 Volume: Mark ReadWiiNames parameter as const
I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell 7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
degasus c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras 4943b36259 zfreeze: fix 2-component positions 2015-05-29 13:43:12 +02:00
Scott Mansell 6d916762fb Fix invalid pointer errors in Burnout 2.
Yet another story of games loading weird shit into registers.

For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.

But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.

The Fix:  We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick 61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek cdbdff436b Merge pull request #2478 from degasus/fix_prefetching
HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
Lioncash 0b8372e566 Jit_Util: Make some OpArg parameters const references 2015-05-29 01:13:45 -04:00
Lioncash e3a6191f02 x64Emitter: Pass some OpArg parameters by const reference
Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash 810a04db58 x64Emitter: Remove 'Gen::' namespace prefix from some parameters
The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash 84ed196c14 x64Emitter: Adjust position of reference and pointer indicators
Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
comex 45b07cbdcd Fix determinism issues with Wiimote netplay.
- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.

Kind of a hack.  Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex 0d257b9e88 Don't randomly generate a serial number in deterministic mode. 2015-05-28 19:14:43 -04:00
comex 138d72313e Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode. 2015-05-28 19:14:43 -04:00
comex dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex f6c6822f71 The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked.  Now we
check at the ioctl and ioctlv handlers.  Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex 3173d4dcbf Disable /dev/usb/hid too. 2015-05-28 19:14:42 -04:00
comex aae104ccb4 Disable some stuff in IPC_HLE when determinism is required.
This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex a0a80c9a9c Fix CopyDir to not require source and dest paths to end with "/". 2015-05-28 19:14:42 -04:00
comex a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus 9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
JosJuice 6fb8ce58d6 Honor logging settings at startup
https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Tillmann Karras 285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
JosJuice f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick 255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash 1ba3b4e7ac CommandProcessor: Replace volatile usages with atomics
Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick 3318120632 Merge pull request #2422 from lioncash/core
DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Lioncash ec03196267 PixelEngine: Replace volatile usages with atomics
Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick a6b327751a Merge pull request #2463 from lioncash/fifo
Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash 5db7d4d1d5 DSPCore: Make the mailbox registers atomic. 2015-05-27 00:58:52 -04:00
Lioncash 4cb55cc427 Fifo: Replace usages of volatile with atomics 2015-05-27 00:42:56 -04:00
Rohit Nirmal c59bfd2b7f Fix building with PCH disabled. 2015-05-26 22:44:51 -05:00
Matthew Parlane 3135b4f3e4 Merge pull request #2461 from lioncash/barrier
Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash 23c11b3f27 Thread: Remove unused Barrier class 2015-05-26 19:25:59 -04:00
Markus Wick 85e706b4ec Merge pull request #2459 from degasus/master
Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus ebad10f2a1 Common: Fix IsTriviallyCopyable macro for GCC 5
Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras 6ea49da5b9 Jit64: fix ps_sum
It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau 8944e07f84 Merge pull request #2457 from degasus/master
DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Jules Blok 0b61a0dfc5 Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok ca7801da44 D3D: Invert initial depth buffer clear. 2015-05-26 15:31:36 +02:00
galop1n 2975e53091 D3D: Depth range inversion.
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick a6412fb41e Merge pull request #2162 from degasus/prefetch_tex
CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick 5d3a248811 Merge pull request #2455 from lioncash/fifo
FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash de5038849e FifoQueue: Use atomics instead of volatile members 2015-05-26 05:34:47 -04:00
Ryan Houdek b038b61a29 [ARMv7] Extend the life of the JIT Recompiler.
Until loadstores are fully investigated, let's artificially extend the life of it by disabling all of them.
These instructions break in a very terrible way and eventually all loadstores end up attempting to access memory region (u32)-1.
Disable until someone has enough time to investigate further.
2015-05-25 23:36:28 -05:00
Ryan Houdek a4a8162fb5 Merge pull request #2188 from JosJuice/dol-cleanup
DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek f4625e6383 Merge pull request #2398 from JosJuice/revert-854f6b8
Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek 061848457a Merge pull request #2382 from RisingFog/vfwfix
Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek f706518dc0 Merge pull request #2390 from darkengine-io/new-qt
More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek 96ef0fce38 Merge pull request #2450 from lioncash/alloc
NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00
Ryan Houdek b0b5f4d10d Merge pull request #2326 from JosJuice/isoproperties-config-block
ISOProperties: Don't block when opening default INI in text editor
2015-05-25 23:42:26 -04:00
Ryan Houdek 5911dd528a Merge pull request #2361 from JosJuice/filesystem-read32
Remove CFileSystemGCWii::Read32
2015-05-25 23:40:28 -04:00
Ryan Houdek c88d6c804a Merge pull request #2430 from Sonicadvance1/android_panic_handler
[Android] Add support for panic alerts to the JNI.
2015-05-25 23:37:48 -04:00
Ryan Houdek 4ba430951a Merge pull request #2439 from JosJuice/company-from-id
Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Ryan Houdek 0c31013622 Merge pull request #2453 from rohit-n/call-me-bob
Fix building with PCH disabled.
2015-05-25 23:28:18 -04:00
Ryan Houdek 1d6375b71f Merge pull request #2339 from JosJuice/fix-wii-fst-size
Fix reading Wii FST size
2015-05-25 23:27:25 -04:00
Rohit Nirmal dbe54e63ed Fix building with PCH disabled. 2015-05-25 22:26:43 -05:00
Ryan Houdek dad5d8e13d Merge pull request #2357 from degasus/ogl_efb_poke_merge
ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Ryan Houdek 3817dd0f91 Merge pull request #2272 from phire/jitil-floatbug
JitIL: Fix a bug in floatpoint load/store instructions.
2015-05-25 23:17:56 -04:00
Ryan Houdek d789d8d75f [Android] Add support for panic alerts to the JNI. 2015-05-25 22:13:00 -05:00
Ryan Houdek 7c04c76a26 Merge pull request #2421 from Tilka/jit_stuff
Jit64: fixes + less code
2015-05-25 23:08:24 -04:00
Ryan Houdek 0c5f5c4519 Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Ryan Houdek 95f9096068 Merge pull request #2396 from Sonicadvance1/fix_racing_cpu_core
Fix a race condition when pausing the CPU core.
2015-05-25 23:06:18 -04:00
Ryan Houdek 99d9161e49 Merge pull request #2429 from Sonicadvance1/aarch64_block_profile
[AArch64] Implement block profiling.
2015-05-25 23:05:54 -04:00
Markus Wick 1fc3c8aa02 Merge pull request #2451 from degasus/master
DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
Ryan Houdek 69963dc4b0 Merge pull request #2274 from degasus/disable_bbox
Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Tillmann Karras 268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
Tillmann Karras 6d9986846c Simplify some more license headers 2015-05-25 13:11:41 +02:00
degasus dd35f5df94 DSP: Inline DSPControl into DSPState
This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
degasus 7e127da791 VideoCommon: Warn if bbox is disabled but used 2015-05-25 09:33:34 +02:00
degasus 029912681e VideoCommon: return 0 if bbox is disabled
Through just returning the last written value sounds better, this crashes Paper Mario.
In my opinion, gfx issues are fine on older GPUs, but crashes should not happen.
2015-05-25 09:33:34 +02:00
degasus 6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
degasus acd074e291 VideoCommon: Make BBox emulation optional 2015-05-25 09:33:34 +02:00
degasus ac0e304159 Jitregister: fix common-core dependency 2015-05-25 09:33:34 +02:00
Markus Wick 732802ebd0 Merge pull request #2419 from Armada651/clip-control
OGL: Add glClipControl support.
2015-05-25 09:29:43 +02:00
Lioncash b0075966af NetPlayClient: Remove unnecessary array allocation 2015-05-24 22:53:25 -04:00
Matthew Parlane 34cd2b0299 Merge pull request #2435 from sigmabeta/android-native-autodetect
Android: Have build.gradle figure out what ABI and Toolchain to use.
2015-05-25 10:11:52 +10:00
Eder Bastos 4faff3cf62 Android: Decouple SurfaceView initialization and emulation start. 2015-05-24 19:40:11 -04:00
JosJuice d2e6adb045 Use an ID-to-name map when volume has no company string
This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
Lioncash 6b30c9710c SoundStream: Devirtualize StartLogAudio and StopLogAudio
These don't rely on anything that might need to be implemented in other SoundStream classes.
2015-05-24 06:10:11 -04:00
Lioncash 07d4dbe657 AudioCommon: Add missing override specifiers
Also removes unnecessary virtual keywords.
2015-05-24 06:10:03 -04:00
Lioncash 4695233c98 SoundStream: Devirtualize GetMixer
Since it's handled by the base class, there's no need to allow overriding.
2015-05-24 05:49:51 -04:00
Lioncash 35ee8a1362 SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
Lioncash 88e1850231 GekkoDisassembler: Fix typecast for the second printf param for mtfsf 2015-05-24 01:54:04 -04:00
Lioncash 612118e8e5 GekkoDisassembler: Fix disassembly of mtfsf's FM field 2015-05-24 01:51:07 -04:00
Lioncash ac89d00718 DSPCaptureLogger: Add virtual destructor
Silences a warning.
2015-05-24 00:44:49 -04:00
Lioncash c6088cdf31 Merge pull request #2442 from lioncash/netplay
NetPlayClient: Fix erroneous shifts for reconstructing system time.
2015-05-23 23:22:11 -04:00
Lioncash 1d2b29734a NetPlayClient: Rename time variables to be more self-explanatory 2015-05-23 23:07:52 -04:00
Lioncash 6dd10033d3 NetPlayClient: Fix reassembling of system time from packets
The shifts need to be swapped to correctly reassemble a 64-bit integer.
2015-05-23 23:06:30 -04:00
Lioncash 5c3fecc8e5 DolphinWX: Add missing breaks to a switch in RegisterView
Technically the fallthrough would never happen, as the row numbers correspond to the grid view (which will always be zero or greater). However, it gets rid of compiler warnings on higher warning levels.
2015-05-23 22:16:39 -04:00
Matthew Parlane 8f12cc5bc3 Merge pull request #2433 from lioncash/leak
WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo
2015-05-23 19:27:06 +10:00
Lioncash 383b104af0 WiiWad: Use correct form of delete for arrays 2015-05-22 17:52:54 -04:00
Jules Blok e31982474c OGL: Depth range inversion. 2015-05-22 23:52:22 +02:00
Jules Blok 88cc91030e VertexShaderGen: Use correct depth output when glClipControl is supported. 2015-05-22 23:52:21 +02:00
Jules Blok 522e721830 OGL: Add glClipControl support. 2015-05-22 23:52:20 +02:00
Eder Bastos fe8d9e5a38 Android: Upgrade to newest Build-Tools version. 2015-05-22 17:14:28 -04:00
Eder Bastos 140826edd5 Android: Have build.gradle figure out what ABI and Toolchain to use. 2015-05-22 17:13:25 -04:00
Lioncash 9ad35cc986 ExpressionParser: Add missing break in UnaryExpression value setting 2015-05-22 15:02:22 -04:00
Lioncash 760a17abef WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo 2015-05-22 13:15:27 -04:00
Markus Wick ad9dae30a8 Merge pull request #2410 from lioncash/swatomic
Software: Convert most volatile variables to atomics
2015-05-22 14:11:16 +02:00
Lioncash 474188d606 Merge pull request #2432 from lioncash/android
ButtonManager: Pass strings by const reference
2015-05-21 22:37:47 -04:00
Lioncash 8a2f70b2ef ButtonManager: Pass strings by const reference 2015-05-21 22:22:52 -04:00
Eder Bastos 286af8be50 Android: Implement new EmulationActivity. 2015-05-21 20:14:03 -04:00
Tillmann Karras df34d43936 Jit64: merge ps_sign into fsign 2015-05-21 12:33:37 +02:00
Tillmann Karras 36d6a16559 Jit64: merge ps_maddXX into fmaddXX 2015-05-21 12:33:37 +02:00
Tillmann Karras c6147c5ed5 Jit64: merge ps_arith into fp_arith 2015-05-21 12:33:37 +02:00
Tillmann Karras 6d23b511a6 Jit64: merge tri_op into fp_tri_op 2015-05-21 12:33:37 +02:00
Tillmann Karras dc220fa13d Jit64: merge ps_sel into fselx 2015-05-21 12:33:36 +02:00
Tillmann Karras 05a55de08f Jit64: optimize ps_sum 2015-05-21 12:33:36 +02:00
Tillmann Karras 6593ba7ecc XEmitter: add BLENDPS/BLENDPD 2015-05-21 12:33:36 +02:00
Tillmann Karras ece0ef4ca8 Jit64: add packed optimization to frsp 2015-05-21 12:33:36 +02:00
Tillmann Karras 6b8ab5993a Jit64: make ForceSinglePrecision more versatile 2015-05-21 12:33:36 +02:00
Tillmann Karras 9792976ee9 Jit64: fix ForceSinglePrecisionS/P
This bug never broke anything because of how these functions are used.
Fixing it should avoid some false dependencies though.
2015-05-21 12:33:36 +02:00
Tillmann Karras a7d753922d Interpreter: fix instruction table flags of frsp
frsp overwrites both ps0 and ps1 so frD is not an input. Regardless of
whether that's what the hardware does, it's what we do.
2015-05-21 12:33:36 +02:00
Ryan Houdek eb94e742f1 [AArch64] Implement block profiling.
This is time based block profiling unlike the ARMv7 core.
I would like to add cycle counter based block profiling like the ARMv7 core, but it first requires writing a kernel module to enable the counters to userland applications
2015-05-20 22:23:59 -05:00
Eder Bastos 3e5e352fee Android: Implement an SQLite database-based game library. 2015-05-20 19:55:55 -04:00
Eder Bastos 4f6a5e0293 Android: Make floating action buttons use the correct accent color programmatically. 2015-05-20 19:46:48 -04:00
Eder Bastos 91c1c0b1b3 Android: Add SQLiteDatabase interface class. 2015-05-20 19:46:28 -04:00
Eder Bastos 5b0c047e0b Android: Remove inheritance from Game model, and improve the relevance of its content 2015-05-20 19:46:19 -04:00
Eder Bastos 4c786cb70c Android: Implement reading country value from game files. 2015-05-20 19:44:31 -04:00
Lioncash 12493c332c Merge pull request #2420 from sigmabeta/android-native-gradle-build
Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Lioncash 23842cb75d Merge pull request #2413 from sigmabeta/android-lollipop-settings
Android: Implement Settings screen in new UI.
2015-05-20 19:14:22 -04:00
Lioncash 8dc2909c00 JitWindow: Add missing virtual destructor to HostDisassembler
HostDisassemblerLLVM has a destructor, but the class uses a pointer to the base class.
2015-05-20 12:27:47 -04:00
Jules Blok 05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
Jules Blok 05d60f4fef Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862.
2015-05-20 14:22:29 +02:00
Jules Blok 9ef1ca4141 Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
This reverts commit be810eb750.
2015-05-20 14:22:28 +02:00
degasus d91d935057 OGL: reimplement poke-color 2015-05-20 11:05:31 +02:00
degasus c7bae5ad11 VideoCommon: Merge EFB pokes 2015-05-20 10:39:21 +02:00
Tillmann Karras ad6b522c3b XEmitter: fix L bit in VEX prefix 2015-05-20 09:34:27 +02:00
Eder Bastos 4cded65320 Android: No longer require specification of NDK or Git paths in build.gradle. 2015-05-19 09:05:35 -04:00
Markus Wick 695a72c24c Merge pull request #2414 from Armada651/depth-clamp
VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
Eder Bastos 9c19d91e18 Android: Allow building of native libraries inside Android Studio / Gradle 2015-05-18 21:20:43 -04:00
Fiora 22317ac74c Merge pull request #2417 from Tilka/vex
XEmitter: VEX-related cleanup

I'm merging this solely because of the FMA3 error message
2015-05-18 16:23:23 -07:00
Fiora ace0a6ec90 Merge pull request #2412 from Tilka/x64cpudetect
x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
2015-05-18 16:22:23 -07:00
Fiora b260500045 Merge pull request #2411 from Tilka/cosmetic
PowerPC: cosmetic changes
2015-05-18 16:20:52 -07:00
Markus Wick cad23fe27b Merge pull request #2415 from Armada651/d3d-depthbuffer
Revert "D3D: Use a 32-bit floating point depth buffer."
2015-05-18 23:31:11 +02:00
Jules Blok ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
Tillmann Karras c2c31086ae XEmitter: restructure WriteVEXOp wrappers 2015-05-17 18:44:56 +02:00
Tillmann Karras ae8efaa6a3 XEmitter: add VBLENDVPD and VCMPPD 2015-05-17 18:42:36 +02:00
Tillmann Karras 18e9241637 XEmitter: rename WriteVex to WriteVEX 2015-05-17 09:35:53 +02:00
Tillmann Karras 9e3f4df733 XEmitter: rename WriteRex to WriteREX 2015-05-17 09:35:53 +02:00
yerejm e4e1fe5a9c Reset faked CPU extension support at test end to ensure test isolation. 2015-05-17 11:48:05 +10:00
Jules Blok f7151a2a5c Revert "D3D: Use a 32-bit floating point depth buffer."
This reverts commit a224c604a3.
2015-05-16 22:16:31 +02:00
degasus 562b9d4a9f VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
degasus 242f7d964d CustomTexture: prefetch all available textures 2015-05-16 15:12:07 +02:00
Eder Bastos ba591ea1ee Android: Add Settings Activity to new UI. 2015-05-15 10:45:00 -04:00
skidau 132ae5f457 Merge pull request #2349 from mathieui/remove-traversal-options-ui
Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
Eder Bastos bb7f8c6753 Move AssetCopyService to the services package. 2015-05-14 20:44:52 -04:00
Tillmann Karras 7f57e27a65 x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
On non-Windows platforms, ECX was not being initialized to 0.
2015-05-14 23:14:34 +02:00
Tillmann Karras 1b01911c01 Jit64: indent far code because it looks nice 2015-05-14 19:12:58 +02:00
Tillmann Karras 6c5e5cc7b8 PowerPC: clean up instruction tables 2015-05-14 19:12:54 +02:00
Tillmann Karras accefbf0a5 JitBase: small cleanup 2015-05-14 19:08:07 +02:00
Tillmann Karras 5b023b83ec Jit64: rename twx to twX
We use the lower-case x to signal an optional Rc bit.
2015-05-14 19:08:07 +02:00
Tillmann Karras 2074abbe86 Jit64: drop unused argument from SetFPRFIfNeeded 2015-05-14 19:08:05 +02:00
Tillmann Karras 9723a4e2ed Interpreter: use IntDouble instead of casts 2015-05-14 18:59:05 +02:00
Lioncash 26a3eaf959 Software: Convert most volatile variables to atomics 2015-05-14 12:33:19 -04:00
Markus Wick 8290fa1e46 Merge pull request #2377 from degasus/zfreeze
PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
skidau e35148fe15 Merge pull request #2387 from lioncash/atomic
AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
Eder Bastos 4710c3e0eb Android: Build separate APKs for each native platform. 2015-05-13 22:45:12 -04:00
Rohit Nirmal df9b06d937 Fix building with PCH disabled. 2015-05-13 16:06:09 -05:00
degasus 3d98f6ab9f PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
skidau bdeb067597 Merge pull request #2402 from JosJuice/internal-title
Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00
Ryan Houdek 42cc48f929 Merge pull request #2407 from sigmabeta/master
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:24:05 -04:00
Eder Bastos c75378bb45 Android: Put GCPadNew.ini back into the repository. 2015-05-12 19:12:21 -04:00
Lioncash b036a4ea17 Merge pull request #2405 from sigmabeta/master
Android: Fix a possible crash in the file browser.
2015-05-12 09:36:39 -04:00
Eder Bastos 0fa0e55e2c Android: Fix a possible crash in the file browser if attempting to show a file with no extension. 2015-05-12 09:18:29 -04:00
skidau a6739c0960 Merge pull request #2386 from mathieui/irhotkeys
Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
Ryan Houdek 0533ecde23 Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
Eder Bastos 06b7b20e5f Android: Scale number of columns in game grid according to screen width. 2015-05-11 17:06:54 -04:00
Lioncash 3bea58e4f8 Merge pull request #2401 from lioncash/typo
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
Ryan Houdek 5bbaa85f25 Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
Eder Bastos f3aec526b1 Add an IntelliJ settings file describing the Dolphin project code style. 2015-05-11 11:16:56 -04:00
Lioncash 4f8b72ca8b WII_IPC_HLE_Device_hid: Fix a function name typo 2015-05-11 09:45:10 -04:00
Lioncash af2daf6c5c WiiConfigPane: Handle switch cases explicitly
Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00
JosJuice bad09fc358 Volume: Rename GetName to GetInternalName
This is intended to better separate it from GetNames and to clarify
that this name originally wasn't meant to be shown to users.
The ISOProperties GUI is also updated, mainly because labeling
the long banner name "short name" was confusing.
2015-05-11 11:19:30 +02:00
Tillmann Karras cdf6d185f6 Fix -Wswitch warning 2015-05-11 10:17:36 +02:00
Lioncash f907e5cace AlsaSoundStream: Use an enum class for signifying ALSA thread state 2015-05-11 01:56:01 -04:00
Lioncash 353205132c AlsaSoundStream: Convert volatile variables to atomics 2015-05-11 01:55:59 -04:00
Lioncash 7b376abd3b Mixer: Convert volatile variables to atomics. 2015-05-11 01:55:50 -04:00
JosJuice b645547930 Revert "HW: Poll system input from system timers"
This reverts commit 854f6b8688.

Conflicts:
	Source/Core/Core/HW/GCPad.cpp
	Source/Core/Core/HW/Wiimote.cpp
	Source/Core/Core/State.cpp
2015-05-11 07:22:35 +02:00
Ryan Houdek 2d47a159ab [AArch64] Disable psq_l.
Causes flickering in games ever since PR #2172.
No idea why
2015-05-11 00:11:40 -05:00
skidau 294629fa9e Merge pull request #2368 from randomstuff/gdb-unix
GDB stub over UNIX socket
2015-05-11 14:42:34 +10:00
Ryan Houdek af305aa168 Fix a race condition when pausing the CPU core.
This affects enabling and disabling block profiling on the fly.
The block profiling pauses the CPU cores and then flushes the JIT's block cache and enables block profile.
The issue with this is that when we pause the CPU core, we don't have a way to tell if the JIT recompiler has actually left.
So if the secondary thread that is clearing the JIT block cache is too quick, it will clear the cache as a recompiler is still running that block that
has been cleared.
2015-05-10 21:00:54 -05:00
Ryan Houdek 379f9feebd Fix non-PCH build. 2015-05-10 20:16:05 -05:00
Ryan Houdek a36dc19d9b Add JNI interface for enabling writing block profile results. 2015-05-10 20:03:34 -05:00
Ryan Houdek 0da086e389 Make sure the JitInterface's WriteProfileResults instruction pauses and resumes the CPU core. 2015-05-10 20:02:25 -05:00
mathieui bb622836b2 Traversal: Add a read-only text for server:port with a "reset to default" button
Clicking it will set the config file back to stun.dolphin-emu.org with
port 6262.
2015-05-11 01:10:27 +02:00
Eder Bastos abaf41baa7 Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path. 2015-05-10 17:28:45 -04:00
Simon McFarlane 66e337a19f Qt: add proper keyboard shortcuts from wx 2015-05-10 13:57:45 -07:00
Simon McFarlane 64cf6d167f Qt: Make 'About Qt' action actually open the about box 2015-05-10 13:57:45 -07:00
Simon McFarlane 406270bcf9 Qt: resize main window to fit render 2015-05-10 13:57:45 -07:00
Simon McFarlane 6474616c83 Qt: Prevent crash when closed by the window manager 2015-05-10 13:57:44 -07:00
Fiora f665b8690c Merge pull request #2385 from Tilka/small_cleanup
Jit64[IL]: remove some unused stuff
2015-05-10 08:18:48 -07:00
Eder Bastos ca4bec3539 Don't show "Error" when a blank string is returned from a native method. 2015-05-10 10:46:46 -04:00
Eder Bastos 3f1465196c Add touch feedback to GameGridActivity and AddDirectoryActivity. 2015-05-10 10:30:09 -04:00
Lioncash fcaaa9f649 HotkeyDlg: Fix keypress event binding
Previously no keypresses would be recognized during the button press phase.
2015-05-10 03:35:01 -04:00
Lioncash 4920dbed13 AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00
mathieui ea709b6c12 Add hotkeys to increase/decrease the IR 2015-05-10 02:02:47 +02:00
Eder Bastos 24c6be9d0f Add File Browser screen to new UI. 2015-05-09 12:36:17 -04:00
Tillmann Karras c651906134 Jit64[IL]: remove some unused stuff 2015-05-09 17:17:49 +02:00
JosJuice 35c77abbc2 DOL loader cleanup with std::vector and safety checks 2015-05-09 16:49:18 +02:00
Fog 16081a23f1 Fix video dumping incorrect lengths for some games 2015-05-09 02:28:48 -04:00
Lioncash 76bbd46829 Core: Remove some header inclusions in header files
Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Eder Bastos 700225f8c8 Add floating action button to GameGridActivity. 2015-05-08 19:57:44 -04:00
Eder Bastos a4395ecd75 Have Picasso load images into memory at the size they will be displayed. 2015-05-08 19:56:25 -04:00
Lioncash a7d5084e1f Merge pull request #2375 from sigmabeta/lollipop-ui-update
Implement first few screens of Android 5.0-based UI.
2015-05-08 12:57:00 -04:00
Lioncash 8b2f7b1e88 Merge pull request #2379 from lioncash/header
DolphinWX: Remove unnecessary includes
2015-05-08 12:54:56 -04:00
Lioncash a7e9aea797 DolphinWX: Remove unnecessary includes 2015-05-08 12:39:26 -04:00
Markus Wick 4c3984053d Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
Lioncash cb20589d7f Merge pull request #2341 from lioncash/fwd
DolphinWX: Remove unnecessary forward declarations
2015-05-08 09:54:23 -04:00
Lioncash a94e4dd07f OGL: Join declarations and assignments in Render 2015-05-08 09:29:36 -04:00
Lioncash eeb0f0b7c4 OGL: Get rid of some explicit deletes in Render 2015-05-08 09:28:29 -04:00
Jules Blok 1d745d632a PixelShaderGen: Clamp zCoord to the depth range. 2015-05-08 14:43:43 +02:00
Jules Blok d04af15ad4 TextureConversionShader: Use floating point values in clamp(). 2015-05-08 14:32:24 +02:00
Jules Blok 5dbb43ae1d PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding. 2015-05-08 14:32:23 +02:00
Jules Blok a224c604a3 D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 84a5f4abb0 VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 1a409a2e16 VideoBackends: Clamp Z peek values. 2015-05-08 14:32:21 +02:00
Jules Blok 0f2c72f0f8 VideoCommon: Clamp integer conversions. 2015-05-08 14:32:16 +02:00
Jules Blok b0770e2a0c VideoBackends: Floor depth values in depth copy shaders. 2015-05-08 14:29:30 +02:00
Jules Blok be810eb750 OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format. 2015-05-08 14:29:30 +02:00
Jules Blok 4b2e04b862 OGL: Change the depth buffer type to GL_FLOAT. 2015-05-08 14:29:29 +02:00
Jules Blok c4f85a38e6 VideoBackends: Use proper floating point depth precision. 2015-05-08 14:29:29 +02:00
Gabriel Corona 04cb6fccd6 GDB stub over UNIX socket
This is available with the `GDBSocket` option in
`~/.dolphin-emu/Config/Dolphin.ini`.

GDB can connect to it with:

    $ powerpc-eabi-gdb
    (gdb) target remote |socat STDIO UNIX:foo.sock

Because I don't like so much binding the GDB stub socket to 0.0.0.0.
On Linux, with a suitable umask, we can make sure that another local
user cannot connect to the socket.
2015-05-08 14:23:37 +02:00
Chris Burgener 5af98db8c3 Append Disc 2 to Titles for Multi-Disc Games
Fixes issue 5799

https://code.google.com/p/dolphin-emu/issues/detail?id=5799
2015-05-07 22:59:16 -04:00
shuffle2 268b8fd26f Merge pull request #2026 from mrgreywater/d3d-debugbreak
D3D: More debug information and break on error
2015-05-07 19:29:21 -07:00
Eder Bastos b47835fc07 Implement first few screens of Android 5.0-based UI. 2015-05-07 22:27:42 -04:00
shuffle2 94995503aa Merge pull request #2374 from randomstuff/fix-unpn
Fix build without UPnP
2015-05-07 18:36:02 -07:00
shuffle2 6fe2ab7fbf Merge pull request #2359 from darkengine-io/new-qt
DolphinQt updates
2015-05-07 18:34:42 -07:00
Simon McFarlane 6c6fe8d724 QT: Add reset button 2015-05-07 12:37:19 -07:00
Simon McFarlane 5988750fe4 QT: Add Play/Pause to Emulation menu 2015-05-07 12:37:19 -07:00
Simon McFarlane 29a9c24b73 QT: Add ISO folder browser 2015-05-07 12:37:18 -07:00
Lioncash f77587506f Merge pull request #2345 from lioncash/tl
VideoConfigDiag: Simplify string translation handling
2015-05-07 05:05:48 -04:00
skidau 9eaae880e5 Merge pull request #1793 from LPFaint99/memcard
GCI folder: flush 1 second after last block is written
2015-05-07 16:30:01 +10:00
skidau 7b3bc9bfc7 Merge pull request #2373 from jdieter/master
Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
2015-05-07 16:28:13 +10:00
Gabriel Corona 469ea24717 Fix build without UPnP
There is no checkbox.
2015-05-06 20:59:19 +02:00
Jonathan Dieter 3fe839d225 Avoid deadlock when adding Wiimotes (attempt #2)
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-06 21:53:53 +03:00
Ryan Houdek 80fe5e0a55 Merge pull request #2370 from sigmabeta/native-libs-task-removal
Remove the "nativeLibsToJar" gradle task.
2015-05-06 09:16:43 -04:00
Jules Blok 24594a7888 PixelShaderCache: Fix MSAA depth copy shader. 2015-05-06 12:43:35 +02:00
joewestcott 72956d59c8 Reverts pull request #2362, fixes issue 8542. 2015-05-06 05:36:37 +01:00
skidau a7e2425ffb Merge pull request #2367 from skidau/GCPad-Recalibrate-forced
Skipped the calibration of the GC controller if it has already been calibrated.
2015-05-06 12:42:29 +10:00
Eder Bastos 2fe4b9ce68 Remove the "nativeLibsToJar" gradle task. 2015-05-05 22:34:56 -04:00
skidau 41f168373b Merge pull request #2362 from jdieter/master
Avoid deadlock when adding Wiimotes
2015-05-06 12:30:54 +10:00
skidau 571cdcddd8 Merge pull request #2340 from dibas/testing
Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-05-06 12:28:45 +10:00
Simon McFarlane 629f45f1a5 QT: add exit function 2015-05-05 17:58:21 -07:00
comex 6414cdabb2 Merge pull request #2286 from JosJuice/wii-opening-bnr
Read opening.bnr to get names from Wii discs
2015-05-05 16:20:04 -04:00
skidau 06bca52d80 Skipped the calibration of the GC controller if it has already been calibrated. 2015-05-05 13:05:34 +10:00
Jules Blok 7a1252f7e5 VideoBackends: Implement depth copy shaders with integer math. 2015-05-05 00:40:25 +02:00
Ryan Houdek f9dc8a39c0 Merge pull request #2350 from sigmabeta/master
Convert the Android source code to Gradle.
2015-05-03 22:01:02 -04:00
Markus Wick e0cfd934d2 Merge pull request #2364 from kayru/d3d_texture_bsf
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
2015-05-03 21:39:33 +02:00
Yuriy O'Donnell df5750edfd D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit 2015-05-03 21:14:29 +02:00
Jonathan Dieter 4112794d4a Avoid deadlock when adding Wiimotes
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-03 18:47:15 +03:00
JosJuice df8e768b77 wx: Now that Wii doesn't support descriptions, rename Notes to Maker
I'm not sure if Maker is the best name (Developer? Publisher?
Company? Copyright?) but I went with it because it's
what the game properties window uses. For the sake of
backwards compatibility, the INI option wasn't renamed.
2015-05-03 16:13:55 +02:00
JosJuice 2d5d5fa83e Read opening.bnr to get names from Wii discs
This makes Dolphin display the same names as the Disc Channel.
2015-05-03 15:58:35 +02:00
JosJuice 272f9d3cbc FileSystemGCWii: Allow reading files partially 2015-05-03 15:44:24 +02:00
JosJuice 0d9ca081bb Remove CFileSystemGCWii::Read32
A function that does the same thing was added to IVolume in 4cd00e3.
2015-05-03 11:39:20 +02:00
Eder Bastos c80225ea4d Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
Markus Wick a76bfb1f55 Merge pull request #2356 from Armada651/dump-efb
VideoCommon: Implement EFB dumping for both backends.
2015-05-02 13:27:38 +02:00
Jules Blok 54f4443971 VideoCommon: Implement EFB dumping for both backends. 2015-05-02 13:23:33 +02:00
Ingve Skåra 5799824b22 Fix dead link 2015-05-01 21:42:50 +02:00
mathieui 7b45eae6e7 Add missing ifdefs around GCAdapter code in Controller config
Otherwise the build fails if libusb is not found
2015-05-01 17:56:15 +02:00
JosJuice 9851bd818d CoreTiming: Add assert to ScheduleEvent_Immediate
My PR with ScheduleEvent_Immediate and magumagu's PR with the asserts
were made around the same time, so this function never got an assert.
2015-05-01 12:17:39 +02:00
skidau 9348b2e1a6 Merge pull request #2330 from mathieui/background-gc-adapter-scan
Add a background thread to detect the GC adapter
2015-05-01 12:09:18 +10:00
mathieui df8b86ed63 Traversal: use the defaults if empty or space-only config entries are detected 2015-05-01 03:11:28 +02:00
Simon McFarlane 886e5c80dd Remove BanishBackground function
No longer needed
2015-04-30 17:33:24 -07:00
Simon McFarlane e6e046e37c Make revision text wxStaticText 2015-04-30 17:32:45 -07:00
Simon McFarlane df341ffba6 Change about page branch info to wxStaticText 2015-04-30 17:22:37 -07:00
mathieui c452e72ca7 Netplay: don’t show traversal server/port options (INI config only) 2015-05-01 02:03:53 +02:00
Lioncash 9012ed18b1 AboutDolphin: Set the multi-line style for branch information
Without this, all the branch information would be put on one line, which isn't intended.
2015-04-30 18:07:58 -04:00
Lioncash 2b89350868 AboutDolphin: Remove unnecessary code 2015-04-30 18:05:30 -04:00
Markus Wick 4b00ccbe4e Merge pull request #2342 from rohit-n/warnings
Silence -Wshadow and -Wsign-compare warnings.
2015-04-30 23:22:19 +02:00
Lioncash d69a4697fa Merge pull request #2347 from JosJuice/fix-dol-crash
Fix DOL crash caused by VolumeHandler removal
2015-04-30 07:36:55 -04:00
JosJuice f7d20204bb Fix DOL crash caused by VolumeHandler removal
Similar to the WAD crash (0b44d7c) but in another part of the boot code.
2015-04-30 13:29:09 +02:00
mathieui ec7445d66b GCAdapter: Add a setting to toggle rumble 2015-04-30 11:35:16 +02:00
mathieui 57f458fe9b GCAdapter: Add a background thread to detect the adapter
This scanning thread either polls libusb or checks every 500ms for a
change depending on host capabilities. The GC Adapter can now be plugged
and unplugged at any time when dolphin is open, it will be used if the
direct connect option is set.
2015-04-30 11:35:16 +02:00
Simon McFarlane cd7466864e Make OC slider match enabled state on window load 2015-04-30 01:28:43 -07:00
Lioncash 0004b6004b VideoConfigDiag: Simplify string translation handling
Explicit wxGetTranslation usage isn't necessary
2015-04-30 04:18:13 -04:00
Simon McFarlane 6728f87677 Add size to CPU clock override slider
Fixes slider having 0 width on wxGTK
2015-04-29 21:49:58 -07:00
skidau d46598e51a Merge pull request #2336 from lioncash/tl
FrameTools: Simplify some wx string translation marking
2015-04-30 14:03:21 +10:00
skidau 052162e6b9 Merge pull request #2332 from comex/fix-alerts-maybe
Fix some false positive ScheduleEvent alerts
2015-04-30 14:03:00 +10:00
Rohit Nirmal 76181f9327 Silence -Wshadow and -Wsign-compare warnings. 2015-04-29 19:59:34 -05:00
comex bac4167ff5 Merge pull request #2319 from comex/linted-fix-qualcomm-fail
(lint issues fixed) Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
2015-04-29 17:09:56 -04:00
Yuriy O'Donnell 2b664f5d89 D3D: StateManager::Apply no longer iterates through every texture and sampler slot
Now using bit scan through dirty slot masks.
2015-04-29 20:08:00 +02:00
JosJuice ee694e327a Get rid of banner loaders and move their functionality to volumes
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
2015-04-28 23:44:29 +02:00
Lioncash 88f7536d81 DolphinWX: Remove unnecessary forward declarations
These are all fully defined
2015-04-28 17:32:38 -04:00
dibas 441976e09b Show the cursor in os x fullscreen by default. Fixes issue 8376. 2015-04-28 22:12:39 +02:00
JosJuice 04fcb72e0b Fix reading Wii FST size 2015-04-28 17:20:33 +02:00
JosJuice d43a920924 Filesystem: Return file list reference instead of modifying argument 2015-04-28 12:48:05 +02:00
Simon McFarlane 8f56138ec4 Use wxStaticText::Wrap rather than manually inserting newlines 2015-04-28 01:17:43 -07:00
Simon McFarlane df7c9664da Set minimum size on config window
To prevent tabs from getting a scrollbar
2015-04-27 22:55:08 -07:00
Lioncash be3bd52bb5 FrameTools: Simplify some wx string translation marking 2015-04-28 00:02:35 -04:00
Matthew Parlane c58e94cf95 Merge pull request #2331 from lioncash/access
DolphinWX: Make some UI functions/members private
2015-04-28 15:42:52 +12:00
Matthew Parlane 42ebf5b3bf Merge pull request #2333 from lioncash/virt
InputCommon/Core: Get rid of some virtual destructor warnings
2015-04-28 15:41:48 +12:00
Lioncash 8e59987d46 TextureDecoder_Common: Add missing algorithm include
It was being indirectly included, causing VS to syntactically mark std::min/max usages as being undefined (however it still compiled fine, of course)
2015-04-27 23:17:41 -04:00
Matthew Parlane 5091a18369 Merge pull request #2334 from lioncash/uninit
Interpreter_LoadStorePaired: Silence uninitialized variable warnings
2015-04-28 14:57:49 +12:00
Lioncash 9603fb6ccd Interpreter_LoadStorePaired: Silence uninitialized variable warnings 2015-04-27 22:54:58 -04:00
Lioncash d39b519850 InputCommon/Core: Get rid of some virtual destructor warnings
These classes have virtual methods, but no virtual destructor, which causes warnings on some compilers.
2015-04-27 21:41:59 -04:00
comex 65457628d7 Merge pull request #2324 from endrift/about-dialog-osx
Attempt to beautify About dialog on OS X.
2015-04-27 21:23:27 -04:00
comex a9fe0ec0ab Fix some false positive ScheduleEvent alerts:
- CEXIETHERNET::SendComplete is always called from the main thread, so
  drop the _Threadsafe.

- Mark the FIFO player thread as the "CPU thread" so it can call
  ScheduleEvent without complaints.  I haven't actually tested this,
  since I don't know how to use the FIFO player; it might break
  something.
2015-04-27 21:19:28 -04:00
Lioncash 899fd55ea8 DolphinWX: Make some general UI functions/vars private 2015-04-27 21:04:05 -04:00
Lioncash 263e64e939 DolphinWX: Make some debugger functions/vars private
Some classes expose things that aren't used outside of them (and in some cases, shouldn't be exposed).
2015-04-27 20:42:18 -04:00
skidau 4bf4778cd7 Merge pull request #2312 from comex/shutdown-race-condition
Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
2015-04-27 19:47:00 +10:00
skidau b8eecff5c9 Merge pull request #2325 from JosJuice/isoproperties-zero-files
ISOProperties: Correctly handle partitions with 0 files
2015-04-27 19:45:21 +10:00
skidau 472e281445 Merge pull request #2316 from comex/fix-watch
Fix watchpoints ("memory breakpoints") with JIT
2015-04-27 19:42:13 +10:00
Lioncash b457c61b3e Merge pull request #2328 from rohit-n/format
Silence -Wformat warnings in debug builds.
2015-04-26 16:19:08 -04:00
Rohit Nirmal fb46afd5c3 Silence -Wformat warnings in debug builds. 2015-04-26 13:45:06 -05:00
Rohit Nirmal 10aa6488d9 Qt: Check if game filename is null before loading.
This is so that the error message box does not
appear if the user simply cancels loading a game.
2015-04-26 11:13:16 -05:00
LPFaint99 c4ba7e51e5 GCI folder: flush 1 second after last block is written 2015-04-25 15:40:40 -07:00
Jeffrey Pfau af20e7498c Only wxMac supports scaleFactor, so only use it on OS X 2015-04-25 14:53:37 -07:00
Jeffrey Pfau 4a97045d81 Add hack for removing background from text controlers, per comex 2015-04-25 14:52:53 -07:00
JosJuice db1d81ebf8 ISOProperties: Don't block when opening default INI in text editor
The purpose of blocking is to reload user INIs after they
have been edited. However, ISOProperties never reloads
default INIs, because they aren't meant to be edited.
Blocking on default INIs is thus useless, and it's
rather annoying for games that have two default INIs,
because it makes it impossible to see both at once.
2015-04-25 22:15:48 +02:00
JosJuice fbed0b4a9c ISOProperties: Correctly handle partitions with 0 files 2015-04-25 15:33:20 +02:00
Jeffrey Pfau addbafcfda Attempt to beautify About dialog on OS X.
Added a 2x version of the logo, and cleaned up layout a bit.
2015-04-25 04:22:32 -07:00
Matthew Parlane 392b9abece Merge pull request #2016 from RisingFog/splash
Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
magumagu 645aa5af8b Merge pull request #2323 from dolphin-emu/itym
ITYM PowerPC::Write_U{8,16}, not Memory::
2015-04-24 22:19:37 -07:00
comex 7fe13d9af8 Merge pull request #2175 from RachelBryk/oc
Disable oc setting while netplay or movie is active.
2015-04-25 00:58:16 -04:00
comex 9d8c347e8d Merge pull request #2290 from RachelBryk/cc-tasinput
Implement classic controller tas input.
2015-04-25 00:44:29 -04:00
comex 38a14b73a4 Merge pull request #2321 from JosJuice/wiimote-battery-fix
Fix emulated Wii Remote battery level being low when not configured
2015-04-24 22:43:05 -04:00
comex dea88ef5a1 ITYM PowerPC::Write_U{8,16}, not Memory::
PowerPC does exceptions and hardware and stuff, Memory doesn't.

I did not realize until a few minutes ago that there were two versions of these functions.  This is why namespaces suck.  Anyway, these were added by Mullin earlier this year.
2015-04-24 22:41:10 -04:00
comex 132e1068ce Remove checks that disable fastmem if debugging and ENABLE_MEM_CHECK are enabled.
They weren't sufficient and are made redundant by previous commits; they
also (on master) caused breakage due to Jit64::psq_stXX assuming writes
would be fastmem and not clobber a register under certain conditions.

That really needs to be refactored, but for now, this works.
2015-04-24 22:37:54 -04:00
comex 2264e7b087 Use a fake exception to exit early in case of memory breakpoints.
Change TMemCheck::Action to return whether to break rather than calling
PPCDebugInterface::BreakNow, as this simplified the implementation; then
remove said method, as that was its only caller.  One "interface" method
down, many to go...
2015-04-24 22:37:54 -04:00
comex dd7ab4812b On x86, disabling fastmem isn't enough actually.
Without fastmem, the JIT code still does an inline check for RAM
addresses.  With watchpoints we have to disable that too.  (Hardware
watchpoints would avoid all the slow, but be complicated to implement
and limited in number - I doubt most people debugging games care much if
they run slower.)

With this change and watchpoints enabled, Melee runs at no more than 40%
speed, despite running at full speed without them.  Oh well.  Better
works slowly than doesn't bloody work.

Incidentally, I'm getting an unrelated crash in
PowerPC::HostIsRAMAddress when shutting down a game.  This code sucks.
2015-04-24 22:37:54 -04:00
comex b84f6a55ab Automatically disable fastmem and enable memcheck when there are any watchpoints.
- Move JitState::memcheck to JitOptions because it's an option.
- Add JitOptions::fastmem; switch JIT code to checking that rather than
  bFastmem directly.
- Add JitBase::UpdateMemoryOptions(), which sets both two JIT options
  (replacing the duplicate lines in Jit64 and JitIL that set memcheck
  from bMMU).
  - (!) The ARM JITs both had some lines that checked js.memcheck
    despite it being uninitialized in their cases.  I've added
    UpdateMemoryOptions to both.  There is a chance this could make
    something slower compared to the old behavior if the uninitialized
    value happened to be nonzero... hdkr should check this.
- UpdateMemoryOptions forces jo.fastmem and jo.memcheck off and on,
  respectively, if there are any watchpoints set.
- Also call that function from ClearCache.
- Have MemChecks call ClearCache when the {first,last} watchpoint is
  {added,removed}.

Enabling jo.memcheck (bah, confusing names) is currently pointless
because hitting a watchpoint does not interrupt the basic block.  That
will change in the next commit.
2015-04-24 22:37:53 -04:00
comex 3499f2c2d0 To make up for it, make pressing enter on the value textbox set the value. 2015-04-24 22:19:21 -04:00
comex 0c18e5886d Remove mnemonics in MemoryWindow.
On OS X, this broke Cmd-V to paste in the text boxes.  Apparently wx
thinks having mnemonics (which are Alt-* on Windows) be Cmd-* on OS X,
even if this disables standard shortcuts, is a good idea.

Lioncash suggested just getting rid of the accelerators on non-menu
controls, so I'm doing that rather than disabling them only on OS X.
2015-04-24 22:06:03 -04:00
comex 37d00cceda Fix wx bullshit which made the watch view assert on my machine.
1) Apparently wxString::Format is type safe, and passing a u32 to it
with the format "%lu" crashes with a meaningless assertion failure.
Sure, it's the wrong type, but the error sure doesn't help...

2) "A MenuItem ID of Zero does not work under Mac".  Thanks for the
helpful assert message, no thanks for making your construct have random
platform-specific differences for no reason (it's not like menu item IDs
directly correspond to a part of Cocoa's menu API like they do on
Win32).
2015-04-24 22:04:46 -04:00
Lioncash 87bd57e0be Merge pull request #2322 from JosJuice/extract-file-fix
Fix extracting files from Wii discs
2015-04-24 16:32:23 -04:00
JosJuice 2e10a71dcd Fix extracting files from Wii discs
I broke it for individual files but not folders in 4.0-6016.
2015-04-24 22:08:15 +02:00
JosJuice fe9fdd3244 Fix emulated Wii Remote battery level being low when not configured
All the multiplying and dividing by 100 in controller configs is
messy... An attempted solution to the problem was to not multiply
default_value by 100 in ControllerEmu::ControlGroup::LoadConfig,
but that broke other things instead, so I went with this.
2015-04-24 19:36:08 +02:00
comex b3aaa46d42 Merge pull request #2088 from Sintendo/diecmp
Emit 'TEST reg, reg' for 'CMP reg, 0' automatically
2015-04-23 16:34:23 -04:00
Dwayne Slater ae83a1b821 Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
[fixed lint issues and grammar ~comex]
2015-04-23 16:33:12 -04:00
JosJuice 235ecfbed7 Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
comex 87a63713f4 Merge pull request #2317 from comex/oops
Fix code broken by merge
2015-04-23 02:08:28 -04:00
comex 74c30d1784 Fix code broken by merge 2015-04-23 02:07:45 -04:00
Lioncash a39985fe08 Merge pull request #2315 from lioncash/code
DolphinWX: Remove superfluous code in FrameTools
2015-04-23 02:05:14 -04:00
comex ad95454d04 Merge pull request #2223 from phire/imm
Cleanup OpArg, make immediates more explicit.
2015-04-23 01:53:18 -04:00
Lioncash 8fb36228e5 Merge pull request #2311 from JosJuice/fix-wad-crash
Fix WAD crash caused by VolumeHandler removal
2015-04-23 00:23:42 -04:00
Lioncash 819f4d994c DolphinWX: Remove superfluous code in FrameTools 2015-04-22 19:56:50 -04:00
Rachel Bryk 5047cf562a Implement classic controller tas input. 2015-04-22 16:19:13 -04:00
JosJuice 0b44d7c18a Fix Wii software crashing at boot if no disc is inserted
Boot_BS2Emu was trying to read from the inserted disc even when
nothing was inserted, and this happened to not crash (but not
work either) before VolumeHandler was removed. This commit adds
a check that restores the old behavior, so there is no longer a
crash, but the game ID still doesn't get set for WADs. I don't
know if/how it should be set, so this felt like the safest option.
2015-04-22 09:14:41 +02:00
comex 5d61b9d0a4 Merge pull request #2313 from lioncash/unused
GPFifo: Remove unused parameters from Write[x] functions
2015-04-22 00:39:38 -04:00
comex 31ea8d0834 Merge pull request #2310 from lioncash/fsmenu
FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Lioncash 56df9b7508 GPFifo: Remove unused parameters from Write[x] functions 2015-04-21 23:01:25 -04:00
comex 06dd0ba3b4 Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
This was causing a race condition where the "absurdly large aux buffer"
panic alert would be triggered in the last bit of fifo processing on the
CPU thread in deterministic mode (i.e. netplay).  SyncGPU is supposed to
move the auxiliary queue data to the beginning of the containing buffer
so we don't have to deal with wraparound; if GpuRunningState is false,
however, it just returns, because it's set to false by another thread -
thus it doesn't know whether RunGpuLoop is still executing (in which
case it can't just reset the pointers, because it may still be using the
buffer) or not (in which case the condition variable it normally waits
for to avoid the previous problem will never be signaled).  However,
SyncGPU's caller PushFifoAuxBuffer wasn't aware of this, so if the
buffer was filling at just the right time, it'd stay full and that
function would complain that it was about to overflow it.  Similar
problem with ReadDataFromFifoOnCPU afaik.  Fix this by returning early
from those as well; other callers of SyncGPU should be safe.  A
*slightly* cleaner alternative would be giving the CPU thread a way to
tell when RunGpuLoop has actually exited, but whatever, this works.
2015-04-21 22:33:29 -04:00
Markus Wick 4340927b7f Merge pull request #2308 from Stevoisiak/FrameToolsMath
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash ebe0222265 FrameTools: Use AppendRadioItem for constructing the frameskip menu
Same thing, less code.
2015-04-20 21:51:30 -04:00
Lioncash f5c72c5b1a DiscIO: Add a missing header to Volume.h 2015-04-20 21:10:31 -04:00
Stevoisiak c3cf43f064 FrameTools: Remove redundant 'i-1' 2015-04-20 20:24:37 -04:00
Matthew Parlane 571eee8648 Merge pull request #2225 from JosJuice/remove-volumehandler
Get rid of VolumeHandler
2015-04-21 11:18:57 +12:00
Matthew Parlane a86f2fe2e7 Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Matthew Parlane 82bbada352 Merge pull request #2257 from RachelBryk/battery
Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
Matthew Parlane f35277f215 Merge pull request #2267 from Stevoisiak/soundStream
(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-21 11:10:49 +12:00
Lioncash d799446faf Core: Don't display on-screen messages via DisplayMessage until emulation has begun 2015-04-20 18:31:40 -04:00
Lioncash d27b8673f5 Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Stevoisiak 83ec7a1e78 FrameTools: Move "Undo Save State" to save state menu 2015-04-19 20:18:11 -04:00
Stevoisiak 8adf8b16bc Globals.h: Added comments for menu sections 2015-04-19 18:51:55 -04:00
degasus 8c209b3bc9 no-gui: fix help string 2015-04-18 15:03:42 +02:00
Lioncash 9eb608c9da Merge pull request #2301 from lioncash/const
General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
Markus Wick cd0212ab1c Merge pull request #2302 from lioncash/perf
PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
skidau 7063886520 Merge pull request #2289 from lioncash/netplay
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau f0593095b4 Merge pull request #2295 from comex/fix-usb-threading
Fix threading issues
2015-04-16 12:33:20 +10:00
skidau 70605cae5c Merge pull request #2300 from lioncash/update
Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau c895e4504a Merge pull request #2298 from JosJuice/partitions-no-string-parsing
Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau 221d37ae83 Merge pull request #2287 from lioncash/hkbinds
HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau 6b82b31640 Merge pull request #2285 from linkmauve/nogui-no-x11
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
Lioncash 63393570fb PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot 1e7ca7f579 NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set 2015-04-16 01:10:57 +02:00
JosJuice 86ceb54c38 Fix extracting Wii disc partitions numbered 10 or higher
Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash b0613bb1c8 General: Apply the const specifier where applicable 2015-04-15 02:04:03 -04:00
Lioncash 2cddb8f480 Debugger: Update the registers/watches before refreshing grids. 2015-04-15 00:13:13 -04:00
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash a6970b3744 Merge pull request #2288 from lioncash/unnecessary
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash 882080c282 Merge pull request #2284 from lioncash/leaks
DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Jules Blok bea3054c9c Base.props: Remove DXSDK_DIR from the include path.
By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash c36a6b7599 Merge pull request #2291 from JosJuice/qt-sort-ascending-title
DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
comex 8ebe3d3478 Remove unused field. 2015-04-13 02:27:08 -04:00
comex 5fff97f3f4 Fix printf width in TraversalServer. 2015-04-13 02:26:52 -04:00
comex ba664b3293 Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)

Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex e000aaaf5d Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required.  One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice bd680aa3b5 Main: Remove unnecessary shellapi.h include
The include was introduced by bcf1f54c and made unnecessary by 611f3494.
2015-04-12 10:22:18 +02:00
mathieui 4c2d25eeaf Fix a warning
HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice 9e4eefc6fd DolphinQt: Sort game list by ascending title order by default 2015-04-11 16:44:35 +02:00
Rachel Bryk 48a1d97fe7 Disable oc setting while netplay or movie is active. 2015-04-11 03:54:11 -04:00
Lioncash bd28d260ce DolphinWX: Break the netplay UI controls into separate classes. 2015-04-11 01:35:54 -04:00
Lioncash 5d7cd29a8b ISOProperties: Remove unnecessary/unused variables & controls. 2015-04-10 19:53:58 -04:00
Lioncash 9cc244e913 HotkeyDlg: Get rid of application-wide event bindings.
This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash 00943b1ef4 DolphinWX: Fix memory leaks relating to the TAS dialog
Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.

Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash 1a18cad178 Merge pull request #2281 from Stevoisiak/MoveCountryWorld
Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash 2c2409fee4 Merge pull request #2278 from lioncash/leak
Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak 7c1ab2911a Move down Country_World
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
JosJuice 76d0cfa8ac Fix terrible Speed Up Disc Transfer Rate mistake
I apologize.
2015-04-08 08:59:49 +02:00
Lioncash 180854c617 Debugger: Fix memory leaks related to grid tables
Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau f8a4d4702c Merge pull request #2252 from mathieui/traversal-timeout
NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau ff891394e8 Merge pull request #2248 from mathieui/netplay-disable-ui
NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau 5638ddaf6c Merge pull request #2263 from JosJuice/sudtr-not-instant
Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
Lioncash ec96119f8c TASInputDlg: Remove unnecessary explicit bools 2015-04-07 21:44:51 -04:00
degasus ef6bdf674f Common: Remove TLS usage in GetLastErrorMsg
Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash 4796dc80bf Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash 54cedf77f9 Merge pull request #2265 from lioncash/warn
ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
degasus 74795b4553 Fifo: rewrite Fifo_PauseAndLock
This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus b1ffd32f5f Fifo: only touch the SIMD state once in the single core loop 2015-04-06 12:35:35 +02:00
degasus d2c62b1744 Fifo: only sleep once within every ms of emulated time 2015-04-06 12:35:35 +02:00
degasus b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus 9bdaa00e2d Fifo: use the outer loop on sync GPU 2015-04-06 12:35:35 +02:00
degasus 279c657cda Fifo: Replace busy loop with condition variable 2015-04-06 12:35:27 +02:00
Scott Mansell 9fdc713c87 While I'm here, Add some comments. 2015-04-05 21:19:56 +12:00
Scott Mansell e9459fb30a JitIL: Fix a bug in floatpoint load/store instructions.
The regBuildMemAddress function already clears the address register.
Not only is clearing it again pointless, regBuildMemAddress uses the
bits in IInfo slightly diffrently and the second clear can clear
the wrong registers causing bugs if something else actually needs to
use those registers.
2015-04-05 20:17:50 +12:00
JosJuice 4cd00e366c Get rid of VolumeHandler
VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
2015-04-05 10:09:48 +02:00
Lioncash 2211aead7f DSPInterpreter: Remove unused volatile variable and related function 2015-04-03 22:46:30 -04:00
Stevoisiak 78971b0840 (Visual Studio) Categorize SoundStream.h with other SoundStream files 2015-04-03 14:37:03 -04:00
Lioncash 7848876f99 ConfigManager: Fix a sign mismatch warning 2015-04-02 14:30:38 -04:00
Lioncash 38236fb8e8 Merge pull request #2262 from Buddybenj/change-wording-2
Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
JosJuice ee3d36af92 Make Speed Up Disc Transfer Rate not instant
The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
Buddybenj fb0d3a9756 Change Wording in Help Menu
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".

I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice 0deb9f5e39 Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
This reverts commit ae0a090701, reversing
changes made to 6b6b5ed37f.
2015-04-01 22:30:57 +02:00
degasus 119fea0d72 Remove TM character which breaks our buildbot
Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon ae0a090701 Merge pull request #2256 from RachelBryk/Dolphin-Pro
Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk ba93b91565 Add an option for wiimote battery. 2015-04-01 05:29:45 -04:00
Rachel Bryk d39d89594d Limit Wiimote battery usage for Dolphin-lite users.
Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog a94e31e476 Update About Dolphin Screen 2015-03-31 21:30:05 -04:00
Jordan Cristiano 4051da75e4 Made cycle count atomic to avoid using a mutex 2015-03-31 04:09:33 -04:00
skidau 6b6b5ed37f Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau 008200db4d Merge pull request #2244 from lioncash/find
DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash d42d5699b5 Merge pull request #2253 from RachelBryk/cheats
Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau 8c47c68a4f Merge pull request #2232 from JosJuice/savestate-exact-version
When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice 85073675a5 When loading incompatible savestate, display which version created it 2015-03-30 09:02:43 +02:00
skidau 5da3375bf1 Merge pull request #2245 from lioncash/tables
DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk d4fa8de35a Fix enable cheats checkbox. 2015-03-29 20:43:51 -04:00
skidau 731e4a3a65 Merge pull request #2250 from RachelBryk/tasinput-home
Fix home button in tas input.
2015-03-29 16:40:57 +11:00
mathieui b1eb87e495 NetPlay: Don’t wait forever in the traversal client
With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
Rachel Bryk 35bdfd5ec9 Fix home button in tas input. 2015-03-28 07:40:21 -04:00
skidau 9947324296 Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd. 2015-03-28 11:38:14 +11:00
skidau 4f965da4f1 Revert the recent changes related to updating hwnd 2015-03-28 11:08:25 +11:00
skidau 74f25ad8ec Merge pull request #2234 from lioncash/config
DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
Jordan Cristiano e2060525bc Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check 2015-03-27 19:00:53 -04:00
mathieui 666c06dce7 NetPlay: Disable some UI elements when a game is running
because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
skidau affa5c2e0b Merge pull request #2228 from Stevoisiak/FixISOPaths
Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak 4f1d74b2e1 Check for GCMPathes if ISOPaths is not found
The name of the settings were changed in 4.0-4003 with PR #1264.
2015-03-25 11:13:13 -04:00
Lioncash 5ada887f94 DolphinWX: Get rid of wxGrid-based casts in the debugger.
This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash eacf741051 DolphinWX/Common: Change some find_first_of usages to find
It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash bc1d62036b Core: Fix warnings related to HotkeyManager
These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
Lioncash 7dcb6a3e6c DolphinWX: Initialize the HotkeyManager after input backends are initialized
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau a0138e19cc Merge pull request #2239 from mickdermack/pr-usbshu
GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau cba34fa6f7 Merge pull request #2193 from magumagu/wii-disable-fakevmem
Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek 5dbfebcd30 Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
Sintendo c19482c9a3 Add function to emit CMP, or TEST when possible
Also, a spelling mistake.
2015-03-22 17:22:27 +01:00
Sintendo b35c34186c More minor DSP JIT optimizations 2015-03-22 17:14:38 +01:00
skidau e08762dd36 Merge pull request #2241 from skidau/hwnd-hotkey
Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau 482ef964cf Updated the hwnd for hotkeys. 2015-03-21 21:56:19 +11:00
magumagu 52aeab3d0e Merge pull request #2240 from lioncash/emitter
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash fab7add718 x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich 905a663a96 Don't destroy the libusb context before freeing the device list. 2015-03-21 03:12:42 +01:00
skidau 39c41f5c70 Merge pull request #2192 from Tilka/sse2
VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau 63c4bd665e Merge pull request #2230 from skidau/Mouse-In-Separate-Window
Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau 94e435afbc Merge pull request #2201 from magumagu/ogl-clamp-origin
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
Lioncash 1fc1880ca5 Interpreter/Jit Tables: Merge table31 and table31_2 2015-03-20 20:39:51 -04:00
Lioncash 1052863bb9 Interpreter/JIT: Add missing overflow variants into the tables. 2015-03-20 19:20:38 -04:00
skidau 87bffb5972 Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus. 2015-03-20 22:01:23 +11:00
skidau c3344eaa88 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu 337f89959b Merge pull request #2226 from magumagu/restore-wpar-mask
Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu 31add72dee Merge pull request #2237 from lioncash/round
x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash e57201eb71 x64FPURoundMode: Make a look-up table static
Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau 98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
Lioncash b459a8ec61 DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash febd3909c6 DolphinWX: Eliminate remnants of the event table in ConfigMain 2015-03-18 22:48:03 -04:00
Lioncash 086ec7a9b7 DolphinWX: Break up ConfigMain.cpp into separate classes
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.

This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau 7d800b6180 Merge pull request #2224 from gerikkub/AutoFocus
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau 4b11aeacb9 Merge pull request #2155 from mickdermack/pr-compress
Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras 9da86092ae VertexLoaderX64: use common code for FORMAT_FLOAT 2015-03-18 12:12:21 +01:00
Tillmann Karras 7030542546 VertexLoaderX64: support SSE2 as a fallback
With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras 9793fed742 XEmitter: add PUNPCKLQDQ 2015-03-18 12:09:06 +01:00
Tillmann Karras 8d90ecda7f VertexLoaders: make positions more compact 2015-03-18 12:09:06 +01:00
Tillmann Karras 5a51bc10e5 SWVertexLoader: fix truncated components 2015-03-18 12:09:06 +01:00
Tillmann Karras 49ae99ffc9 UnitTests: rewrite vertex loader tests
The position attribute now has complete coverage.
2015-03-18 12:09:06 +01:00
mathieui 8201a52cec Traversal: Use a decent PRNG instead of rand()
we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui 849922881d NetPlay: Select a game only if enet connected successfully 2015-03-18 10:16:11 +01:00
mathieui e0ef8fc03f NetPlay: Make the enet interrupts work
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui 8ee402863d NetPlay: Remove RunOnThread and add SendAsync methods
Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui 44d7207a1c NetPlay: add a Common/ENetUtil namespace
Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui 603fe25349 NetPlay: use a workaround from comex’s dc-netplay to interrupt enet 2015-03-18 09:23:44 +01:00
Ryan Houdek 27619e613f Merge pull request #2231 from Sonicadvance1/fix_wii_config
Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau 0ac8fd0214 Merge pull request #2183 from RachelBryk/netplay-time
Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek 297012ddd7 Fix Wii configuration path being incorrect.
On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak ae4e8b6358 Changed screen to window. Moved UpdateGUI to a more general scope. 2015-03-17 12:14:14 -07:00
magumagu 627b77e982 Restore masking to gather pipe address checks.
Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich 9387603fcf Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile 2015-03-17 09:01:26 +01:00
Scott Mansell 858ff69c01 Make OpArg.offset and operandReg private.
Also cleaned up WriteRest function.
2015-03-17 18:49:30 +13:00
Scott Mansell 6262a9bcbe Make immediates more explicit
Instead of just casting OpArg::offset when needed, add some
accessor functions.

Also add some safety asserts to catch any mistakes.
2015-03-17 18:49:26 +13:00
Gerik Kubiak 0a28f7de13 Added checkbox under Config > Interface. 2015-03-16 22:13:27 -07:00
Gerik Kubiak 88fb8edf8e Change behavior so emulation is paused when window focus is lost. 2015-03-16 21:31:13 -07:00
Gerik Kubiak 341e7e9d8f Added the ability to pause the emulator by moving the mouse outside the window. 2015-03-16 20:28:17 -07:00
magumagu ff6ae8a677 Disable FakeVMem in Wii mode.
I'm assuming nobody thought of this when FakeVMem was turned on by
default; FakeVMem doesn't make any sense in Wii mode.
2015-03-16 17:52:56 -07:00
magumagu 4b7748f3c0 Merge pull request #2205 from Stevoisiak/FormattingCleanup
Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu 629fb8fb49 Merge pull request #2222 from Tilka/fix_warnings
Fix warnings
2015-03-16 17:41:46 -07:00
skidau b103aa7122 Merge pull request #2189 from magumagu/paired-loadstore-cleanup
Fix paired loadstore to use correct load/store calls.
2015-03-17 11:26:01 +11:00
skidau b170173aca Merge pull request #2196 from magumagu/ipchle-gethostbyname
Fix IPCHLE for gethostbyname.
2015-03-17 11:19:51 +11:00
magumagu adb8bbed90 Merge pull request #2217 from shuffle2/quiet-warnings
quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
shuffle2 0b6562b53f Merge pull request #2219 from magumagu/no-volatile-processorinterface
Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras f82afd1b2f Fix warnings 2015-03-16 19:02:30 +01:00
Lioncash c73cac3ee9 Merge pull request #2220 from shuffle2/win-con-listener
[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman 78be0ab9ad [windows] Just kill ExtendedTrace.
The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman 0a79b6d5a7 [windows] Remove ConsoleListener, which was not actually used.
Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu fd15cad1ca Remove useless volatile from ProcessorInterface.
These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau 7cda374910 Merge pull request #2202 from skidau/Popup-FIFO
Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00
Ryan Houdek 3e946b1bf7 [AArch64] Implement dirty register tracking.
Using BindToRegister from the register caches causes the register bound to be marked dirty.
Using the regular R() function from the register caches loads the registers without being dirty.

When implementing new instructions make sure to BindToRegister registers that become dirty.
2015-03-15 20:09:30 -05:00
Pierre Bourdon 91ad7ebc7c Merge pull request #2215 from shuffle2/disable-omp
windows: don't compile with openmp support
2015-03-16 00:46:49 +01:00
Shawn Hoffman 64cb3bce35 windows: don't compile with openmp support 2015-03-15 13:48:46 -07:00
Ryan Houdek 5e0b9179db Merge pull request #2186 from Sonicadvance1/aarch64_optimize_paired_slowmem
[AArch64] Optimize slowmem paired stores.
2015-03-15 14:37:21 -05:00
Ryan Houdek bcc434095d Merge pull request #2212 from Sonicadvance1/fix_user_paths
Fix user directories at times doing stupid things.
2015-03-15 09:45:02 -05:00
Ryan Houdek aaf04aeaca Fix user directories at times doing stupid things.
With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir.
This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories.
Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function.

GetUserPath will know only get the configured user path.
SetUserPath will set our user paths and setup the internal user path state.

This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code.

So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found.

Fixes issue 8371.
2015-03-15 09:19:48 -05:00
Ryan Houdek 5e6d49d96b Merge pull request #2209 from magumagu/remove-hle-opcode
Remove remnants of old fake opcodes.
2015-03-15 07:13:07 -05:00
Rohit Nirmal 48ec42d4a0 Core: Change NULLs to nullptrs. 2015-03-14 20:20:41 -05:00
magumagu 87dcda5785 Remove remnants of old fake opcodes.
These are illegal opcodes, and should be treated as such.
2015-03-14 16:59:12 -07:00
Shawn Hoffman 25064fd8f4 remove win32/mixed project configurations.
remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
Markus Wick ec8a074690 Merge pull request #2153 from degasus/enet
enet: Search for shared library
2015-03-14 17:23:27 +01:00
Stevoisiak 4f71b717cc ConfigMain: Change _NTSC to ForceNTSCJ
This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak efb64c1885 Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated 2015-03-13 16:47:06 -04:00
Lioncash 41ad0f6976 Merge pull request #2204 from Stevoisiak/CheatWindowConsistency
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 16:39:54 -04:00
Stevoisiak 2f0e3d239d DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow" 2015-03-13 15:20:19 -04:00
mathieui b9af0c4d12 GC Adapter: Do not abort if some libusb functions are not supported
Also remove a typo.
2015-03-13 18:05:09 +01:00
mathieui 88ab6352dd GC Adapter: do not proceed with the input read if the thread isn’t running
If the Init() call does not work in the fallback path, then abort.
2015-03-13 18:05:09 +01:00
mathieui 5a10be7fef GC Adapter: fix a crash on exit
s_detected is better for detecting that a thread is actually running.
Also make sure the claim_interface is always called when we detect an
adapter.
2015-03-13 18:05:09 +01:00
mathieui ebedc80545 GC Adapter: never call libusb_reset_device()
There should be no need to do this, and performing a reset breaks things
on any other software using the device (e.g. another dolphin instance).
2015-03-13 18:05:09 +01:00
mathieui ad49de7740 GC Adapter: don’t stop scanning after failing to claim an adapter
Only call Shutdown() after all devices have been tested.
2015-03-13 18:05:09 +01:00
mathieui 5f5cc963cf GC Adapter: stop searching adapters after one has been added 2015-03-13 18:05:09 +01:00
skidau cdff138c67 Show no more than one FIFO error per session. 2015-03-13 23:25:15 +11:00
skidau 2916aed1f9 Merge pull request #2195 from JosJuice/nandcontentloader-singletons
Don't construct NANDContentLoader classes before Main.cpp runs
2015-03-13 12:20:43 +11:00
magumagu 269be03908 OpenGL: use ClampUL instead of ClampLL where appropriate. 2015-03-12 13:24:52 -07:00
Lioncash 899a5078a0 Merge pull request #2200 from Stevoisiak/CheatManagerRename
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak fbe11aefbb Rename "Cheats Manager" to "Cheat Manager" 2015-03-12 15:24:00 -04:00
skidau c76008b4b9 Removed the controller update lock as it is no longer needed. 2015-03-12 23:41:30 +11:00
skidau 2c6eaf9c76 Cleaned up the controls lock that is not needed with 780eef68f6 2015-03-12 23:33:30 +11:00
Markus Wick 43b2f790fd Merge pull request #2197 from RachelBryk/paren
Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
Rachel Bryk e7d237f199 Use system time for start time in netplay. 2015-03-11 23:21:14 -04:00
skidau 9063f0d16f Merge pull request #2150 from Tilka/gamelist_searching
DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
skidau 5dc23a93b6 Merge pull request #2169 from magumagu/rect-clamp
Fix clamping for rectangles.
2015-03-12 13:31:51 +11:00
skidau f3bb30f17f Merge pull request #2180 from RachelBryk/netplay-quit
Fix crash when server's client disconnects.
2015-03-12 13:28:38 +11:00
Rachel Bryk 71bc1f39e0 Fix missing parenthesis. 2015-03-11 20:09:33 -04:00
magumagu b523e7d3d3 Fix IPCHLE for gethostbyname.
It turns out that the offsets of the data in the return buffer matter: the
offset 0x340 is hardcoded into the code that uses the result.

With that fixed, get rid of the completely wrong 0x80000000 hack.
2015-03-11 17:08:15 -07:00
magumagu dda5e610eb Fix paired loadstore to use correct load/store calls.
psq_st performs one store, and psq_ld one load, from the perspective of the
MMU; getting this wrong leads to potentially incorrect behavior (incorrect page
faults, weirdness with the gather pipe, etc.).  Fix this, and stop masking
the address when checking for gather pipe writes.

Also a bunch of cleanup.
2015-03-11 17:06:18 -07:00
Dolphin Bot 647cd3c8e0 Merge pull request #2171 from JosJuice/nonmodal-regression
Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau 9ccc236b9c Merge pull request #2179 from RachelBryk/sort
Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
JosJuice 66bb3000c2 Don't construct NANDContentLoader classes before Main.cpp runs
The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00
skidau d7e54c36f1 Calibrated the GCPad even if the game does not explicitly do so. 2015-03-09 17:07:15 +11:00
skidau d92efc4a3e Merge pull request #2190 from skidau/wiimote-profiles
Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
magumagu a1dbe8e463 Merge pull request #2166 from MoochMcGee/master
Add various loads and stores to JitIL
2015-03-08 17:12:52 -07:00
skidau 07251b7c57 Merge pull request #2177 from skidau/debugger-split-window
Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
magumagu 859c1123ba Fix typo in usage of IsOptimizableMMIOAccess. 2015-03-08 16:20:17 -07:00
skidau b200e83b02 Fixed the wiimote profiles not taking effect. 2015-03-09 08:32:14 +11:00
Ryan Houdek 7f50cc0873 [AArch64] Optimize slowmem paired stores.
This came up from the discussion we were having prior about dumping half of a kilobyte of VFP registers to the stack is insanity.
This was due to me basically copying exactly what I did on ARMv7's paired loadstores, where the impact is less since we only use the bottom 64bits of
the VFP registers.

So I decided to think about how to improve upon this since I got called out on my terrible code.
The solution I have come up with is instead of jumping to the common ASM routine and having that check if it needs to take the fastmem or slowmem
routes, just inline the check in to the JIT block and jump to either a fastmem or slowmem handler.
Fairly simple, and this allows us to only flush the registers that are required when doing so. Should give a reasonable increase in performance for
games that use the slowmem path quite a lot.
2015-03-08 16:12:49 -05:00
Ryan Houdek f6511c3ba5 [AArch64] Add an assert to SMOV in the emitter.
SMOV doesn't have an encoding for moving a 32bit element to a 32bit GPR.
One should use UMOV if they want that.
2015-03-08 12:29:45 -05:00
degasus f3f2ed1536 GLX: fix memory leak 2015-03-08 17:42:37 +01:00
Ryan Houdek b0f61201c3 Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Fix OpenGL ES 3.1 on non-Nvidia devices.
2015-03-08 09:03:05 -05:00
Ryan Houdek a9622c247b Merge pull request #2146 from Sonicadvance1/aarch64_optimize_fpr_push_pop
[AArch64] Optimize FPR pushing and popping.
2015-03-08 08:51:45 -05:00
Ryan Houdek a984b2476a Merge pull request #2144 from Sonicadvance1/android_autostart
[Android] Support arguments from Activity Monitor.
2015-03-08 08:50:27 -05:00
Ryan Houdek 3c5e99c777 Fix OpenGL ES 3.1 on non-Nvidia devices.
We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec.
If we are running as GLES then just not put it in the shaders.
2015-03-08 08:49:53 -05:00
Ryan Houdek 70977fd6b1 Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
Implement full occlusion queries for the Nexus 9.
2015-03-08 08:44:15 -05:00
Ryan Houdek c2b2e03f73 [Android] Support arguments from Activity Monitor.
Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.

adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/

This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
skidau 3e12787cc8 Fixed a crash on launch which occurred if the hotkeys are not defined and the default hotkeys are loaded. 2015-03-08 20:27:14 +11:00
skidau 8f0bc1cd3a Slowed down the freelook speed keys and allowed the depth/convergence keys to be held down. 2015-03-08 20:27:13 +11:00
skidau 9c133c0509 Readded the Key Shortcut function. 2015-03-08 20:27:13 +11:00
skidau 12ecc537e9 Renamed the Menu Accelerators to Key Shortcuts.
Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau 780eef68f6 Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau b446ea0132 Made the freelook keys work while held down 2015-03-08 20:27:13 +11:00
skidau 099876782f Made the "Frame Advance" hotkey work while the key is held 2015-03-08 20:27:13 +11:00
skidau a83d27b9c2 Increased the performance of the hotkey code by:
* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau d2abbcd353 Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work. 2015-03-08 20:27:12 +11:00
skidau d080632527 Ignore the File Open command if a game is running 2015-03-08 20:27:12 +11:00
skidau 679d9351ea Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running. 2015-03-08 20:27:12 +11:00
skidau cc6b55ee2a Fixed the save state hotkeys so that they work with the Render to Main Window option. 2015-03-08 20:27:12 +11:00
Tillmann Karras 3987725217 VertexLoaderX64: fix harmless off-by-one error 2015-03-08 04:43:59 +01:00
magumagu 9c045e2496 Merge pull request #2094 from lioncash/flags
Interpreter: Flag cleanups/fixes.
2015-03-07 17:38:00 -08:00
Rachel Bryk 11b437ffd1 Consistently sort games with the same name but different revision or region. 2015-03-07 05:17:46 -05:00
Rachel Bryk 3df51e553f Fix crash when server's client disconnects. 2015-03-07 04:40:24 -05:00
skidau 12155ddee4 Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu. 2015-03-07 12:33:33 +11:00
JosJuice 4a41ab1715 Fix 4.0-5689 regression (AR codes, patches)
CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
2015-03-06 12:26:40 +01:00
skidau a3f6cbfe6b Merge pull request #2167 from JosJuice/language-selection-regression
Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
Lioncash 47c8955248 Merge pull request #2168 from JosJuice/language-selection-untranslated
Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
magumagu 92ba677371 Merge pull request #2174 from skidau/warning-fix-gc-adapter
Warning fix
2015-03-05 14:56:19 -08:00
skidau ef3fd68603 Warning fix 2015-03-06 09:34:38 +11:00
Tillmann Karras 45dbcf0ed2 Jit64: use MRegSum where appropriate 2015-03-05 21:58:28 +01:00
Tillmann Karras e27fae22d8 Jit64: drop a FIXME that has been fixed for years
See 6cdb40a194.
2015-03-05 21:58:28 +01:00
Lioncash b7514955e5 Merge pull request #2113 from Stevoisiak/VolumeCleanup
Basic volume code cleanup
2015-03-05 12:18:53 -05:00
skidau 203c64e66d Changed the GC Adapter rumble command to work like other controllers. 2015-03-05 23:57:18 +11:00
skidau 4cf4cee30e Removed the GC Adapter "Use Thread" option as it was not useful. 2015-03-05 23:30:43 +11:00
skidau e5277a5f49 Ignore invalid rumble data sent over Netplay to the GC Adapter 2015-03-05 23:11:48 +11:00
skidau dee6a04980 Moved the gcpad calibration from construction to runtime 2015-03-05 23:06:19 +11:00
magumagu 863a4c9ce0 Fix clamping for rectangles.
Clamping a rectangle correctly requires fully clamping all four
coordinates in the general case.

This should fix issue 6923, sort of; at least, it fixes the part where a
rectangle ends up with a nonsensical height after being clamped.
2015-03-04 17:15:29 -08:00
JosJuice c40e1d972a Sort language list alphabetically by new names 2015-03-04 20:36:04 +01:00
JosJuice a8a9dafb1f Display languages untranslated in GUI language selection 2015-03-04 20:35:19 +01:00
JosJuice 2cb4a3efbc Call SetUserDirectory before InitLanguageSupport
Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
Lioncash a11bbe6fea PPCTables: Remove FL_OUT_S.
This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
Lioncash 139dbcb8e2 Interpreter_Tables: Fix wrong flags and add missing ones 2015-03-03 16:23:21 -05:00
Darius Goad f4750804ab Add various loads and stores to JitIL 2015-03-03 11:17:25 -06:00
JosJuice 96c4b332f6 FileMonitor: Check log level in addition to FileMonitor checkbox
This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek fbdee7b15f [AArch64] Handle FPR island registers in a less dumb way. 2015-03-03 00:30:05 -06:00
Ryan Houdek 81242dd4a7 [AArch64] Allow the other FPR push/pop routines to use a temporary register. 2015-03-02 21:38:09 -06:00
Tillmann Karras a5ea6c6e93 enet: fix Visual Studio files 2015-03-02 22:20:37 +01:00
degasus 691b690afe enet: Search for shared library 2015-03-02 22:18:57 +01:00
Ryan Houdek f1a9db9bdc [AArch64] Stop violating the AAPCS64 so much. 2015-03-02 11:21:15 -06:00
Markus Wick cc5a2f3411 Merge pull request #2164 from Armada651/cache-fix
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Jules Blok 728081dad2 ProgramShaderCache: Do plenty of error checking before writing shaders to the disk. 2015-03-02 17:03:49 +01:00
Ryan Houdek fad46729b0 [AArch64] Implemented paired pushing/popping for the VFP.
A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
Ryan Houdek 39e357d62d [AArch64] Implement VFP loadstore paired in the emitter. 2015-03-02 06:27:17 -06:00
Ryan Houdek 8b8310d28c [AArch64] Optimize FPR pushing and popping.
Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.

On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
skidau cd8c37bc07 Merge pull request #2145 from skidau/GC-Adapter-status-fix
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
skidau 939159cd71 Cleared the status of the GC Adapter before populating it with new data 2015-03-02 11:08:26 +11:00
degasus 35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
magumagu 7f7973efa5 Merge pull request #2148 from Tilka/fifo_cleanup
Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
magumagu b4a586f84a Merge pull request #2161 from Tilka/fix_warnings
Fix some warnings
2015-03-01 13:02:37 -08:00
magumagu aa24dbc56e Merge pull request #2157 from lioncash/leaks
DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
Tillmann Karras f75187db3e Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
Tillmann Karras 88264f5712 Fix -Wswitch warning 2015-03-01 16:17:32 +01:00
Tillmann Karras b0bde31ac0 Fix include order of files outside of Source/Core 2015-03-01 14:54:22 +01:00
Tillmann Karras 4304648a05 Fix -Wreorder warning 2015-03-01 14:54:22 +01:00
degasus 7ca24f90d1 TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Lioncash 3981212031 DolphinWX: Allow input subsystems to correctly deinitialize
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek d3c9701eb6 Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Stevoisiak cb7b96009d VideoConfigDiag: Rename EFB Copies to RAM option 2015-02-28 23:00:49 -05:00
Stevoisiak 492aa5c391 DiscIO: Get rid of unsafe cast 2015-02-28 22:03:53 -05:00
Stevoisiak 5346e791bc VolumeWad: change titlever to title_version 2015-02-28 21:42:16 -05:00
Lioncash 4cc19ac926 DolphinWX: Clean up some wxTimer code
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).

Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Stevoisiak eff924e9e2 General Formatting 2015-02-28 19:33:27 -05:00
Tillmann Karras baf732b48b DolphinWX: fix searching the game list in GTK 2015-02-28 16:43:31 +01:00
Tillmann Karras 9493c713dd Fifo: small cleanup 2015-02-28 15:40:01 +01:00
Tillmann Karras e28c97f6bd Fifo: drop unused functions 2015-02-28 15:40:00 +01:00
Lioncash d10571a86a PixelShaderManager: Remove unnecessary casts.
EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
skidau 4dd0813dcf Merge pull request #2133 from randomstuff/hotkeys
Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Markus Wick 4f9fcbaba9 Merge pull request #2120 from JosJuice/show-default-gameini
ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
skidau 1dcd0ad879 Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
skidau 2a41ac4072 Merge pull request #2123 from RachelBryk/nonmodal-isoprops
Make iso properties non modal.
2015-02-27 13:25:46 +11:00
skidau 85359d5169 Merge pull request #2124 from RachelBryk/framelimit-hotkeys
Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
Stevoisiak ede4977d12 VolumeWiiCrypted: Implement IsDiscTwo()
Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
Stevoisiak f72a559958 Rearranged Volume header files 2015-02-26 16:57:32 -05:00
Stevoisiak 06cb85991e De-capitalized CountryCode 2015-02-26 16:57:31 -05:00
Stevoisiak df2f6d137e VolumeWad: Move country identification to GetCountry()
Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak d3190ec4f1 VolumeWad: Private variables for offset values 2015-02-26 16:55:16 -05:00
Lioncash d50c56c2e4 DolphinWX: Remove an unnecessary sizer from the watch window
The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Ziek 779f275486 Added TraversalServer.cpp to Core/Common 2015-02-25 18:28:27 -08:00
Ziek 619a3a5171 Added all of enet lib, changed Cmake files accordingly 2015-02-25 18:28:27 -08:00
Ziek a629555e6b Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek 1dea3780a7 Fixed issue where players were not disconnecting correctly 2015-02-25 18:28:26 -08:00
Ziek 074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Ziek 4cdc307b87 Moved Traversal Client code over from old netplay
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
Ziek 461a54338b Switched tcp over to enet 2015-02-25 18:17:50 -08:00
Ziek 3f367c22ee Adding enet library for future replacement of tcp 2015-02-25 18:17:49 -08:00
skidau f71f376371 Merge pull request #2117 from lioncash/id
DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Gabriel Corona 1cae151c9c Avoid conflicts between hotkeys and global keybindings for Linux
Alt+foo are usually used as global keybindings.
2015-02-26 01:40:06 +01:00
Gabriel Corona 13d43c0cde Fix linux hotkeys
Backticks are necessary when the key is not /^[A-Za-Z]*$/.
2015-02-26 01:29:52 +01:00
Gabriel Corona c626ce5809 Do not fail to evaluate an expression if some input is missing
My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
Lioncash 7408de7e79 Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
magumagu b1fbf205ec Merge pull request #2122 from Tilka/intrinsics
Intrinsics: drop custom _mm_shuffle_epi8()
2015-02-25 10:48:34 -08:00
Ryan Houdek d6fcd85110 Merge pull request #2127 from lioncash/aui
DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak 93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Markus Wick d6ccbb1f9c Merge pull request #2004 from randomstuff/stringutil-c-locale
Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00
Ryan Houdek ca6e154f0b Fix a bug on user path re-assignment.
The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong
place when using the -U option in Dolphin.
2015-02-25 05:45:25 -06:00
Ryan Houdek db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Rachel Bryk 2c54ca0f84 Fix order of some hotkeys 2015-02-25 00:42:40 -05:00
Lioncash ce4b73388a DolphinWX: Relocate the address search into the code window
It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash 792e166f87 Merge pull request #2118 from lioncash/aui
DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash fd11f8fd29 DolphinWX: Use AUI in the code window.
Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00
skidau f4e42b394c Merge pull request #2106 from magumagu/elf-translation-registers
Correctly set up MSR and BAT registers for ELF loading.
2015-02-25 12:42:48 +11:00
Tony Wasserka ec47be7884 VideoConfigDiag: Use consistent spelling of nouns. 2015-02-25 01:58:47 +01:00
Rachel Bryk 2df8190e1a Make iso properties non modal. 2015-02-24 19:11:03 -05:00
Pierre Bourdon f06b1106db Merge pull request #2089 from degasus/remove_disable_efb_copy
Remove disable efb copy
2015-02-24 23:31:05 +01:00
degasus 967eaad8df VideoCommon: rename efb2tex and efb2ram 2015-02-24 23:10:13 +01:00
degasus 1313d3461f VideoCommon: always enable efb copy 2015-02-24 23:01:01 +01:00
degasus ac7102918d OGL: support palette texture decoding 2015-02-24 22:51:55 +01:00
Fiora 0e34737390 Merge pull request #2121 from JosJuice/remove-sudtr-note
Remove "Needed for a few games." from fast disc speed description
2015-02-24 13:12:48 -08:00
magumagu e9e1a2c2dc Merge pull request #2110 from lioncash/tl
DolphinWX: Make RAM watch strings translatable
2015-02-24 11:42:14 -08:00
JosJuice 2247bfa9bc Remove "Needed for a few games." from fast disc speed description
There are no longer any games that are known to require this.
The last one was Rogue Leader, fixed in PR #1778.
2015-02-24 20:06:38 +01:00
JosJuice 021f6d0f72 ISOProperties: Allow opening region-free INIs with "Show Defaults" button 2015-02-24 20:04:19 +01:00
JosJuice a1f0f60a79 CoreParameter: Refactor game INI code 2015-02-24 20:01:11 +01:00
Tillmann Karras dd818a3831 Intrinsics: drop custom _mm_shuffle_epi8()
We don't actually use it, because of reasons.
2015-02-24 19:37:16 +01:00
Lioncash 30c91a3003 DolphinWX: Remove unnecessary control IDs
These don't need to be specifically identified.
2015-02-24 08:31:52 -05:00
Ryan Houdek 29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek 4e5d115bf0 Merge pull request #2114 from Tilka/fix_warnings
Fix some warnings
2015-02-24 05:35:49 -06:00
Tillmann Karras e67145713c Fix some -Wmissing-declarations warnings 2015-02-24 12:32:55 +01:00
Markus Wick be6a151355 Merge pull request #2116 from Sonicadvance1/fix_exception_handler_crash
Fix a crash with fastmem disabled.
2015-02-24 12:02:22 +01:00
Ryan Houdek 28e55d29f2 Fix a crash with fastmem disabled.
When the core is busy shutting down only uninstall the exception handler if fastmem is actually enabled.
We only install when fastmem is enabled, so only uninstall when it is as well.

Fixes a crash I was getting on ARMv7.
2015-02-24 04:52:37 -06:00
Tillmann Karras e2fec13ab6 Fix some -Wsign-compare warnings 2015-02-24 10:29:59 +01:00
Tillmann Karras 7056f6308a Fix a -Wunused-result warning 2015-02-24 10:29:59 +01:00
Ryan Houdek a39eee28e9 Fix a typo in the Android cmake toolchain script.
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.

Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
skidau bd0d5c1a22 Merge pull request #2102 from magumagu/ipchle-net-regression
Fix crash in Wii games using IPCHLE networking.
2015-02-24 13:14:48 +11:00
skidau 69381580f3 Merge pull request #2096 from lioncash/wx
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-24 13:11:39 +11:00
skidau bf61abf22b Merge pull request #2093 from magumagu/gc-bios-hack
Hack around our terrible GC BIOS emulation.
2015-02-24 13:11:25 +11:00
Tillmann Karras daf4aa0947 Common: move _M_SSE macro to Intrinsics.h 2015-02-24 01:06:25 +01:00
Tillmann Karras 9aa463c590 Common: move _mm_shuffle_epi8 to Intrinsics.h 2015-02-24 01:06:24 +01:00
Tillmann Karras f298f00e1b Clean up the intrinsics #ifdef mess 2015-02-24 01:02:36 +01:00
Tillmann Karras 56795efd42 Common: add single header for all intrinsics 2015-02-24 01:01:10 +01:00
Ryan Houdek 7a61bd5519 Merge pull request #2107 from Sonicadvance1/aarch64_fix_lha
[AArch64] Fix fastmem lha/lhax.
2015-02-23 15:08:42 -06:00
magumagu b9157c5a36 Merge pull request #2090 from magumagu/jit-gatherpipe-address
Refactor gather-pipe address checking.
2015-02-23 12:46:04 -08:00
magumagu 0ff7e20829 Merge pull request #2109 from lioncash/cr
Interpreter: Fix Helper_UpdateCR1
2015-02-23 11:23:21 -08:00
Markus Wick e0b0ef3868 Revert "High quality resampler" 2015-02-23 18:43:13 +01:00
Lioncash d50e7562af DolphinWX: Make RAM watch strings translateable 2015-02-23 11:02:42 -05:00
Lioncash 6fe59d82e1 Interpreter: Fix Helper_UpdateCR1
This previously shifted off-by-one
2015-02-23 06:56:01 -05:00
Ryan Houdek 859eeb6d5b [AArch64] Fix fastmem lha/lhax.
When the fastmem loadstore would fail, we would disassemble a few instructions to determine if lhbrx or lhz*
This was failing since I was checking the REV16 instruction that appears after the LDRH. Fixed it to make sure it was checking the correct instruction
which is SXTH.

Fixes an issue where homebrew wouldn't load with fastmem enabled.
2015-02-22 22:58:10 -06:00
magumagu fca5e176b3 Correctly set up MSR and BAT registers for ELF loading. 2015-02-22 20:51:50 -08:00
skidau 593563e16c Merge pull request #2087 from Armada651/epsilon-3d
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
2015-02-23 13:12:55 +11:00
skidau f8e51a1a26 Merge pull request #2050 from Tilka/reset_vertex_loader_stats
VertexLoaderManager: reset stats properly
2015-02-23 13:10:38 +11:00
skidau 1c2977442f Merge pull request #1992 from degasus/asyncevents
Asyncevents
2015-02-23 13:08:39 +11:00
skidau 57e9d59704 Merge pull request #1978 from lioncash/dspwind
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-02-23 12:57:27 +11:00
skidau 793abccb5e Merge pull request #1942 from Buddybenj/No-Intro
Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
skidau 81eb9bdf16 Merge pull request #1629 from kamiyo/FIR-resampler
High quality resampler
2015-02-23 12:53:33 +11:00
Lioncash 1a913138d5 Interpreter: Uncomment code related to cmp and cmpl
This is actually correct. Also cmpli has this uncommented as well.
2015-02-22 19:07:09 -05:00
magumagu b5020b1675 Fix crash in Wii games using IPCHLE networking.
Address passed from IOS to PowerPC should be in the 0x90000000 range, not
0x10000000.

Issue 8264.
2015-02-22 14:07:05 -08:00
Ryan Houdek 3ab006b8d1 Merge pull request #2099 from Tilka/vtune
Fix VTune static library dependencies
2015-02-22 15:19:56 -06:00
magumagu b9f77a5c0f Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
Added more settings tooltips
2015-02-22 12:05:34 -08:00
Tillmann Karras 387777ed72 Fix VTune static library dependencies
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Dolphin Bot 03ffab4249 Merge pull request #2098 from Tilka/fix_warning
Fix -Wmissing-variable-declarations warning
2015-02-22 20:16:11 +01:00
Tillmann Karras 8d19f62b69 Fix -Wmissing-variable-declarations warning 2015-02-22 20:08:28 +01:00
magumagu 917a900ccb Refactor gather-pipe address checking.
The implementation of IsOptimizableGatherPipeWrite is extremely simple
now, but it will get a bit more complicated with dynamic-bat.
2015-02-22 11:01:42 -08:00
magumagu 18ada7a0f5 Merge pull request #2033 from magumagu/mmio-fix-addresses
Fix the addresses of MMIO registers.
2015-02-22 10:58:25 -08:00
Fiora c54a8c54fb Merge pull request #1994 from Tilka/vtune
JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Lioncash d48ad19b8d DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
degasus b35fa222f5 VideoCommon: perf querys by async events 2015-02-22 08:41:15 +01:00
degasus edbd402101 VideoCommon: bbox by async events 2015-02-22 08:41:15 +01:00
degasus ad7264da7d VideoCommon: implement swap requests in the full async way 2015-02-22 08:41:15 +01:00
degasus bc248f8941 VideoCommon: use a new async event system for efb access 2015-02-22 08:41:15 +01:00
Lioncash bfa5dcc891 Interpreter: Set the FPCC bits correctly for ordered/unordered FP compares
Setting the whole FPRF is slightly incorrect, this should only modify the FPCC bits; the class bit should be preserved.
2015-02-22 02:19:13 -05:00
magumagu 97b7f26d58 Hack around our terrible GC BIOS emulation.
Fixes a crash launching F-Zero GX.
2015-02-21 20:07:54 -08:00
Lioncash 09319a1e11 Interpreter: Rearrange ordered/unordered compares
Comparing floating point numbers with == can trigger warnings (and have static analysis tools complain). So we make it the else case.
This also more closely resembles the Gekko manual.
2015-02-21 22:26:23 -05:00
Lioncash 70e1121b29 Interpreter_Tables: srawix only uses rS, not rS and rB.
srawix's input/output is defined as rA, rS, SH, where SH is an immediate for the shift amount.
2015-02-21 21:20:43 -05:00
Lioncash 7c244766dc Interpreter: Use correct destination for psq_l, psq_lx, psq_lu, and psq_lux.
Gekko manual defines these as storing to rD, not rS.

Also removed FL_OUT_FLOAT_S, since nothing uses it now.
2015-02-21 21:20:41 -05:00
Lioncash 7bc2830520 Interpreter: Use Helper_Get_EA_X() for eciwx and ecowx
Cleans up the functions a little.
2015-02-21 21:20:40 -05:00
Lioncash dc6cc909e5 Interpreter: Use FL_IN_A0B for ecowx
ecowx uses the value zero if rA is zero.
2015-02-21 21:20:39 -05:00
Lioncash a8199a1070 Interpreter: Use correct destination for eciwx
Gekko manual defines the destination as rD. Also, if rA is zero, the
value zero is used, so FL_IN_AB is changed to FL_IN_A0B.
2015-02-21 21:20:38 -05:00
Pierre Bourdon 860c889454 Merge pull request #2076 from tanishalfelven/optimize-IsCPUThread
IsCPUThread() Speed Up
2015-02-22 00:54:55 +01:00
Tanis 568f0dca78 In hope of speeding up ```IsCPUThread()``` got rid of id checking and instead implemented a TLS boolean...
Made initialization of s_tls_is_cpu_key threadsafe
2015-02-21 17:52:49 -06:00
Ryan Houdek e9ac4d53a6 Implement full occlusion queries for the Nexus 9.
GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
2015-02-21 17:24:36 -06:00
Ryan Houdek a5b4ac6faa [GLExtensions] Add support for NV_occlusion_query_samples. 2015-02-21 17:24:32 -06:00
magumagu 9e29154b08 Merge pull request #1988 from magumagu/fast-checkgatherpipe
Use faster CheckGatherPipe from JIT.
2015-02-21 15:07:59 -08:00
Pierre Bourdon e8f37bc3fe Merge pull request #2091 from magumagu/lmw-saved-regs
Fix registersInUse in Jit64::lmw.
2015-02-21 18:42:17 +01:00
magumagu 018a7f1ec9 Fix registersInUse in Jit64::lmw.
Doesn't fix any known issue at the moment, but I ran into this bug with
dynamic-bat.
2015-02-21 09:31:20 -08:00
Dolphin Bot c3edab8f54 Merge pull request #2082 from Armada651/resolve-depth
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
Markus Wick 95c48b2be7 Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Jules Blok ff4127cf50 VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
The bug is fixed in version 347.52 of the drivers.
2015-02-21 12:09:49 +01:00
Jules Blok 139ad3b2b9 TextureConversionShader: Use a Texture2DArray to match the shader resource view. 2015-02-21 11:50:20 +01:00
Jules Blok c180174e4a D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
Markus Wick 6bbf774507 Merge pull request #2075 from magumagu/titantron-fix
Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
Scott Mansell 355be1719e Fix regression with directx when zfreeze=true and ztest=false. 2015-02-21 10:52:29 +13:00
Pierre Bourdon 8b095a0178 Merge pull request #2059 from magumagu/palette-convert
Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
magumagu 074397c12d Explicitly set up AllocateTexture configuration for palette conversion.
No functional change.
2015-02-19 15:57:05 -08:00
magumagu 0360e01eaf Merge pull request #2040 from magumagu/gc-memmap
Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
magumagu ddc815dd7a Remove TextureAddress struct. 2015-02-19 15:36:32 -08:00
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
magumagu 314b241220 Try to fix our memory map to match the GameCube.
This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
Pierre Bourdon fbbbad98e9 Merge pull request #2079 from lioncash/tables
PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00
magumagu d0c675af83 Merge pull request #2080 from lioncash/interp
Interpreter: Remove unnecessary prototypes and includes
2015-02-19 11:19:20 -08:00
Lioncash 8401b5a1f2 Interpreter: Remove unnecessary prototypes and includes 2015-02-19 13:20:24 -05:00
Lioncash a60d3306b1 PowerPC: Get rid of magic numbers related to interp/JIT initialization. 2015-02-19 12:16:53 -05:00
Lioncash d32359c915 PPCTables: Simplify UsesFPU
We can just retrieve the op info and check if the FPU flag is present
2015-02-19 12:16:44 -05:00
Pierre Bourdon 6a14300c9c Merge pull request #2078 from lioncash/fwd
PPCTables: Remove an unnecessary forward declaration
2015-02-19 15:51:15 +01:00
Lioncash e4df6026c4 PPCTables: Remove an unnecessary forward declaration
This class name isn't used anymore.
2015-02-19 09:08:00 -05:00
Lioncash 0fc3166b2f PPCTables: Correct some flag descriptions 2015-02-19 08:56:18 -05:00
magumagu 4cdf9f543f Partially fix WWE12 titantron videos.
The obvious question here is, why does it matter if we round or truncate?
The key is that GC/Wii does fixed-point interpolation, where PC GPUs do
floating-point interpolation. Discarding fractional bits makes the conversion
from floating-point to fixed point give more consistent results.

I'm not confident this is really the right fix, or that my explanation is
completely correct; ideally, we don't want to depend on floating-point
interpolation at all.
2015-02-18 19:41:00 -08:00
Lioncash c8c61041ba Merge pull request #2007 from lioncash/si
Core: Move several files into the correct VS directory filter.
2015-02-18 21:33:39 -05:00
Lioncash bdca0dac29 Merge pull request #2071 from Sonicadvance1/Android_fix_unittests
[Android] Fix building unit tests.
2015-02-18 21:19:18 -05:00
Lioncash 2906f64e13 Merge pull request #2073 from Sonicadvance1/android_fix_formatchanges
[Android] Fix ignore format changes option.
2015-02-18 21:17:46 -05:00
kamiyo e864521182 High Quality Resampler, using FIR filter
For more information:
https://docs.google.com/document/d/1tBEgsJh7QiwNwepXI0eobfK3U8LkJButSyeuFt1degM/edit?usp=sharing

removed: SSE includes (not used)

added: 16bit -> float -> 16bit functions
added: linear interpolator and high-quality (windowed-sinc) interpolator functions (including Resampler class)
added: dithering

changed: renamed variables and reformatted a few things to fit with style guide (braces, #include->const)
changed: use s16, u16, s32, u32 etc
changed: store samples and do all computations as floats
changed: volume from 0 - 255
2015-02-18 21:13:45 -05:00
mimimi085181 2f8e0c9bb9 Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.

The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.

Since this would break efb copies, don't do it for efb copies.

Castlevania 3 goes from 80 fps to 115 fps for me.

There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.

Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-18 23:54:40 +01:00
Ryan Houdek 09e8adb199 [Android] Fix ignore format changes option.
This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek 19f8524304 Fix mulli's flags in the instruction tables.
It doesn't set RC, so this flag is incorrect.
2015-02-18 16:26:12 -06:00
Ryan Houdek 0567b28ba1 [Android] Fix building unit tests. 2015-02-18 16:24:30 -06:00
Shawn Hoffman f91e8e9423 make libusb vcxproj use standard dolphin template and don't compile strerror.c. 2015-02-18 13:29:39 -08:00
Markus Wick 86226cb2b9 Merge pull request #1979 from Mullin/head
Use clock_gettime instead of gettimeofday, it's more efficiency on low power system
2015-02-18 21:54:16 +01:00
Mullin 797fc14414 Use clock_gettime instead of gettimeofday, it's more effiency on low power system
Add def for mac(They don't support clock_gettime)

Fix my mistake

Fix my mistake 2
2015-02-18 21:44:58 +01:00
Pierre Bourdon 8cc6e5cff9 Merge pull request #1854 from JosJuice/read-disc-after-delay
DVDInterface: Read disc after delay, not before
2015-02-18 20:35:07 +00:00
Pierre Bourdon 042fcbcbca Merge pull request #2067 from magumagu/cputhread-assert
Disable an IsCPUThread() assert in Release builds.
2015-02-18 16:22:23 +00:00
Pierre Bourdon 96041a5aca Merge pull request #2068 from mimimi085181/hash-fix
GetCRC32: Fix the hash for the last byte(s)
2015-02-18 13:43:06 +00:00
mimimi085181 f6c9b8243e GetCRC32: Fix the hash for the last byte(s)
This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
Ryan Houdek ef2fba2e85 Merge pull request #2070 from lioncash/unused
PowerPC: Remove unused enum values
2015-02-17 23:42:46 -06:00
Lioncash 78d917b0b3 PowerPC: Remove unused enum values 2015-02-18 00:37:32 -05:00
Lioncash 0b3a2ae4ca PowerPC: Document the instruction table flags
Should make it easier for newcomers to get up to speed.
2015-02-18 00:17:51 -05:00
Buddybenj 265a21a565 Replace Country Names With No-Intro Names 2015-02-17 18:50:10 -06:00
Ryan Houdek 127e742992 Merge pull request #2046 from Mullin/Fix-unsigned/signed-stores
[ARMv7] Fix unsigned/signed stores
2015-02-17 14:38:36 -06:00
Mullin 39aa2432a6 Fix signed/unsigned stores 2015-02-17 21:29:01 +01:00
Fiora 53bf21e15a Merge pull request #2066 from lpereira/regcache-with-variadic-tpl
Jit64: Use variadic templates for RegCache locking
2015-02-17 08:53:07 -08:00
Lioncash 39e121e551 Merge pull request #2064 from magcius/fix-tilt
WiimoteEmu: Add back the calibrated accel data to the EEPROM
2015-02-17 11:14:09 -05:00
JosJuice 3ac0977bc6 DVDInterface: Read disc after delay, not before 2015-02-17 14:57:36 +01:00
Leandro Pereira 1162c5344b Jit64: Use variadic templates for RegCache locking 2015-02-17 10:01:42 -02:00
Ryan Houdek 3aa605236d Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader
[AArch64] Vertex loader and things
2015-02-17 00:51:51 -06:00
Ryan Houdek ed008c3a69 [AArch64] Change the vertex loader over to using unscaled loadstores.
In nearly all direct loadstore cases we can use unscaled loadstores.
Still have a fallback in case we hit a situation that we /can't/ do a unscaled loadstore.
2015-02-16 22:03:09 -06:00
Ryan Houdek 120df4c688 [AArch64] Implement loadstore unscaled. 2015-02-16 22:00:43 -06:00
magumagu 77a0bfdd8f Merge pull request #2055 from magumagu/fakevmem-code
Allow executing code out of FakeVMEM.
2015-02-16 19:13:14 -08:00
magumagu cce503c879 Disable an IsCPUThread() assert in Release builds.
IsCPUThread is extremely slow at the moment, and this code runs
frequently.
2015-02-16 19:07:42 -08:00
Jasper St. Pierre e53268be1b WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
2015-02-16 15:16:23 -08:00
Ryan Houdek 2ebe57ed3f Convert our vertex loader unit test to the new RunVertices arguments arrangement. 2015-02-16 16:51:39 -06:00
Ryan Houdek f54a0d3ff4 [AArch64] Minor floating point loadstore improvements.
These use the Vector x Element FMUL instruction to improve speeds slightly.
Should give ~3cycle improvement per quantized loadstore done.
2015-02-16 16:51:39 -06:00
Ryan Houdek b4b03641b3 [AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
magumagu f316265973 Fix the addresses of MMIO registers.
MMIO registers are located at 0x0C000000 and 0x0D000000, not 0xCC000000.
The 0xCC000000 addresses are just an artifact of address translation.
2015-02-15 18:29:37 -08:00
magumagu 5b6a947e8f Merge pull request #2035 from magumagu/remove-bat-option
Remove the BAT checkbox/setting/implementation.
2015-02-15 17:27:18 -08:00
Scott Mansell 43dfec07c9 Cleanup DotProduct function to make it more readable. 2015-02-16 13:53:58 +13:00
Scott Mansell 7add7b685f Remove unneeded spaces from code.
Line now matches the style of the rest of the function.
2015-02-16 12:59:45 +13:00
Lioncash 16a6392308 Merge pull request #2054 from lioncash/disable
DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-15 13:26:44 -05:00
Markus Wick f38b3ace38 Merge pull request #2038 from magumagu/disable-thread-safety-checks
Disable thread safety assertions added in PR1987.
2015-02-15 10:33:19 +01:00
skidau d601657c99 Merge pull request #2045 from greyrogue/master
Add Datel AGP save commands for SRAM/FRAM.  Improve EEPROM.
2015-02-15 12:57:58 +11:00
Pierre Bourdon b7916f9655 Merge pull request #2057 from lioncash/busy
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
2015-02-15 01:54:59 +00:00
greyrogue 2d4aa2a195 Add save commands for SRAM/FRAM. Improve EEPROM.
Handle possible endian file read issues at file access time instead of
using Swap64 on every access.
Code comments and clean up.
2015-02-14 20:36:26 -05:00
skidau 72e8e78ec8 Merge pull request #2037 from magumagu/illegal-inst-handling
Improve illegal instruction handling.
2015-02-15 12:34:08 +11:00
skidau 32d8f887fe Merge pull request #2032 from mathieui/update-libusb-externals
Update the libusb in externals to 1.0.19 (latest)
2015-02-15 12:32:10 +11:00
Lioncash 537ad96ece DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Pierre Bourdon 3500740dd4 Windows AVIDump: support "silent" frame dumping
When enabled, the silent option will avoid popping up dialog boxes for
overwrite confirmation or codec selection. The codec selection defaults to
uncompressed RGB.

This is required for FifoCI on Windows which needs to drive Dolphin from the
command line exclusively.
2015-02-14 23:38:14 +01:00
magumagu 001bf9152e Allow executing code out of FakeVMEM.
Fixes regression from PR1856 (address translation).
2015-02-14 14:08:46 -08:00
Lioncash 50f600c834 DolphinWX: Change Enable(false) calls into Disable() where possible 2015-02-14 16:00:15 -05:00
Markus Wick 405444d4fe Merge pull request #1803 from lioncash/rgb
OnScreenDisplay: Allow for different colored messages
2015-02-14 10:47:47 +01:00
skidau 61b19bda3e Merge pull request #2042 from unknownbrackets/gcz-fix
DiscIO: On decompress to file, write last blocks correctly
2015-02-14 13:46:06 +11:00
Lioncash e3b9be6dbb Core: Move several files into the correct VS directory filter 2015-02-13 20:57:23 -05:00
Tillmann Karras 1a52cff1c9 VertexLoaderManager: reset stats properly 2015-02-14 02:30:05 +01:00
Tillmann Karras a7cc36e711 Movie: reintroduce a local variable 2015-02-14 02:27:15 +01:00
Lioncash 6558704403 Merge pull request #2030 from lioncash/destroy
DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Rachel Bryk b66df8424a Remove an unneeded global variable from Movie.cpp. 2015-02-13 20:11:44 -05:00
Pierre Bourdon 4ceae57713 Merge pull request #2015 from Stevoisiak/WAD-Version-Check
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Ryan Houdek 15e41c67f8 Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
Ryan Houdek b989c2fd8f [AArch64] Fix another assert in the JIT register cache. 2015-02-13 12:16:06 -06:00
Ryan Houdek 814aaaf538 [AArch64] Implement a couple of emitter instructions.
These will be used with the vertex loader JIT recompiler.
2015-02-13 12:16:06 -06:00
Ryan Houdek 0252bbb33f [AArch64] Fix non-PCH build. 2015-02-13 12:16:05 -06:00
Ryan Houdek 8074d06270 [ARM] Fix poison memory functions.
We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
2015-02-13 12:16:05 -06:00
Ryan Houdek 20dae1f210 [AArch64] Fix a bunch of emitter asserts.
Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
2015-02-13 12:16:05 -06:00
Ryan Houdek 57c66798fc [Android] Register panic alert handler.
This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
Tillmann Karras 1b38800a67 DolphinWX: fix -e parameter 2015-02-13 10:34:18 +01:00
Tillmann Karras d33e760c55 Jit64: turn short jmp into near jmp
Fixes a regression from #1856's ac54c6a.
2015-02-13 07:51:34 +01:00
Unknown W. Brackets df5857b5af DiscIO: On decompress to file, write last blocks. 2015-02-12 20:30:11 -08:00
magumagu 6797718950 Merge pull request #2039 from magumagu/pr1856-typos
Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
magumagu f9e8ad39fc Fix typos from PR1856 (address translation). 2015-02-12 12:11:33 -08:00
magumagu 98b809a05e Disable thread safety assertions added in PR1987.
We do a whole bunch of non-threadsafe stuff, especially in the UI, and I'm
probably not going to get around to implementing a threadsafe framework
for interaction between the UI and the CPU thread anytime soon.  See issue
8220.
2015-02-12 11:54:17 -08:00
mr.greywater c43da7e00b D3D: replace memset, fix warning 2015-02-12 14:45:05 +01:00
mr.greywater 442b7ba99c D3D: Add debug object name for efb encoder pixel shader 2015-02-12 14:34:36 +01:00
mr.greywater b5ffba3291 D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectName 2015-02-12 14:34:35 +01:00
mr.greywater 3d3a68a2f0 D3D: Add break on error in debug build 2015-02-12 14:34:34 +01:00
magumagu 985087c7e2 Make all unknown opcodes behave consistently.
Consistently fall back to the interpreter for unknown instructions, and
make sure GetOpInfo() always returns a non-null pointer.
2015-02-11 22:18:33 -08:00
magumagu e640ef9d7b Improve illegal instruction handling.
This should more reliably show an error message for illegal
instructions.
2015-02-11 21:01:00 -08:00
magumagu aa40f750d4 Remove the BAT checkbox/setting/implementation.
The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
Lioncash c7c6bdbf5a Merge pull request #2027 from Buddybenj/change-wording
Change Wording
2015-02-11 23:23:22 -05:00
magumagu 49f223a211 Remove setting "BlockMerging".
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
Tillmann Karras 0ec48e0ec9 JitRegister: fix VTune integration 2015-02-12 02:14:49 +01:00
magumagu 0e0a196a1c Merge pull request #1856 from magumagu/correct-translation-disable-2
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki 8cf4a57844 Change Wording
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Tillmann Karras 4fa38f0c02 Externals: update libusb to version 1.0.19 2015-02-12 01:04:43 +01:00
Pierre Bourdon b7e455ece8 Merge pull request #2031 from degasus/master
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu 4193350d22 Memmap: add an explanation of Dolphin's memory layout. 2015-02-11 15:22:21 -08:00
skidau 4ff5ec7117 Merge pull request #1984 from mathieui/GCAdapter-fixes
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu aaee23d1b4 Fix ARM64 build for address translation changes. 2015-02-11 13:56:38 -08:00
magumagu e136c8a066 PowerPC: misc cleanup. 2015-02-11 13:56:36 -08:00
magumagu ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
JosJuice e186104960 Don't use revision-specific unique ID strings outside of CoreParameter 2015-02-11 19:01:04 +01:00
JosJuice 47e67f9696 CoreParameter: Support game INIs that match all regions 2015-02-11 19:01:03 +01:00
JosJuice 8670f2a627 CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
Lioncash 9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu 0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu 1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash 07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick 2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell 4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell 8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater 2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora 451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice 28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash 537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash 9d5c6c55fe OnScreenDisplay: Allow for different colored messages 2015-02-07 17:35:21 -05:00
Lioncash 3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora 73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau 8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau 66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
JosJuice 3414f818cd DVDInterface: Get rid of DVDCommandResult struct
It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice af4f872dfe DVDInterface: Schedule event in ExecuteCommand 2015-02-05 15:10:14 +01:00
mathieui 8e556603af Fix issues with the GC adapter handling code
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.

And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).

And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo 46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo 34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus 68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Gabriel Corona 266d50c811 Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.

This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).

Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.

The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
2015-02-04 17:49:22 +01:00
Lioncash e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau 3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau 5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu 57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau 4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash 031422c596 Merge pull request #2000 from degasus/master
VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus 081137bd4f VideoBackends: set GLInterface to zero after deleting it
This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
FL.dolphinemu 4f65787888 Vertical aligned all members of g_HKData struct. 2015-02-01 10:07:22 +01:00
Ryan Houdek f9c2d73970 Remove an old comment about stfiwx.
This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick 3c475b91ea Merge pull request #1993 from Armada651/line-perspective
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok 8c55ec0d51 GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
Markus Wick ca5e2e6f16 Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash 9476756d43 OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
magumagu 30d15b3a32 Clean up usage of PowerPCState::Exceptions.
Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Tillmann Karras 1aac65f988 VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
skidau d50b330d57 Merge pull request #1976 from lioncash/size
InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau 3b07fe01a2 Merge pull request #1982 from skidau/AGP-hash
Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu 5a3f75f5cf Use faster CheckGatherPipe from JIT.
We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.

While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu 47be9d8e6b Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
Ryan Houdek a277172b49 Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek 7cd80200ed [AArch64] Remove an extraneous nop in 8bit fastmem stores. 2015-01-30 08:30:17 -06:00
Ryan Houdek 4ff2f105cc [AArch64] Implement MMIO Writes. 2015-01-30 08:30:11 -06:00
Lioncash b1547b9c8b Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
skidau ccc1e9aa65 Changed the hash array to a CRC8 function. 2015-01-30 13:33:17 +11:00
CarlKenner fb370110dc Fix horribly broken accelerometer emulation.
It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau 855ad6f1d3 Fixed an overflow bug in Jit64. 2015-01-30 13:00:23 +11:00
skidau a42fb80f6a Added a hash key finder.
Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
skidau b92eb03d26 Merge pull request #1973 from degasus/master
OpcodeDecoder: Calculate decoding time for vertices
2015-01-30 12:58:52 +11:00
skidau 83a9f1b850 Merge pull request #1972 from lioncash/ref
EXI_DeviceAGP: Pass string by reference
2015-01-30 12:58:26 +11:00
skidau a7ab6684fc Merge pull request #1971 from Sonicadvance1/Android_update_cmake
Update Android cmake.
2015-01-30 12:58:14 +11:00
degasus 20628b6e5d OpcodeDecoder: Calculate decoding time for vertices 2015-01-29 19:55:28 +01:00
Ryan Houdek a2b872b9da Merge pull request #1983 from Sonicadvance1/remove_comment
Remove an old outdated comment that makes no sense.
2015-01-29 09:51:16 -06:00
Ryan Houdek 9b4a896353 Remove an old outdated comment that makes no sense.
This comment was left over from a long time ago. It is no longer true.
2015-01-29 09:40:22 -06:00
Ryan Houdek 631c8a981e [AArch64] Minor performance improvements to paired stores.
We can combine these two ST1 calls in to a single ST1 call.
Saves a few cycles in paired stores
2015-01-29 06:07:00 -06:00
Ryan Houdek 235f6c2445 [AArch64] Don't flush VFP register to stack when not needed. 2015-01-29 06:07:00 -06:00
Ryan Houdek c8c062fa96 [AArch64] Add support for MMIO loads.
Should give a small performance benefit.
2015-01-29 06:06:54 -06:00
Ryan Houdek 1c388b6c37 Fix clang on x86_64.
If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
Ryan Houdek 8c53b88cc3 [AArch64] Implement a way to call lambdas in the emitter 2015-01-29 01:50:11 -06:00
Lioncash 73b77f55ba DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX 2015-01-28 14:01:11 -05:00
Rohit Nirmal 5203c4ef7b Silence -Wunused-variable warning. 2015-01-28 18:09:07 +00:00
Lioncash cf156d4d37 InputConfigDiag: Fit buttons to their text
Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00
Markus Wick 109fa8c2c8 Merge pull request #1800 from randomstuff/jit-register
Add support of more JIT-compiled code for profiling
2015-01-28 13:23:32 +01:00
Gabriel Corona c3777bbd69 JitRegister: TrampolineCache 2015-01-28 10:41:45 +01:00
Gabriel Corona 329834f653 JitRegister: JitAsm 2015-01-28 10:41:03 +01:00
Gabriel Corona 3c14930a0a JitRegister: JitAsmCommon
Allows profiling/debugging tools to know about JITed code.
2015-01-28 10:40:05 +01:00
Gabriel Corona a4adfe194a JitRegister: overload Register with a [start,end) variant 2015-01-28 09:50:19 +01:00
Gabriel Corona a957f93532 Use printf-like format in JitRegister::Register
The API is cleaner (no more magic default parameter) and more
extensible like this.
2015-01-28 09:47:08 +01:00
Markus Wick eedc7bb582 Merge pull request #1975 from Tilka/fix_warning
CoreTiming: fix warning
2015-01-28 09:33:39 +01:00
Tillmann Karras 257deb7886 CoreTiming: fix warning 2015-01-28 08:27:14 +01:00
magumagu 0030ad9ecf Fix D3D regression from PR1948.
Make sure we don't have a texture bound as both an ShaderResourceView and
a RenderTargetView; this causes rendering glitches.

This isn't really the right place to do this... but I'm not sure
how the code should be structured.
2015-01-27 18:25:35 -08:00
Markus Wick beaa9905a6 Merge pull request #1966 from magumagu/unify-efb-encode
Unify EFB encoding shader generation
2015-01-27 23:14:18 +01:00
Markus Wick da31314775 Merge pull request #1970 from magumagu/d3d-cleanup
D3D: delete unnecessary code.
2015-01-27 22:26:46 +01:00
Lioncash 7dc5bc622f EXI_DeviceAGP: Pass string by reference 2015-01-27 10:15:27 -05:00
JosJuice 443d371fa3 DVDInterface: Don't use return for ExecuteReadCommand result
There's a small timing change here. If no disc is inserted, the
ticks_until_completion passed to ExecuteReadCommand will be used.
2015-01-27 09:47:02 +01:00
JosJuice de86d539f2 DVDInterface: Move fast disc speed check to ExecuteReadCommand
This breaks the workaround used for Star Wars: Rouge Leader,
but that problem has gotten a more proper solution in 4.0-4889.
2015-01-27 09:46:58 +01:00
Markus Wick 43605f8716 Merge pull request #1948 from magumagu/remove-efb-cache
Remove EFB to RAM cache, and simplify code.
2015-01-27 09:42:15 +01:00
Markus Wick 8eda3ca844 Merge pull request #1956 from Tilka/vertex_loader_jit
VertexLoader: clean up and fix some problems
2015-01-27 09:15:09 +01:00
Ryan Houdek 714e146b94 Update Android cmake.
This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
skidau c20ef8bb8c Merge pull request #1919 from skidau/AGP
Added support for AGP. Original patch by GreyRogue.
2015-01-27 13:25:14 +11:00
skidau 61c04de7ee Added the ability to map gamepad buttons to hotkeys. 2015-01-27 12:24:47 +11:00
Tillmann Karras 3dbd6cd384 VertexLoaderX64: save XMM0 if the ABI requires it 2015-01-26 22:24:06 +01:00
Tillmann Karras 8416a86b6d VertexLoaderBase: fix crash on invalid formats 2015-01-26 22:24:06 +01:00
Tillmann Karras 66f28707e7 VertexLoader: small clean up 2015-01-26 22:24:06 +01:00
magumagu 897b678d24 D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
JosJuice 521ccd7b44 VolumeWiiCrypted: Decryption optimization
The block doesn't have to be read if it already is in m_pBuffer.
2015-01-26 15:59:25 +01:00
Ryan Houdek 7df55d220f Merge pull request #1967 from Sonicadvance1/Android_settings
[Android] Change some configuration options.
2015-01-26 05:30:35 -06:00
Markus Wick 53a9df10f9 Merge pull request #1817 from Armada651/custom-anaglyph
PostProcessing: Add support for user-supplied anaglyph shaders.
2015-01-26 11:08:29 +01:00
magumagu 9dbb9bf3b5 Make sure EFB2RAM buffer is wide enough for new coordinate system. 2015-01-25 23:32:32 -08:00
magumagu b56025e6eb Don't use boolean negation. 2015-01-25 23:28:59 -08:00
magumagu 33259c272b Remove some debugging junk. 2015-01-25 23:11:36 -08:00
magumagu cb05730127 Use linear sampling in ScaleByHalf mode. 2015-01-25 23:05:23 -08:00
magumagu 92189823f3 Fix RGBA8 encoding. 2015-01-25 22:53:30 -08:00
Ryan Houdek de070cfe8b [Android] Change the default renderer to OpenGL.
We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek 983c7f4f21 [Android] Select the AArch64 recompiler core by default if shown to support ARMv8. 2015-01-26 00:50:25 -06:00
Ryan Houdek 7ee1dc56e7 [Android] No longer carry a default configuration file. 2015-01-26 00:49:24 -06:00
magumagu 1ee09ced0a Fix OpenGL coordinate computation. 2015-01-25 21:38:30 -08:00
magumagu cb5d3fce4f Fix stupid mistake. 2015-01-25 21:20:25 -08:00
Ryan Houdek 5ba1319abb Merge pull request #1953 from Sonicadvance1/AArch64_fix_paired_loadstores
[AArch64] Fix all of the paired store instructions.
2015-01-25 23:07:44 -06:00
Ryan Houdek c340a324bc Merge pull request #1947 from Sonicadvance1/AArch64_tu_tl_merge
[AArch64] Implement TU/TL merging.
2015-01-25 23:07:32 -06:00
magumagu b0b99b6922 Fix shader so it's possible to use with D3D Map().
Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
2015-01-25 19:57:09 -08:00
magumagu 6c1bdfe04c More work. 2015-01-25 19:57:07 -08:00
Rohit Nirmal 51b27c5481 Fix building with PCH disabled. 2015-01-25 21:40:31 -06:00
Pierre Bourdon 1e809d9c11 Revert "Merge pull request #1903 from RisingFog/libav"
This reverts commit 34079a0037, reversing
changes made to 3274df7158.
2015-01-26 02:35:29 +01:00
skidau 34079a0037 Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
Ryan Houdek 3274df7158 Merge pull request #1961 from Sonicadvance1/AArch64_game_fixes
[AArch64] Fix a load of games.
2015-01-25 18:26:42 -06:00
Ryan Houdek b1fc18cbaa Merge pull request #1958 from Sonicadvance1/Rearchitect_asmcommon
Rearchitect a bit of our AsmCommon routines.
2015-01-25 18:26:17 -06:00
Ryan Houdek d291148016 [AArch64] Implement TU/TL merging.
Basically stolen from the x86 recompiler. Works well on AArch64 as well!
2015-01-25 18:05:33 -06:00
magumagu ef75f3005d WIP. 2015-01-25 15:49:35 -08:00
Ryan Houdek f24c466e7e [AArch64] Fix AArch64 instruction encoding. 2015-01-25 17:26:18 -06:00
Jules Blok 5c4ee2f71e PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
Reduces code complexity and fixes a bug where the shader is not properly invalidated.
2015-01-25 23:08:49 +01:00
Ryan Houdek 98fe869e39 Merge pull request #1962 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-25 15:38:20 -06:00
Jules Blok fc46d460f9 VideoConfigDiag: Allow anaglyph shader to be turned off.
Also hard-code the default shader.
2015-01-25 22:27:17 +01:00
Jules Blok 262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Rohit Nirmal d10b4d9b8b Fix building with PCH disabled. 2015-01-25 11:34:22 -06:00
Pierre Bourdon a93433a860 Merge pull request #1960 from phire/zfreeze-buffer-underrun
Fix a buffer underrun in CalculateZSlope.
2015-01-25 18:18:49 +01:00
Ryan Houdek e4e08b0596 [AArch64] Make sure to load the full destination register on float instructions.
With the float instructions that only affect the lower 64bits of the destination register, we need to make sure to load the full 128bit register.
This ensures that we aren't saving garbage in to the top 64bits.
2015-01-25 03:17:46 -06:00
Ryan Houdek 2483f7b359 [AArch64] Fix addcx. 2015-01-25 03:17:14 -06:00
Ryan Houdek 6791a808b6 [AArch64] Fix addzex. 2015-01-25 03:16:57 -06:00
Ryan Houdek 84b90ad1c6 [AArch64] Fix cmp 2015-01-25 03:16:29 -06:00
Scott Mansell 61215e7180 Fix a buffer underrun in CalculateZSlope. 2015-01-25 20:31:20 +13:00
skidau 0aef1d27aa Merge pull request #1933 from magumagu/intellisense-error-fix
Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek 12b9ada268 Rearchitect a bit of our AsmCommon routines.
JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.

Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00
Benjamin Przybocki 4f324ad742 Clean Up 2015-01-24 17:10:21 -06:00
Ryan Houdek bf0293231f Merge pull request #1957 from lioncash/cs
Coding style cleanup from the zfreeze merge
2015-01-24 16:39:01 -06:00
Lioncash 195c7e6ab1 Merge pull request #1954 from Sonicadvance1/Android_internet_permissions
[Android] Add internet permissions.
2015-01-24 15:21:57 -05:00
Lioncash 9cdfe889af Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
Markus Wick ae514cb0f2 Merge pull request #1955 from degasus/master
TexCache: Rewrite the texID generation for paletted textures
2015-01-24 15:37:25 +01:00
degasus 51990fcdfa TexCache: Rewrite the texID generation for paletted textures
This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
2015-01-24 13:58:20 +01:00
Markus Wick 4f6d0049a7 Merge pull request #1951 from Sonicadvance1/Remove_old_defines
Remove an old GLES define that I missed.
2015-01-24 13:38:26 +01:00
Tony Wasserka 43036af944 Merge pull request #1812 from phire/real_zfreeze
Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Ryan Houdek 93f3816eae [AArch64] Fix all of the paired store instructions.
These had some minor errors in them that I discovered with the hardware test and Viewtiful Joe.
All work as they should now.
2015-01-23 23:18:49 -06:00
Ryan Houdek 0557fb6a9e [Android] Add internet permissions.
These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Dolphin Bot 4e9497cdb8 Merge pull request #1057 from phire/IsMMIOAddress2
Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell fe28d1476a Make the IsMMIOAddress function easier to read, add tests.
This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek 088b6b2ec3 Merge pull request #1081 from phire/jitil-float-mem-opts
JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Scott Mansell 5c34766809 Propagate elf loading failure up.
Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
magumagu 3aa3002010 Fix Intellisense error spam on Visual Studio.
Intellisense doesn't like defines in PCH files, and it doesn't like the deleted
constructor for BitField.  (I think it's being overly strict about the
"must have no non-default constructors" rule for classes in unions.)
2015-01-23 19:15:25 -08:00
Scott Mansell 3106b20fbe JITIL: Improve address calulation for float loads/stores.
For floating loads with a known address, this eliminates the pattern of:

   mov r12d, 80001014
   mov rdx, r12d
   mov rdx, dword ptr [rbp+rdx]

and generates a nice simple:

   mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell 75815b9b0d Added a comment to document an issue with the codegen. 2015-01-24 16:08:26 +13:00
Scott Mansell b7d4ff679a IsWiiElf: Optimise inner loop.
Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile  time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell 2bf052d8b9 ElfReader: Clean up elf loader code.
* Don't claim to support any features we don't, like relocation
 * Actually zero-out BSS sections, as memory might not be already
   zeroed.
 * Deleted commented out code.
 * Removed GetPointer, updated to more modern interface methods.
 * Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell 1e5762b163 BootUp: Clean up elf BootUp code.
* The file already exsists, otherwise we wouldn't have gotten
   this far in the boot.
 * We have already checked if it's a Wii or GameCube elf,
   besides, it's too late to change our minds now anyway.
 * On Wii - Don't call EmulatedBS2, it can never succeed as
   it knows nothing about booting elfs. Just call the
   SetupWiiMemory directly if needed.
 * On GameCube - We still call EmulatedBS2_GC, but we stop
   it from running Apploader, which might boot something
   unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell 2642c3f73b BootElf: Use unique_ptr<u8 []> instead of vectors. 2015-01-24 15:32:38 +13:00
Scott Mansell 14baf038e7 Stop doing nastly shit to OpenGL stream buffers.
Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau f1a4b98d36 Merge pull request #1879 from magumagu/idle-exception-check
For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00
skidau 7dafad5a8b On DCBZ, mask the memory address to ensure that the address is within physical memory. The AGP disc DCBZ's against an out of bounds physical address. 2015-01-24 12:19:33 +11:00
skidau 8a561b57c3 Added EEPROM saving to file. 2015-01-24 12:15:48 +11:00
skidau a7299a7fff Added support for AGP. Original patch by GreyRogue. 2015-01-24 12:13:23 +11:00
skidau 18cee2dcc7 Added second parameter for the eject disc via StopMotor DI command. The AGP disc expects the disc to still be readable after sending an eject command. 2015-01-24 12:13:23 +11:00
Ryan Houdek 189528171b Remove an old GLES define that I missed. 2015-01-23 14:30:23 -06:00
magumagu 6659c15bed Remove EFB to RAM cache, and simplify code. 2015-01-23 10:48:15 -08:00
Scott Mansell 5510c86b81 Move Zfreeze code out individual backends into videoCommon
Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments.
2015-01-24 03:22:27 +13:00
skidau 0b1d8fae1b Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate
Fixed the emulated wiimote speaker's ADPCM sample rate.  Patch by hk.konpie
2015-01-23 12:31:20 +11:00
skidau 6e99accf06 Merge pull request #1917 from adamdmoss/no-lfe
Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Ryan Houdek 6470227a39 [AArch64] Minor fix in the UMULH/SMULH.
These two instructions ignore the register encoded in to RA.
2015-01-22 18:08:49 -06:00
Ryan Houdek db690a1862 Merge pull request #1936 from lioncash/kb
Minor keyboard-related cleanups.
2015-01-22 16:23:34 -06:00
Ryan Houdek bff230fe2e Merge pull request #1945 from skidau/GCPad-Init
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Ryan Houdek bb1ca26c57 Merge pull request #1940 from Sonicadvance1/AArch64_implement_xer
[AArch64] Implement mfspr/mtspr XER routines.
2015-01-22 10:31:22 -06:00
Scott Mansell daf760b202 A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
Scott Mansell e88c02dece Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Scott Mansell 128d303656 Reduce number of divisions in screenspace transform.
This is closer to what the hardware does anyway.
2015-01-23 03:32:31 +13:00
NanoByte011 add59b3bea Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief
2015-01-23 03:32:31 +13:00
Scott Mansell 6d5065c58d Fix pixelshader constant offsets. 2015-01-23 03:32:31 +13:00
Scott Mansell 88c7afd315 Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Scott Mansell 418296961c Fix various issues with zfreeze implemntation.
Results are still not correct, but things are getting closer.

 * Don't cull CULLALL primitives so early so they can be used as reference
        planes.
 * Convert CalculateZSlope to screenspace coordinates.
 * Convert Pixelshader to screenspace coordinates (instead of worldspace
        xy coordinates, which is totally wrong)
 * Divide depth by 2^24 instead of clamping to 0.0-1.0 as was done
        before.

Progress:
 * Rouge Squadron 2/3 appear correct in game (videos in rs2 save file
         selection are missing)
 * Shadows draw 100% correctly in NHL 2003.
 * Mario golf menu renders correctly.
 * NFS: HP2, shadows sometimes render on top of car or below the road.
 * Mario Tennis, courts and shadows render correctly, but at wrong depth
 * Blood Omen 2, doesn't work.
2015-01-23 03:32:31 +13:00
NanoByte011 613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
NanoByte011 937844b9e3 Initial port of zfreeze branch (3.5-1729)
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
2015-01-23 03:31:54 +13:00
skidau d27bd9d291 Merge pull request #1885 from degasus/custom_texture
CustomTexture: new name format
2015-01-23 00:43:39 +11:00
skidau 6ad5d4681a Fixed the GCPad and GCKeyboard getting initialised four times each. 2015-01-23 00:06:54 +11:00
NanoByte011 0a9257ad37 Cleaned up whitespace
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
2015-01-21 22:30:41 -07:00
Fog 6cad635bd8 Use ffmpeg for Windows Video Dumping instead of VFW 2015-01-21 19:47:45 -05:00
Ryan Houdek 85754c63ca [AArch64] Implement mfspr/mtspr XER routines.
These were fairly simple to implement.
2015-01-21 16:56:27 -06:00
NanoByte011 f475e367f2 Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
degasus 7cf4dd63e4 CustomTexture: fix texture format 2015-01-21 23:33:42 +01:00
Ryan Houdek e7f2a04699 Merge pull request #1938 from CarlKenner/paddedfunctions
Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
2015-01-21 15:17:31 -06:00
Ryan Houdek 621322bbae Merge pull request #1260 from pauldacheez/video-dialog-string-touchups
Improve some setting descriptions in the graphics options.
2015-01-21 14:59:45 -06:00
degasus 1d0557a5e6 CustomTexture: use xxhash 2015-01-21 21:47:18 +01:00
degasus 84c8645d22 CustomTexture: Convert old format automatically 2015-01-21 21:22:55 +01:00
degasus f9ced4eb13 CustomTexture: also support the legacy format 2015-01-21 21:22:55 +01:00
degasus 62402efa6c CustomTexture: Mark textures with mipmaps 2015-01-21 21:22:55 +01:00
degasus ee9d05d67f CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
degasus a353ead3cb CustomTexture: Use always safe texture hash 2015-01-21 21:22:55 +01:00
degasus eeaad06a07 CustomTexture: check for min/max index on paletted textures 2015-01-21 21:22:55 +01:00
Ryan Houdek 1c62c2f935 Merge pull request #1924 from degasus/xxhash
VideoCommon: xxhash
2015-01-21 14:19:35 -06:00
Ryan Houdek e4b04c64f0 Merge pull request #1870 from Stevoisiak/countryFilters
Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek 80e6367e46 Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek f9fc9d47c0 Merge pull request #1895 from JosJuice/isvolumewiidisc
Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
Ryan Houdek 4c9fd63562 Merge pull request #1932 from Buddybenj/freelook
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek 50d495b581 Merge pull request #1916 from mimimi085181/master
Make efb to texture less broken for paletted textures that are efb copies
2015-01-21 13:40:36 -06:00
Ryan Houdek b8b537d96e Merge pull request #1934 from Buddybenj/change-order
Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
Ryan Houdek a5e9c5e718 Merge pull request #1910 from Sonicadvance1/LLVMDisassembly_improvements
Improve the LLVM disassembler in the debug window.
2015-01-21 13:29:47 -06:00
Ryan Houdek ca10ce36cc Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption
Remove an assumption in SDL.
2015-01-21 13:29:39 -06:00
Ryan Houdek 7fba4856ce Merge pull request #1931 from Sonicadvance1/Fix_PP_Config
Fix the Post Processing shader configuration dialog.
2015-01-21 13:29:01 -06:00
Ryan Houdek 41dd0667ed Merge pull request #1930 from Sonicadvance1/AArch64_scalar_ops
[AArch64] Move the 64bit floating point instructions to scalar.
2015-01-21 13:28:53 -06:00
Ryan Houdek d86eaea393 Merge pull request #1935 from Sonicadvance1/AArch64_fix_fp_loadstore
[AArch64] Fix bugs in floating point loadstores.
2015-01-21 13:28:46 -06:00
Paul Olszewski 14d856bbc4 Improve and/or arbitrarily change the descriptions of various settings in the graphics options. 2015-01-21 12:17:19 -06:00
CarlKenner 0ab1517134 Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
This fixes function detection in the debugger, and prevents functions showing up as four bytes inside another function.
2015-01-22 02:00:35 +10:30
degasus 402fb4bd20 xxhash: Add cmake + VS files
Based on riking's PR.
2015-01-21 07:35:34 +01:00
Lioncash 52e74a5070 GCKeyboardEmu: Use range-based for loops for iterating the key arrays 2015-01-20 21:28:40 -05:00
Lioncash b1c1a2cc6f Core: Add the GCKeyboard source files to the GCKeyboard VS filter
Was previously in the GCPad filter.
2015-01-20 21:19:51 -05:00
Lioncash 566a7a4829 SI_DeviceKeyboard: Remove superfluous virtual specifiers.
Removes an unnecessary memset as well.
2015-01-20 21:03:58 -05:00
skidau 5cd8a80553 Merge pull request #1893 from skidau/GCKeyboard
Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Ryan Houdek 32bfccce32 [AArch64] Fix bugs in floating point loadstores.
The Backpatching routines didn't correctly understand where to find the real VFP register from, so in most cases it was using D0.
Fixes bugs in the slowmem loadstore routines as well.
2015-01-20 19:11:04 -06:00
Benjamin Przybocki a25b07ec56 Change Order of Some Hotkeys 2015-01-20 18:16:36 -06:00
Ryan Houdek e3cff625cb Merge pull request #1906 from jefflongo/patch-1
Update NetPlayServer.cpp
2015-01-20 17:13:13 -06:00
Ryan Houdek e72f70f440 Merge pull request #1929 from Armada651/fix-ppl
PixelShaderGen: Fix uninitialized variables.
2015-01-20 16:51:43 -06:00
Benjamin Przybocki 9291d61d98 Fix Default Freelook Hotkey to Match Description (For Real This Time) 2015-01-20 16:46:38 -06:00
Ryan Houdek d348bfea46 Fix the Post Processing shader configuration dialog.
On locales that don't use period as a separator this would break us.
For vector values in a configuration, we use comma as a separator which causes the configuration to balloon to massive sizes due to never saving them
correctly. Loading would then break since it would load a million configuration options.
Fixes issue #7569.
2015-01-20 16:40:46 -06:00
Ryan Houdek 67f2ff2e18 [AArch64] Move the 64bit floating point instructions to scalar.
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations.
On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated.
Also puts one less micro-op in to the vector pipeline there.
On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away
the top bits anyway and optimizing it. The world may never know what's truly happening there.
2015-01-20 16:35:08 -06:00
Ryan Houdek 217c2c9d6a [AArch64] Add some more scalar VFP ops to the emitter. 2015-01-20 16:34:32 -06:00
Ryan Houdek 7f68a357ad Merge pull request #1914 from Sonicadvance1/AArch64_minor_improvements
[AArch64] Minor Improvements and bug fix.
2015-01-20 16:33:17 -06:00
Ryan Houdek cb967a6ff2 Merge pull request #1911 from Sonicadvance1/AArch64_paired_loadstores
[AArch64] Implements paired loadstores
2015-01-20 16:33:08 -06:00
Jules Blok f40cd04a29 PixelShaderGen: Fix uninitialized variables. 2015-01-20 23:15:01 +01:00
Ryan Houdek 714697faaf Merge pull request #1909 from Sonicadvance1/GLExtensions_additions
Add support for two new OpenGL ES extensions.
2015-01-20 14:51:54 -06:00
Ryan Houdek 4262d2199a [AArch64] Implements paired loadstores. 2015-01-20 13:57:14 -06:00
Ryan Houdek bb042fe10f Merge pull request #1908 from Sonicadvance1/Android_aspect_ratio
[Android] Expose aspect ratio to the video settings.
2015-01-20 13:07:20 -06:00
Rohit Nirmal e35766cbcd Fix building with PCH disabled. 2015-01-20 17:01:37 +00:00
skidau 84848b52e0 Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie. 2015-01-21 00:11:54 +11:00
Markus Wick 8ff1dc9c87 Merge pull request #1925 from Tilka/vertex_loader_jit
VertexLoaderX64: fix alpha of indirect 8888 colors
2015-01-20 09:40:46 +01:00
Tillmann Karras 1dcf49237b VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
Tillmann Karras 46ab5d63d6 VertexLoader: never reset alpha in 8888 colors
Fixes the opening menu of Xenoblade Chronicles.
2015-01-20 09:22:55 +01:00
skidau 6f61f90dab Merge pull request #1777 from JosJuice/filemonitor-volumedirectory
Add FileMonitor support for VolumeDirectory
2015-01-20 12:32:42 +11:00
Tillmann Karras 80617ec6bd VertexLoader: remove weird line 2015-01-20 01:53:52 +01:00
Tillmann Karras 873902b4a3 VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
Ryan Houdek 38cb9bbfae Merge pull request #1889 from magumagu/remove-hle-end
Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
Markus Wick 0d0f7ec662 Merge pull request #1894 from Armada651/exclusive-fix
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
Ryan Houdek 817abdd579 Remove an assumption in SDL.
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
Jules Blok 332d5888eb VideoConfig: Add exclusive mode flag.
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Ryan Houdek 7376956c92 Merge pull request #1912 from Sonicadvance1/Android_remove_workaround
[Android] Remove posix_memalign workaround.
2015-01-19 15:36:17 -06:00
jefflongo 6b64c309df Update NetPlayServer.cpp
Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
CarlKenner 4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
Markus Wick 7454297820 Merge pull request #1922 from Tilka/vertex_loader_jit
VertexLoader: fix position offset bug
2015-01-19 17:53:50 +01:00
Tillmann Karras 804341d4fe VertexLoader: fix position offset bug 2015-01-19 17:38:40 +01:00
Tillmann Karras 4b323096ec VertexLoader_Position: remove old JIT ideas 2015-01-19 17:36:24 +01:00
Ryan Houdek dc95ea2ce6 Minor fix with psq_st{u,}x disassembly. 2015-01-19 10:12:23 -06:00
Adam D. Moss 05d2bf6060 Audio: Drop the LFE/subwoofer channel from the decoded surround
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
Ryan Houdek 4551bb6ce6 Add support for two new OpenGL ES extensions.
This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage.
2015-01-18 23:01:43 -06:00
Lioncash ed58b1fd5b Merge pull request #1913 from Sonicadvance1/fix_paired_store_disassembly
Fixes disassembly of paired store instructions.
2015-01-18 23:27:34 -05:00
skidau 6b0431e80a Merge pull request #1888 from john-peterson/padclamp
Fix the input zone drawing in input settings
2015-01-19 15:22:08 +11:00
Ryan Houdek 7e64869185 Merge pull request #1887 from Tilka/vertex_loader_jit
VertexLoader: rewrite x64 JIT
2015-01-18 19:48:14 -06:00
mimimi085181 0d3343d093 Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.

This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
Ryan Houdek 98d99a9eef [AArch64] Optimize loadstores address calculation.
For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
Ryan Houdek cfd4348b7a [AArch64] Fully implement cmpl and cmpli. 2015-01-18 16:45:00 -06:00
Ryan Houdek 4547b64959 [AArch64] Fixe a bug in constant propagated ComputeRC.
Must not have been thinking, we do want to sign extend when the highest bit is set.
2015-01-18 16:44:33 -06:00
Ryan Houdek 596d3fd5f2 Fixes disassembly of paired store instructions.
Someone thought it would be a good idea to have the location as the first argument on the instruction.
Changed it to how it is supposed to be disassembled.
2015-01-18 16:37:43 -06:00
Ryan Houdek 08e50ec6dd [Android] Remove posix_memalign workaround.
Google fixed the issue of posix_memalign not being available. It now works fine in r10d of the NDK.
2015-01-18 16:34:42 -06:00
Ryan Houdek 8d5947efac [AArch64] Emitter improvements.
Adds a bunch of new instructions to the emitter.
2015-01-18 16:25:40 -06:00
Tillmann Karras d3f49097c5 VertexLoaderX64: register symbol for code page 2015-01-18 23:20:44 +01:00
Ryan Houdek 44405e2ec2 Expose the JIT quantize and dequantize arrays to all the JITs.
Removes the ARMv7 arrays that were being used, and lets it use the common one instead.
2015-01-18 16:20:26 -06:00
Ryan Houdek 95ac48d605 Improve the LLVM disassembler in the debug window.
There are a couple things in this PR.
Fixes a bug where if we hit an invalid instruction we would infinite loop.
Fixes an issue where on AArch64 it would show invalid instructions for all NEON instructions.
This was due to asimd and crc being optional extensions and LLVM not enabling them by default.
So we have to specify a CPU which has the feature. LLVM 3.6 will let us select by features instead of CPUs, but we don't have a release of that quite
yet.

If we are on an architecture that has a known instruction size, we will continue onward after hitting the invalid instruction. If we don't have a
known instruction size like on x86, we will instead just dump the rest of the block.
2015-01-18 15:31:40 -06:00
Ryan Houdek 864969f300 [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
degasus 9f13a77799 TexCache: don't try to aggressive reuse the entry
As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
degasus 8565f02699 TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
degasus 4639d3b1bc TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
degasus 6cd6e6546f TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
degasus 615ae9f106 TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
Tillmann Karras bc5cf10ad5 VertexLoaderX64: optimize color conversions 2015-01-18 17:47:18 +01:00
John Sebastian Peterson 3f8e5cc929 Fix the input zone drawing in input settings 2015-01-18 17:25:50 +01:00
Tillmann Karras 7d0cff05e9 VertexLoaderX64: make table lookup deterministic 2015-01-18 16:22:21 +01:00
Tillmann Karras 1855d56f1a VertexLoaderX64: fix a bunch of stuff
Suggestions by @degasus and @FioraAeterna.
2015-01-18 13:31:28 +01:00
Tillmann Karras dc01e261d1 VertexLoaderX64: fix duplicate register allocation
Thanks to @shuffle2 for noticing this.
2015-01-18 13:30:21 +01:00
Tillmann Karras f5545477e3 VertexLoaderX64: suggestions by @magumagu
- avoid register merges
- avoid redundant MOV
2015-01-18 13:30:19 +01:00
Tillmann Karras b27ba3802e VertexLoaderX64: implement pre-Haswell fallbacks 2015-01-18 13:29:34 +01:00
Tillmann Karras e80b657cf4 Move MOVBE wrappers directly into XEmitter class 2015-01-18 13:29:34 +01:00
Tillmann Karras e82e9f97f5 VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
Tillmann Karras eb13aa43fe XEmitter: overload MOVBE() 2015-01-18 12:59:33 +01:00
Tillmann Karras 20ded4c1e5 VertexLoader: remove old JIT 2015-01-18 12:59:33 +01:00
Tillmann Karras bec30068a6 VertexLoader_TextCoord: reorder function list 2015-01-18 12:59:33 +01:00
Tillmann Karras d86957944a VertexLoader_Color: clean up 2015-01-18 12:59:33 +01:00
Tillmann Karras 6a26771cd5 VertexLoader_Normal: use shorter notation 2015-01-18 12:59:33 +01:00
Tillmann Karras 20bc18cd5d VertexLoaderManager: make it nicer to read 2015-01-18 12:59:33 +01:00
Tillmann Karras b0df4b08ec VertexLoaderTester: fix a few problems 2015-01-18 12:59:33 +01:00
Tillmann Karras 2cedc0034d DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Tillmann Karras 68d204e877 D3D: remove unused variable 2015-01-18 12:59:33 +01:00
skidau 37a770bb9f Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
Markus Wick 0acbb88aa2 Merge pull request #1905 from degasus/master
VideoSW: Fix vertex skipping
2015-01-18 04:59:16 +01:00
degasus 3630de99ed VideoSW: Fix vertex skipping 2015-01-18 04:52:56 +01:00
skidau a2d98ced67 Merge pull request #1892 from magumagu/backpatch-padding
JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
magumagu 7d5abb4eb4 D3D: allow selecting adapters with no outputs.
The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
2015-01-17 14:27:11 -08:00
mimimi085181 96bcb09fb2 Fix another small bug with the efb2ram cache
Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00
Jules Blok 8d69658a9d Add exclusive mode OSD messages. 2015-01-17 16:11:17 +01:00
Jules Blok b87fddb027 D3D: Allow borderless fullscreen to be turned on/off during gameplay. 2015-01-17 16:11:12 +01:00
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
John Chadwick 390ec6977c Increase AsmCommon code space to fix crashes on Linux systems.
Revision b058bbd was causing the AsmCommon routines to overrun the code
buffer allocated for it. According to Fiora, it happens only on Linux
because of the fact that Linux has more caller-save registers than other
platforms.
2015-01-17 01:36:45 -05:00
skidau 5dedf88922 Escaped the backslash character and relabelled the = key to EQUALS so that it gets saved in the ini profile. 2015-01-17 11:46:56 +11:00
skidau 6d8ab0c256 Draw buttons in rows of eight in the Controller config. 2015-01-17 11:16:15 +11:00
skidau 5e8ab05cc0 Added GameCube Keyboard support. 2015-01-17 09:36:05 +11:00
Jules Blok 803bea5004 D3D: Fix Dolphin immediately exiting exclusive fullscreen. 2015-01-16 16:01:29 +01:00
magumagu c09e41d652 JIT: Fix the return pointer for backpatch trampolines.
The key change is that for stores less than 5 bytes, the correct
place for the trampoline to return is immediately after the backpatched jump,
not somewhere inside it.
2015-01-15 19:30:59 -08:00
skidau c2bdcbe71c Merge pull request #1837 from adamdmoss/sdl-more-haptic
SDL Input: Support more types of force feedback for controllers through SDL
2015-01-16 12:39:24 +11:00
magumagu e92e1e5873 Remove HLE_HOOK_END.
It isn't used, it isn't implemented in interpreter, and the implementation
in JIT is wrong.
2015-01-15 11:54:20 -08:00
Stevoisiak d83e7dde86 De-capitalized countries 2015-01-14 23:44:03 -05:00
skidau 9d9ffa5b83 Merge pull request #1880 from Shadoxfix/master
Allow minimum volume to be set to 0% in the interface.
2015-01-15 14:08:38 +11:00
skidau 98f0f1a70e Merge pull request #1832 from shonumi/disable-configs
Properly disable or enable Configure buttons for GC controllers
2015-01-15 14:07:54 +11:00
Daniel Stuart Baxter 4de47a4187 Properly disable or enable Configure buttons for GC controllers
Only disable GBA and None
2015-01-14 20:16:13 -06:00
Tillmann Karras 904a1c5558 Jit64: fix psq_l/st regression 2015-01-14 23:36:24 +01:00
Ryan Houdek 0a3cb35320 Merge pull request #1688 from waddlesplash/dolphin-qt
DolphinQt: remove non-render-to-main and add fullscreen.
2015-01-14 13:56:37 -06:00
Markus Wick 7069450ce5 Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
2015-01-13 22:45:49 +01:00
Adam D. Moss 3300c176e4 SDL haptic: minor style change based on review feedback 2015-01-13 16:00:35 +00:00
Markus Wick 0932282caf Merge pull request #1818 from ZephyrSurfer/master
Fix scaling in Virtual XFB.
2015-01-13 07:58:54 +01:00
Stevoisiak f31b688cf5 More minor consistency changes 2015-01-12 22:28:12 -05:00
Markus Wick 980ce440ef Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Markus Wick 5be85cf928 Merge pull request #1814 from phire/worldspace_untangling
Move worldpos into it's own varying.
2015-01-12 22:59:21 +01:00
Markus Wick 197c38e865 Merge pull request #1878 from skidau/fifo-overflow-xfb
Made the CPU thread wait for the GPU thread to swap
2015-01-12 22:53:46 +01:00
Stevoisiak cb86db7b68 Minor consistency changes
Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Shadoxfix 1a2fb8fdec Allow minimum volume to be set to 0% in the interface. 2015-01-12 20:38:00 +01:00
Matthew Parlane b3474c8218 Merge pull request #1796 from Stevoisiak/cacheRevisionNote
Added CACHE_REVISION warnings
2015-01-13 08:36:50 +13:00
Matthew Parlane cf8333abd2 Merge pull request #1876 from Parlane/is_dir_fileio_fix
Don't open a file handle for a directory in FileIO
2015-01-13 08:29:23 +13:00
skidau 14ced85d85 Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
magumagu 213eb730d0 For idle loops, don't explicitly call CoreTiming::Advance.
This is more consistent with the way Dolphin behaves with idle skipping off.
2015-01-11 20:42:08 -08:00
Tillmann Karras 52b1a54597 MemoryUtil: mention Valgrind in mmap error message 2015-01-12 02:22:05 +01:00
Tillmann Karras f98359ef5c MemoryUtil: add comment for Valgrind
Valgrind doesn't support the mmap() flag MAP_32BIT. Adding a simple
CMake option would force a recompile, so just add this comment.
2015-01-12 02:22:05 +01:00
skidau 7105e5a8f0 Merge pull request #1863 from magumagu/dma-efb
Allow locked L1 DMA to write to the EFB
2015-01-12 12:03:46 +11:00
Matthew Parlane 729a827372 Don't open a file handle for a directory in FileIO 2015-01-12 13:25:39 +13:00
Ryan Houdek 5c1caded4d Merge pull request #1875 from sahchandler/master
Reduce number of allocations in CFileSystemGCWii::BuildFilenames
2015-01-11 18:06:36 -06:00
Tres Walsh e3e290123b Fix compiler error for win64 (SFileInfo doesn't get used much so a copy won't kill us) 2015-01-11 15:59:50 -08:00
degasus 22e06daf5c TexCache: recreate the entry on level missmatch 2015-01-11 23:11:04 +01:00
Tres Walsh 8ee601d32b Fix variable name ambiguity 2015-01-11 13:54:20 -08:00
degasus 7284312568 OGL: Warn about wrong texture sizes 2015-01-11 22:47:40 +01:00
Tres Walsh 9e541f6d2d Reduce number of allocations in CFileSystemGCWii::BuildFilenames
Modify SFileInfo to use a default move constructor, and no copy constructor.
Modify SFileInfo to use member initializers.
2015-01-11 13:42:50 -08:00
degasus a9eb08b85d TexCache: Choose texture based on mipmap count 2015-01-11 22:41:04 +01:00
degasus 744b1c1624 TexCache: rewrite level calculation 2015-01-11 22:23:35 +01:00
degasus d95e5e2b6f TexCache: create a const Config struct 2015-01-11 22:23:35 +01:00
degasus d640453274 TexCache: cleanup max texture level 2015-01-11 22:23:35 +01:00
degasus 1261f5f7f4 TextureCache: inline arguments into texture cache 2015-01-11 22:23:35 +01:00
degasus 2b47df07b6 TexCache: use c++11 syntax for std::map::erase 2015-01-11 22:23:35 +01:00
degasus 1c98a43203 TexCache: clean up frameCount handling 2015-01-11 22:23:35 +01:00
degasus 6ba613fbd3 TexCache: unify global variables 2015-01-11 22:23:35 +01:00
degasus 774596dbed TexCache: rename OverlapsMemoryRange 2015-01-11 22:23:35 +01:00
degasus dddcea5a9a TexCache: don't invalidate efb copys because of config changes
We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one.
2015-01-11 22:23:35 +01:00
magumagu 90d0096653 JIT: cleanup instrction merging for idle loop and dcbst.
Use MergeAllowedNextInstructions where appropriate, and read from the
instruction buffer rather than poking directly into memory.
2015-01-11 12:53:23 -08:00
Fiora d5e342f229 JIT: fix regression in non-fastmem for psq_st 2015-01-11 11:20:58 -08:00
Fiora e8cfcd3aeb JIT: make instruction merging generic
Now it should be easier to merge more than 2-instruction-long sequences.
Also correct some minor inconsistencies in behavior between instruction
merging cases.
2015-01-11 09:11:18 -08:00
Ryan Houdek 074f246c69 Merge pull request #1868 from rohit-n/sign-compare
Fix -Wsign-compare warnings.
2015-01-11 07:08:55 -06:00
Ryan Houdek 83a415198d Merge pull request #1852 from Sonicadvance1/AArch64_Recompiler_Improvements
Implements a large portion of the recompiler for AArch64
2015-01-11 07:08:16 -06:00
Ryan Houdek ca3b3adb50 Merge pull request #1849 from Sonicadvance1/AArch64_Emitter_Improvements
[AArch64] Emitter Improvements and additions.
2015-01-11 07:08:02 -06:00
Adam D. Moss 076c2b8ec7 SDL input: unhardcode a few values.
& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss 63660cb17c SDL Input: More minor refactoring of SDL haptic effects 2015-01-11 11:42:30 +00:00
Fiora 5b825e9091 StringUtils: use C locale instead of .1252
Fixes regression on Linux.
2015-01-11 00:15:57 -08:00
Rohit Nirmal 577af09d1b Fix -Wsign-compare warnings. 2015-01-11 01:38:06 -06:00
Stevoisiak e871add5f5 Country filter fixes/consistency 2015-01-11 00:39:53 -05:00
Stevoisiak fe49427688 Additional CACHE_REVISION increment warnings
GameFile.cpp warnings for DolphinQt,
ISOFile.cpp warnings for DolphinWX
2015-01-11 00:25:36 -05:00
Pierre Bourdon 394257f33b Merge pull request #1798 from FioraAeterna/overclock
Support overclocking and underclocking the Gamecube CPU
2015-01-11 06:12:27 +01:00
Stevoisiak 237ceacb2e Added more settings tooltips
Also made minor revisions to existing tooltips
2015-01-10 22:46:32 -05:00
skidau a36fe1dd1d Merge pull request #1850 from adamdmoss/vidmodep
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-11 13:43:02 +11:00
Dolphin Bot 33047c9536 Merge pull request #1830 from FioraAeterna/gqropts
JIT: optimize for the common case of unquantized psq_l/st
2015-01-11 02:01:45 +01:00
Markus Wick 6c46f27709 Merge pull request #1501 from degasus/texture_creation
D3D: remove load texture on creation optimization
2015-01-11 01:01:18 +01:00
magumagu 9b0bf34d00 Allow locked L1 DMA to write to the EFB.
I wouldn't have guessed that anyone would do this, but apparently people
who write video codecs love doing weird stuff with the locked L1 cache.
2015-01-10 15:08:21 -08:00
Fiora 8237004448 JIT: optimize for the common case of unquantized psq_l/st
Optimistically assume used GQRs are 0 in blocks that only use one GQR, and
bail at the start of the block and recompile if that assumption fails.

Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic
Colors), so this will likely be a big performance improvement across the board
for games with heavy use of paired singles.
2015-01-10 14:14:43 -08:00
Fiora c2c950108d Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
mimimi085181 56e93f8fdd Update size_in_bytes of texture cache entries when copying efb to ram 2015-01-10 13:47:52 +01:00
degasus 38f42da55a TexCache: remove expanded_width
This variable isn't use any more.
2015-01-10 12:22:03 +01:00
degasus 614d058db1 TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
degasus 8bdbe37c91 TexCache: Wipe pal hash 2015-01-10 11:55:16 +01:00
comex e32d63c43d Merge pull request #1865 from magumagu/getpointer-break
Add missing "break" in Memory::GetPointer.
2015-01-10 02:46:42 -05:00
magumagu 5bd3123b2a Add missing "break" in Memory::GetPointer. 2015-01-09 22:47:45 -08:00
Ryan Hitchman 1bd01469c2 WiimoteReal/Linux: log connect failures at WARNING level 2015-01-09 22:45:03 -08:00
Ryan Hitchman 09f71b25b4 WiimoteReal: retry failed connections quickly
Retry a failed connection after a short delay -- hardware sometimes needs some
time to settle, or other Bluetooth programs are attempting to query the
device as well (e.g. blueman-manager).
2015-01-09 22:38:16 -08:00
Ryan Hitchman c1b391d08b WiimoteReal: fix Linux Bluetooth connectivity on Linux >= 3.5
An uninitialized struct member "l2_bdaddr_type" was making most connect calls
fail with "Invalid argument". The connection could succeed if the unitialized
memory happened to have a zero byte in the appropriate location.
2015-01-09 22:38:11 -08:00
skidau 1e39fd825d Merge pull request #1860 from JosJuice/volumedirectory-regression
Fix 4.0-4901 VolumeDirectory stack overflow
2015-01-10 12:17:15 +11:00
skidau 27300d5d59 Merge pull request #1848 from skidau/si-devices-id
Fixed the GC Steering Wheel and Dance Mat identification.
2015-01-10 12:16:36 +11:00
skidau f7f70f9039 Merge pull request #1847 from adamdmoss/openal-floatfix
OpenAL: Fix volume of sample conversion
2015-01-10 12:16:05 +11:00
skidau c1962ac9a6 Merge pull request #1842 from magumagu/hle-crash
OSREPORT: Fix out-of-bounds string access.
2015-01-10 12:15:57 +11:00
Ryan Houdek 9cada14ebc Merge pull request #1859 from FioraAeterna/fixinterpreterslw
Interpreter: fix slwx
2015-01-09 18:51:06 -06:00
JosJuice 358183e34a Fix 4.0-4901 VolumeDirectory stack overflow
I actually fixed this once, but then I broke it in a
failed attempt to optimize. VolumeHandler::IsWii calls
CVolumeDirectory::Read(0x18, 4, &MagicWord, false);
2015-01-09 22:50:07 +01:00
Fiora 55b509b739 Interpreter: fix slwx 2015-01-09 11:39:41 -08:00
Jules Blok 031096c8d4 FramebufferManager: Remove unnecessary sampler declaration.
It's not needed and invalid when declared for the geometry shader.
2015-01-09 14:53:56 +01:00
Ryan Houdek 5a28883f9e [AArch64] Implements 15 floating loadstores. 2015-01-08 19:56:47 -06:00
Ryan Houdek 7370473eb3 [AArch64] Implement 19 floating point instructions 2015-01-08 19:56:47 -06:00
Ryan Houdek 6dff4421d3 [AArch64] Implement 24 paired instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek 602702fdcb [AArch64] Implement three system register instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek 0dd3804cf7 [AArch64] Implement 13 integer instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek be0d552d54 [AArch64] Enable the full range of integer loadstores. 2015-01-08 19:56:47 -06:00
Ryan Houdek b1169a9773 [AArch64] Flush FPRs if they won't be used be used the rest of the block. 2015-01-08 19:56:47 -06:00
Ryan Houdek 3fe0b5b969 [AArch64] Add floating point backpatching support. 2015-01-08 19:56:47 -06:00
Ryan Houdek f1443bec1e [AArch64] Add a memory dump routine.
Allows me to easily disassemble a block of code from the Nexus 9 by dumping it to logcat.
2015-01-08 19:56:47 -06:00
Ryan Houdek b3201be95f [AArch64] Add some static_asserts.
Makes sure we have a few PPCState values within range of STRB's range.
2015-01-08 19:56:47 -06:00
Ryan Houdek 74de345b51 [AArch64] Fix loads with update.
Update register wasn't being loaded in to the cache prior pushing the address in to it.
Adds float push and pop routines around the calls that need it as well.
2015-01-08 19:56:47 -06:00
Ryan Houdek 52a532370a [AArch64] Implement FPR Cache. 2015-01-08 19:56:47 -06:00
Ryan Houdek c511ee763a [AArch64] Add the float emitter. 2015-01-08 19:55:31 -06:00
Ryan Houdek 6bc274a968 Merge pull request #1844 from Tilka/sse_mov
x64Emitter: fix MOVLPD/MOVHPD
2015-01-08 19:04:14 -06:00
skidau feba284b6d Merge pull request #1841 from Bracket-/DSPSpy
DSPSpy: Fix build failures
2015-01-09 11:59:50 +11:00
skidau 530f894d87 Merge pull request #1845 from adamdmoss/lfe1
Audio: Fix subwoofer output in software 5.1 decoding
2015-01-09 11:59:29 +11:00
skidau ac33423db5 Merge pull request #1835 from adamdmoss/master
Pulseaudio: Support 5-channel surround, optional in UI
2015-01-09 11:59:02 +11:00
Adam D. Moss f47cce2210 SDL: Refactor the SDL haptic effects a little. 2015-01-08 15:17:29 +00:00
Karol Herbst 17ad68ff86 SDL: more global memset 2015-01-08 13:37:06 +01:00
Markus Wick f0f8384639 Merge pull request #1785 from degasus/custom_texture
VideoCommon: Custom texture handling
2015-01-08 13:29:45 +01:00
Adam Moss 95c912310d PulseAudio: Support 5.1 surround, optional in UI 2015-01-08 11:10:34 +00:00
Adam Moss b1c9f56acd Audio: Fix warning in DPL2 subwoofer change 2015-01-08 10:48:30 +00:00
skidau 25c6f6e6a1 Merge pull request #1782 from FL-dolphinemu/master
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Tillmann Karras 4d1face540 Fix indentation 2015-01-07 21:51:47 +01:00
Adam Moss 917f6683f4 Video: Remove more debug spew in XRANDR mode code 2015-01-07 20:23:09 +00:00
Adam Moss 5fab29df81 Video: Remove debug spew in XRANDR mode code 2015-01-07 20:22:29 +00:00
Adam Moss ee1941769b Video: Distinguish between interlace and non-interlace X11 XRANDR modes 2015-01-07 20:20:14 +00:00
Ryan Houdek 5a0133c478 [AArch64] Add a few more VFP register helpers.
Renames Is128Bit to IsQuad to line up more with the other helpers.
2015-01-07 13:05:55 -06:00
Ryan Houdek 2b4f1aed40 [AArch64] Minor shifted register adjustment.
If we have a shift amount that is the full length of the source register then we have an invalid instruction.
This can happen when dealing with a couple of PowerPC instructions.
This same adjustment is already in the ARMv7 emitter.
2015-01-07 13:03:51 -06:00
Ryan Houdek 0a23ca9461 [AArch64] Add MUL/MNEG instruction aliases to the emitter. 2015-01-07 13:03:01 -06:00
Ryan Houdek d2eaba5cb7 [AArch64] Minor MOVI2R improvement.
Use the ZR for both input arguments in the case the immediate is the maximum immediate value.
This allows it to be aliased to MVN when disassembling.
2015-01-07 13:00:39 -06:00
Ryan Houdek 8dba84dd7c [AArch64] Fix 8 & 16 bit loadstore indexes.
I wasn't bit shifting correctly for 8 and 16bit loadstores.
2015-01-07 12:58:37 -06:00
Ryan Houdek f4f59ea71e [AArch64] Fix ADDS/SUBS emitter functions.
These weren't emitting the flag bit. So they were regular ADD and SUB emitters.
2015-01-07 12:56:45 -06:00
skidau 99ca789b97 Fixed the GC Steering Wheel and Dance Mat identification. 2015-01-07 23:40:41 +11:00
Adam Moss 2c892c7b68 OpenAL: Fix volume of sample conversion 2015-01-07 12:34:02 +00:00
Adam Moss 7580069dea Audio: Fuller subwoofer processing for software 5.1 decode
Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss f324f3f68f Audio: Fix subwoofer output in software 5.1 decoding
The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Tillmann Karras 1efa9b8b72 x64Emitter: add MOVLPS/MOVHPS 2015-01-07 11:23:52 +01:00
Tillmann Karras 3daa6ab259 x64Emitter: fix MOVLPD/MOVHPD
These instructions were using the wrong prefix which turned
MOVLPD(reg, mem) into MOVDDUP(reg, mem) and made the rest of them
invalid.
2015-01-07 11:23:52 +01:00
skidau 0d952534c7 Corrects the origin in the case where a GC Controller has been set in the controller properties, but a controller has not been plugged into the adapter. 2015-01-07 17:12:30 +11:00
skidau ab87309917 Merge pull request #1838 from JosJuice/clearcoverinterrupt-timing
DVDInterface: Use default delay for DVDLowClearCoverInterrupt
2015-01-07 12:41:21 +11:00
skidau c0ff677674 Merge pull request #1763 from skidau/GC-Adapter-error-recovery
Added an error recovery mechanism for the GC Adapter.
2015-01-07 12:40:14 +11:00
magumagu f1420472c8 OSREPORT: Fix out-of-bounds string access. 2015-01-06 17:12:31 -08:00
Bracket- bde072e0a9 DSPSpy: Fix build failures
- Remove dangling #endif include guard from #pragma once conversion
- Enable C++0x support for nullptr support
2015-01-06 19:54:12 -05:00
Dolphin Bot 89b7f1057f Merge pull request #1804 from FioraAeterna/fastermmu2_master
MMU: various improvements, bugfixes, optimizations
2015-01-07 00:49:58 +01:00
Markus Wick a2ec4d5f51 Merge pull request #1836 from FioraAeterna/catchillegalinst
JIT: catch illegal instruction errors
2015-01-06 23:10:46 +01:00
JosJuice 5162ed4d5f DVDInterface: Use default delay for DVDLowClearCoverInterrupt
The old delay was probably a hack to make up for the incorrect
disc speeds. Using it with the new disc speeds made
Resident Evil Archives: Resident Evil Zero freeze when starting.
2015-01-06 21:25:17 +01:00
Markus Wick f63361ad26 Merge pull request #1810 from Stevoisiak/FreelookDefaultHotkeyFix
Changed default freelook hotkey to match description
2015-01-06 20:52:00 +01:00
Markus Wick f080e0221e Merge pull request #1758 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-06 20:42:50 +01:00
Adam Moss 306c8d14db SDL Input: Support more types of force feedback for controllers through SDL. 2015-01-06 19:17:43 +00:00
Markus Wick 09a10622dd Merge pull request #1621 from FioraAeterna/pscleanup
JIT: cleanups/optimizations for ps loadstore
2015-01-06 20:12:50 +01:00
Fiora 8f7c799794 JIT: catch illegal instruction errors
Still crash, but at least give a message informing the world that it happened.
2015-01-06 11:06:49 -08:00
Markus Wick 25fac0282c Merge pull request #1764 from Armada651/safe-exclusive
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick d8d4c94e07 Merge pull request #1819 from Tilka/cmake
CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Ryan Houdek 7033b371c2 Merge pull request #1784 from lioncash/android
Android: Fix a few warnings. Misc other things.
2015-01-05 14:32:01 -06:00
Fiora e85f0ff179 MMU: fix problems with blocks that cross vmem page boundaries
In rare cases, this can result in a violation of the JIT block cache constraint
that blocks must end in the same place. This can cause instability, lockups,
due to blocks not properly being invalidated properly.
l Please enter the commit message for your changes. Lines starting
2015-01-05 10:46:04 -08:00
Fiora b058bbd223 JIT: move mfcr code to JitAsmCommon
It's like 80+ instructions, so inlining it on every use of mfcr is probably
not the best for the icache.
2015-01-05 10:46:03 -08:00
Fiora 821db9798c Memmap: clean up function argument names.
To be more consistent overall.
2015-01-05 10:46:02 -08:00
Fiora 3d2492627f Fastmem: increase the size of trampoline cache in MMU mode, check space
Fastmem in MMU mode generates way more trampolines than normal, so we need
a bunch more space too, lest we run out of room.
2015-01-05 10:46:01 -08:00
Fiora 1ee83e332e MMU: optimize PTE lookup code
Pull out calculation of PTE1 instead of comparing the separate parts.
2015-01-05 10:46:01 -08:00
Fiora 16e756cb39 MMU: fix TLB behavior on setting C bit
We shouldn't be updating the TLB when setting the C bit.

Bug reported by tueidj.
2015-01-05 10:45:59 -08:00
Fiora 8903df7300 MMU: simplify code to restore original data register after failed load
Instead of passing the value around constantly, just store it in the regcache,
note where it is, and restore it on the exception path.

This saves a whole bunch of pushing and popping and gives a ~5% speed boost
in Rebel Strike. It's a bit ugly, but it simplifies a lot of code and is
faster, too.
2015-01-05 10:45:59 -08:00
Fiora 53b44ccb3a x64ABI: enhance MOVTwo to take an offset
This lets us merge displacements into MOVTwo in trampolines.
2015-01-05 10:45:58 -08:00
Fiora 2a8936312e Fastmem: jump to trampolines instead of calling them
Should be slightly faster, and also lets us skip the nops on the way back.

Remove the trampoline cache, since it isn't really useful anymore with this.
2015-01-05 10:45:54 -08:00
Fiora 9923d705df JIT: simplify and optimize memcheck macros
Instead of jumping over update code and similar, just jump directly to the
handler.

This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
Fiora 6dc7cf29f3 JIT: implement crset special case
Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
Fiora 0ff6ad5734 MMU: handle exception checks in fastmem
Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
Fiora 190312e1a6 MMU: enable fastmem stores 2015-01-05 10:34:58 -08:00
Fiora 8e1c92f2e7 MMU: remove goto in MMU fast past check
Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
Fiora 6f028257d7 MMU: remove code that looks totally wrong
I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
Fiora dde8b24d00 MMU: small simplification of TLB structure
We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
Fiora a0e5c76a1f Memmapfunctions: more refactoring and optimizations
Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
Fiora c2ed29fe0d MemmapFunctions: various MMU optimizations
Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.

Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).

Clean up the Read/Write functions and make them more consistent.

Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
Fiora ea23ce2726 MMU: fix rollback in DSIs on page-crossing stores
I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
Markus Wick acb583e607 Merge pull request #1815 from degasus/fix_det_dual_core
VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau 519970c003 Added a callback option instead of using a thread to read the GC adapter. 2015-01-05 12:43:26 +11:00
skidau 8e9ff68352 Set the GC pad origin using the real hardware origin instead of the virtual hardware. 2015-01-05 12:27:36 +11:00
skidau cd4e0399ec Added an error recovery mechanism for the GC Adapter. 2015-01-05 12:27:36 +11:00
Tillmann Karras fffd890be3 SI_GCAdapter: properly clean up libusb 2015-01-05 01:31:54 +01:00
Jules Blok 399b6248d1 D3D: Further improve exclusive fullscreen state checking. 2015-01-05 00:01:22 +01:00
Stevoisiak 2f47faf016 Changed default freelook hotkey to match description 2015-01-04 17:07:43 -05:00
Pierre Bourdon 1b4b836731 Merge pull request #1743 from Stevoisiak/variableNamingConsistency
Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Rohit Nirmal bad5aef5df Fix building with PCH disabled. 2015-01-04 10:45:35 -06:00
Jules Blok b7e056c74d Host: Add Host_RendererIsFullscreen(). 2015-01-04 17:09:56 +01:00
Jules Blok 3b9c070ee0 D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
skidau b06a3fb144 Merge pull request #1809 from magumagu/simplify-isi
JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon 4cbb690378 Merge pull request #1827 from FioraAeterna/fixcrdisasm
GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora 8a6ea918b6 GekkoDisassembler: fix display of CRs in branch operations 2015-01-03 19:53:55 -08:00
Pierre Bourdon 142aa4a7fe Merge pull request #1825 from Stevoisiak/RenameBuildDate
Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak 0b8ab84554 Change Build Date to Apploader Date
Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
Patrick A. Ferry 069a0864c0 Scale the offset to the IR scale
The offset between fbStride and fbWidth will need to be scaled by IR
scale.
2015-01-03 22:05:22 +00:00
degasus 110d494070 VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
Fiora 33b03fab81 JIT: cleanups/optimizations for ps loadstore
I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.

Also get rid of the use of a psTemp global that wasn't really needed.

Add some comments.
2015-01-03 10:30:13 -08:00
JosJuice 2560d89576 Fix "Lionux" typo 2015-01-03 15:42:28 +01:00
Tillmann Karras 6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Patrick A. Ferry eebd7da443 Fix stretching with Virtual XFB in D3D
This change matches the behaviour of OpenGL.

This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.

See issue #6750 for details
2015-01-03 01:28:49 +00:00
Pierre Bourdon c3d52e0476 Merge pull request #1789 from Tilka/memleak
DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon 799d69c69d Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
skidau 3738d27b24 Merge pull request #1776 from JosJuice/cleanrip-wii-discs
Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau 598dc033f2 Merge pull request #1739 from JosJuice/wii-di-timing
Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Scott Mansell 1b771deb56 Move worldpos into it's own varying.
Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.

This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).

Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).

This commit has been moved outside of the zfreeze PR for fast merging.
2015-01-03 09:23:09 +13:00
Dolphin Bot 7dc6484fe7 Merge pull request #1805 from Armada651/dubois
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok 582a15deb3 PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
Jules Blok 6855c098f7 ISOProperties: Add stereoscopy per-game settings. 2015-01-02 19:57:32 +01:00
Jules Blok b816ee1f79 VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
Jules Blok 26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
magumagu 1e370550c4 JIT: simplify ISI handling.
When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI.  This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
Jules Blok 491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
Jules Blok e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
skidau 9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek 479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon 6b88704fd6 Merge pull request #1794 from FioraAeterna/forceinline
Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Fiora 92a0716f65 Memory: forceinline read/write hardware functions, TLB/page functions
MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Stevoisiak 2e1d8d7ac0 Added identifier for country code 'B'
Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick dd1e624fff Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau 5d55bceeb3 Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok 0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
Tillmann Karras a00ae4ad79 DSPHLE: fix an unimportant memory leak 2014-12-29 18:39:24 +01:00
Jules Blok b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
Jules Blok da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Jules Blok 813b3808a7 VideoConfigDiag: Remove double space. 2014-12-29 11:20:14 +01:00
Jules Blok 29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
FL.dolphinemu 5de43536ba Update pull request 1782. Reordered header and corrected text case.
Feedback from Antidote and lioncash.
2014-12-29 11:00:03 +01:00
degasus c6dd5044d6 VideoCommon: make hash independet from hires textures 2014-12-29 10:24:27 +01:00
degasus f8184858da VideoCommon: Merge code to generate texture names on dumping 2014-12-29 10:24:27 +01:00
degasus 51bfc4c52a VideoCommon: rewrite custom textures 2014-12-29 10:24:21 +01:00
Lioncash ad254f1b16 Android: Fix a typo (Depthn -> Depth) 2014-12-28 20:34:54 -05:00
Lioncash 038b968698 Android: Use findViewById instead of getChildAt
More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
Lioncash 4221999c6e Android: Fix a warning regarding a string in the slider layout 2014-12-28 20:19:29 -05:00
Lioncash fa0c3aa62d Android: Remove unnecessary context variable in SliderPreference 2014-12-28 20:17:24 -05:00
Ryan Houdek a09d854636 Merge pull request #1760 from rohit-n/shadow
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
Jules Blok 3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok 8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok 3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok 7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok 2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
Markus Wick c5a0b6bf50 Merge pull request #1432 from randomstuff/linux-perf
Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
degasus 1ed41672f5 OGL: disable driver warnings fetch
This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Markus Wick 0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek 83d9942ca3 Merge pull request #1761 from Sonicadvance1/Android_stereoscopy
Adds stereoscopy configuration support to Android.
2014-12-28 15:15:27 -06:00
Ryan Houdek 15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
FL.dolphinemu 78f8bf7423 Issue 7968: Added keybinds for increasing, decreasing, and muting audio. 2014-12-28 22:03:21 +01:00
riking b996649073 Reword "Boot from DVD Drive" -> "Backup" menu option 2014-12-28 12:55:03 -08:00
Jules Blok e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok 89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok 730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Rohit Nirmal fd0d19aa82 DSPLLE: Silence -Wshadow warning and conform more to style. 2014-12-28 09:52:31 -06:00
Jules Blok 81d1b7f0c2 XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
JosJuice bb93336ecf DiscIO: Replace "raw" functions with "decrypt" parameters
This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora 354e255827 JIT: fix carry optimization on blocks that end early
I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick 51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
JosJuice 7f04a23e23 Add FileMonitor support for VolumeDirectory 2014-12-27 20:13:31 +01:00
Lioncash 9465a877f8 Merge pull request #1718 from lioncash/wxdoesitagain
ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok d7037ae492 PixelShaderCache: Don't use GetDimensions() for the sample count.
This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice 72f8f243c7 Never decrypt data when using DI command 0xA8
CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00
Ryan Houdek 1dbd8c0b96 Merge pull request #1745 from degasus/remove_gpu_sync
VideoCommon: Make GPU syncing hack optional
2014-12-27 04:26:17 -06:00
Jules Blok 86120bfc97 GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Ryan Houdek 859e103ce6 [Android] Add support for sterescopy configuration.
This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek 339383b8dd Merge pull request #1756 from JosJuice/eslaunch-regression
Fix 4.0-4724 ES_Launch and System Menu regressions
2014-12-26 08:02:39 -06:00
Pierre Bourdon b3bae9eef7 Merge pull request #1473 from phire/cleanHLE
Clean up debug string functions in OS_HLE.
2014-12-26 13:49:59 +01:00
Markus Wick 7764a5ed9d Merge pull request #1733 from degasus/glx
GLX: try to get an OpenGL 3.3 core context
2014-12-26 13:31:41 +01:00
Markus Wick a86865d1c4 Merge pull request #1740 from Armada651/stereo-xfb
Support stereoscopy with Virtual XFB
2014-12-26 13:25:33 +01:00
Lioncash f71c4b5768 Merge pull request #1768 from JosJuice/filemonitor-regression
Re-add FileMonitor support for Wii discs
2014-12-25 22:02:28 -05:00
Jules Blok 833513f384 XFBEncoder: Sample the first layer of the resolved EFB texture.
Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader.
2014-12-25 12:09:35 +01:00
JosJuice 1618d31523 FileMonitor: Get rid of "GC" from names and comments 2014-12-25 11:12:04 +01:00
JosJuice 8624461315 Re-add FileMonitor support for Wii discs
This in done in the same way as GC discs, unlike the previous implementation.
2014-12-25 11:01:18 +01:00
Jules Blok af8ac328e5 Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
Jules Blok 46bb4fd364 FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
Jules Blok 49137c7c2c FramebufferManager: Return framebuffer target size in GetTargetSize(). 2014-12-25 00:57:52 +01:00
Jules Blok 111b04388c VideoConfigDiag: Don't enable the post-processing config button when there are no options.
The handling of the Anaglyph override was incorrect.
2014-12-25 00:14:15 +01:00
Jules Blok 1bbb323e97 D3D: Remove obsolete Real XFB codepath. 2014-12-24 23:55:04 +01:00
Jules Blok 31a55384b3 VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Jules Blok 1105dd7dcd VideoConfigDiag: Enable stereoscopy options. 2014-12-24 23:29:42 +01:00
Jules Blok c424aa1ac6 GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok 70b898e2c6 VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Augustin Cavalier d857306190 DolphinQt: remove non-render-to-main and add fullscreen. 2014-12-24 14:28:46 -05:00
Jules Blok 9590ea0cf6 VideoConfig: Turn off stereoscopy when Real XFB is enabled. 2014-12-24 18:45:24 +01:00
Jules Blok 4a86234a79 D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Jules Blok a845aeeb3d FramebufferManager: Copy all EFB layers to the XFB. 2014-12-24 18:45:19 +01:00
Jules Blok 59bea317d7 GeometryShaderCache: Cosmetics. 2014-12-24 17:22:24 +01:00
Jules Blok b109b31f61 FramebufferManagerBase: Only allocate one layer for Real XFB. 2014-12-24 17:22:23 +01:00
Jules Blok a9364cd5db OGL: Support stereoscopic XFB blit to screen. 2014-12-24 17:22:23 +01:00
Jules Blok 12412ac5b7 FramebufferManager: Copy all EFB layers to the XFB framebuffer. 2014-12-24 17:22:22 +01:00
Markus Wick 5526b39320 Merge pull request #1748 from Armada651/stereo-format
FramebufferManager: Support stereoscopic EFB format changes.
2014-12-24 11:02:17 +01:00
JosJuice 329af1aea3 Always read 0x20 bytes of disc ID 2014-12-23 13:25:04 +01:00
Jules Blok b2efbdaf44 Cosmetics. 2014-12-23 13:16:09 +01:00
Jules Blok 01718eafa6 FramebufferManager: Use a separate layer variable. 2014-12-23 13:16:03 +01:00
Ryan Houdek 97d6afdde9 [Android] Add a few helper functions to EGLHelper.
Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
JosJuice 61da252858 Mark cover as open when no disc is inserted 2014-12-23 09:43:51 +01:00
skidau e396286361 Merge pull request #1751 from FenrisulfrX/master
AR: Fix Memory Copy Without Pointer Support
2014-12-23 12:39:48 +11:00
degasus 01cd11a835 OGL: fix ssbo based bbox support 2014-12-22 19:10:35 +01:00
JosJuice 14ff0004b5 Check if there is a disc for all disc reads 2014-12-22 16:34:18 +01:00
JosJuice 867bd2eb34 Only use bounds check for DVDLowUnencryptedRead 2014-12-22 15:01:55 +01:00
Pierre Bourdon c5c10fe48b Merge pull request #1757 from JosJuice/gc-ipl-regression
Fix 4.0-4724 GC IPL regression
2014-12-22 13:03:08 +01:00
JosJuice c1ad4055a3 Fix 4.0-4724 GC IPL regression
Apparently the IPL actually writes to address 0.
2014-12-22 11:38:44 +01:00
Ryan Houdek 5af426df33 Merge pull request #1713 from degasus/vertex-loader
virtual vertex loader
2014-12-22 03:02:02 -06:00
FenrisulfrX e70baf43d4 AR: BugFix to Memory Copy Without Pointer
Using ReadUncheked to avoid changing the state of the emulation
2014-12-22 06:22:01 -02:00
skidau a00aa1a770 Merge pull request #1746 from skidau/dsp-thread-lock
Added lock guards around the DSP LLE cycle count updating.
2014-12-22 17:45:06 +11:00
skidau 4ede885702 Added lock guards around the DSP LLE cycle count updating.
Changed the isRunning flag to a Common::Flag.
2014-12-22 16:40:01 +11:00
Ryan Houdek 0d744cddf6 Merge pull request #1729 from Sonicadvance1/AArch64_compare_me
[AArch64] Add partial support for cmp* instructions.
2014-12-21 20:56:49 -06:00
Ryan Houdek d35f7231dc Merge pull request #1727 from Sonicadvance1/AArch64_conditional_continue
[AArch64] Adds support for conditional continue.
2014-12-21 20:56:36 -06:00
Ryan Houdek 47b67fe527 Merge pull request #1744 from Buddybenj/google-code
Update Outdated Google Code References
2014-12-21 20:55:56 -06:00
Ryan Houdek 02aea1b4c5 [AArch64] Adds support for conditional continue.
Requires PR #1723 prior to merging.
2014-12-21 20:48:40 -06:00
Ryan Houdek 1da6995d5b Merge pull request #1728 from Sonicadvance1/AArch64_BindToRegister
[AArch64] Adds support for BindToRegister to the integer instructions.
2014-12-21 20:48:24 -06:00
Ryan Houdek bd4fa951a9 Merge pull request #1726 from Sonicadvance1/AArch64_flush_if_not_needed
[AArch64] Flush registers from register cache if they won't be used again.
2014-12-21 20:46:38 -06:00
Ryan Houdek 4fad742da4 Merge pull request #1723 from Sonicadvance1/AArch64_loadstores
[AArch64] Implements loadstores with AArch64
2014-12-21 20:46:23 -06:00
Ryan Houdek 5cf79fd3b1 Merge pull request #1724 from Sonicadvance1/AArch64_dispatcher_optimization
[AArch64] Optimization in the dispatcher.
2014-12-21 20:08:40 -06:00
Ryan Houdek e423939c9f Merge pull request #1754 from FioraAeterna/mmulogspam
Eliminate some spammy log messages in MMU mode
2014-12-21 20:05:07 -06:00
Ryan Houdek 4247506c00 [AArch64] Implements loadstore instructions in the JIT recompiler.
These instructions are all implemented with fastmem support.
Currently loads with update are disabled due to an issue that I've yet to figure out.
I'm sure I'll figure that out later.
2014-12-21 19:43:59 -06:00
Ryan Houdek 17a4208fe5 [AArch64] Adds backpatching routines.
Currently supports only integer loadstores. Floating point loadstores will come later.

This system is semi based on the ARMv7 backpatching routine, where we need to initialize our backpatch routine sizes prior to actually using them so
we know we won't be overwriting any memory.
2014-12-21 19:40:29 -06:00
Jules Blok bcfd431e9a Frame: Fix a crash-on-exit on Mac OS X.
A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Fiora e7a49ae5f3 Eliminate some spammy log messages in MMU mode
dcbz: just don't use GetPointer, that can't be right anyways
ppcanalyst: don't print "instruction hex 0" messages in MMU mode, where ISIs
are expected.
2014-12-21 12:41:44 -08:00
Fiora 3b7d7da1ac JIT: Fix redundant MOVs in x86 trampolines
Fixes spammy log messages about redundant MOVs.
2014-12-21 12:06:07 -08:00
FenrisulfrX 46e74782a7 AR: Fix Memory Copy Without Pointer Support
Fix a bug when using AR codes with "Memory Copy Without Pointer Support"
code type which would write more data than it should.
2014-12-21 16:45:50 -02:00
Jules Blok 737bc0e7ad PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
Jules Blok ba242d27c8 FramebufferManager: Support stereoscopic EFB format changes. 2014-12-21 15:25:58 +01:00
degasus 1efd00227d VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
degasus 325e8e370e VertexLoader: Merge dummy functions 2014-12-21 14:13:04 +01:00
degasus 7c486a8c24 VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
degasus 7edf6ec4e4 VertexLoader: Add a test loader which compares two vertex loaders 2014-12-21 14:13:04 +01:00
degasus 809117102e VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
degasus a71c8158d9 VertexLoader: remove inlined getters
They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus 6e3b2712d2 VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager 2014-12-21 13:47:43 +01:00
degasus 1281798992 VertexLoaderUid: remove operator<
Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
degasus 7e12fec7c3 VideoCommon: Make GPU syncing hack optional
This hack is there for quite a long time, and lots of games crashes if it's disabled.
But it's still a hack, so it shouldn't be enabled hard coded. This commit create a new
ini option for this hack which is enabled by default.
Maybe some games does still run very fine without this hack.
2014-12-21 11:54:53 +01:00
Ryan Houdek 9b2909357b Merge pull request #1731 from Sonicadvance1/ARMv7-minor-optimization
[ARMv7] Minor integer fastmem optimization.
2014-12-20 23:38:41 -06:00
Ryan Houdek 8ea6c62943 Merge pull request #1705 from Sonicadvance1/AArch64_emitter_fixes
[AArch64] Improvements to the AArch64 emitter.
2014-12-20 23:27:59 -06:00
Ryan Houdek 59e1a8a1a0 Merge pull request #1736 from degasus/osd
OSD
2014-12-20 23:21:24 -06:00
Benjamin Przybocki fba3c48ec4 Update Outdated Google Code References 2014-12-20 21:17:51 -06:00
Stevoisiak 6ad5e54970 DolphinWX/Globals: Variable naming consistency 2014-12-20 21:43:11 -05:00
Ryan Houdek ab2b499fa6 [ARMv7] Minor integer fastmem optimization.
This is a one instruction optimization for integer loadstores.
Makes sure to enable nop padding in some cases where a fault can still happen and cause us to overwrite other instructions that aren't meant to be.
2014-12-20 19:41:33 -06:00
Ryan Houdek c22e750f74 [AArch64] Add partial support for cmp* instructions.
This support is as far as ARMv7's support for these instructions.
Requires PR #1728 prior to merging.
2014-12-20 19:41:04 -06:00
Ryan Houdek 6f0fbac68f [AArch64] Adds support for BindToRegister to the integer instructions.
This requires PR #1723 prior to merging.
2014-12-20 19:40:14 -06:00
Ryan Houdek 73542ce93e [AArch64] Flush registers from register cache if they won't be used again.
This requires PR #1705 and #1723 prior to merging.
2014-12-20 19:38:34 -06:00
Ryan Houdek 360cf761d2 [AArch64] Optimization in the dispatcher.
Align our dispatcher to a page so we can jump to it with a ADRP+BR pair instead of ADRP+ADD+BR.
Also make sure to save /all/ of our callee saved registers that we are supposed to save.
Requires PR #1705 prior to merging.
2014-12-20 19:37:45 -06:00
Ryan Houdek 13b70c2fbd [AArch64] Add an exception exit function with the exit location already in PC.
This will be used with idle skipping later.
2014-12-20 19:36:48 -06:00
Ryan Houdek 32eb0a9d68 [AArch64] Removes CODE_SIZE variable.
This is in a global location now which conflicts with this one.
2014-12-20 19:36:48 -06:00
Ryan Houdek edfbb6ab9a [ARM] Adds a ArmCommon folder.
Moves the backpatch flags and struct to a common location for ARM.
I'm sure there will be more things that use this common ARM location in the future.
2014-12-20 19:36:48 -06:00
Ryan Houdek eaf17b7d7b [AArch64] Register cache improvements.
Adds the ability to flush the cache and maintain state.
Adds the BindToRegister ability.
Sorts register usage as callee saved used first, reduces dumping pressure when jumping to external routines/interpreter.
Adds a function to store a register, for use when flushing a register that won't be used during the rest of a block.
2014-12-20 19:36:48 -06:00
Ryan Houdek d3c2e8fb0a [AArch64] Improvements to the AArch64 emitter.
Fixes issues with negative offsets in loadstore instructions.
Adds ADRP/ADR instructions.
Optimizes MOVI2R function to take advantage of ADRP on pointers, can change a 3 instruction operation down to one.
Adds GPR push/pop operations for ABI related things.
2014-12-20 19:35:52 -06:00
Matthew Parlane f4ab1443fa Merge pull request #1725 from Sonicadvance1/update_gradle
Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek b47cf7e70e Updates the gradle build file to the latest needed for Android Studio.
This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Pierre Bourdon f2a07e43d1 Merge pull request #1638 from Stevoisiak/DSP-to-Audio
Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak 91aeb7510f Changed config DSP references to config audio 2014-12-20 19:46:59 -05:00
Ryan Houdek 3b332f7270 [Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Ryan Houdek 829132d465 Merge pull request #1732 from Sonicadvance1/stupid_android_garbage
Work around broken Android garbage.
2014-12-20 15:29:38 -06:00
Ryan Houdek f2d998c938 Work around broken Android garbage.
This fixes running Dolphin on the Nexus 9.

Android's EGL stack has internal arrays that they use for tracking OpenGL function usage. Probably has something to do with their OpenGL profiling
garbage that used to be in ADT.

Android has three of these arrays, each statically allocated.
One array is for all GLES 1.x functions
One array is for all GLES 2.0/3.0/3.1 and a couple of extensions they deem worthy of being in this array.
The last array is for all function pointers grabbed via eglGetProcAddress that isn't in the other two arrays.

The last array is the issue that we are having problems with. This array is 256 members in length.
So if you are pulling more than 256 function pointers that Google doesn't track in their internal array, the function will return NULL and yell at you
in logcat.

The Nvidia Shield Tablet gets around this by replacing part of the EGL stack with their own implementation that doesn't have this garbage.
The Nexus 9 on the other hand doesn't get away with this. So we pull >100 more function pointers than the array can handle, and some of those we need
to use.

The workaround for this is to grab OpenGL 1.1 functions last because we won't actually be using those functions, so we get away with not grabbing the
function pointers.
2014-12-20 15:15:57 -06:00
JosJuice 34a37cc30d WII_IPC_HLE: Fix timing weirdness
The reply delay of a command shouldn't be ignored just because the
previous command isn't done yet. DI is way too fast without this change.
2014-12-20 22:07:30 +01:00
JosJuice be9789f2c6 WII_IPC_HLE_Device_DI: Use the new accurate timing 2014-12-20 22:07:28 +01:00
JosJuice a7296681ff WII_IPC_HLE: Return delay time instead of using GetCmdDelay 2014-12-20 22:07:15 +01:00
Dolphin Bot f978d141c8 Merge pull request #1720 from Armada651/stereo-msaa
FramebufferManager: Support resolving a multi-layered EFB
2014-12-20 20:35:36 +01:00
degasus a858db1d27 OGL: move osd warning for not supported stereo mode into config validation 2014-12-20 19:54:00 +01:00
degasus ed9c14e0d5 OGL: Fix OGL3 with stereo enabled 2014-12-20 19:13:34 +01:00
Markus Wick 9122c868fe Merge pull request #1734 from Armada651/stereo-fixes
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
2014-12-20 17:48:31 +01:00
Pierre Bourdon dad7911214 Merge pull request #1486 from rohit-n/goto
Remove some gotos.
2014-12-20 16:47:55 +01:00
Pierre Bourdon cee4a85a12 Merge pull request #1633 from JosJuice/dvd-speed-tweak
DVDInterface: Tweak speeds
2014-12-20 16:46:22 +01:00
Pierre Bourdon 24a2ca4d28 Merge pull request #1703 from FioraAeterna/saveregs
JIT: free up a register by eliminating RCODE_POINTERS
2014-12-20 16:45:08 +01:00
Pierre Bourdon e7eb4c06e2 Merge pull request #1634 from JosJuice/disc-drive-unification-lite
Make WII_IPC_HLE_Device_DI call DVDInterface
2014-12-20 16:41:52 +01:00
Jules Blok d37b65c117 FramebufferManager: Support resolving a multi-layered EFB in OGL. 2014-12-20 16:08:00 +01:00
degasus 3322c55484 OGL: don't clear the stencil buffer
We don't have one. This should remove some spamming of the nvidia driver.
2014-12-20 15:17:20 +01:00
degasus 3f9b52e555 OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Jules Blok d09af2dbba GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00
degasus fb177ca04e VideoCommon: merge debug test generators 2014-12-20 13:06:29 +01:00
JosJuice d1c8a8bd9f Make WII_IPC_HLE_Device_DI call DVDInterface 2014-12-20 13:02:04 +01:00
degasus ffa014dd48 VideoCommon: merge debug info generators 2014-12-20 12:25:10 +01:00
Dolphin Bot a560d8f150 Merge pull request #1716 from Armada651/geom-wireframe
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-20 12:22:40 +01:00
degasus e6137407ba GLX: try to get an OpenGL 3.3 core context 2014-12-20 10:57:34 +01:00
Matthew Parlane 6a785af280 Merge pull request #1704 from phire/wii_ssl_segfault
De-memsetify Wii_SSL and fix segfault.
2014-12-20 21:16:55 +13:00
comex fba3abe4cf Manually revert d34418100b 2014-12-20 00:33:15 -05:00
skidau 31bc51072b Merge pull request #1712 from skidau/GC-Adapter-thread-fix
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 13:09:19 +11:00
Jules Blok bc3ed44050 OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks. 2014-12-19 23:56:02 +01:00
skidau f913cb6ab6 Removed redundant code from the GC Adapter interface. 2014-12-20 09:44:35 +11:00
skidau 9eecfca71d Corrected the buffer that is used by the GCAdapter thread. 2014-12-20 09:44:35 +11:00
Ryan Houdek b30802e2f0 Merge pull request #1721 from Sonicadvance1/fix_adreno_400
Fixes Adreno 400 performance.
2014-12-19 15:55:50 -06:00
Jules Blok 0d79e8f32b VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
Ryan Houdek 8c0e26d969 Minor changes to DriverDetails
Fixes a typo where the official IMGTec drivers were said to be the OSS driver support.
Removes Mali GPU family detection just like I removed the Adreno family detection.
We don't support Mali Utgard anyway.
If we need family detection we can properly add it, right now it isn't needed.
2014-12-19 21:41:12 +00:00
Jules Blok 761749e07f FramebufferManager: Support resolving a multi-layered EFB in D3D. 2014-12-19 22:37:28 +01:00
Jules Blok 0ae082fb61 FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled. 2014-12-19 22:37:28 +01:00
Ryan Houdek 0fec69001b Fixes Adreno 400 slow performance.
Adreno 300 and 400 have the same video driver performance issues because they are very similar architectures which use basically the same thing with
everything.
There isn't any need to detect the family of the driver with Qualcomm anyway. If we ever need family specific bugs then we can implement real support
for that.
Performance issue on Adreno 400 series was due to us only detecting Adreno 300 series, and with Adreno 400 it wouldn't use the bugs, which would cause
it to use glBufferSubData, causing the huge performance hit.
2014-12-19 21:31:37 +00:00
Lioncash 6adfa92a7e ControllerConfigDiag: Potentially fix scaling problems on high DPI
Fixes issue 7940 hopefully.
2014-12-19 14:50:36 -05:00
Jules Blok 531b3941ff GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled. 2014-12-19 14:24:08 +01:00
Jules Blok 1b9fe70d7c VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
Jules Blok c9e469f832 D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
Jules Blok 925bbcb85b VideoCommon: Handle wireframe mode in the geometry shader. 2014-12-19 14:10:52 +01:00
Jules Blok cdd9e07522 VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
Ryan Houdek 02f22152be Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
Jules Blok e7e8a4f1cb GeometryShaderGen: Don't use the reserved keyword "point" in D3D. 2014-12-19 02:24:41 +01:00
Markus Wick c7b809d46b Merge pull request #1669 from degasus/swvertexloader
Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
shuffle2 717e155ce1 Merge pull request #1689 from kayru/d3d_efb_copy_fix
D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
Stevoisiak 200097f25d Renamed dsp.png to audio.png
Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Jules Blok 8dc3653ac9 VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported. 2014-12-18 00:37:16 +01:00
Jules Blok 1f84f4632d OGL: Check OpenGL version for geometry shader support. 2014-12-18 00:37:16 +01:00
Jules Blok 93ce95b48e D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
Jules Blok 69df23f725 VideoCommon: Only use interface blocks when geometry shaders are supported. 2014-12-18 00:37:14 +01:00
Jules Blok 1af3d8447a GeometryShaderManager: Set the constants within the callbacks. 2014-12-18 00:37:09 +01:00
Jules Blok 3d9dfad6a2 D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
Jules Blok 7e8f96f0d3 OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
Jules Blok 782a5adb94 VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts. 2014-12-18 00:36:49 +01:00
Jules Blok bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok f2e52b46c3 GeometryShaderGen: Cosmetics. 2014-12-18 00:36:47 +01:00
Jules Blok 2850c9a206 VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
Jules Blok 0ac7103391 GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
degasus 5f322cc9e8 Jit: move constants out of class
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
Yuriy O'Donnell 5688c27610 D3D: Moved setting texture by slot mask into StateManager 2014-12-17 23:41:26 +01:00
shuffle2 d9e2f51900 Merge pull request #1698 from shuffle2/win-qt-5.4.0
windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00
Markus Wick 98292682fe Merge pull request #1709 from unknownbrackets/attributeless-fix
OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
skidau 5313dd1b8c Merge pull request #1702 from CarlKenner/DebugSymbols
Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
Unknown W. Brackets 5b51f5a801 OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
CarlKenner 6e7eb52211 Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
CarlKenner 84ae817c18 Remove white space at ends of lines. 2014-12-17 01:12:08 +10:30
CarlKenner cd5d354acc Load 4 column map files like in American Mensa Academy.
Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
CarlKenner dfd915eb53 Merge bad map file loading into the original function. 2014-12-17 01:11:58 +10:30
CarlKenner f95f43fdde Apparently c_str doesn't return a C str. 2014-12-17 01:11:52 +10:30
CarlKenner e246aaf419 Add "Load bad map file" option for map files on disc that don't quite match.
Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner f54d9e33c2 Fix many bugs with the Symbols menu (when run with -d argument).
The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
magumagu 31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
skidau 7b5b76caa4 Merge pull request #1700 from JosJuice/discio-clear-error
DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
skidau ce8b3d83a8 Merge pull request #1693 from magumagu/memcheck-fastmem
JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Jules Blok d115048615 GeometryShaderGen: Remove redundant declaration. 2014-12-15 23:20:56 +01:00
Jules Blok 16af00d515 GeometryShaderGen: Use signed integers for the texture offset flags. 2014-12-15 23:05:16 +01:00
Jules Blok 861fa1af23 GeometryShaderGen: Declare a prototype for EmitVertex(). 2014-12-15 22:47:43 +01:00
Jules Blok 8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok 55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok 275af9c5e4 VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
Jules Blok 382e1c22db GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok 887c669c28 GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends. 2014-12-15 22:47:40 +01:00
Jules Blok 332ba4b210 GeometryShaderManager: Upload Line/Point width constants. 2014-12-15 22:47:35 +01:00
Scott Mansell 950ca267bb De-memsetify Wii_SSL and fix segfault.
Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.

I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
Fiora 76ca42b758 JIT: free up a register by eliminating RCODE_POINTERS
Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
Jules Blok aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Lioncash c7179af8f7 Merge pull request #1675 from Stevoisiak/Rename-Build-Date
ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash ff41c2a1a1 Merge pull request #1687 from lioncash/sprintf
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Jules Blok 6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok fd6b588627 D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
Jules Blok a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00
Jules Blok ea2bcb44f0 Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok 6fe7d530ed PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
Jules Blok b2e73400be Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok b06280e866 D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
Jules Blok 4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
Jules Blok 3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
Jules Blok 799697ad80 PSTextureEncoder: Add texture array support.
We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
Jules Blok ced733ccdf PixelShaderCache: Add texture array support to static shaders. 2014-12-14 13:28:46 +01:00
Jules Blok d58e389f67 D3D: Recreate the framebuffer when stereoscopic 3D is toggled. 2014-12-14 13:28:45 +01:00
Jules Blok b769da23d0 PixelShaderGen: Sample the correct texture slice. 2014-12-14 13:28:45 +01:00
Jules Blok 7c05b9a6d0 D3D: Set the geometry shader for triangle primitives. 2014-12-14 13:28:44 +01:00
Jules Blok 4f6ce0f236 D3D: Add geometry shader instancing support. 2014-12-14 13:28:44 +01:00
Jules Blok ca766747a8 D3DTexture: Bind textures as texture arrays. 2014-12-14 13:28:43 +01:00
Jules Blok cf12c93c86 D3D: Use common GetEFBLayers() instead of GetEFBSlices(). 2014-12-14 13:28:43 +01:00
Jules Blok 9d9bd5341d D3D: Restore viewport after stereo blitting. 2014-12-14 13:28:43 +01:00
Jules Blok a689db0e48 D3D: Add 3D vision support. 2014-12-14 13:28:42 +01:00
Jules Blok e53705784b D3D: Add SBS/TAB output support. 2014-12-14 13:28:42 +01:00
Jules Blok 9253bb7d96 D3D: Add geometry shader stereoscopy support. 2014-12-14 13:28:41 +01:00
Jules Blok d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
Jules Blok 9a312e2b83 D3D: Use two slices for most of our textures. 2014-12-14 13:28:40 +01:00
JosJuice 467b3e6baf DiscIO: Clear error status when reading file 2014-12-14 13:16:21 +01:00
shuffle2 5aa1d4733d Merge pull request #1699 from unknownbrackets/attributeless-fix
OGL: Correctly define attrib 0 in attributeless
2014-12-13 21:24:12 -08:00
Unknown W. Brackets 1c316eb18c OGL: Correctly define attrib 0 in attributeless. 2014-12-13 21:02:15 -08:00
Shawn Hoffman 33634b6489 windows: use qt 5.4.0 2014-12-13 20:59:40 -08:00
Lioncash 3c10ffa574 Merge pull request #1696 from skidau/Fix-ISOProp-GPUDeter
Gave the GPU determinism game property its own ID
2014-12-13 23:33:00 -05:00
skidau 15f7e63cc2 Merge pull request #1650 from unknownbrackets/attributeless-fix
OGL: Unbind the active VAO before attributeless rendering
2014-12-14 14:42:07 +11:00
skidau f9badc2b7c Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox. 2014-12-14 14:38:35 +11:00
skidau 45dedfcb8e Merge pull request #1685 from RachelBryk/hires-tex
Fix hires texture path.
2014-12-14 14:25:21 +11:00
Jules Blok 14792c3402 D3DState: Set the pixel shader in m_current when linking dynamically. 2014-12-13 22:09:34 +01:00
Jules Blok a2b43b21fe D3DState: Always update the m_pending members in the setters.
Fixes unintentional behaviour when a setter is called twice before the state is applied.
2014-12-13 21:51:18 +01:00
skidau 68a4cc6b72 Merge pull request #1686 from degasus/master
OGL: fix efb pokes
2014-12-13 23:38:07 +11:00
degasus d5eeb9b713 VideoSW: rewrite VertexLoader to use the VideoCommon one 2014-12-13 10:29:08 +01:00
skidau d02eb3ca59 Merge pull request #1640 from rohit-n/switch-default
Silence some -Wswitch-default warnings.
2014-12-13 19:47:06 +11:00
magumagu e479606b07 JIT: simplify code using MOVTwo. 2014-12-12 22:29:49 -08:00
magumagu 43d56febc4 JIT: use fastmem loads in MMU mode.
Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.

All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
2014-12-12 22:08:46 -08:00
skidau 6fb89e3b77 Fixed the Y button (typo) on the GC adapter. 2014-12-13 16:14:18 +11:00
skidau 1f41c3c2d5 Fixed the non-responsive d-pad on the GC Adapter.
Fixed -Wmissing-declarations and -Wshadow warning (thanks rohit-n).
2014-12-13 15:04:03 +11:00
Pierre Bourdon 4747cc7a15 Fix DSP CMPAR disassembly
Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".

DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.

Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
skidau 297ef16745 Merge pull request #1678 from skidau/GC-Adapter
Added GameCube Adapter support
2014-12-13 12:06:17 +11:00
Yuriy O'Donnell 764aee6995 D3D: Fixed D3D validation error during EFB to texture copy
Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
2014-12-13 00:32:08 +01:00
Lioncash 20fc2d5674 MemoryWindow: Remove wxSprintf call, use wxString::Format instead. 2014-12-12 10:29:07 -05:00
degasus 1a5d791964 OGL: fix efb pokes 2014-12-12 16:11:17 +01:00
Rohit Nirmal b030d29067 Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
skidau 7ebca647b3 Merge pull request #1679 from rohit-n/shadow-qt
DolphinQt: Silence -Wshadow warnings.
2014-12-12 14:01:19 +11:00
skidau aaa2dca554 Merge pull request #1684 from skidau/mmu-blocklink
Enable block-linking with MMU
2014-12-12 13:51:39 +11:00
skidau 110d079c1e Enable block-linking with MMU. Blocks that cause an ISI exception are not linked. 2014-12-12 13:25:51 +11:00
Lioncash 815c29f6f4 Merge pull request #1682 from JosJuice/volumehandler-return
VolumeHandler: Return success value
2014-12-11 20:38:43 -05:00
Rachel Bryk 6a2973ac1d Fix hires texture path. 2014-12-11 19:24:16 -05:00
Dolphin Bot 971a95aece Merge pull request #1503 from kayru/d3d_optimization_cache
D3D: Filter redundant API calls by caching state in StateManager
2014-12-11 23:38:35 +01:00
Unknown W. Brackets 029f8c3c3f OGL: Ensure a VAO is bound for all attributeless.
Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
2014-12-11 09:42:49 -08:00
Unknown W. Brackets de2abbed17 OGL: Move attributeless VAO creation to Init.
This way we won't trash an existing bound VBO by mistake.
2014-12-11 01:00:37 -08:00
Unknown W. Brackets 290fd545e6 OGL: Bind the attributeless VAO before EFB copies.
Fixes crashes in Zack & Wiki using an older NVIDIA driver.
2014-12-10 23:19:18 -08:00
Unknown W. Brackets 0861cb8744 OGL: Properly reset the attributeless VAO. 2014-12-10 20:11:48 -08:00
skidau fe67230663 Merge pull request #1670 from lioncash/array
FifoRecorder: Use std::vector for m_Ram and m_ExRam
2014-12-11 14:26:09 +11:00
skidau 30b34f3b2e Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats). 2014-12-11 14:06:35 +11:00
skidau 8fdd04e647 Fixed wireless GC controller detection.
Made the controller update thread-safe.
Added pad origin to wired and wireless pads only.
2014-12-11 11:15:36 +11:00
JosJuice 16f3970c79 VolumeHandler: Return success value 2014-12-10 22:25:02 +01:00
Fiora 3effd08843 FIFO: allocate slightly more for SIMD vertex loader overreads
May fix crashes in rare cases.
2014-12-10 05:52:55 -08:00
skidau 344c43cc74 Retrieved the endpoint addresses of the GC Adapter via the descriptor. 2014-12-10 21:35:30 +11:00
skidau 8d4a47d40c Added GameCube Adapter support.
The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows).  GameCube pad controllers are supported and will override the current input device assigned to the port.  GameCube controller buttons are auto-configured and cannot be re-assigned.  Rumble is supported.  Hotplug is supported while playing a game.  If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port.  If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.

The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).

One adapter per system is supported.
2014-12-10 20:45:45 +11:00
Markus Wick 4c139ca7cc Merge pull request #1609 from degasus/datareader
VideoCommon: Datareader
2014-12-10 06:53:11 +01:00
degasus bf65c49609 PixelShaderGen: merge OGL+D3D bbox 2014-12-09 19:32:24 +01:00
degasus e88e63adb3 UnitTests: fix VertexLoaderTest 2014-12-09 18:56:27 +01:00
degasus 3fc7e55cc4 VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
degasus 02cdb41d3d VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
degasus 50de4238bb VertexLoader: Move the old Datareader function into VertexLoader 2014-12-09 18:56:27 +01:00
degasus 21970c4a2a VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
degasus 4b22885ed8 VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
degasus 27f984c02e VideoCommon: rewrite DataReader 2014-12-09 18:56:27 +01:00
Rohit Nirmal 2997689d08 DolphinQt: Silence -Wshadow warnings. 2014-12-09 10:36:16 -06:00
Ryan Houdek 1ad8d4629c Merge pull request #1677 from FioraAeterna/fixtypo
JIT: fix MOVD_xmm order typo in ConvertDoubleToSingle
2014-12-09 08:20:27 -06:00
Fiora 92aad1140e JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
Ryan Houdek 0578ec92c0 Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_world
Idle loop in GPU loop on dual core systems.
2014-12-09 02:22:27 -06:00
skidau 1ce3696e8b Merge pull request #1623 from FioraAeterna/fixppcfp
JIT: fix PPC_FP snan/qnan handling
2014-12-09 14:25:23 +11:00
Steven Vascellaro 843bbc8e2d ISOProperties: Rename Date to Build Date 2014-12-08 16:22:12 -05:00
Lioncash 799b557e21 Merge pull request #1673 from Stevoisiak/Cache_Revision-Comment
Specified where to find CACHE_REVISION
2014-12-08 12:26:31 -05:00
Steven Vascellaro aeae285c8d Specified where to find CACHE_REVISION 2014-12-08 12:00:11 -05:00
Markus Wick ff4526b4a9 Merge pull request #1657 from Tinob/master
Add HW bounding Box support to d3d backend
2014-12-08 09:05:22 +01:00
Rodolfo Bogado cf7512683c spaces cleanup 2014-12-07 20:28:27 -03:00
Lioncash faf962d528 FifoRecorder: Use std::vector for m_Ram and m_ExRam
No need to delete/recreate the arrays every time a new recording happens. Just zero it out.
2014-12-07 18:13:53 -05:00
Tillmann Karras 6e928d08a0 Jit64: clean up casts in memory operands 2014-12-07 20:23:27 +01:00
Yuriy O'Donnell e90604c5ed D3D: Fixed debug validation error
A texture was still being bound when OMSetRenderTargets is called.
State manager resource cache must be flushed to unbind it.
This fixes The Last Story cut scene rendering.
2014-12-07 18:46:05 +01:00
Yuriy O'Donnell 4392d3cd55 D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
Yuriy O'Donnell 80459c52e9 D3D: StateManager m_current and m_pending are now value-initialized 2014-12-07 18:45:49 +01:00
Yuriy O'Donnell 0e18e9e80d D3D: Removed cull mode changes for lines and points
Fixed include order and whitespace
2014-12-07 18:45:20 +01:00
Yuriy O'Donnell 6e9226650d D3D: Implemented context state caching
This avoids most of the redundant API calls.
2014-12-07 18:17:19 +01:00
Markus Wick d83f0308af Merge pull request #1664 from Sonicadvance1/GLES3_stereo
Enables stereo rendering with OpenGL ES 3.1 + AEP.
2014-12-07 12:53:14 +01:00
Ryan Houdek ce7c52eca0 Enables stereo rendering with OpenGL ES 3.1 + AEP.
If the host device supports GLES 3.1 and AEP we can have stereo rendering.
Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders.

We can't just check if AEP is in the extension list for support because Qualcomm has failed once more.
With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination.
From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation.
2014-12-07 11:14:35 +00:00
Ryan Houdek 81cc177c44 Merge pull request #1477 from magcius/nunchuk-cleanup
Nunchuk cleanup
2014-12-07 01:29:59 -06:00
Ryan Houdek d9d0e285c9 Merge pull request #1560 from magcius/pad-cleanup-1
Pad cleanup 1
2014-12-07 01:22:03 -06:00
Ryan Houdek 4e98078daf Merge pull request #1658 from lioncash/locale
Common: Remove locale based functions from CommonFuncs.
2014-12-07 01:12:00 -06:00
Ryan Houdek 9897f7675e Merge pull request #1611 from waddlesplash/dolphin-qt
DolphinQt: various cleanup & fixes.
2014-12-07 01:11:17 -06:00
Ryan Houdek 6d6b425061 Merge pull request #1647 from magumagu/mmu-flag-cleanup
Cleanup: remove unnecessary uses of the bMMU flag
2014-12-07 01:08:30 -06:00
Ryan Houdek dec2f9f89b Merge pull request #1596 from Tilka/wiimote
WiimoteReal: use inheritance instead of #ifdef
2014-12-07 01:03:08 -06:00
Ryan Houdek a48abd7bd2 Merge pull request #1662 from lioncash/tas
TASInputDlg: General cleanup.
2014-12-07 00:58:58 -06:00
Ryan Houdek b9c6ee93b6 Merge pull request #1661 from FioraAeterna/fixloadstorebind
JIT: fix possible panicalert in loadstore
2014-12-07 00:54:59 -06:00
Ryan Houdek 0e1d98a43f Merge pull request #1663 from Buddybenj/Fix-Warning
Remove RunningGamecube (unused variable)
2014-12-07 00:08:07 -06:00
Ryan Houdek d58bba2160 Idle loop in GPU loop on dual core systems.
Previously we had decided to busy loop on systems due to Windows' scheduler being terrible and moving us around CPU cores when we yielded.
Along with context switching being a hot spot.
We had decided to busy loop in these situations instead, which allows us greater CPU performance on the video thread.
This can be attributed to multiple things, CPU not downclocking while busy looping, context switches happening less often, yielding taking more time
than a busy loop, etc.

One thing we had considered when moving over to a busy loop is the issues that dual core systems would now face due to Dolphin eating all of their CPU
resources. Effectively we are starving a dual core system of any time to do anything else due to the CPU thread always being pinned at 100% and then
the GPU thread also always at 100% just spinning around. We noted the potential for a performance regression, but dismissed it as most computers are
now becoming quad core or higher.

This change in particular has performance advantages on the dual core Nvidia Denver due to its architecture being nonstandard. If both CPU cores are
maxed out, the CPU can't effectively take any idle time to recompile host code blocks to its native VLIW architecture.
It can still do so, but it does less frequently which results in performance issues in Dolphin due to most code just running through the in-order
instruction decoder instead of the native VLIW architecture.
In one particular example, yielding moves the performance from 35-40FPS to 50-55FPS. So it is far more noticeable on Denver than any other system.
Of course once a triple or quad core Denver system comes out this will no longer be an issue on this architecture since it'll have a free core to do
all of this work.
2014-12-07 05:36:44 +00:00
Ryan Houdek f9cda79f3a Merge pull request #1659 from rohit-n/ow-the-edge
Fix -Wshadow warning.
2014-12-06 23:34:34 -06:00
Unknown W. Brackets b19cff8a08 OGL: Use a fixed VAO for attributeless rendering.
Instead of abusing whatever VAO is previously bound, which might have
enabled arrays.

Only used in one instance currently, which fixes a crash with older
NVIDIA drivers.
2014-12-06 19:27:49 -08:00
Lioncash e5e8f49425 TASInputDlg: Eliminate the usage of some spacers.
Bordering parameters can be specified on addition.
2014-12-06 20:13:30 -05:00
Fiora 68972da1e5 JIT: fix possible panicalert in loadstore
Didn't bind address register tcorrectly in a very rare case.
2014-12-06 16:09:13 -08:00
Lioncash 694247d3fe TASInputDlg: Fix a typo in layout alignment flags 2014-12-06 17:09:05 -05:00
Lioncash d09130e3d2 TASInputDlg: Replace some for loops with range-based for loops. 2014-12-06 16:54:42 -05:00
Lioncash 12eb2caa65 TASInputDlg: Remove unnecessary wxWidgets default values. 2014-12-06 16:40:53 -05:00
Tillmann Karras 791d5458e5 UnitTests: add tests for bitwise AVX instructions 2014-12-06 22:28:03 +01:00
Tillmann Karras ddebdb61c4 UnitTests: fix register symbol name in AVX tests 2014-12-06 22:28:03 +01:00
Tillmann Karras 986d19b9d5 x64Emitter: fix bitwise AVX opcodes
The reason this didn't break is that bitwise instructions like VPAND,
VANDPS, and VANDPD do the exact same thing. The only difference is the
data type they are intended for.
2014-12-06 22:28:03 +01:00
Fiora 3d12849967 JIT: fix snan/qnan handling in float loads/stores
Also simplify the conversion code with some suggestions by flacs; might even
be slightly faster now despite handling more cases.
2014-12-06 13:07:24 -08:00
Benjamin Przybocki 9d0606d2c1 Remove RunningGamecube
It's not being used and gives a warning on Unix/Unix-like machines.
2014-12-06 12:50:24 -06:00
Rodolfo Bogado c2de38c115 use SAFE_RELEASE to make code cleaner 2014-12-06 10:46:15 -03:00
Rodolfo Bogado 817d025328 small spacing fixes 2014-12-05 23:54:34 -03:00
Rohit Nirmal fa501e9d8d Fix -Wshadow warning. 2014-12-05 20:33:24 -06:00
Lioncash 9bcadc8029 Common: Remove locale based functions from CommonFuncs.
Since %f isn't used anymore in the shader generators, these can go.
2014-12-05 20:55:29 -05:00
skidau f7a16eca84 Merge pull request #1437 from skidau/Remove-DSP-thread-option
Removed the DSP LLE on separate thread option.
2014-12-06 10:54:53 +11:00
skidau 757077e6fb Merge pull request #1654 from skidau/Fix-TLB-Cache
TLB cache fixes
2014-12-06 10:41:21 +11:00
skidau d485acdb51 Stored a copy of the PTE in the TLB like the real hardware does.
Updated PTE.R bit on Write and Instruction fetch.
Added code to read the PTE from MEM2 if the PTE is stored there.
Refactored the two hash functions to reduce code duplication.
Updated save state version.
2014-12-06 10:28:34 +11:00
Rodolfo Bogado c7bb8fba9e Added support test for bbox and some naming corrections 2014-12-05 18:51:23 -03:00
Rodolfo Bogado 93b4540e19 Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
Markus Wick f00ad2e65c Merge pull request #1656 from kayru/orthographic_projection_epsilon
Moved projection epsilon back to g_fProjectionMatrix[15]
2014-12-05 17:34:50 +01:00
skidau 997681b65a Removed the tag check in InvalidateTLBEntry. All four TLB entries are always cleared on each invalidate command.
Initialised the TLB cache to start from a consistent state on reset.
2014-12-05 19:56:45 +11:00
Yuriy O'Donnell 7ba417b73d Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing. 2014-12-05 09:41:41 +01:00
skidau 693f413364 Updated C bit on TLB cache hits.
Added TLB state to the save state file.
2014-12-05 14:29:13 +11:00
Lioncash c617b6c722 Merge pull request #1652 from lioncash/delete
DiscIO: Remove some explicit deletes
2014-12-04 19:51:21 -05:00
Ryan Houdek a381d25d76 Merge pull request #1651 from Armada651/resolve-layer
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-04 17:52:22 -06:00
Jules Blok 42bb48bd46 FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. 2014-12-05 00:36:10 +01:00
Tillmann Karras 8d9a30b370 WiimoteReal: use inheritance instead of #ifdef 2014-12-05 00:16:41 +01:00
Lioncash f14f0caea6 DiscIO: Remove some explicit deletes 2014-12-04 11:39:20 -05:00
Tillmann Karras 94197b604e WiimoteReal: inline unnecessary function 2014-12-04 17:09:12 +01:00
Tillmann Karras d087cb95cd WiimoteReal: shuffle code around 2014-12-04 17:09:12 +01:00
Tillmann Karras a1e974fedf WiimoteReal: add m_ prefix to member variables 2014-12-04 17:09:12 +01:00
Markus Wick 02dae1d1ba VideoCommon: fix include order 2014-12-04 15:15:16 +01:00
Rohit Nirmal e7ddaf86f5 Fix building with PCH disabled. 2014-12-03 22:01:12 -06:00
skidau 7bc78827ed Merge pull request #1574 from degasus/profiler
Common: Add a built-in profiler
2014-12-04 13:22:31 +11:00
Lioncash 4c09f3ab05 Merge pull request #1637 from lioncash/dim
FrameTools: Fix dimming of controller settings menu item
2014-12-03 21:20:58 -05:00
skidau b1b7ae9f6a Merge pull request #1644 from FioraAeterna/fixtlb
TLB: fix backwards exception check
2014-12-04 13:19:03 +11:00
skidau 4a424e93a4 Merge pull request #1622 from FioraAeterna/texmtxfloat4
Vertex loader: optimize texmtx_write_float4
2014-12-04 13:10:22 +11:00
Rohit Nirmal ac22a2184b Fix building with PCH disabled. 2014-12-03 19:59:47 -06:00
Ryan Houdek d8cb976bba Merge pull request #1639 from Sonicadvance1/aarch64_improvements
Aarch64 improvements
2014-12-03 19:15:55 -06:00
Lioncash 692f4496ba Merge pull request #1646 from lioncash/header
Jit: Remove unnecessary include
2014-12-03 20:12:01 -05:00
Lioncash c715a4f8ef Jit: Remove unnecessary include 2014-12-03 17:30:57 -05:00
skidau bfc62d2ada Merge pull request #1366 from kayru/orthographic_projection_epsilon
Added projection matrix epsilon that fixes depth clipping issues in some games
2014-12-04 09:10:36 +11:00
magumagu 6b34b1b0d0 JIT: remove unnecessary uses of MMU flag. 2014-12-03 14:06:06 -08:00
magumagu c3b36de51e HLE code replacement: remove unused code. 2014-12-03 14:05:05 -08:00
Lioncash 241c94d337 Merge pull request #1645 from magumagu/jit-unused-flag
JIT: remove unused flag.
2014-12-03 16:13:31 -05:00
Lioncash 88cd27bbca Merge pull request #1392 from kayru/d3d_viewport_depth
D3D: Replaced shader-based depth range remap with viewport
2014-12-03 14:49:30 -05:00
Fiora e3578683e3 Vertex loader: optimize texmtx_write_float4
Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
2014-12-03 11:17:05 -08:00
Fiora a4c6cf85e9 TLB: fix backwards exception check 2014-12-03 06:00:23 -08:00
skidau b9b3277fb5 Merge pull request #1618 from JosJuice/dvd-low-open-partition
Fix Wii disc partitions
2014-12-03 21:24:56 +11:00
JosJuice a2566bd397 DiscIO: Safety check when allocating memory for TMD 2014-12-03 10:54:09 +01:00
Ryan Houdek 5c3bbf7409 Works around broken Intel Windows video drivers.
Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm.
This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine.
Quite silly.

Should fix issues #7830 and #7899.
2014-12-03 00:33:42 -06:00
Ryan Houdek 71e4e67ae1 [AArch64] Only flush registers that are needed with interpreter fallback.
We try to keep as many registers as possible in callee saved registers, so if we have guest registers in the correct registers and the interpreter
call we are falling back to doesn't need the registers then we can dump just those ones. Which means we don't have to dump 100% of our register state
when falling to the interpreter.
2014-12-02 21:08:38 -06:00
Ryan Houdek 71b77f3173 [AArch64] Makes some integer instructions more clear what they're doing.
ComputeRC was a bit unclear by using 64bit registers for setting the immediate and then calling SXTW on a 6b4it register which is just a bit obscure.
When the source register is an immediate in cntlzwx, just use the built in GCC function instead of our own implementing for counting leading zeros.
2014-12-02 21:08:38 -06:00
Ryan Houdek 8dfb8d8ad5 [AArch64] Implements HLE function injection 2014-12-02 21:08:38 -06:00
Ryan Houdek 51ad798105 [AArch64] Implements block linking.
Before block linking was enabled but it wasn't ever implemented.
Implements link blocks and destroy block functions and moves the downcount check in the WriteExit function so it doesn't get overwritten when linking.
2014-12-02 21:08:38 -06:00
Ryan Houdek ca04601b14 [AArch64] Fixes the dispatcher
Changes the dispatcher to make sure to we are saving the LR(X30) to the stack. Also makes sure to keep the stack aligned.
AArch64's AAPCS64 mandates the stack to be quad-word aligned.

Fixes the dispatcher from infinite looping due to a downcount check jumping to the dispatcher. This was because checking exceptions and the state
pointer wouldn't reset the global conditional flags. So it would leave the timing/exception, jump to the start of the dispatcher and then jump back
again due to the conditional branch.
2014-12-02 21:08:38 -06:00
Ryan Houdek c3c80e9440 [AArch64] Improves the register cache.
Removes the REG_AWAY nonsense I was doing. I've got to get the JIT more up to speed before thinking of insane register cache things.
Also fixes a bug in immediate setting where if the register being set to an immediate already had a host register tied to it then it wouldn't free the
register it had. Resulting in register exhaustion.
2014-12-02 21:08:38 -06:00
Ryan Houdek 2c39d4044d [AArch64] Add loadstore paired emitter instructions. 2014-12-02 21:08:34 -06:00
Lioncash 22209bcc62 Merge pull request #1620 from Armada651/ogl-msaa-array
OGL: Don't use texture arrays for MSAA.
2014-12-02 20:50:09 -05:00
Jules Blok 40920b3823 OGL: Don't use texture arrays for MSAA.
This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
2014-12-03 01:39:43 +01:00
Lioncash 8f08601499 FrameTools: Fix dimming of controller settings menu item 2014-12-02 19:18:15 -05:00
degasus 94d9d138d9 Common: Add a built-in profiler 2014-12-03 00:50:41 +01:00
Ryan Houdek 08660c89ad Fix register usage detection in PPCAnalyst.
lmw/stmw weren't properly setting input and output registers since they use multiple registers.
dcbz was just missing a flag in the instruction tables.
2014-12-02 16:12:33 -06:00
Ryan Houdek e40f129fdd Merge pull request #1635 from FioraAeterna/fixprofiler2
JIT: fix profiler call
2014-12-02 14:39:25 -06:00
Stevoisiak 4e87cb578e Change DSP settings to Audio settings 2014-12-02 13:50:00 -05:00
Fiora 863fb91cad JIT: fix profiler call
Sometimes this seems to require a 64-bit offset, so use CallFunction instead
2014-12-02 10:17:58 -08:00
Lioncash 734aac54a8 Merge pull request #1631 from lioncash/id
DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-02 12:01:29 -05:00
Augustin Cavalier 726b50e06e Fix HiDPI loading logic. 2014-12-02 09:45:00 -05:00
Augustin Cavalier a5cfe85c8d Support HiDPI flags & rating images.
There aren't any yet, it's up to up to Stevoisiak and MaJoR to create
them :)
2014-12-02 09:44:56 -05:00
Augustin Cavalier 320c5f2545 Cast the result of GetSize() to "unsigned long long".
Squelches a warning on Mac OS X.
2014-12-02 09:44:52 -05:00
Augustin Cavalier 43473e09d1 Implement the "Rating" column.
Looks like I forgot to do this...
2014-12-02 09:44:47 -05:00
Augustin Cavalier 1d4b3a90eb Micro-optimize RenderWidgetHasFocus(). 2014-12-02 09:44:31 -05:00
JosJuice bbd7370d82 DVDInterface: Tweak speeds 2014-12-02 12:27:03 +01:00
Lioncash 10bfbebc78 DolphinWX: Specify wxID_ANY where -1 is used in controls 2014-12-01 23:02:50 -05:00
Lioncash 54f1e3a3c1 Merge pull request #1630 from lioncash/unused
WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 21:49:07 -05:00
Ryan Houdek 64124a0d21 Merge pull request #1628 from lioncash/tl
InputConfigDiag: Clean up dialog title translation handling
2014-12-01 20:40:49 -06:00
skidau b34c80d138 Merge pull request #1626 from kamiyo/fix-wiimote-volume-divisor
Fix Wiimote speaker divisor for format 0x00
2014-12-02 12:51:15 +11:00
Lioncash 11e6d75ea6 WII_IPC_HLE_Device_fs: Remove unused macro constant 2014-12-01 19:33:53 -05:00
Lioncash af5b1063bf Merge pull request #1619 from FioraAeterna/removepxor
JIT: remove unnecessary pxor in paired stores
2014-12-01 15:50:31 -05:00
Lioncash 27540ba3fb InputConfigDiag: Clean up dialog title translation handling 2014-12-01 15:47:38 -05:00
comex 05cb1ff136 Remove runtime OS X version check.
My recent update to that check broke compilation on 10.9:
https://code.google.com/p/dolphin-emu/issues/detail?id=7900

However, on further review, the check isn't actually necessary.  If the
OS X version is older than LSMinimumSystemVersion in Info.plist, the
system will generally refuse to run the binary in the first place.  You
can try to launch it via a terminal, but at that point it's the user's
problem if it crashes.
2014-12-01 14:21:24 -05:00
kamiyo e8c393b00f Fix wiimote speaker divisor.
Playing with the wiimote volume in the Wii menu in-game, I found that the range for m_reg_speaker.volume is 0 -127, not 0 - 64.
2014-12-01 13:06:53 -05:00
Rohit Nirmal a53c5217bb Common: Remove goto in MemArena. 2014-12-01 11:47:37 -06:00
Rohit Nirmal e3abad234c Common: Remove gotos in FileUtil, and replace FILE*s with IOFile/ifstreams. 2014-12-01 11:47:36 -06:00
Lioncash 21d039059e ControllerConfigDiag: Fix Linux builds 2014-12-01 03:53:32 -05:00
Lioncash 5e2888bff6 DolphinWX: Add new icon for the controller menu. 2014-12-01 03:50:44 -05:00
Lioncash 896304fd07 ControllerConfigDiag: Disable controller type changes if netplay or a movie is active. 2014-12-01 03:36:09 -05:00
Lioncash 7b54d8ad10 ControllerConfigDiag: Remove now obsolete TODOs 2014-12-01 03:36:08 -05:00
Lioncash cad8ae3be1 WiimoteConfigDiag: Rename to ControllerConfigDiag. 2014-12-01 03:36:07 -05:00
Lioncash e801fcead9 WiimoteConfigDiag: Unify controller menu with the GameCube controllers. 2014-12-01 03:36:04 -05:00
Lioncash 00dcaba37d WiimoteConfigDiag: Size the config buttons correctly 2014-12-01 03:36:02 -05:00
Lioncash 22c547f6fb WiimoteConfigDiag: Remove trailing whitespace 2014-12-01 03:36:01 -05:00
Lioncash 1791897815 WiimoteConfigDiag: Fix assertion problems on non-OSX OSes. 2014-12-01 03:35:59 -05:00
Lioncash 94d033020e WiimoteConfigDiag: Split UI sizer creation into their own functions. 2014-12-01 03:35:58 -05:00
Lioncash d17a054e75 WiimoteConfigDiag: Move GameCube controller settings over
Beginning of unifying the controller settings. No functionality yet.
2014-12-01 03:35:57 -05:00
Lioncash 6df67bf38f Merge pull request #1597 from unknownbrackets/gcz-tweaks
Tweaks to gcz compression / decompression
2014-12-01 03:18:24 -05:00
Lioncash f9ba7a0fb2 Merge pull request #1625 from unknownbrackets/android-minor
Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets 86ebe3916e Android: Ignore some generated files.
/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek 4946c6876d Merge pull request #1607 from Sonicadvance1/armv7-optimizations
A whole bunch of ARMv7 optimizations and minor fixes.
2014-11-30 15:48:27 -06:00
Ryan Houdek 414e36d8c9 Merge pull request #1258 from FioraAeterna/avoidfmulround
JIT: optimize single-precision ops based on knowledge of their inputs
2014-11-30 15:47:34 -06:00
Ryan Houdek db9cd8e3d7 Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek d3c278cc33 Merge pull request #1610 from rohit-n/sign-compare
VideoCommon: Fix -Wsign-compare warnings.
2014-11-30 15:42:34 -06:00
Ryan Houdek 7c38d04a40 Merge pull request #1614 from Sonicadvance1/fix_aarch64_bswap
[AArch64] Workaround builtin byteswap bug.
2014-11-30 15:41:35 -06:00
Ryan Houdek 4a687f2641 Merge pull request #1616 from Sonicadvance1/asimd_is_neon
[Android] Fix NEON detection with AArch64
2014-11-30 15:41:28 -06:00
Fiora 644a661bf1 JIT: remove unnecessary pxor in paired stores
I don't think this is necessary anymore?
2014-11-30 08:11:45 -08:00
magumagu a09283cf9f ISOProperties: show all paritions on property page. 2014-11-30 16:38:15 +01:00
magumagu 4bb48d09dd DiskIO: Clean up GetTMD() API. 2014-11-30 16:38:13 +01:00
magumagu b1df4e5986 Make DVDLowOpenPartition actually change partitions. 2014-11-30 16:01:05 +01:00
Ryan Houdek 50582b1d74 [Android] Fix NEON detection with AArch64
On AArch64 asimd is the new name for NEON.
This fixes a message on application start in Android about the device not supporting NEON.
If it's AArch64 then it supports NEON!
2014-11-30 01:33:11 -06:00
Ryan Houdek c27ee21dd9 [AArch64] Workaround builtin byteswap bug.
The builtin byteswap routines cause critical failure on AArch64 when built with the Android toolchain.
I didn't experience this issue when building for Linux using a local qemu chroot.
Seems to be only an issue with the Android toolchain when building AArch64.
Use our generic version instead.
2014-11-30 01:23:03 -06:00
Ryan Houdek 496f9d678a [Android] Removes CPU architecture number from CPU helper.
This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek b689954a71 Update the android cmake toolchain to latest.
To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Ryan Houdek cd13d2d66f [ARM32] Fix a couple bugs in the paired loadstore routines.
This code was obviously wrong, we were sign extending 8 bit unsigned values and loading from the wrong offset as well.
This fixes a bug in Muramasa where some colours were going insane.
2014-11-30 04:10:17 +00:00
Ryan Houdek b848365f78 [ARM32] Minor optimization in paired loadstores.
When the offset can fit in the instruction encoding make sure to do so.
2014-11-30 04:10:16 +00:00
Ryan Houdek 52c6fb180b [ARM32] Moves loadstore extend flag to backpatch code. 2014-11-30 04:10:16 +00:00
Ryan Houdek 32dc105aa3 [ARM32] Eat a register to store our memory base.
This saves at least two instructions per fastmem operation.
2014-11-30 04:10:16 +00:00
Ryan Houdek e2f8286415 [ARM32] Adds unsigned compares.
Superscedes PR #1131.
Optimizes cmpi a bit.
2014-11-30 04:10:16 +00:00
Ryan Houdek 581ab9edec [ARM32] cntlzwx optimization if source is immediate 2014-11-30 04:10:16 +00:00
Ryan Houdek 9c82adb14f [ARM32] negx optimization if source is immediate 2014-11-30 04:10:15 +00:00
Ryan Houdek 1dbb39f791 [ARM32] srawix optimization when source is an immediate. 2014-11-30 04:10:15 +00:00
Ryan Houdek fca0fd9dd5 [ARM32] rlwimix and rlwnmx optimizations. 2014-11-30 04:10:15 +00:00
Rohit Nirmal 239eaf122a VideoCommon: Fix -Wsign-compare warnings. 2014-11-29 17:40:14 -06:00
magumagu c693cf46e9 JIT: remove unused flag. 2014-11-29 12:41:36 -08:00
Fiora 72c96c20d3 JIT: more optimizing of float ops based on known input characteristics
If the inputs are both float singles, and the top half is known to be identical
to the bottom half, we can use packed arithmetic instead of scalar to skip
the movddup.

This is slower on a few rather old CPUs, plus the Atom+Silvermont, so detect
Atom and disable it in that case.

Also avoid PPC_FP on stores if we know that the output came from a float op.
2014-11-29 11:33:11 -08:00
Fiora 4e0591cdf1 JIT: float instruction attribute fixes, fix binding mistakes
These instructions modify only the bottom halves of the output register,
so the output register needs to be treated as an input too.
2014-11-29 11:30:52 -08:00
Fiora 8d039a77af JIT: minor cleanup, avoid MOVSD where MOVAPD will do
Avoids false dependencies.
2014-11-29 11:30:51 -08:00
Fiora 7df50b0710 JIT: skip weird fmul rounding if the input is known to be single precision 2014-11-29 11:30:51 -08:00
Yuriy O'Donnell 36b886cb80 D3D: Viewport min and max depth is now clamped to [0..1] range 2014-11-29 11:42:53 +01:00
Yuriy O'Donnell a886d8a8ee Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00
Yuriy O'Donnell 1fe3d07cbd D3D: Removed somewhat mysterious comment
It would be good to know which games exactly exhibited the issue.
2014-11-29 11:11:28 +01:00
Yuriy O'Donnell cc2227fbc3 D3D: Replaced shader-based depth range remap with viewport
This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
2014-11-29 11:11:28 +01:00
Ryan Houdek 38dfc970df Fixes OpenGL ES rendering.
sampler2DArray doesn't have a default precision, so we need to set it ourselves.
2014-11-29 01:27:47 -06:00
Ryan Houdek f588a82b9a Merge pull request #1294 from FioraAeterna/noaccuratefcmp
JIT: remove "accurate fcmp" option
2014-11-28 22:48:11 -06:00
Ryan Houdek 1aed2542c7 Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
JIT: fix Force25BitPrecision with accurate single precision mode off
2014-11-28 22:42:44 -06:00
Ryan Houdek e7daf6b3bc Merge pull request #1606 from FioraAeterna/vertexloadercall
Vertex loader: use ABI_CallFunction
2014-11-28 22:40:06 -06:00
Ryan Houdek 5003618587 Merge pull request #1605 from FioraAeterna/fixcrormerge
JIT: fix fcmp+cror merging bug
2014-11-28 22:39:13 -06:00
Ryan Houdek 1a85df0459 Merge pull request #1603 from FioraAeterna/nofastinterrupts
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 22:37:52 -06:00
Ryan Houdek 2d2baec65d Merge pull request #1595 from degasus/master
OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
Fiora 7acd5eba17 Vertex loader: use ABI_CallFunction
Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Ryan Houdek ec3d6da7b5 [ARM32] Remove conditional execution from store instructions. 2014-11-29 02:44:17 +00:00
Ryan Houdek 6c399ce9ae [ARM32] Removes a block of conditional execution in the dispatcher. 2014-11-29 02:42:30 +00:00
Ryan Houdek e358696d46 [ARM32] Removes conditional execution from ARMv7's Jit function. 2014-11-29 02:42:22 +00:00
Lioncash c2e5715034 Merge pull request #1601 from RachelBryk/wiimote-hotkey2
Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Fiora d42305aba0 JIT: fix fcmp+cror merging bug
Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Jasper St. Pierre 854f6b8688 HW: Poll system input from system timers
Rather than playing terrible hacks to determine the start of input
frames, just update system input periodically. Specifically, every
60th of a second.
2014-11-28 10:56:11 -08:00
Jasper St. Pierre f3b739341e HW: Remove UpdateOutput
All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre 86e4da2c07 ForceFeedback: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre 1958a10b6f XInput: Apply immediately as well 2014-11-28 10:54:04 -08:00
Jasper St. Pierre 1b3d0173f5 SDL: Apply updates immediately rather than going through UpdateOutput
We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
Jasper St. Pierre 1cee3b8cc6 WiimoteEmu: Hardcode acceleration calibration values
Now we don't have any runtime calibration at all.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre 5f6cfd67b7 Nunchuk: Hardcode Nunchuk accelerometre calibration values as well 2014-11-28 10:51:30 -08:00
Jasper St. Pierre 211eafc130 Nunchuk: Hardcode Nunchuk stick calibration values
The game can never change these, so there's no reason to make it
dynamic. Just put the constants in the code.

While we're at it, take the time to clean up the code and also
and document several of the hacks we're doing inside to make the code
clearer to understand.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre 64014d1dcd Nunchuk: Use the accel_cal struct directly in nu_cal 2014-11-28 10:51:30 -08:00
Jasper St. Pierre cd95002356 WiimoteHid: Remove unused structs 2014-11-28 10:51:30 -08:00
Jasper St. Pierre fca9b491cc WiimoteEmu: Remove Spy method
This is the only use for a lot of unused methods and structs, and it's a
poorly written mess that doesn't even compile. Just remove it so we can
clean up the rest of a lot of code.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre e43ad58a3a GCPad: Clean up Motor/Rumble interfaces
Remove the duplication here and just have one Rumble interface that
takes a single strength parameter.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre f2787f620e ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 61fcfc4bf2 ControllerInterface: Remove unused ClearInputState 2014-11-28 10:50:45 -08:00
Jasper St. Pierre 367a42dcfd ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 0c056c6411 DInput: Remove the unsupported Lights output
The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre b5d4e8d37e ControllerInterface: Remove unused "force" parameter
I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 6aa1a59ee8 SI: Clean up controller-like devices with subclassing
This takes the giant mess of controller-like devices (dance mat and
steering wheel) down to something more manageable, similar to how
the Donkey Konga bongo controller works.

Based-on-a-patch-by: comex <comexk@gmail.com>
2014-11-28 10:50:45 -08:00
Ryan Houdek ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Fiora 41f5ef3304 JIT: remove "fast interrupts" option set and then used nowhere 2014-11-28 06:42:40 -08:00
Fiora 3e893913dd JIT: fix Force25BitPrecision with accurate single precision mode off
Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
Rachel Bryk df9ace0985 Fix wiimote connect hotkeys. 2014-11-28 08:55:19 -05:00
Fiora 561e96b080 JIT: clear FIFO write addresses when block cache is cleared
Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Unknown W. Brackets 815b7bec96 DiscIO: Change a memset() to zero initialization. 2014-11-27 11:12:17 -08:00
Unknown W. Brackets f54bf81520 DiscIO: Avoid zeroing buffer when compressing gcz.
This saves 6% time.
2014-11-27 08:58:09 -08:00
Unknown W. Brackets 2635e7d9ea DiscIO: Decompress to file using a larger buffer.
This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
Unknown W. Brackets f2f83a0c60 DolphinWX: Allow cancelling gcz compression. 2014-11-27 07:53:28 -08:00
Jules Blok 6d51455195 VideoConfig: Further optimize convergence and separation values and update their descriptions.
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok b3c6602d06 OGL: Only show the options when stereoscopy was enabled in the INI file.
We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
Augustin Cavalier 74291017e5 SystemInfo: various cleanup.
* Rename the copy slot to match naming convention elsewhere
 * Remove the Mac 10.7/10.8 detection as we don't support it now
2014-11-26 15:40:38 -05:00
Augustin Cavalier 59c4ccfa75 GameGrid: enable uniform item sizes.
Looks much nicer this way.
2014-11-26 15:37:12 -05:00
degasus c63a38088a OGL: require GL version >= 3.0
This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
Augustin Cavalier 9180257c4a "Gamelist view style" -> "List style"
* Cleaner & more concise.
 * Also add some "Alt" shortcuts
2014-11-26 15:32:55 -05:00
Augustin Cavalier ca8316ac54 Remove note about reusing the render widget.
This is actually not possible due to how Qt manages child widgets...
2014-11-26 15:30:35 -05:00
Rohit Nirmal 84b060d313 Fix building with PCH disabled. 2014-11-26 10:21:04 -06:00
Lioncash 25492f3d70 Merge pull request #1593 from lioncash/arm
Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash e9b09a4c9f Arm(64)Emitter: Make some variables static 2014-11-25 23:27:48 -05:00
skidau b806680eac Merge pull request #1522 from jcowgill/sfml-2.1
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau 69bd1562e2 Merge pull request #1561 from comex/10.9
Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Fiora 3be31ca2c8 JIT: remove "accurate fcmp" option
This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.

This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Lioncash 4afb85ef33 Merge pull request #1584 from degasus/master
OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash aa92797f93 Merge pull request #1582 from Stevoisiak/newImprovedFormatting
More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash dcdd4e51f6 Merge pull request #1589 from lioncash/x11
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill a93f86330e Port dolphin to SFML 2.1 2014-11-25 16:44:38 +00:00
Pringo 217ca9ba2b http -> https for Wiki Seach 2014-11-24 22:06:41 -08:00
comex b36b55cfcb Upgrade AudioUnit API usage.
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex 759ea3bce7 Update Main.cpp version checks. 2014-11-25 00:27:13 -05:00
comex e631f68c1b Switch from deprecated Carbon idle tickling to Cocoa power assertions.
Also, this avoids keeping the system awake if a game is not being
played.

Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works.  Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex aae234c5d7 Fix name conflict between SoundTouch BOOL and ObjC BOOL. 2014-11-25 00:27:13 -05:00
comex 245ff601b7 Merge pull request #1552 from waddlesplash/dolphin-qt
DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash c0fd319295 VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
Gabriel Corona 5b9aeaa686 Use CLI argument for Linux perf JIT support 2014-11-24 23:30:29 +01:00
Gabriel Corona 9722ae2a5d Move the JIT registration logic in its own file
Move the JITed function/basic-block registration logic out of the CPU
subsystem in order to add JIT registration to JITed DSP and
Video/VertexLoader code.

This necessary in order to add /tmp/perf-$pid.map support to other
JITed code as they need to write to the same file.
2014-11-24 23:18:18 +01:00
Gabriel Corona cdce5ace25 Add Linux perf JIT support (/tmp/perf-$pid.map)
'perf' is the standard builtin tool for performance analysis on recent
Linux kernel. Its source code is shipped within the kernel repository.

'perf' has basic support for JIT. For each process, it can read a file
named /tmp/perf-$PID.map. This file contains mapping from address
range to function name in the format:

  41187e2a 1a EmuCode_804a33fc

with the following entries:

 1. beginning of the range (hexadecimal);
 2. size of the range (hexadecimal);
 3. name of the function.

We supply the PowerPC address of the basic block as function name.

Usage:

    DOLPHIN_PERF_DIR=/tmp dolphin-emu &
    perf record -F99 -p $(pgrep dolphin-emu) --call-graph dwarf
    perf script | stackcollapse-perf.pl | grep EmuCode__ | flamegraph.pl > profile.svg

Issue: perf does not have support for region invalidation. It reads
the file in postprocessing. It probably does not work very well if a
JIT region is reused for another basic block: wrong results should be
expected in this case. Currently, nothing is done to prevent this.
2014-11-24 23:18:18 +01:00
Stevoisiak 6da394a4d0 More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
Rohit Nirmal 4d931c16ad Silence a few "zero as null pointer" warnings. 2014-11-24 12:36:46 -06:00
Jules Blok 145e0cc84c OGL: Display the stereoscopy support warning before the stereo setting is reset.
Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok a04edbcb9a VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
Jules Blok f64aadd362 VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it. 2014-11-24 12:25:35 +01:00
Jules Blok 0f4d59f612 VideoConfig: Rename StereoFocalLength to StereoConvergence. 2014-11-24 11:58:38 +01:00
Jules Blok 9b2cd82da5 GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
degasus ed9f258b27 GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
Jules Blok 106df04e8e GeometryShaderGen: Declare the vertex array size. 2014-11-23 14:30:12 +01:00
Jules Blok 422125c1a9 GeometryShaderGen: Add comments. 2014-11-23 14:30:12 +01:00
Jules Blok a565317a6a VideoConfigDiag: Update convergence description.
The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok 72c01e3083 VideoConfigDiag: Remove value labels. 2014-11-23 14:30:12 +01:00
Jules Blok 24e4de3643 VideoConfig: Move stereoscopy settings to the Enhancements section. 2014-11-23 14:30:12 +01:00
Jules Blok 6e62dd3415 Add stereoscopy hotkeys. 2014-11-23 14:30:12 +01:00
Jules Blok 21eabc1b9d OGL: Add warning message when stereoscopic 3D is enabled but unsupported. 2014-11-23 14:27:40 +01:00
Jules Blok 0f63186371 TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
Jules Blok 9994ccb342 PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
Jules Blok f3ddf37d07 VideoCommon: Switch to Nvidia stereoscopy offset formula. 2014-11-23 14:27:40 +01:00
Jules Blok 8210b9c915 TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
Jules Blok 02ad1a36ea VideoConfigDiag: Update descriptions.
Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok 27f3f804a0 ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok 51a4d6a4be GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00
Jules Blok ee76c03160 TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
Jules Blok 4d075c2efb ProgramShaderCache: Abort shader compilation if geometry shader failed to compile. 2014-11-23 14:27:40 +01:00
Jules Blok 6642af2404 OGL: Remove Virtual XFB SBS support. 2014-11-23 14:27:40 +01:00
Jules Blok acc65ee608 GeometryShader: Replicate missing position manipulations from vertex shader. 2014-11-23 14:27:40 +01:00
Jules Blok ab76cf8b5e PostProcessing: Apply color correction to the anaglyph shader.
The eyes were accidentally swapped, the left filter only allows red to pass so the left eye texture should be used in the red channel.
2014-11-23 14:27:39 +01:00
Jules Blok 081212b765 TextureCache: Force mono copies of the depth buffer.
Fixes stereoscopic stencil shadows in some games.
2014-11-23 14:27:39 +01:00
Jules Blok 3baa01fc73 VideoConfig: Use a smaller focal length default. 2014-11-23 14:27:39 +01:00
Jules Blok 6b2261deca VideoConfigDiag: Update descriptions of stereoscopy settings. 2014-11-23 14:27:39 +01:00
Jules Blok 2cb2290910 TextureCache: Fix invalid cast. 2014-11-23 14:27:39 +01:00
Jules Blok c0a5ae1746 OGL: Also redefine glFramebufferTexture on OpenGL ES. 2014-11-23 14:27:39 +01:00
Jules Blok aa57feb9a8 ProgramShaderCache: Don't call glAttachShader if no geometry shader was compiled. 2014-11-23 14:27:39 +01:00
Jules Blok f74d1b16ed OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
Jules Blok 1261bd02ca VertexShaderManager: Add stereoscopy options to swap the left and right eye. 2014-11-23 14:27:39 +01:00
Jules Blok c3ad6e7820 PostProcessing: Add support for anaglyph stereoscopy mode. 2014-11-23 14:27:39 +01:00
Jules Blok 6c8f3fa861 VideoConfig: Add StereoMode enumeration. 2014-11-23 14:27:39 +01:00
Jules Blok 0eb0c47eba Render: Improve SBS presentation.
New calculation properly takes pillar boxing into account.
2014-11-23 14:27:39 +01:00
Jules Blok d7804a4d3e Cosmetics. 2014-11-23 14:27:39 +01:00
Jules Blok 9b22e15180 VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
Jules Blok 4d9589b35f Cosmetics. 2014-11-23 14:27:38 +01:00
Jules Blok 9b4185ffdf ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
Jules Blok 35342664e3 OGL: Disable stereoscopy if the GPU does not support geometry shaders. 2014-11-23 14:27:38 +01:00
Jules Blok f370cb386c ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled. 2014-11-23 14:27:38 +01:00
Jules Blok 6cacfad010 GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
Jules Blok 4fd943aedd VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
Jules Blok 284be96cd5 OGL: Recreate the framebuffers when the stereo setting changes. 2014-11-23 14:26:56 +01:00
Jules Blok 63b37e29d1 ShaderGen: Rename "eye" to "layer".
Keeping things generic.
2014-11-23 14:26:56 +01:00
Jules Blok d583720a59 GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
Jules Blok 176191dc16 ShaderGenCommon: Move uniforms into a common static string. 2014-11-23 14:24:09 +01:00
Jules Blok 0a72cf94cb TextureCache: Ignore the geometry shader if stereoscopy is disabled. 2014-11-23 14:24:09 +01:00
Jules Blok fa32f751d3 ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
Jules Blok b236c363de ShaderGen: Add a stereoscopy flag in the UID data. 2014-11-23 14:23:42 +01:00
Jules Blok 4fe9ceeee2 TextureCache: Set proper vertex limit in geometry shader.
Without instancing 6 vertices are output instead of 3.
2014-11-23 14:23:42 +01:00
Jules Blok 5944d15021 TextureCache: Check the number of layers before reusing a texture. 2014-11-23 14:23:42 +01:00
Jules Blok 272ea90ca5 GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok 80616c6e9e TextureCache: Implement layered framebuffer support.
Stereoscopic EFB2Tex is now supported.
2014-11-23 14:23:41 +01:00
Jules Blok d9e280e338 PixelShaderGen: Sample the correct texture layer. 2014-11-23 14:23:41 +01:00
Jules Blok f6ea293027 VertexShaderManager: Compute stereoscopy projection matrices. 2014-11-23 14:23:41 +01:00
Jules Blok c64486075d PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
Jules Blok 81e9004679 VideoConfigDiag: Add Stereo 3D option. 2014-11-23 14:23:41 +01:00
Jules Blok 2d8ec62beb Pass VS_OUTPUT structs between shaders. 2014-11-23 14:23:41 +01:00
Jules Blok b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
degasus 6670cacddc use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
Lioncash 60e9301f40 Merge pull request #1586 from lioncash/ar
DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash f73b6abdf5 DolphinWX: Fix patch removal 2014-11-22 17:25:14 -05:00
Lioncash be2331b6f1 DolphinWX: Fix button handling for AR codes 2014-11-22 16:44:31 -05:00
degasus 6f3e20ac42 OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
degasus 36fe8ccf46 OGL: also show driver warnings on release builds 2014-11-22 15:07:52 +01:00
Ryan Houdek 2fdeefb65b Adds support for OpenGL ES draw_elements_base_vertex.
This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.

This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
Augustin Cavalier 1e17bbce0f DolphinQt: GameList! 2014-11-21 18:36:49 -05:00
Ryan Houdek e84999386b Merge pull request #1579 from Sonicadvance1/armv7-fastmem-rewrite
Rewrites ARMv7 fastmem entirely.
2014-11-21 14:54:05 -06:00
Ryan Houdek bfbbddd76f Rewrites ARMv7 fastmem entirely.
This is a fairly lengthy change that can't be separated out to multiple commits well due to the nature of fastmem being a bit of an intertangled mess.
This makes my life easier for maintaining fastmem on ARMv7 because I now don't have to do any terrible instruction counting and NOP padding. Really
makes my brain stop hurting when working with it.

This enables fastmem for a whole bunch of new instructions, which basically means that all instructions now have fastmem working for them. This also
rewrites the floating point loadstores again because the last implementation was pretty crap when it comes to performance, even if they were the
cleanest implementation from my point of view.

This initially started with me rewriting the fastmem routines to work just like the previous/current implementation of floating loadstores. That was
when I noticed that the performance tanked and decided to rewrite all of it.

This also happens to implement gatherpipe optimizations alongside constant address optimization.

Overall this comment brings a fairly large speedboost when using fastmem.
2014-11-21 05:21:57 -06:00
Matthew Parlane 1f7dbbef07 Merge pull request #1567 from comex/remove-android-ndk-hack
Remove Android <ucontext.h> hack.
2014-11-21 19:56:28 +13:00
Matthew Parlane 4ef0ab2731 Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
Matthew Parlane 21e4e035cc Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Lioncash 2ef4a939dc Merge pull request #1529 from FioraAeterna/ssevertex
Vertex loader: more vector code
2014-11-20 22:33:29 -05:00
skidau 15e7a8c247 Merge pull request #1573 from kamiyo/fix-wiimote-speaker
Fix wiimotespeaker emulation affecting real wiimote
2014-11-21 13:13:21 +11:00
comex aa452f4fe8 Merge pull request #1576 from comex/osx-qt-build-fixes
OS X Qt build fixes
2014-11-20 12:11:43 -05:00
Lioncash 6d0faced59 Merge pull request #1580 from lioncash/android
InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash d4a8e51e71 AboutFragmentItem: Remove incorrect javadoc tag 2014-11-20 09:23:27 -05:00
Lioncash feb038bec3 InputConfigFragment: Use a StringBuilder for string concatenation
This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Fiora 3ddf82a318 Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
skidau 2968cb138c Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler). 2014-11-20 18:23:05 +11:00
skidau ba1a8d2ef3 Merge pull request #1517 from JosJuice/cav-disc-drive
DVDInterface: Timing accuracy improvements
2014-11-20 13:30:02 +11:00
comex fb50cb6d99 Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
2014-11-19 20:25:23 -05:00
comex ba4a763410 Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex dd2c8c49b3 Merge pull request #1515 from RachelBryk/gpudeterminism-isoprops
Add GPUDeterminismMode to isoproperties.
2014-11-19 20:03:52 -05:00
Lioncash ccebac8bcc Merge pull request #1456 from Stevoisiak/AddCountries
Additional Country Filters
2014-11-19 19:21:59 -05:00
comex 688b1e537e rename CopyDataIntoBundle target name to avoid wx/qt conflict 2014-11-19 14:53:51 -05:00
Lioncash 19dabee326 Merge pull request #1568 from rohit-n/android-warnings
Android: Silence a few warnings.
2014-11-19 12:17:13 -05:00
Ryan Houdek a3f9f21e08 Merge pull request #1571 from degasus/master
OGL: fix buffer destruction
2014-11-19 02:13:36 -06:00
kamiyo e76e3b7390 Added condition so that function to mix wiimote-speaker data into the master mixer is called only if wiimote is emulated. 2014-11-19 01:28:11 -05:00
skidau f5aed3d6c6 Merge pull request #1548 from skidau/region-australia
Added Australia to the list of valid PAL regions
2014-11-19 16:59:08 +11:00
skidau ca3e5ce5e1 Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
Changed the CPEnd loop check to an exact match.
2014-11-19 12:48:09 +11:00
skidau 3d448e49c6 Update CPStatus before processing the FIFO events and force an exception check on interrupts.
Added more information into the FIFO unknown opcode error message.
2014-11-19 12:48:08 +11:00
skidau b2c02e216c Separated out the CPU and GPU thread path to avoid clobbering.
Removed the Eternal Darkness check as it is no longer required.

Fixes issue 7835.
2014-11-19 12:48:08 +11:00
skidau 32f2cd8c7f Merge pull request #1566 from Sonicadvance1/fix_gl21
Fixes GLExtensions for GL 2.1 or GLES 2 devices.
2014-11-19 12:47:23 +11:00
Steven Vascellaro 695bbac36a Removed SDK flag
SDK is not an official Nintendo country code, and is not actually used
by any official software.
2014-11-18 19:44:17 -05:00
Stevoisiak f1a26ff654 Various country flag improvements
* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION

Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
degasus ff942d44b5 OGL: fix buffer destruction
This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before.
2014-11-18 23:13:06 +01:00
Stevoisiak e7a82c4ded Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
Lioncash f7d1943615 Merge pull request #1570 from lioncash/scale
WxUtils: Get rid of GetCurrentBitmapLogicalScale
2014-11-17 20:55:14 -05:00
skidau 2affe25191 Merge pull request #1559 from Sonicadvance1/armv7-minor-optimizations
ARMv7 block profiling + minor optimization
2014-11-18 12:51:03 +11:00
Lioncash 3c23a9afc9 WxUtils: Get rid of GetCurrentBitmapLogicalScale
wx now provides the means to query this.
2014-11-17 20:16:33 -05:00
degasus c211450b99 OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
Dolphin Bot dced84d440 Merge pull request #1564 from RachelBryk/freelook
Make freelook hotkeys configurable.
2014-11-17 20:44:48 +01:00
Rohit Nirmal 8ec791c4f3 Android: Silence a few warnings. 2014-11-17 19:21:38 +00:00
Lioncash b1c06fdd19 Merge pull request #1563 from lioncash/ui
Android: Use a PagerTabStrip instead of the ActionBar.
2014-11-17 13:57:00 -05:00
Lioncash f78600ec9e Merge pull request #1562 from lioncash/host
Host: Kill off GetRenderWindowSize
2014-11-17 13:51:40 -05:00
Lioncash b94dbca160 Host: Kill off GetRenderWindowSize 2014-11-17 13:44:49 -05:00
comex c5a25d56e0 Remove Android <ucontext.h> hack.
There was a longstanding hack that defined ucontext_t manually to work
around the lack of this header on the Android NDK.  However, it looks
like newer NDK versions now have it like good little POSIX boys, and my
recent header reshuffle broke the build on those versions, presumably
because the real and fake definitions of ucontext_t end up included in
the same file where they weren't under the old organization.

Rather than try to revert the conflict, this commit just removes the
hack.  The buildbot's NDK will need to be upgraded.
2014-11-17 13:29:04 -05:00
Ryan Houdek 3bfa15d2e1 Fixes GLExtensions for GL 2.1 or GLES 2 devices.
This wasn't too much of a concern since we normally don't care about this feature set, but it is nice when testing on new devices and they don't
support the higher feature sets but want to run under software renderer.

The Mesa softpipe and PowerVR 5xx drivers don't support higher GL versions, but they shouldn't exit out just because they couldn't get a GL3 function
pointer that isn't even going to be used at that point.
2014-11-16 22:59:29 -06:00
Lioncash 5fce33f918 Merge pull request #1565 from Sonicadvance1/armv7-fix-fastmem
Fixes ARMv7 FP loadstores using fastmem when not enabled.
2014-11-16 22:22:22 -05:00
Ryan Houdek f9208dcc13 Fixes ARMv7 FP loadstores using fastmem when not enabled. 2014-11-16 21:12:11 -06:00
Rachel Bryk ea11c446c2 Make freelook hotkeys configurable. 2014-11-16 22:00:56 -05:00
Lioncash 5396a48d70 Android: Use a PagerTabStrip instead of the ActionBar.
The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
2014-11-16 21:18:08 -05:00
skidau 5143adac0e Merge pull request #1306 from i418c/freelook_fixes
Freelook fixes
2014-11-17 13:03:23 +11:00
JosJuice 091db36162 DVDInterface: Add a delay for commands other than regular reads
Behavior inspired by WII_IPC_HLE_Device_DI.
2014-11-16 21:29:40 +01:00
JosJuice c6e695b245 DVDInterface: CAV disc drive
Changes the read speed of GC discs from 3 MiB/s to 2-3.3 MiB/s,
depending on the location of the data. I also attempted to change the
speeds for Wii discs, but it has very little effect right now because
Wii games use IPC_HLE instead of DVDInterface. It does affect Wii
homebrew that reads Wii discs, though.
2014-11-16 20:57:26 +01:00
comex aa2fc1f66b Merge pull request #1449 from comex/memtools-merge
Reorganize faulting stuff.  Differentiate between arch- and OS-specific defines.
2014-11-16 13:46:33 -05:00
i418c 92d4e38267 Changed the hotkeys to 1 and 2. Message in GUI changed to reflect this. 2014-11-16 10:39:54 -08:00
Ryan Houdek 30e1749d00 Implements block time profiling on ARMv7.
This was interesting implementing.
Our generic QueryPerformanceCounter function on ARMv7 was so slow that profiling a block was impossible.
I waited about five minutes and I couldn't even get a single frame to output.
This instead uses ARMv7's PMU to get cycle counts, which are a relatively minor performance drop in my testing.
One disadvantage of this method is that the kernel can lock us out of using these co-processor registers, but it seems to work on my Jetson board.
Another disadvantage is that we aren't having block times in "real" time but cycles instead, not too big of a deal.

This also removes instruction run counts from profiling because that's just annoying and we don't expose an interface for even getting those results
from our UI.
2014-11-16 09:29:27 +00:00
Ryan Houdek b24197f913 Adds MCR/MRC to the ARMv7 emitter. 2014-11-16 09:29:27 +00:00
Ryan Houdek 6683b194ff ARMv7 register cache optimizations.
Enable support for not loading a destination register on FPR cache.
Dump registers if they won't be used later in the block. Stolen from Fiora.
2014-11-16 09:29:22 +00:00
Lioncash c0291d5b88 Merge pull request #1558 from comex/command-thread-mismatch
Fix wxCommandEvent/wxThreadEvent subclass mismatch
2014-11-16 00:03:35 -05:00
comex 37b14bdec9 Fix wxCommandEvent/wxThreadEvent subclass mismatch
Regression by 3fed975bac caused netplay to
crash on OS X.  While I'm at it, fix the long-standing "unsafe i guess"
AddPendingEvent, since we depend on wx 3 now...
2014-11-15 23:52:19 -05:00
comex 4e484faf4c Merge pull request #1557 from lioncash/join
Core: Join some variable declarations and assignments
2014-11-15 20:53:45 -05:00
Lioncash 5d2ca2dfcc Merge pull request #1554 from lioncash/unique
ISOFile: Get rid of a delete call
2014-11-15 20:27:59 -05:00
Lioncash 3eab75bc9c Core: Join some variable declarations and assignments 2014-11-15 20:21:35 -05:00
Lioncash 43b8749c60 Merge pull request #1555 from lioncash/ref
WatchView: Pass string by reference in SetWatchName
2014-11-15 18:02:10 -05:00
Ryan Houdek 4ce1b33e55 Merge pull request #1551 from Sonicadvance1/armv7-float-fastmem
Reimplements fastmem for ARMv7 floating point loadstores.
2014-11-15 15:32:17 -06:00
Ryan Houdek 181f16c5f0 Reimplements fastmem for ARMv7 floating point loadstores.
This implements a new system for fastmem backpatching on ARMv7 that is less of a mindfsck to deal with.
This also implements stfs under the default loadstore path as well, not sure why it was by itself in the first place.

I'll be moving the rest of the loadstore methods over to this new way in a few days.
2014-11-15 21:17:50 +00:00
Lioncash 04ee0245e2 WatchView: Pass string by reference in SetWatchName 2014-11-15 14:06:12 -05:00
Lioncash 798a96bd2a ISOFile: Get rid of a delete call 2014-11-15 13:25:21 -05:00
comex 8dbef4e987 Merge pull request #1553 from degasus/master
OpcodeDecoder: Skip recursiv display lists
2014-11-15 11:05:41 -05:00
degasus 90613a1bda OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
skidau cf8035e240 Merge pull request #1521 from RachelBryk/double
Fix some double->float conversions.
2014-11-15 23:31:47 +11:00
Lioncash 7d8248e24f Android: Remove unused imports in GameListItem 2014-11-15 01:45:13 -05:00
Lioncash cc62cb8818 Android: Support RTL language translations
If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-11-15 01:45:12 -05:00
Lioncash 4d6bc39e2f AndroidManifest: Increment the minimum and target SDK values 2014-11-15 01:45:02 -05:00
Lioncash 5b1f734695 Android: Prevent instantiation of utility classes 2014-11-15 01:40:30 -05:00
Lioncash 4fe8bb1ca7 Android: Compress an if statement in FolderBrowser 2014-11-15 01:40:29 -05:00
Rachel Bryk fa18518cef Fix reading wii revisions. 2014-11-15 00:39:54 -05:00
skidau 99141a2698 Added Australia to the list of valid PAL regions 2014-11-15 16:16:37 +11:00
Rachel Bryk fa5e3ec292 Implement GetRevision() for wii disks. 2014-11-14 21:06:26 -05:00
comex 68c5758151 Merge pull request #1435 from comex/osx-build
OS X CMake improvements
2014-11-14 15:03:53 -05:00
comex 0cf8ab175b Fix UCodes.cpp to use UTF-8 encoding. 2014-11-14 11:53:56 -05:00
comex cb0af4057e Link Foundation/CoreServices into unit tests so they build with DISABLE_WX. 2014-11-14 11:28:13 -05:00
Ryan Houdek b0becf7af8 Enables the ARMv7 FPR cache.
The problem instructions with the FPR are disabled in the previous commit. This can now be reenabled for fairly large performance gains.
2014-11-14 15:14:10 +00:00
Ryan Houdek 69c3e6516c Disables NEON optimized instructions.
These are causing issues in games. In particular you get pink on the screen in Animal Crossing.
Disable until fully investigated.

This also disables fastmem on floating point loadstore instructions which are horribly broken and won't actually backpatch when an invalid read/write
is encountered.
2014-11-14 15:13:13 +00:00
Lioncash 8f92059705 LogWindow: Fix the timer event bindings 2014-11-14 00:46:42 -05:00
Lioncash e789920340 Merge pull request #1539 from Stevoisiak/newImprovedFormatting
Various formatting and consistency fixes
2014-11-13 23:05:46 -05:00
Stevoisiak b25e1a2eb4 Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
Lioncash 3b2d605fb5 Merge pull request #1538 from Stevoisiak/netplayCleanup
Removed "Dual Core [OFF]" from netplay warnings
2014-11-13 21:53:30 -05:00
Stevoisiak 6bb9a909a2 Removed "Dual Core [OFF]" from netplay warnings
Requested by JMC47
2014-11-13 21:15:07 -05:00
skidau 1e5a232464 Merge pull request #1537 from lioncash/wx
MemoryView: Fix a dealloc of a stack reference
2014-11-14 13:00:21 +11:00
skidau 8af52f6c72 Merge pull request #1532 from RachelBryk/dot
Fix the red dot not showing up in input config when pointing right.
2014-11-14 12:59:28 +11:00
Lioncash ffc00b42e9 MemoryView: Fix a dealloc of a stack reference
stack allocation only works with the root menu. Any other children must be
heap allocated.

These however, will be freed by wxWidgets.
2014-11-13 20:10:40 -05:00
Lioncash 5fb94230cd Merge pull request #1531 from lioncash/notebook
FrameAui: Allow notebook tabs to be rearranged in the parent notebook.
2014-11-13 01:37:22 -05:00
Fiora 733795891c D3D: fix issues with multi-level 1x1 textures on D3D
Fixes NBA 2K11, maybe other things.
2014-11-12 21:43:48 -08:00
skidau 4ca39d173b Merge pull request #1530 from lioncash/ui-leaks
DolphinWX: Eliminate some memory leaks
2014-11-13 13:39:44 +11:00
skidau b1f8974db8 Merge pull request #1527 from FioraAeterna/mftbfix
JIT: revert accuracy improvement to mftb
2014-11-13 12:11:13 +11:00
Lioncash 5a89ba20d7 Merge pull request #1528 from lioncash/netplay
Small Netplay dialog cleanups.
2014-11-11 21:19:24 -05:00
Lioncash cae3f0bde0 FrameAui: Allow notebook tabs to be rearranged in the parent notebook. 2014-11-11 21:07:39 -05:00
Rachel Bryk 463c4faf1c Add GPUDeterminismMode to isoproperties. 2014-11-11 20:19:19 -05:00
skidau 1095d3fc33 Merge pull request #1523 from FioraAeterna/fifo64
JIT: add 64-bit write support to FIFO functions and fix immediates
2014-11-12 12:12:16 +11:00
skidau 0cb9dcb5fc Merge pull request #1520 from JosJuice/dvdinterface-init
DVDInterface: Initialize variables
2014-11-12 12:11:03 +11:00
Rachel Bryk e9cb629723 Fix some double->float conversions. 2014-11-11 14:14:22 -05:00
Rachel Bryk a371635990 Fix the red dot not showing up in input config when pointing right. 2014-11-11 13:42:42 -05:00
Lioncash 892bbdade6 DolphinWX: Eliminate some memory leaks
Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
2014-11-11 09:50:16 -05:00
Lioncash ec82f02580 NetPlayDiag: Get rid of unnecessary text limit check
The text control is limited to 2000 characters on creation.
2014-11-11 00:12:23 -05:00
Lioncash 3fed975bac NetPlayDiag: Get rid of event table 2014-11-10 23:38:20 -05:00
Fiora 4b105ed0e4 JIT: revert accuracy improvement to mftb
Fixes a few games (e.g. Karaoke Revolution Party) for reasons explained in the
comments.
2014-11-10 20:31:07 -08:00
Lioncash 5891266e67 NetPlayDiag: Make the window title translateable 2014-11-10 23:26:56 -05:00
skidau 71d8165a86 Merge pull request #1518 from lioncash/evt
DolphinWX: Kill off trivial event tables
2014-11-11 11:55:49 +11:00
Matthew Parlane b1d8ca4730 Install nogui executable to bindir 2014-11-10 07:53:11 +00:00
Fiora 6603f98d04 JIT: add 64-bit write support to FIFO functions
Also fix 64-bit values passed to CallAC and otherwise correct immediate
handling in FIFO writes.
Fixes 007 Nightfire.
2014-11-09 21:24:30 -08:00
Yuriy O'Donnell dc08de028c Moved projection epsilon to a more reasonable place 2014-11-09 15:25:49 +01:00
JosJuice 519d851bf8 DVDInterface: Initialize variables 2014-11-09 11:54:04 +01:00
skidau c34c231df1 Merge pull request #1508 from skidau/emu-wiimote-speaker-sample-rate-zero
Ignore the emulated wiimotes speaker data if the sample rate is set at 0hz
2014-11-09 17:58:34 +11:00
Lioncash ac387031a4 DolphinWX: Kill off trivial event tables
Also fixes some of the wonky stuff in Main where we would fire an event to do post-init stuff which isn't necessary anymore.
2014-11-09 00:08:33 -05:00
Lioncash 210567a919 DolphinWX: Remove unnecessary forward declarations 2014-11-07 22:16:13 -05:00
Rachel Bryk 83a6d28603 Fix analog l/r with tas input. 2014-11-07 20:44:38 -05:00
skidau a2fa679b2e Merge pull request #1507 from lioncash/event
DolphinWX: Eliminate most usages of event tables in the debugger
2014-11-08 12:26:52 +11:00
skidau 0f615c754a Packed the emu wiimote structs, removed swap16 and removed the speaker amp as the amp was distorting the audio. 2014-11-08 11:33:20 +11:00
Lioncash f9fe2d6487 Movie: Get rid of unnecessary explicit memcpys 2014-11-06 22:17:44 -05:00
Lioncash 1a214f7deb Merge pull request #1511 from lioncash/https
Main: Explicitly use the HTTPS site URL.
2014-11-06 22:15:04 -05:00
Jasper St. Pierre 44b879dac2 Destroy OpenMP 2014-11-06 18:38:24 -08:00
Lioncash 7a1dca993f Main: Explicitly use the HTTPS site URL. 2014-11-06 21:37:55 -05:00
Lioncash a1b44a9027 Merge pull request #1509 from lioncash/headers
Remove unnecessary cstdarg header includes
2014-11-06 20:58:13 -05:00
Lioncash 8959adefb2 Merge pull request #1506 from waddlesplash/dolphin-qt
Dolphin[Qt|WX]: Miscellaneous cleanup.
2014-11-06 20:55:44 -05:00
Lioncash 4c62bd2edb Remove unnecessary cstdarg header includes 2014-11-06 20:50:11 -05:00
Lioncash f6b4b4dbba Merge pull request #1497 from lioncash/host
Host: Kill off Host_SysMessage
2014-11-06 20:41:53 -05:00
Lioncash d79c794e8c Merge pull request #1490 from rohit-n/initialize
Common: Fix -Wmaybe-uninitialized warning.
2014-11-06 20:37:32 -05:00
skidau 28228ee3ca Merge pull request #1496 from lioncash/wxify
DolphinWX: wx-ify the unofficial version warning
2014-11-07 12:33:50 +11:00
skidau c36e7b9c23 Merge pull request #1494 from lioncash/statics
PPCCache: Make PLRU lookup tables static
2014-11-07 12:33:19 +11:00
Lioncash a5d304eb16 Merge pull request #1495 from lioncash/unused
Interpreter: Remove dead patches() function
2014-11-06 20:31:01 -05:00
comex ba48541c47 Merge pull request #1504 from comex/gpu-determinism-uninit-fix
Fix uninitialized GPU determinism mode for NAND titles or whatever.
2014-11-06 19:49:31 -05:00
Augustin Cavalier a96acea03c Dolphin[Qt|WX]: Miscellaneous cleanup.
DolphinQt:
 * Make the connect() calls explicit, not automatic
 * Follow better naming convention for the QActions
 * Remove the Open action from the toolbar.
Dolphin[Qt|WX]:
 * Move the "Skip Bundle" option to the root CMakeLists so that both DolphinQt and DolphinWX can use it.
2014-11-06 15:47:27 -05:00
skidau 021cdac24c Ignore the emulated wiimotes speaker data if the sample rate is set at 0hz.
Fixes issue 7806.
2014-11-06 22:51:59 +11:00
Lioncash ee22d091a0 DolphinWX: Eliminate most usages of event tables in the debugger.
Moves things over to Bind.
2014-11-05 23:03:06 -05:00
skidau d1950c1920 Merge pull request #1488 from Tilka/llvm_stdint_defines
Work around LLVM header peculiarity
2014-11-06 14:31:10 +11:00
Fiora b8d88a41e0 JIT: remove accidentally left-in debug code 2014-11-05 17:44:13 -08:00
comex 9d23a366c8 Fix uninitialized GPU determinism mode for NAND titles or whatever.
m_strGPUDeterminismMode can be set by either the global or game
settings.  Either way, it's then supposed to be parsed into an enum,
m_GPUDeterminismMode.  However, the code to do this was placed right
after checking for game settings, which doesn't happen at all if there
isn't a valid title ID.  Move it outside the if block.
2014-11-05 19:36:12 -05:00
Lioncash 606efbce10 PPCCache: Make PLRU lookup tables static 2014-11-05 19:35:30 -05:00
Lioncash 0e2f9114fc TASInputDlg: Narrow a variable scope in UpdateFromText 2014-11-05 13:52:03 -05:00
Rohit Nirmal 1beb047959 PowerPC: Remove unused variable. 2014-11-05 11:47:44 -05:00
Lioncash 884ec2ed13 Host: Kill off Host_SysMessage
Equivalent facilities already exist.
2014-11-05 02:30:48 -05:00
skidau baaccfd2f0 Take into account the want_determinism option and do not create a DSP thread if determinism is needed. 2014-11-05 17:42:42 +11:00
skidau 5c862adfa7 Disabled the DSP thread if netplay or a movie has been started 2014-11-05 17:42:42 +11:00
skidau 2140ac15e4 Removed the DSP LLE on separate thread option.
The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
2014-11-05 17:42:42 +11:00
Lioncash 611f349429 DolphinWX: wx-ify the unofficial version warning 2014-11-04 23:13:25 -05:00
Lioncash a105a9a557 Interpreter: Remove dead patches() function 2014-11-04 20:44:57 -05:00
skidau 0515ab852e Merge pull request #1230 from FioraAeterna/constaddr
JIT: improve handling of stores with a known address
2014-11-05 12:40:38 +11:00
skidau a66b34cfc6 Merge pull request #1492 from FioraAeterna/fixregpreload
JIT: fix register preloading
2014-11-05 12:13:42 +11:00
Lioncash 50f442ac31 Merge pull request #1485 from Stevoisiak/capitalizeMenuOptions
Menu capitalization consistency
2014-11-04 09:19:15 -05:00
Fiora b81686b582 JIT: fix register preloading
Partially broken by typoes in the bitset patch.
2014-11-04 04:50:05 -08:00
Fiora f8880c0284 JIT: fix typo in optimization patch
Whoops... made us flush everything on every branch.
2014-11-04 02:04:30 -08:00
Rohit Nirmal f361ef1eb3 Common: Fix -Wmaybe-uninitialized warning. 2014-11-03 21:38:42 -06:00
comex 9cba787871 Merge pull request #1408 from randomstuff/perf
Profiling: measure time on non-Windows/POSIX using clock_gettime
2014-11-03 22:36:32 -05:00
Lioncash 30f97723db Core: Fix potentially uninitialized variable warnings 2014-11-03 22:21:10 -05:00
comex 42d41a456e Merge pull request #1489 from FioraAeterna/revertopt
JIT: revert cmpXX optimization
2014-11-03 21:07:11 -05:00
Fiora 768273f59b JIT: revert cmpXX optimization
It seems like this wasn't correct in 100% of cases.
2014-11-03 17:50:20 -08:00
skidau 027791685a Merge pull request #1483 from comex/on-demand-exi-interrupts
Make EXI use CoreTiming events like everything else instead of having its own special check.
2014-11-04 12:31:12 +11:00
skidau dc63f8f461 Merge pull request #1471 from RachelBryk/reset-record
Allow hard resets to be recorded in movies.
2014-11-04 12:30:48 +11:00
Tillmann Karras c34d99e40e Work around LLVM header peculiarity
Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
Fiora ce71c3cd4e JIT: fix valid_block marking
This caused invalidations that only affected the last portion of a JIT block
to fail, breaking Wii64's block linking. It might affect a bunch of other
games too; I haven't tested.
2014-11-03 16:23:44 -08:00
Ryan Houdek 8c981aad04 Merge pull request #1481 from FioraAeterna/fixclrcr
JIT: fix dumb mistake in crclr optimization patch
2014-11-03 14:43:38 -06:00
Jasper St. Pierre e290a3d39c MemArena: Fix the launching of non-Wii games
When we cleaned up the code to calculate the shm_position and total_mem
in one step, we sometimes skipped over certain views because they were
Wii-only. When looking at the total memory, we'd look at the last field,
whether or not it was skipped. Since Wii-only fields are the last view,
this meant that the shm_position was 0, since it was skipped, causing us
to map a 0-sized field. Fix this by explicitly returning the total size
from MemoryMap_InitializeViews.

Additionally, the shm_position was being calculated incorrectly because
it was adding up the shm_position *before* the mirror, rather than after
it. Fix this by adopting a scheme similar to what we had before.
2014-11-03 11:08:59 -08:00
Stevoisiak 1be1d60c09 Menu capitalization consistency 2014-11-03 14:03:39 -05:00
Fiora fc63c7ecae JIT: genericize immediate address handling, support in float stores too 2014-11-03 01:31:39 -08:00
comex 4cf8697957 Merge pull request #1480 from RachelBryk/warn
Fix some warnings.
2014-11-03 00:36:40 -05:00
Rachel Bryk f9495a484c Allow hard resets to be recorded in movies. 2014-11-03 00:30:29 -05:00
comex 9f683f353b Make EXI use CoreTiming events like everything else instead of having its own slow special check.
Microphone is probably wrong/mistimed because it doesn't take into
account cycles late, but that's not a new issue here.
2014-11-03 00:28:46 -05:00
Fiora e729fc4a28 JIT: fix dumb mistake in crclr optimization patch 2014-11-02 21:03:11 -08:00
Jasper St. Pierre f660789254 MemArena: Merge the initialization code with the size calculation code
To make mistakes like in the previous commit less prevalent in the future.
2014-11-02 19:59:14 -08:00
Rachel Bryk 114b0f5d94 Fix some warnings. 2014-11-02 22:39:20 -05:00
Jasper St. Pierre 5e5ed07b41 MemArena: Fix the calculation of position in SHM
The code to calculate the offsets into the SHM file wasn't properly
respecting the skip flags, causing it to calculate offsets beyond
the end of the SHM file.
2014-11-02 19:25:42 -08:00
Jasper St. Pierre 64540bc60d MemArena: Fix a memory leak caused by pointer confusion
This code was ported from out_ptr, which was a double-pointer, and
wanted to double-check that the proper arena was actually allocated.

When I ported it to store the pointer directly in the view regardless
of whether out_ptr was non-NULL, I got confused here and instead
caused the code to only free the arena if the first byte was non-zero.
2014-11-02 19:25:42 -08:00
Ryan Houdek 204598a082 Merge pull request #1350 from FioraAeterna/integeropts
Various smallish JIT optimizations
2014-11-02 20:13:20 -06:00
Rachel Bryk 2eac08aa30 Add nunchuk support to tas input. 2014-11-02 20:52:13 -05:00
Lioncash a41397d5d7 Merge pull request #1475 from lioncash/bind
TASInputDlg: Use Bind over Connect for event handling
2014-11-02 20:38:15 -05:00
comex 08b61fdd9c Merge pull request #1465 from degasus/master
VideoCommon: Remove GetPointer in fifo code
2014-11-02 19:58:45 -05:00
Jasper St. Pierre 1e93b0db19 MemArena: Rename GrabLowMemSpace to GrabSHMSegment
This code originally tried to map the "low space" for the Gamecube's
memory layout, but since has expanded to mapping all of the easily
mappable memory on the system. Change the name to "GrabSHMSegment" to
indicate that we're looking for a shared memory segment we can map into
our process space.
2014-11-02 16:51:27 -08:00
Jasper St. Pierre 079b881d20 MemArena: Clean up the code that does the mirroring 2014-11-02 16:51:26 -08:00
Jasper St. Pierre 6813473367 MemArena: Remove the low mappings for our pointers
These are effectively unused, since the memmap already maps them in one
place. For 32-bit, they might have some slight advantage, but we already
special-case the regular "high-mem" pointer for 32-bit, so just use the
one we already have...
2014-11-02 16:50:36 -08:00
Jasper St. Pierre 8858dc7764 Memmap: Remove vestigals of the memory-mapped EFB
It hasn't been memory-mapped for a long time.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre dd0aadac97 MemoryWindow: Use p_pFakeVMEM, not the virtual mirror
They point to the same contents, so there's no reason to use the
mirror. This lets us make all the mirrors static.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre 4a59750b30 MemArena: Bail on Arch64 if the out_ptr allocation fails 2014-11-02 16:34:17 -08:00
Jasper St. Pierre 5a2340fead Memmap: Make the constants aligned to 8 nibble characters
Otherwise, the constants can be a bit confusing to read.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre 6317721c95 MemmapFunctions: Remove unused effective_address argument 2014-11-02 16:34:17 -08:00
Jasper St. Pierre 48aff73b6a MemArena: Remove duplicated code
I can't find any obvious difference between these two paths.
2014-11-02 16:34:17 -08:00
Jasper St. Pierre 81939e808f Memmap: Clean up indentation and whitespace a bit 2014-11-02 16:34:17 -08:00
comex 890b788633 Merge pull request #1467 from waddlesplash/dolphin-qt
DolphinQt: Games now boot!
2014-11-02 18:08:55 -05:00
Gabriel Corona 641e820257 Profiling: measure time on POSIX systems using clock_gettime 2014-11-03 00:07:12 +01:00
Lioncash 444e4fe3cf TASInputDlg: Use Bind over Connect for event handling 2014-11-02 14:16:07 -05:00
Augustin Cavalier 3d63d22e53 DolphinQt: adapt so that it can boot games. 2014-11-02 13:53:48 -05:00
Ryan Houdek 1c41acaddd Merge pull request #1264 from Stevoisiak/GCM-to-ISO
Gcm to iso
2014-11-02 11:29:41 -06:00
Ryan Houdek b8cba759f4 Merge pull request #1398 from Stevoisiak/setDefaultISOFiletypes
ConfigMain: Added missing filetypes to default ISO options
2014-11-02 11:24:43 -06:00
Stevoisiak d937c072a5 Updated android GCM references to ISO 2014-11-02 12:22:36 -05:00
Augustin Cavalier 29593d403b Move GLInterface to the OGL VideoBackend's directory. 2014-11-02 12:16:33 -05:00
Ryan Houdek 66f0ac2417 Merge pull request #1401 from Stevoisiak/updateResolutionTooltip
VideoConfigDiag: Updated video resolution description
2014-11-02 11:13:29 -06:00
Ryan Houdek 6e43562496 Merge pull request #1468 from Tilka/cleanup
Small cleanup
2014-11-02 11:02:35 -06:00
Ryan Houdek 2c602137b1 Merge pull request #1472 from lioncash/i18n
DolphinWX: Make the TAS dialog window titles translatable.
2014-11-02 09:58:10 -06:00
Ryan Houdek 13d58b3f16 Merge pull request #1460 from phire/moreGetPointer
Remove GetPointers in VideoSoftware.
2014-11-02 09:57:16 -06:00
Ryan Houdek cd64253cb4 Merge pull request #1459 from Buddybenj/nunchuk
Nunchuck -> Nunchuk Fixes
2014-11-02 09:44:43 -06:00
Ryan Houdek 2b69d76e88 Merge pull request #1448 from skidau/mmio-read32
Fixed the endianess of the 32bit MMIO reads.
2014-11-02 09:36:43 -06:00
Ryan Houdek 0d70880d89 Merge pull request #1466 from Sonicadvance1/ARMv7-and-optimization
Optimizes ARMv7 andi{s,}_rc implementations.
2014-11-02 09:33:37 -06:00
Ryan Houdek 824bad458c Merge pull request #1454 from lioncash/interp
Interpreter: Remove a redundant macro
2014-11-02 09:33:19 -06:00
Ryan Houdek 409b240c2e Merge pull request #1469 from Tilka/nogui_abort
Reorder MainNoGUI shutdown
2014-11-02 09:31:51 -06:00
Ryan Houdek 83fcf710e8 Merge pull request #1462 from FioraAeterna/fixmftb
JIT: more mftb fixes
2014-11-02 09:31:25 -06:00
Scott Mansell 52d42bf330 Clean up debug string functions in OS_HLE.
* Use GetString instead of GetPointer.
 * Use C++ strings instead of char* pointer math.
2014-11-02 21:39:37 +13:00
Lioncash 3d83433e90 DolphinWX: Make the TAS dialog window titles translatable. 2014-11-02 02:11:40 -05:00
Lioncash ca2391dd1e CheatSearchTab: Use a more specific event type for ApplyFocus 2014-11-02 00:30:02 -04:00
Tillmann Karras ff41dd479b Fix warnings about non-static variables 2014-11-02 04:51:44 +01:00
skidau 59c673aec6 Merge pull request #1161 from rohit-n/ogl-vector
OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-11-02 14:19:00 +11:00
skidau b241b6eadd Merge pull request #1452 from lioncash/morestatic
GCPadEmu/WiimoteEmu: Make some arrays static
2014-11-02 14:15:13 +11:00
comex 5d18c66c99 Merge pull request #1464 from phire/usb_keyboard
Remove GetPointer from Wii USB Keyboard.
2014-11-01 22:35:37 -04:00
Tillmann Karras a248db0b65 Reorder MainNoGUI shutdown
Before this change I always got this when closing dolphin-emu-nogui:

X Error of failed request:  BadWindow (invalid Window parameter)
  Major opcode of failed request:  10 (X_UnmapWindow)
  Resource id in failed request:  0x3400003
  Serial number of failed request:  215
  Current serial number in output stream:  219
terminate called without an active exception
Aborted
2014-11-02 03:31:47 +01:00
Lioncash b6b7b823c3 Merge pull request #1455 from lioncash/dammit-wxwidgeeeeeets
VideoCommon{Backends}: Remove unnecessary wxWidgets references.
2014-11-01 22:29:18 -04:00
Tillmann Karras f4fed0dea0 JitAsm: remove unused code pointers 2014-11-02 02:00:47 +01:00
Tillmann Karras 033f2a7e93 x64ABI: get rid of some duplicate code 2014-11-02 02:00:47 +01:00
Lioncash 9ab924513e VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
2014-11-01 19:19:00 -04:00
Buddybenj a4e48ab1a1 Nunchuck -> Nunchuk
Change another can not to cannot

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk
2014-11-01 17:42:13 -05:00
Lioncash c83dc2a3e7 Merge pull request #1458 from phire/fix1450Tabs
Fix Indentation in PR 1450.
2014-11-01 14:39:31 -04:00
Ryan Houdek 86ca63658b Optimizes ARMv7 andi{s,}_rc implementations.
Cuts down from a 3 instruction max implementation down to 1 instruction if the immediate can fit in to the instruction encoding.
2014-11-01 13:06:52 +00:00
degasus cd9f0c34e4 VideoCommon: Remove GetPointer in fifo code 2014-11-01 12:24:43 +01:00
Scott Mansell 4ba794d4c9 Remove GetPointer from Wii USB Keyboard. 2014-11-01 23:59:19 +13:00
Fiora 7deaf00c44 JIT: more mftb fixes
A very subtle difference in how I calculated the timebase value seems
to have broken Karaoke Revolution; this seems to fix it. Also be a bit more
paranoid in conditions for mftb merging.
2014-11-01 03:15:25 -07:00
Scott Mansell 47d8fc3aed Wii Net SSL: Use std::string for hostname.
Previous code used a fixed length char buffer, which had
a few ugly edge cases.
2014-11-01 16:39:37 +13:00
Scott Mansell b929f764f2 Remove GetPointers in VideoSoftware.
This same code was previously fixed in VideoCommon, just
updating this to match.

We are down to 121 GetPointers.
2014-11-01 16:29:19 +13:00
Scott Mansell 7b6adf8b04 Fix Indentation in PR 1450.
Would have been nice if this was caught a few min earlier.
2014-11-01 15:45:44 +13:00
skidau 86c100c442 Merge pull request #1442 from lioncash/wx
CheatSearchTab: Improve localization possibilities for a string
2014-11-01 12:26:08 +11:00
skidau dffbcf275b Merge pull request #1441 from lioncash/fwd
BootManager: Get rid of unnecessary forward declaration
2014-11-01 12:25:55 +11:00
skidau 8f9904f703 Merge pull request #1450 from phire/fix-smg2
Fix DSPLLE for games which DMA data from MEM2 to the DSP.
2014-11-01 12:25:38 +11:00
skidau 439a8605fa Merge pull request #1417 from fkane/threadsafe-interrupts
Defer processing of expansion interface interrupts (fixes audio in Super Mario Sunshine on lower-end systems)
2014-11-01 12:24:46 +11:00
comex af1a08fbf3 Merge pull request #1453 from lioncash/str
GCMemcardDirectory: Pass std::strings by reference.
2014-10-31 16:07:46 -04:00
Lioncash 475bb40364 Interpreter: Remove a redundant macro 2014-10-31 10:55:25 -04:00
Lioncash c23131d046 GCMemcardDirectory: Pass std::strings by reference. 2014-10-31 10:17:24 -04:00
Lioncash 5a321d31dd GCPadEmu/WiimoteEmu: Make some arrays static 2014-10-31 09:51:51 -04:00
Lioncash 72c958810c SI_Device: Make GetDeviceNumber and GetDeviceType const. 2014-10-31 09:30:56 -04:00
Scott Mansell 9cb80875e6 Fix DSPLLE for games which DMA data from MEM2 to the DSP.
Fixes issue 7812.
2014-10-31 23:17:58 +13:00
comex 2ecd849eab Reorganize faulting stuff. Differentiate between arch- and OS-specific defines.
- Get rid of ArmMemTools.cpp and rename x64MemTools.cpp to MemTools.cpp.
  ArmMemTools was almost identical to the POSIX part of x64MemTools, and
  the two differences, (a) lack of sigaltstack, which I added to the
  latter recently, and (b) use of r10 to determine the fault address
  instead of info->si_addr (meaning it only works for specifically
  formatted JIT code), I don't think are necessary.  (Plus Android, see
  below.)

- Rename Core/PowerPC/JitCommon/JitBackpatch.h to Core/MachineContext.h.
  It doesn't contain anything JIT-specific anymore, and e.g. locking
  will want to use faulting support regardless of whether any JIT is in
  use.

- Get rid of different definitions of SContext for different
  architectures under __linux__, since this is POSIX.  The exception is
  of course Android being shitty; I moved the workaround definition from
  ArmMemTools.cpp to here.

- Get rid of #ifdefs around EMM::InstallExceptionHandler and just
  provide an empty implementation for unsupported systems (i.e.
  _M_GENERIC really).  Added const bool g_exception_handlers_supported
  for future use; currently exception handlers are only used by the JIT,
  whose use implies non-M_GENERIC, but locking will change that.

- Remove an unnecessary typedef.
2014-10-31 00:14:06 -04:00
skidau 7d5c509c07 Fixed the endianess of the 32bit MMIO reads. 2014-10-31 13:19:52 +11:00
skidau ef1520eab0 Merge pull request #1447 from skidau/Watches-bpRange-warning
Fixed a warning in the add memcheck from Watch window
2014-10-31 13:04:51 +11:00
skidau e0c347527b Merge pull request #1446 from RachelBryk/accel2
Fix wiimote accel.
2014-10-31 13:04:37 +11:00
Rachel Bryk b08d993b55 Fix wiimote accel. 2014-10-30 21:28:02 -04:00
skidau dbddc5f8e2 Fixed a warning in the add memcheck from Watch window 2014-10-31 11:26:17 +11:00
comex de6dd847e7 Merge pull request #1445 from lioncash/array
DSPAnalyzer: Use a std::array for the code flags
2014-10-30 17:43:00 -04:00
Ryan Houdek 1ac9008243 Merge pull request #1436 from phire/DumbGetPointers
Remove some dumb GetPointers.
2014-10-30 12:59:09 -06:00
Ryan Houdek 3e82cb4628 Merge pull request #1440 from Sonicadvance1/attributeless-workaround
Implements PP shader system using attribute workaround.
2014-10-30 12:46:40 -06:00
Stevoisiak 7a8a00f192 ConfigMain: Added missing filetypes to default ISO options 2014-10-30 13:51:48 -04:00
Lioncash b09ce72605 DSPAnalyzer: Use a std::array for the code flags 2014-10-30 12:45:27 -04:00
Ryan Houdek 181ff6750e Implements PP shader system using attribute workaround.
This is pretty much a step backwards in our code. We used to use attributes in our PP shader system a long time ago but we changed it to attributeless
for code simplicity and cleanliness. This reimplements the attribute code path as an optional path to take in the case your system doesn't work with
attributeless rendering. In this case the only shipping drivers that we can know for sure supports attributeless rendering is the Nexus 5's v95 driver
that is included in the Android 5.0 image.

I hadn't planned on implementing a work around to get post processing working in these cases, but due to us force enabling the PP shader system at all
times it sort of went up on the priority list. We can't be having a supported platform black screening at all times can we?
2014-10-30 10:49:03 -05:00
Ryan Houdek 5dbfadaeaa Enables EFB copies by default on Android.
I was mistaken and only changed one line previously which didn't enable them by default.
This changes the default configuration to enable EFB copies and EFB to texture.
2014-10-30 07:43:14 -05:00
Lioncash 0216a4c5fe CheatSearchTab: Improve localization possibilities for a string
Numbers might not always be right-aligned for every language.
2014-10-29 23:19:24 -04:00
Lioncash 319f97bb56 BootManager: Get rid of unnecessary forward declaration 2014-10-29 22:25:16 -04:00
Rohit Nirmal 2a878d7726 OGL: Use unique_ptr instead of pointer when taking screenshot. 2014-10-29 20:59:34 -05:00
skidau e0393be347 Merge pull request #1418 from degasus/master
OGL: fix interpolation of PP shaders
2014-10-30 12:49:21 +11:00
Ryan Houdek 9da7e6ae79 Adds a DriverDetails bug to track Qualcomm attributeless rendering.
This particular issue was fixed in the v66 (07-08-2014) development drivers from Qualcomm.
To make sure we cover all drivers that may or may not have the issue fixed, make sure to mandate v95 minimum to work around the issue.
The next commit is the actual work around for post processing for this.
2014-10-29 19:58:18 -05:00
Ryan Houdek daabcfd6fc Removes Qualcomm's rotated framebuffer bug from DriverDetails.
Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
2014-10-29 19:57:51 -05:00
comex 67452c53f1 Merge pull request #1386 from booto/small-loop-fix
VideoCommon: loop bug in ShaderGenCommon.h debug
2014-10-29 17:28:10 -04:00
comex eb22adf24a Merge pull request #1433 from rohit-n/fix-warnings
DolphinWX: Fix a few warnings.
2014-10-29 17:23:56 -04:00
comex d2990bc70a Merge pull request #1420 from jcowgill/fix-cmake-test-names
Rename unittest targets to Tests_*
2014-10-29 17:23:26 -04:00
Ryan Houdek 52e6a940cf Merge pull request #1414 from kayru/d3d_optimization
D3D: Couple of small optimizations
2014-10-29 13:26:50 -06:00
Ryan Houdek 3dd574bcf6 Merge pull request #1438 from rohit-n/fix-pch
Fix build failing with PCH disabled.
2014-10-29 13:18:25 -06:00
Rohit Nirmal a09afe8821 Fix build failing with PCH disabled. 2014-10-29 13:00:48 -04:00
Ryan Houdek bbaf8f9c0e Merge pull request #1434 from Sonicadvance1/fix-qualcomm
Fixes missing objects on Adreno hardware.
2014-10-29 10:38:23 -06:00
Ryan Houdek 6d4867e36a Fixes missing objects on Adreno hardware.
This particular bug from our friends over at Qualcomm manifests itself due to our alpha testing code having a conditional if statement in it.
This is a fairly recent breakage this time around, it was introduced in the v95 driver which comes with Android 5.0 on the Nexus 5.

So to break this issue down; In our alpha testing code we have two comparisons that happen and if they are true we will continue rendering, but if
they aren't true we do an early discard and return. This is summed up with a fairly simple if statement.

if (!(condition_1 <logic op> condition_2)) { /* discard and return */ }

This particular issue isn't actually due to the conditions within the if statement, but the negation of the result. This is the particular issue that
causes Qualcomm to fall flat on its face while doing so.

I've got two simple test cases that demonstrate this.
Non-working: http://hastebin.com/evugohixov.avrasm
Working: http://hastebin.com/afimesuwen.avrasm

As one can see, the disassembled output between the two shaders is different even though in reality it should have the same visual result.

I'm currently writing up a simple test program for Qualcomm to enjoy, since they will be asking for one when I tell them about the bug.
It will be tracked in our video driver failure spreadsheet along with the others.
2014-10-29 06:21:03 -05:00
Scott Mansell b4e0328508 And clean up this GetPointer() while I'm here.
It will probally be replaced later.
2014-10-29 23:59:32 +13:00
Scott Mansell 3e47480470 Remove dumb getPointers that actually want the whole memory block.
The whole memory block is accessable globally anyway. Much
cleaner!
2014-10-29 23:51:27 +13:00
James Cowgill 5887eeb849 Rename unittest targets to Test_*
CMake 3.0 prints out a warning when adding any target whose name contains
a slash. This commit fixes the warnings by using an underscore instead.
Run 'cmake --help-policy CMP0037' for more details.
2014-10-29 08:13:51 +00:00
Fiora fb0960f0ee JIT: flush unused registers during branch merges
Also correct some flags in interpreter tables.
2014-10-29 00:32:59 -07:00
Fiora 1ec1a9c33a JIT: optimize crclr special case of crxor 2014-10-29 00:30:27 -07:00
Fiora 97fba41860 JIT: merge fcmpx and cror
Almost all uses of boolean condition-register ops in real code seem to be
the combination fcmpx + cror (e.g. for <= or >=). This merges the two.
2014-10-29 00:30:27 -07:00
Fiora a666bb6bf6 JIT: optimize mulhwu 2014-10-29 00:30:26 -07:00
Fiora 5b5e462200 JIT: reorder blr comparisons
This should allow macro-op fusion in blr instructions.
2014-10-29 00:30:26 -07:00
Fiora 7388c62439 JIT: use BLR optimization to avoid anding LR with 0xFFFFFFFC
Should save roughly one instruction per blr.
2014-10-29 00:30:26 -07:00
Fiora cec2cb9d38 JIT: micro-optimize cmpXX a bit more for lower latency/code size 2014-10-29 00:30:25 -07:00
comex 089e32ba7d Merge pull request #1307 from comex/bitset
Higher level bitset wrapper
2014-10-28 23:39:35 -04:00
comex 7747c9efbb Merge pull request #1429 from lioncash/concat
FileSystemGCWii: Shorten some string concatenations
2014-10-28 23:38:58 -04:00
comex 3247f28048 Merge pull request #1430 from lioncash/voldir
VolumeDirectory: Pass std::string by reference for SetUniqueID/SetName
2014-10-28 23:38:21 -04:00
comex 6618337ece Merge pull request #1421 from comex/frames-mkdir
Create userdir/Dump/Frames as needed.
2014-10-28 23:37:36 -04:00
skidau f426276b2e Merge pull request #1413 from Stevoisiak/moreFlags
Added country flags for Russia and Australia
2014-10-29 14:15:45 +11:00
Stevoisiak 00620ea729 Added flags for Russia and Australia 2014-10-28 23:04:24 -04:00
Rohit Nirmal 55f91ecba4 DolphinWX: Fix -Wsign-compare warnings. 2014-10-28 21:07:48 -05:00
Rohit Nirmal b70a75776e DolphinWX: Remove unused variable. 2014-10-28 21:02:47 -05:00
skidau 049afc4315 Merge pull request #1428 from phire/fixPaletteCpy
Fix Invalid Palette Pointer error.
2014-10-29 12:25:57 +11:00
comex 6698bfe58e Merge pull request #1424 from phire/memmapPtrCleanup
Memmap pointer cleanup.
2014-10-28 17:31:23 -04:00
comex 073cce959a Create userdir/Dump/Frames as needed.
This is used for framedump.raw in non-Windows builds without libav
support.
2014-10-28 17:24:07 -04:00
Lioncash 5ba5aa10e3 Merge pull request #1431 from magcius/fix-breakpoints
BreakPoints: Fix compile warning
2014-10-28 17:08:51 -04:00
comex 1c32a3f77c Merge pull request #1426 from lioncash/osx
Make some OSX-only functions static
2014-10-28 16:16:03 -04:00
comex 31c679a3dc Merge pull request #1403 from waddlesplash/dolphin-qt
DolphinQt: Fix toolbar image loading on Retina displays
2014-10-28 16:15:04 -04:00
Scott Mansell ba58cc47a3 Remove old (and now incorrect) error checking code.
We will now rely on Memory::CopyFromEmu to do bounds checking.

Some games actually load palettes from 0x00000000, despite the
fact no valid palette data should ever be there.

Fixes Issue 7792.
2014-10-29 08:53:53 +13:00
Scott Mansell d77f361c01 Add range checking to CopyTo/FromEmu so it won't segfault. 2014-10-29 08:53:53 +13:00
Jasper St. Pierre d9a1fc1564 BreakPoints: Fix compile warning 2014-10-28 12:22:30 -07:00
Augustin Cavalier 5b4b74de6a Fix image loading on Retina and other HiDPI displays. 2014-10-28 14:39:20 -04:00
Lioncash 56bc58b9f4 VolumeDirectory: Pass std::string by reference for SetUniqueID/SetName 2014-10-28 14:18:54 -04:00
Lioncash d1d70c1a7d FileSystemGCWii: Shorten some string concatenations
Just does it all on one line instead.
2014-10-28 13:41:42 -04:00
Lioncash fd39454ad3 Make some OSX-only functions static
Gets rid of function prototype warnings.
2014-10-28 08:41:50 -04:00
Scott Mansell 1fbf4ae58a Round up 7 nibble constants to 8 nibbles, for readablity. 2014-10-29 00:01:02 +13:00
Scott Mansell a6671645d6 Remove commented out EFB arena code. 2014-10-28 23:58:54 +13:00
Scott Mansell 125cd92c3c Update pointer types in memmap.cpp to match dolphin style guide. 2014-10-28 23:54:37 +13:00
Lioncash 88ec3b7725 EXI_Channel: Use an enum for read/write modes 2014-10-27 21:57:48 -04:00
skidau 1630b0c684 Merge pull request #1291 from skidau/debugger-step-out
Dolphin debugger enhancements
2014-10-28 12:53:22 +11:00
skidau b13ba0680c Merge pull request #1345 from sgadrat/fix-avidump-framerate
Fix timing of AVI files dumped on Linux
2014-10-28 12:50:01 +11:00
skidau 726a3acc9a Merge pull request #1409 from lioncash/err
OGL: Get rid of error macros
2014-10-28 12:48:39 +11:00
skidau 3f7a6e3eee Merge pull request #1405 from lioncash/mono
CheatSearchTab: Make cheat list display in monospace font
2014-10-28 12:47:21 +11:00
skidau dd3cd30ee8 Merge pull request #1393 from RachelBryk/accel
Fix acceleration emulation for wiimote and nunchuk.
2014-10-28 12:46:37 +11:00
comex 5f4c22df1a Merge pull request #1423 from Buddybenj/cannot
Fix consistency of cannot throughout the project
2014-10-27 21:28:17 -04:00
Buddybenj 1b9add5cab Fix consistency of cannot throughout the project 2014-10-27 20:26:18 -05:00
degasus ce9ef2c438 OGL: fix interpolation of PP shaders 2014-10-27 21:15:32 +01:00
comex c76b804258 Merge pull request #1406 from lioncash/const
DolphinQt: Make GetOS const
2014-10-27 15:04:41 -04:00
Augustin Cavalier 32c6848c79 Some style fixes. 2014-10-27 13:11:39 -04:00
fkane c37aca70a7 Make expansion interface interrupt updates thread-safe (fixes loss of audio in Super Mario Sunshine on lower-end systems.) 2014-10-27 09:37:17 -04:00
skidau daf977e84e Disabled optimizations, block merging and instruction skipping code while the debugger is stepping. 2014-10-27 23:38:45 +11:00
Ryan Houdek 81dda593cd Merge pull request #1404 from Sonicadvance1/fix-ARMv7
Fixes some ARMv7 regressions.
2014-10-27 05:15:17 -06:00
Ryan Houdek 043bd710a0 Merge pull request #1394 from Sonicadvance1/fix-arm-cpudetect
Fixes ARM CPU detection routine for the hardware.
2014-10-27 05:07:24 -06:00
skidau bf97e7f9c1 Merge pull request #1390 from RachelBryk/turbo
Alternate inputs once per frame rather than once per input for turbo.
2014-10-27 12:56:21 +11:00
skidau 7cc33a2fcc Merge pull request #1384 from RachelBryk/hide-mouse
Fix description of hide mouse cursor option.
2014-10-27 12:55:17 +11:00
Yuriy O'Donnell 88d11ec5b2 D3D: RestoreState no longer resets PS resources 2014-10-27 00:02:30 +01:00
Yuriy O'Donnell 0c5a572f8d D3D: Use two buffers for VertexManager 2014-10-26 23:38:15 +01:00
Yuriy O'Donnell c35847b795 D3D: Using start index and base vertex instead of buffer offsets 2014-10-26 23:38:14 +01:00
Yuriy O'Donnell 48ba55203b D3D: Vertex and index data in one buffer 2014-10-26 23:38:14 +01:00
Lioncash edea9dfca3 EXI_DeviceIPL: Fix vertical alignment of IPL arrays 2014-10-26 11:45:56 -04:00
skidau 4570dd7eeb Fixed a crash that would occur if a new watch were added by entering a watch name.
Code style updates.
2014-10-26 23:23:45 +11:00
skidau 7eebbcdca7 Fixed a crash that would occur when old symbol information was reused 2014-10-26 21:19:22 +11:00
Lioncash 49b94e5285 OGL: Get rid of error macros 2014-10-26 04:54:58 -04:00
skidau 73dca1ca33 Added a new option to add memchecks from the Watch window.
Fixed watch labels from being truncated at the first whitespace.
2014-10-26 16:14:17 +11:00
skidau 2a3a8520a2 Removed the EXRAM_MASK from the safe address check as it was causing invalid accesses on Wii games in DEBUGFAST builds 2014-10-26 14:56:03 +11:00
skidau 8d2931cf18 Breakpoints and watches are now loaded and saved on start/stop.
Saved Breakpoints and watches per game in the game ini.
2014-10-26 14:56:03 +11:00
skidau b73130af77 Added Load/Save function for the Watch window.
Made the floating windows toolbars dockable.
Scaled down the breakpoint toolbar icons to 16x16.
2014-10-26 14:56:03 +11:00
skidau b34e220086 Added a "Delete watch" context menu to the Watch window.
Added a "View memory" command to the context menu.
2014-10-26 14:56:03 +11:00
skidau 290e1bed37 Disable block linking while debugger stepping or if there are breakpoints 2014-10-26 14:56:02 +11:00
skidau d0a3bb7650 Added "Add to watch" context menu items to the Memory and Register windows.
Added "View memory" context menu item to the Register window.
2014-10-26 14:56:02 +11:00
skidau 613cae613a Added a RAM Watch window to the debugger
Conflicts:
	Source/Core/Core/HW/Memmap.cpp
	Source/Core/Core/HW/Memmap.h
	Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:02 +11:00
skidau df37649b9f Changed the step over routine to a single stepping version that steps until a blr is encountered.
Cleared out all temporary breakpoints on each step to prevent phantom breakpoints from stopping the debugger.
2014-10-26 14:56:02 +11:00
skidau b331ec96a3 Made the "continue", "stepover" and "stepout" functions work when the PC is at a breakpoint 2014-10-26 14:56:02 +11:00
skidau 219a5078e8 Added a "Step Out" (aka "Step return") function to the debugger.
Conflicts:
	Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:01 +11:00
skidau f895648eb9 Merge pull request #1396 from comex/star-star-star
Fix 'sizeof' which broke in my reference-to-pointer conversion.
2014-10-26 14:18:02 +11:00
skidau 38acd4d4bf Merge pull request #1382 from Sonicadvance1/LLVM-disasm
Implements LLVM based disassembler for the debugger.
2014-10-26 13:46:01 +11:00
skidau 1078d78a6c Merge pull request #1374 from lioncash/clearctx
AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent
2014-10-26 13:44:50 +11:00
skidau 7c58eb344d Merge pull request #1378 from lioncash/gl
GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError.
2014-10-26 13:44:34 +11:00
Lioncash 14c3445ad2 DolphinQt: Make GetOS const 2014-10-25 21:51:58 -04:00
Lioncash adf6ce076c CheatSearchTab: Make cheat list display in monospace font 2014-10-25 21:44:56 -04:00
Ryan Houdek 0fbd5248ca Fixes a potential crash on the ARMv7 JIT if someone disables the entire JIT in the debugger.
We can't disable branches in the JITs. Make sure they don't become disabled if someone tries to disable the full JIT.
2014-10-25 20:38:44 -05:00
Ryan Houdek 17f352e2aa Fixes some overzealous optimizations from ARMv7 BindToRegister.
We can't do it in rlw and friends.
subfx had an inccorect check.
Minor whitespace and reordering.
2014-10-25 20:36:29 -05:00
Ryan Houdek 484fc392d6 Fixes minor bug in the ARMv7 register cache.
Makes sure our register we are binding doesn't get unloaded immediately.
2014-10-25 20:34:11 -05:00
comex 5f21683343 Merge pull request #1388 from waddlesplash/dolphin-qt
DolphinQt: About dialog fixes, SystemInfo dialog
2014-10-25 21:20:02 -04:00
Augustin Cavalier 7cd0a13d35 Fixes from @comex to add the app bundle and icon on Mac. 2014-10-25 21:17:32 -04:00
Augustin Cavalier 69cd8229d8 Fixes to the About dialog & add the SystemInfo dialog.
Also fix the build on Mac OS X.
2014-10-25 20:59:07 -04:00
Rachel Bryk f07d3be502 Fix acceleration emulation for wiimote and nunchuk.
The 1-2 least significant bits were missing.
2014-10-25 19:49:42 -04:00
comex c81e3da22f Add unit test. 2014-10-25 16:57:25 -04:00
comex b29e5146ec Convert some VideoCommon stuff to BitSet.
Now with a minor performance improvement removed for no reason.
2014-10-25 16:57:25 -04:00
comex f51c233a08 Add workaround for OS X symbol clash and AllOnes helper method. 2014-10-25 16:57:25 -04:00
comex eb7f4dac50 Convert registersInUse to BitSet. 2014-10-25 16:57:25 -04:00
comex b6a7438053 Add BitSet and, as a test, convert some JitRegCache stuff to it.
This is a higher level, more concise wrapper for bitsets which supports
efficiently counting and iterating over set bits.  It's similar to
std::bitset, but the latter does not support efficient iteration (and at
least in libc++, the count algorithm is subpar, not that it really
matters).  The converted uses include both bitsets and, notably,
considerably less efficient regular arrays (for in/out registers in
PPCAnalyst).

Unfortunately, this may slightly pessimize unoptimized builds.
2014-10-25 16:56:51 -04:00
Lioncash da528008de CheatsWindow: Remove unnecessary header includes and forward decls 2014-10-25 16:56:16 -04:00
comex 275755aaaf Merge pull request #1381 from skidau/Remove-false-ext-exception-error
Added a check for external exceptions that have been set
2014-10-25 16:48:44 -04:00
comex 4b0c6d8e0f Merge pull request #1385 from lioncash/bitfield
BitField: Fix a typo in the sample usage.
2014-10-25 16:48:31 -04:00
comex b7cb5b69c4 Merge pull request #1387 from RachelBryk/radius
Change default gcpad radius to 100.
2014-10-25 16:46:06 -04:00
Stevoisiak d607903567 VideoConfigDiag: Updated video resolution description
Changed description to recommend selecting "auto"
2014-10-25 16:39:58 -04:00
Lioncash 51a96297e6 CheatSearchTab: Fix signed/unsigned comparison warning 2014-10-25 16:32:33 -04:00
Ryan Houdek 3ac2d8e1f1 Revert "Removes ARMv7 specific byteswap routines from CommonFuncs.h" 2014-10-25 15:28:04 -05:00
comex a9f9e81330 Use double braces for std:array initialization to avoid clang warning.
std::array does not have an initializer list constructor, instead (for
some reason) being defined to contain one public array member, allowing
it to be directly initialized.  Thus the most explicit way to initialize
it is with two braces, one for the struct and one for the array.  C++
allows the second pair of braces to be omitted, but clang complains
about it.
2014-10-25 15:39:24 -04:00
comex 5c2a470b97 Fix 'sizeof' which broke in my reference-to-pointer conversion. 2014-10-25 15:02:12 -04:00
Ryan Houdek c2364a54c1 Fixes packaging OS X binary with spaces in the directory name. 2014-10-25 10:51:54 -05:00
Ryan Houdek b66a7f83c2 Fixes ARM CPU detection routine for the hardware.
We weren't dropping a newline character from the string, we were cutting off the last character of the hardware name.
This fixes my TK1 being called 'lagun' when it's name is 'laguna'
2014-10-25 09:14:14 -05:00
Ryan Houdek e780a49a06 Merge pull request #1375 from Sonicadvance1/ARMv7-optimizations
Minor ARMv7 JIT recompiler optimizations.
2014-10-25 08:28:10 -05:00
skidau bc26cb1b19 Merge pull request #1322 from degasus/ogl-pp
OGL: force enable postprocessing
2014-10-25 13:48:27 +11:00
skidau 8598d6bc2b Merge pull request #1364 from RachelBryk/titles
Read game title from ini file, or titles.txt if it exists.
2014-10-25 13:33:26 +11:00
skidau 726306fa27 Merge pull request #1367 from lioncash/radiobox
CheatSearchTab: Use a wxRadioBox for data sizes
2014-10-25 13:32:24 +11:00
skidau f1e5765b99 Merge pull request #1372 from Sonicadvance1/fix-egl-blackness
Fixes black screen issue on EGL+X11 systems.
2014-10-25 13:31:37 +11:00
Ryan Houdek cb10bef9a4 Implements LLVM based disassembler for the debugger.
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
2014-10-24 18:10:21 -05:00
Rachel Bryk f199acc234 Alternate inputs once per frame rather than once per input for turbo.
Fixes turbo for games that do not run at 60 fps.
2014-10-24 17:56:46 -04:00
Ryan Houdek 6483f8d45c Removes ARMv7 specific byteswap routines from CommonFuncs.h
GCC has optimized this using the exact same code since 4.7 or 4.8.
Android building falls back to the __linux__ route.
No need to keep these around anymore since we aren't building on an old GCC version.
2014-10-24 16:21:54 -05:00
Augustin Cavalier 51700a2b68 Fix the brand/cpu_string reversal.
Before this commit, the two were reversed ("cpu_string" had the brand, e.g. "AuthenticAMD"; and "brand_string" had the CPU type, e.g. "AMD Phenom II X4 925").
2014-10-24 16:09:21 -04:00
Rachel Bryk c5fc3dd80f Change default gcpad radius to 100.
Official gc controllers need it to be 100 to work properly, and it is
better to have it set too high than too low.

See issue 7762.
2014-10-24 15:35:44 -04:00
booto 6afdff6023 VideoCommon: loop bug in ShaderGenCommon.h debug 2014-10-25 01:52:31 +08:00
Lioncash c0c835d0b6 BitField: Fix a typo in the sample usage. 2014-10-24 13:33:02 -04:00
Rachel Bryk 0e92a47bc8 Fix description of hide mouse cursor option. 2014-10-24 12:36:14 -04:00
Lioncash b1bdce7d77 TextureCache: Get rid of explicit deletes in SaveTexture 2014-10-24 08:47:06 -04:00
skidau 2c8e77dcc0 Added a check for external exceptions that have been set. Prevents a false positive log message. 2014-10-24 13:23:21 +11:00
skidau 3ab921d5b0 Merge pull request #1363 from lioncash/init-order
CoreParameter: Fix initializer list order
2014-10-24 13:03:38 +11:00
skidau 716fe06289 Merge pull request #1349 from comex/good-job-dereferencing-null-on-purpose
Fix some warnings from Clang trunk in an overly aggressive manner
2014-10-24 13:03:09 +11:00
skidau ace57fb515 Merge pull request #1348 from Sonicadvance1/JitBlockView-cleanup
Cleans up the JIT block viewer in the WX UI.
2014-10-24 13:01:53 +11:00
Sylvain Gadrat 3a12c50dc1 Fix timing of AVI files dumped on Linux
The timing information is set on s_scaled_frame->pts, giving precise
timing information to the encoder. Frames arriving too early (less than
one tick after the previous frame) are droped. The setting of packet's
timestamps and flags is done after the call to avcodec_encode_video2()
as this function resets these fields according to its documentation.
2014-10-23 23:34:38 +02:00
comex 1f5b1001ce Merge pull request #1342 from phire/lessGetPointer
Eliminate getPointers which are memcpyed or memset.
2014-10-23 14:42:37 -04:00
Lioncash 3509a6d03e GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError. 2014-10-23 13:04:19 -04:00
Ryan Houdek 5204acd5ee Fixes OpenSLES's sample rate.
I was statically setting the sample rate to 44.1Khz when we default to run at 48Khz.
This was causing audio to sound much too low.
2014-10-23 11:29:49 -05:00
Ryan Houdek 5bb19426b3 Optimizes instructions in ARMv7's JIT inside of the arith function.
For instructions where the second immediate value fits within an instruction encoding, just encode it directly in to the instruction.
2014-10-23 15:42:57 +00:00
Ryan Houdek 6743d6ef1f Adds support back for non-immediate cmp/cmpi to ARMv7 JIT. 2014-10-23 15:39:09 +00:00
Ryan Houdek 0253c35d3a Adds support to ARMv7's register cache for not loading a destination register prior to overwriting.
This extends the register cache's BindToRegister function with a doLoad argument just like x86's.
The speedup is minor for these implemented integer instructions.
2014-10-23 15:38:56 +00:00
Lioncash 101af72102 AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent 2014-10-23 10:56:42 -04:00
Ryan Houdek ec56c3b8d3 Fixes black screen issue on EGL+X11 systems.
We weren't setting the backbuffer dimensions on this platform when the window is created.
This required a resize event to first be fired in order to see anything.

So instead do like GLX + X11 platforms do and query the dimensions and set the backbuffer to them.

Should fix issue 7666.
2014-10-23 08:06:42 -05:00
Ryan Houdek a2c8783417 Enables EarlyZ support in OpenGL ES 3.1. 2014-10-23 07:34:07 -05:00
Lioncash a9f0bd72d2 Merge pull request #1369 from Sonicadvance1/enable-profiling
Enables block profiling in the UI on non x86 targets.
2014-10-23 08:09:39 -04:00
Ryan Houdek 2a1d4a7245 Removes some terrible printf debugging that was left over in the ARMv7 JIT. 2014-10-23 06:08:49 -05:00
Ryan Houdek 50135a988e Enables block profiling in the UI on non x86 targets.
ARMv7 supports block profiling as well. So let's stop artificially limiting here.
2014-10-23 05:59:14 -05:00
Scott Mansell 23832987b5 Revert changes preloading of RGBA8 tiles.
This path should probally be optimised, but it's out of the
scope of this PR.
2014-10-23 18:15:29 +13:00
Lioncash 5bb6f515d8 CoreParameter: Fix initializer list order 2014-10-22 23:38:13 -04:00
Lioncash 40b2737458 CheatSearchTab: Use a wxRadioBox for data sizes 2014-10-22 23:37:35 -04:00
comex 00c6ec97a6 Merge pull request #1347 from comex/header-hygiene
Add missing includes where headers depend on other headers having been included first.
2014-10-22 23:23:58 -04:00
skidau 684cb658e2 Merge pull request #1354 from Sonicadvance1/ARMv7-stepping
Adds support for stepping in the ARMv7 JIT.
2014-10-23 13:31:17 +11:00
skidau 9836ce23e6 Merge pull request #1353 from Sonicadvance1/block-debugging
Don't enable stepping on ARMv7 JIT core if just in the debugger.
2014-10-23 13:30:04 +11:00
Rachel Bryk b1e14a65a2 Read game title from ini file, or titles.txt if it exists. 2014-10-22 22:19:40 -04:00
degasus 7292ea6a04 OGL: force enable postprocessing 2014-10-23 00:21:52 +02:00
Yuriy O'Donnell db497cc55f Added projection matrix epsilon that fixes depth clipping issues in some games 2014-10-23 00:20:47 +02:00
skidau 5d4b4c793a Merge pull request #1340 from Sonicadvance1/EGL-fixes
Remove hard dependencies of GLX and libGL from Dolphin.
2014-10-22 13:15:46 +11:00
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
comex 06433652be Improve some libcdio CoreFoundation code.
I found it via clang complaining about a useless null check on an array,
but I decided to get rid of the array in favor of dynamic allocation, as
there was no reason to assume a maximum length of 0x32 bytes.  Plus, add
a CFString type check just in case, and switch to UTF-8 in the
off-chance it matters.

The result has not actually been tested, as I have no CD drive.
2014-10-21 21:20:11 -04:00
comex 8492d04dfa Use pointers instead of references in GetUidData to avoid the undefined behavior of *(T *)nullptr (ewwww) 2014-10-21 21:20:05 -04:00
comex 9adf608f38 Merge pull request #1355 from FioraAeterna/fixmmuoff
MMU: allow page-table loads/stores if MMU is off
2014-10-21 14:55:18 -04:00
Ryan Houdek ecf65d6f1f Cleans up the JIT block viewer in the WX UI.
This code was an absolute mess. It had allocated an arbitrarily large string buffer to hold instructions that were disassembled.

Strip out all of the nasty raw C string manipulation and replaces it with ostringstream usage.
Fixes an issue where if you didn't have a JIT recompiler running then Dolphin would instantly crash if you tried comparing PPC to x86 code.
Changed the disassembly of the host side code from being inline to the function to instead being in a class, this will be required when I add support
for ARMv7 and AArch64 to this window.
2014-10-21 12:27:59 -05:00
Lioncash eef9453abe Merge pull request #1358 from Sonicadvance1/ARMv7-NOP
Changes from ARMv6 NOP to ARMv7 NOP.
2014-10-21 13:05:06 -04:00
Ryan Houdek 2e94814441 Changes from ARMv6 NOP to ARMv7 NOP.
Dolphin doesn't support ARMv6. Get this out of here.
2014-10-21 14:17:07 +00:00
Ryan Houdek a22fcf152d Disable the fake vmem hack on 32bit targets.
This hack is incompatible with these targets due to how much memory space we allocate.
2014-10-21 12:56:28 +00:00
Fiora f4fa8d0b83 MMU: allow page-table loads/stores if MMU is off
Fixes regressions in some games that apparently required this to work, but
don't really require full MMU emulation (e.g. with exceptions and all).
2014-10-21 05:55:56 -07:00
Ryan Houdek 77da164fe2 Adds support for stepping in the ARMv7 JIT. 2014-10-21 12:53:59 +00:00
Ryan Houdek 85605389d7 Don't enable stepping on ARMv7 JIT core if just in the debugger.
Also makes sure we aren't profiling CPU run times unless we are actually profiling.
2014-10-21 07:51:25 -05:00
Fiora d7ff482618 Fix FPRF flag setting
Looks like I didn't quite change every place it needed to be renamed.
2014-10-21 04:56:35 -07:00
comex 3d536bbe38 Merge pull request #425 from LPFaint99/clang-format_config
Add .clang-format configuration
2014-10-21 03:50:00 -04:00
comex c048691a57 Merge pull request #1292 from FioraAeterna/enablebats
Make EnableBATs an option instead of disabling it entirely
2014-10-21 02:26:49 -04:00
comex 78deebd732 Merge pull request #1346 from kayru/d3d_clip_enable
D3D: Enabled depth clipping
2014-10-21 01:59:24 -04:00
comex 24e72cd064 Merge pull request #991 from phire/dsi_should_crash
Panic if game does an invalid memory access.
2014-10-21 01:53:08 -04:00
Yuriy O'Donnell 72ba13ca8a D3D: Enabled depth clipping 2014-10-21 06:26:20 +02:00
skidau 305d2e1863 Merge pull request #1337 from skidau/AX-volume-clamp
Clamp the AX Volume to prevent clipping.  Patch by hk.konpie.  Fixes issue 7519.
2014-10-21 13:43:56 +11:00
skidau 833ff4a065 Merge pull request #1334 from lioncash/cheats
Break Cheat Manager components out into their own source files.
2014-10-21 13:43:06 +11:00
skidau 3022da5d9f Merge pull request #1318 from RachelBryk/disable-bios
Disable skip bios option if no bios files exists.
2014-10-21 13:23:23 +11:00
Scott Mansell 3aa979d7d7 Remove another 3 getPointers.
Thanks neobrain for spotting these.
2014-10-21 12:18:54 +13:00
Scott Mansell 4fb6ab40a1 Eliminated getPointers which are memcpyed or memset.
Removes 12 getPointers.
2014-10-21 12:18:54 +13:00
comex ea16b2d065 Merge pull request #1335 from lioncash/indent
Debugger: Fix class indentation
2014-10-20 19:17:24 -04:00
Scott Mansell d77e01e6c4 IPC_HLE: Replace (const char *)GetPointer(x) with GetString(x)
Removes 20 instances of GetPointer.
2014-10-21 11:10:34 +13:00
Stevoisiak 7f66344b64 Updated GCM references to ISO 2014-10-20 17:49:33 -04:00
Rachel Bryk a67b9a4f52 Disable skip bios option if no bios files exists. 2014-10-20 14:17:19 -04:00
skidau f65bb10c93 Merge pull request #1308 from kayru/shader_generator_write_opt
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
2014-10-20 17:15:53 +11:00
skidau e8da34ef25 Merge pull request #1320 from FioraAeterna/hash64bitcrc
Use CRC to output 64 bits instead of 32
2014-10-20 14:50:21 +11:00
skidau a4be65094f Merge pull request #1314 from FioraAeterna/fixprofiler
JIT: fix profiler on non-Windows OSs
2014-10-20 14:37:32 +11:00
skidau 81efd0e87f Merge pull request #1315 from RisingFog/movie-menu-input-display
Moved Input Display to Movie Menu
2014-10-20 14:34:02 +11:00
skidau de2bf4c508 Merge pull request #1317 from lioncash/filter
Remove unused filter in DolphinWX vcproj file.
2014-10-20 13:32:37 +11:00
comex 4af98d63bc Merge pull request #1344 from comex/mem-tools-testing
MemTools testing
2014-10-19 22:20:30 -04:00
comex 6a7cff02b8 Merge pull request #1343 from comex/yet-another-stupid-branch
Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -
2014-10-19 22:18:57 -04:00
comex c5c4dd49e6 Add a define to use sigaction on OS X instead of OS-specific page fault handling.
The latter was introduced last year in order to allow debugging without
turning off Fastmem; I wanted to see if the old way was faster.  In
fact, it is not, but may as well keep the define around in case future
testing is necessary.
2014-10-19 20:41:54 -04:00
comex 4d610cc30e Add a test for page fault handling.
This both tests that they work correctly and prints timing information
if you run it manually.
2014-10-19 20:41:52 -04:00
comex f8dfb2ec90 Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -
and change argument order to match memcpy.

Oh, and fix a lulzy buffer overflow in IOS emulation while I'm at it.
2014-10-19 19:34:38 -04:00
Lioncash c251cada55 Merge pull request #1326 from waddlesplash/dolphin-qt
DolphinQt: link to Core, resource system
2014-10-19 15:40:23 -04:00
Augustin Cavalier 8d4068527b DolphinQt: Stub Host_* functions & Resource system. 2014-10-19 15:36:37 -04:00
Lioncash 656a2a16a3 TASInputDlg: Pass string by reference for CreateStickLayout
Also handles strings passed to it correctly.
2014-10-19 12:36:39 -04:00
Ryan Houdek b769331f50 Merge pull request #1325 from Sonicadvance1/Android-OpenSLES-race
Fix a race condition in our OpenSL ES audio backend.
2014-10-19 08:53:19 -05:00
Ryan Houdek 939fa492c8 Merge pull request #1323 from Sonicadvance1/Android-crash
Fix a crash on Android when unplugging a controller during emulation.
2014-10-19 08:48:52 -05:00
Ryan Houdek b3cee80faa Merge pull request #1321 from Sonicadvance1/Qualcomm-v95
Change driver details to reflect Qualcomm's changes with their v95 driver
2014-10-19 08:48:42 -05:00
Ryan Houdek e236d28585 Remove a hard dependency from libGL from the software renderer.
I must have missed this when dropping OpenGL library includes. This is annoying when on a system that doesn't have libGL.
2014-10-19 07:48:14 -05:00
Ryan Houdek 821a41e62f Remove hard dependency of GLX from Dolphin with X11.
This is particularly annoying on a EGL only system that doesn't have GLX.
2014-10-19 07:48:11 -05:00
skidau f9d9257c57 Fixed typo in the MEM2 handling. 2014-10-19 21:25:43 +11:00
skidau 990697bcbb Clamp the AX Volume to prevent clipping. Patch by hk.konpie. Fixes issue 7519. 2014-10-19 21:20:33 +11:00
skidau 033a349444 Merge pull request #1299 from comex/blr-opt-infinite-loop
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
2014-10-19 15:22:42 +11:00
skidau 615ebe7b67 Merge pull request #1298 from RachelBryk/netplay
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-19 15:20:38 +11:00
Lioncash 635408b686 Debugger: Fix class indentation 2014-10-18 22:55:23 -04:00
Lioncash 3782be15a3 Merge pull request #1309 from Stevoisiak/spellingFix
Minor spelling fix
2014-10-18 22:40:41 -04:00
Lioncash 650192390c CheatsWindow: unfriend CreateCodeDialog.
This is no longer needed.
2014-10-18 21:38:17 -04:00
Lioncash e7939a6b44 DolphinWX: Reimplement cheat listbox updating, but without a global
Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash 90eaf9519c CheatsWindow: Remove unnecessary wxPanel in the wxDialog
We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
Lioncash f0769233e6 DolphinWX: Split cheat window components into their own source files 2014-10-18 21:32:33 -04:00
Yuriy O'Donnell 97423d5ed8 D3D: Fixed anisotropic filtering.
This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
Ryan Houdek 73512ad38f Fix a race condition in our OpenSL ES audio backend.
After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
Ryan Houdek ceb08acf23 Fix a crash on Android when unplugging a controller during emulation.
If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Ryan Houdek 9108a11af4 Change driver details to reflect Qualcomm's changes with their v95 driver.
They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
Fiora d2e004fa9e Use CRC to output 64 bits instead of 32
A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
comex 742f9c6b14 Merge pull request #1319 from lioncash/tas_vars
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
Lioncash 9df0fff7cc TASInputDlg: Apply m_ prefix to class member variables. 2014-10-18 00:37:13 -04:00
Lioncash 48a27458d1 Remove unused filter in DolphinWX vcproj file. 2014-10-17 23:11:38 -04:00
skidau 0d1f8527c7 Merge pull request #1297 from RisingFog/audio-dump-during-emulation
Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
skidau c80ba8704c Merge pull request #1276 from RisingFog/flipped-audio-dump
Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
skidau a5674bbe84 Merge pull request #475 from kayru/d3d_state_cache
D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fiora c74b4df13e Add FPRF interface option, change from EnableFPRF to just FPRF 2014-10-17 19:06:18 -07:00
Fiora 719326df65 Make EnableBATs an option instead of disabling it entirely 2014-10-17 19:05:01 -07:00
Fog 467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
comex 2684c75c6e Merge pull request #1304 from FioraAeterna/fasterhash
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
Fiora 99169eb620 JIT: fix profiler on non-Windows OSs
Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora 15a4bccb73 Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Stevoisiak e86ff867fe Fixed minor typo 2014-10-17 17:26:56 -04:00
Yuriy O'Donnell b78396847f D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial 2014-10-17 22:24:57 +02:00
Stevoisiak ed5e698511 Minor spelling fix 2014-10-17 15:51:19 -04:00
Yuriy O'Donnell d23da7dbef Added __forceinline to AlphaTest::TestResult() to make MSVC inline it 2014-10-17 21:50:41 +02:00
Yuriy O'Donnell 5fdda135d2 Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
skidau 73590b1323 Merge pull request #1266 from skidau/mmu-exram
Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
i418c 5394967e03 Update freelook description. 2014-10-16 19:58:15 -07:00
i418c 0ac3e8c19f Fix Freelook on Linux and add speed reset.
Should fix issue 7692.
Also fixes issue 7147.

I have no idea if these changes will affect Mac or Windows users, so please test.
2014-10-16 19:57:11 -07:00
comex 4c2a542f1e Revert "FastMem: don't let the backpatcher hit the same location twice" 2014-10-16 21:39:15 -04:00
comex 4e8cc952bb Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
comex 67088a1834 Fix signed/unsigned comparison and unused variable warnings. 2014-10-16 17:03:49 -04:00
comex 4134a0ad54 Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
comex 1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
degasus 8f403696ea DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
Rachel Bryk 0f3194abc3 Get rid of netpad and just send the GCPadStatus in netplay. 2014-10-16 13:20:00 -04:00
Yuriy O'Donnell 9bdfd4a833 D3D: State cache now reduces number of blend state permutations by collapsing some states that have blending disabled 2014-10-16 18:27:43 +02:00
comex c5247673cd If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
In the unlikely case that it tripped and then, due to a bug, some other
fault occurred (e.g. stack misalignment), Dolphin would go into an
infinite loop rather than crashing.
2014-10-16 02:14:02 -04:00
Fog 108087bb68 Flipped Wave File Channels
This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
skidau 3023abc1b5 Merge pull request #1285 from degasus/master
PixelShaderGen: replace multiplication with shift
2014-10-16 14:04:25 +11:00
skidau f27aabd411 Merge pull request #1278 from lioncash/controller
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
2014-10-16 14:02:56 +11:00
skidau 002b9f7acd Merge pull request #1222 from FioraAeterna/backpatchchanges
FastMem: don't let the backpatcher hit the same location twice
2014-10-16 14:00:29 +11:00
skidau fc774f0232 Merge pull request #1062 from zhuowei/master
Parse input as hex instead of decimal to match display values in the register view
2014-10-16 13:58:56 +11:00
Fog f2ed533841 Start/Stop Audio Dump During Emulation 2014-10-15 20:50:38 -04:00
Yuriy O'Donnell bea68c95a4 D3D: Fixed uninitialized members of gx_state 2014-10-15 20:22:41 +02:00
Yuriy O'Donnell 21655dc61a D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
Yuriy O'Donnell e7f8032d7d D3D: State cache now uses BitField to define packed render states 2014-10-15 20:22:40 +02:00
Yuriy O'Donnell 2e4667caaa D3D: Moved render state cache into separate source files.
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
2014-10-15 20:22:39 +02:00
Yuriy O'Donnell f434bd7d3f D3D: Implemented cache for dynamic render states 2014-10-15 20:22:39 +02:00
crudelios d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
Lioncash b7b2074cc2 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
skidau 8912315596 Merge pull request #1290 from lioncash/xfb
Fix XFB scaling in D3D
2014-10-15 14:09:33 +11:00
skidau 8ef21bc5e2 Merge pull request #1272 from RisingFog/sconfig-dump-frames
Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
skidau 9f5ea81ffe Merge pull request #1274 from lioncash/uninit
TASInputDlg: Fix some potential uninitialized variable warnings.
2014-10-15 13:25:52 +11:00
slx7R4GDZM 5a3f19aeaf Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
Markus Wick 1227bd2ba6 PixelShaderGen: replace multiplication with shift
iirc both nvidia and i965 doesn't optimize this
2014-10-14 12:34:37 +02:00
comex 8f61c6f239 Merge pull request #1243 from comex/warning-fixes
Misc / warning fixes
2014-10-14 01:14:26 -04:00
comex 6650f8922d Merge pull request #1283 from FioraAeterna/removebats
MMU: disable BAT resolution
2014-10-14 01:14:14 -04:00
comex b93953250a TAS warning fixes: unused vars, shadowing, incorrect (unsigned) 2014-10-14 01:11:31 -04:00
comex 5b8722b6f2 Don't pass u64 (which may be long long) to %lu.
A type-safe StringFromFormat sure would be nice...
2014-10-14 01:10:35 -04:00
comex d4e8e3a6a3 Properly handle the Wiimote speaker data format being unknown. 2014-10-14 01:10:35 -04:00
comex a27f5fe301 Remove another auto .. -> declaration. 2014-10-14 01:10:35 -04:00
comex 47faf7c4fd Merge branch 'Remove-MMU-Speed-Hack-option' of https://github.com/skidau/dolphin into skidau-Remove-MMU-Speed-Hack-option
Conflicts:
	Source/Core/Core/PowerPC/Jit64/JitAsm.cpp
2014-10-14 01:08:20 -04:00
Fiora 6ac2fcca61 MMU: disable BAT resolution
No known games, not even Wii MMU games like Cars 2 and Toy Story 3, use custom
BATs. This makes BAT resolution a waste of time. BAT handling could be
optimized significantly, but as long as nothing uses it, it's easier to just
disable it.

Should significantly improve performance in MMU-heavy games.
2014-10-13 22:04:03 -07:00
skidau fd33ecaecd Merge pull request #1268 from lioncash/append
ControllerEmu: Get rid of redundant string appending
2014-10-14 12:50:18 +11:00
skidau a069183316 Merge pull request #1267 from lioncash/statics
VolumeCreator: Make master key arrays static
2014-10-14 12:49:25 +11:00
skidau 01359a481b Merge pull request #1265 from skidau/debugger-registers-mmu
Added some of the MMU registers into the debugger Register window
2014-10-14 12:47:47 +11:00
skidau e50dad67ce Merge pull request #1252 from FioraAeterna/regallocator
JIT: add basic register allocation heuristics
2014-10-14 12:45:48 +11:00
skidau b4e82a5b9b Merge pull request #1192 from skidau/dsp-acc-loop-adpcm
Fixed the step_size_bytes in the ADPCM Accelerator loop
2014-10-14 12:38:54 +11:00
skidau ce35cd301b Merge pull request #1169 from lioncash/cpu-core
Core: Use an enum for indicating CPU cores
2014-10-14 12:36:02 +11:00
skidau 96a2b74c02 Merge pull request #846 from lioncash/fpscr-enum
Core: Move FPSCR exception flags to a typed enum
2014-10-14 12:33:57 +11:00
Lioncash 9f2b48ab07 Core: Use an enum for indicating CPU cores 2014-10-13 10:35:31 -04:00
skidau 32dbdbe92f Corrected the step size bytes for the start of the DSP accelerator chunk. Patch by hk.konpie 2014-10-13 22:10:37 +11:00
skidau 711a8aa6ad Fixed the step_size_bytes in the ADPCM Accelerator loop taking into account the varying number of bytes that ADPCM steps by. 2014-10-13 22:10:37 +11:00
skidau 7b44e79356 Changed the FAST_TLB_CACHE to update its state only if the TLB cache is accessed by the game (not by Dolphin). The FAST_TLB_CACHE (written by booto) is faster and accurate to the hardware. Enabled the FAST_TLB_CACHE by default. 2014-10-13 18:00:45 +11:00
Lioncash 81e2cf7490 Merge pull request #1271 from Sonicadvance1/AArch64-JIT-UI
Add AArch64 JIT recompiler to wxWidgets UI.
2014-10-13 02:01:14 -04:00
skidau 69a2d0cb96 Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3. 2014-10-13 16:01:02 +11:00
skidau 9551650c42 Merge pull request #1095 from crudelios/sw-bbox
Reimplement Bounding Box calculation using the software renderer.
2014-10-13 15:57:11 +11:00
Lioncash 01f1768c55 Merge pull request #1273 from lioncash/iamanidiot
Software: Remove obsoleted VideoConfigDialog.
2014-10-13 00:46:42 -04:00
Lioncash 6d3487aee9 TASInputDlg: Fix some potential uninitialized variable warnings.
Also guard against null (even if it doesn't happen it stops more warnings if someone compiles with -Wall or runs analysis with clang.
2014-10-13 00:40:17 -04:00
Lioncash b315040c6b Software: Remove obsoleted VideoConfigDialog. 2014-10-13 00:30:08 -04:00
Fog 8d424b114a Move bDumpFrames to SConfig (and it's references) 2014-10-12 23:56:16 -04:00
Ryan Houdek 0a0183ee44 Add AArch64 JIT recompiler to wxWidgets UI.
This also fixes an issue where it would show the ARMv7 JIT recompiler on AArch64, also the issue of showing the now non-existant ARM JITIL.
Also fixes an issue where it would show the x86 JIT recompilers on a non ARM platform.
2014-10-12 22:49:07 -05:00
Fog cd0c784d5a Changed Dump Frames References 2014-10-12 19:51:13 -04:00
Lioncash a1bee05f5f ControllerEmu: Get rid of redundant string appending 2014-10-12 17:47:10 -04:00
Lioncash 00b3cc3b09 VolumeCreator: Make master key arrays static
Only used within this translation unit.
2014-10-12 15:07:39 -04:00
skidau 6d9990585c Added some of the MMU registers into the debugger Register window 2014-10-12 20:03:29 +11:00
skidau 18c81dbc33 Merge pull request #1261 from lioncash/mesa-resonance-cascade
AVIDump: Add missing CoreTiming header
2014-10-12 14:26:23 +11:00
Lioncash e283839b68 AVIDump: Add missing CoreTiming header
Fixes build on the mesa buildbot
2014-10-11 23:12:19 -04:00
skidau 88f885f5a4 Merge pull request #1257 from RisingFog/moviemenudumping
Added Dump Frames/Audio to Movie Menu
2014-10-12 14:06:29 +11:00
skidau a00ad6871c Merge pull request #1220 from RisingFog/avsync
Proper Audio/Video Dumping
2014-10-12 14:04:45 +11:00
skidau 7443a07f6e Merge pull request #1253 from lioncash/jitcache
JitCache: Use std::array to back the arrays within it.
2014-10-12 13:59:37 +11:00
skidau 9ddbdeb39f Merge pull request #995 from FioraAeterna/fma
Add FMA support to emitter and use it in the JIT
2014-10-12 13:56:18 +11:00
Fog 432e89b68d Added Dump Frames/Audio to Movie Menu 2014-10-11 12:31:02 -04:00
skidau a373cc0654 Merge pull request #1231 from Armada651/borderless
Support the borderless fullscreen option in all backends.
2014-10-11 14:27:49 +11:00
skidau 8738b1879c Removed the MMU Speed Hack option. The TLBHack is now enabled if the MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini. It also removes the possibility to mistakenly enable both the MMU and TLBHack. 2014-10-11 11:31:16 +11:00
Lioncash 98d9a38fe0 Merge pull request #1242 from lioncash/sync
Android: Use apply() instead of commit() for SharedPreference changes.
2014-10-10 18:42:54 -04:00
Ryan Houdek f6233cd531 Merge pull request #1254 from RachelBryk/unicode
Replace wxFileExists() with File::Exists().
2014-10-10 17:35:22 -05:00
Henrik Rydgård 877081c7df Be consistent with braces. 2014-10-10 22:34:03 +02:00
Henrik Rydgård 9bca1a00d7 x64 emitter: Add some more missing ops (MOVDQA, MOVDQU, PSHUFHW)
Also constify some pointers.
2014-10-10 18:30:05 +02:00
Henrik Rydgård a2c46665c5 x64 emitter: Add a few missing instructions 2014-10-10 18:30:04 +02:00
Rachel Bryk bf7de71fd0 Replace wxFileExists() with File::Exists().
It did not handle unicode properly.
2014-10-10 11:22:47 -04:00
crudelios 1e3b9ecdc1 Fix compile errors after rebase. 2014-10-10 12:44:44 +01:00
crudelios 9786f54414 Fixed a small bug. 2014-10-10 12:28:17 +01:00
crudelios 987bd8bb8f Several small optimizations. 2014-10-10 12:28:16 +01:00
crudelios 176ea06e82 Get buildbot to compile. 2014-10-10 12:28:15 +01:00
crudelios 47c67f014f Fix linux build and various warnings.
Increase savestate version.
2014-10-10 12:28:13 +01:00
crudelios 2d4b7e3f3f Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
Lioncash 8b831c9483 JitCache: Use std::array to back the arrays within it.
Cleans up some of the allocation process.
2014-10-10 00:22:09 -04:00
Fiora 7ba9a8537b JIT: add basic register allocation heuristics
Should be at least a bit better than the previous LRU approach. Currently
has two basic components: whether a register is dirty (dirty registers need
to be stored, so clobbering them hurts more) and how many other registers will
be used between now and the next time a register gets used.

Also don't pre-load values that don't need to be in registers.
2014-10-09 20:09:14 -07:00
skidau b7aed97508 Merge pull request #1239 from FioraAeterna/updatetables
CPU: improve instruction table flags for RC bits
2014-10-10 13:04:57 +11:00
Lioncash 560f180ea4 Merge pull request #1251 from lioncash/cast
PPCAnalyst: Remove unnecessary casts
2014-10-09 20:26:32 -04:00
Lioncash bb377d0fc3 PPCAnalyst: Remove unnecessary casts 2014-10-09 20:19:01 -04:00
Steven V. bcf8f8f0b2 Fixed minor capitalization issue 2014-10-09 16:59:58 -04:00
Steven Vascellaro 2ce90f267c Moved "Connect Wiimote" options into submenu
Moved "Connect Wiimote 1-4" and "Connect Wii Balance Board" into their
own submenu.
2014-10-09 15:15:42 -04:00
Fiora 9d45f51459 JIT: fix accidental disabling of block linking by default
Oops.
2014-10-09 12:00:40 -07:00
Jules Blok 03e1bd0995 Limit Borderless Fullscreen to Windows systems. 2014-10-09 11:30:26 +02:00
Lioncash 67e44c0e63 Merge pull request #1235 from lioncash/func
VolumeGC: Use regular return type declaration for GetStringDecoder
2014-10-09 01:20:57 -04:00
Fog fc4125cdd1 Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
Lioncash 053f5c1f17 Android: Use apply() instead of commit() for SharedPreference changes.
apply() changes the in-memory instance of SharedPreferences and writes to the disk asynchronously, rather than synchronously, which commit() does. Since these are done on the UI thread, they should be asynchronous.
2014-10-08 23:12:25 -04:00
skidau 86b81c55bf Merge pull request #1226 from skidau/emu-wiimote-speaker-sample-rate
Hooked up the emulated wiimote speaker's sample rate and volume set by the game
2014-10-09 14:11:21 +11:00
Sean Maas 17f0fdb18f [Android] Return to game list instead of exiting app 2014-10-08 22:28:18 -04:00
Lioncash 677d74df88 Merge pull request #1240 from FioraAeterna/fixdebugblocklink
Debug: fix disable block linking option
2014-10-08 22:13:33 -04:00
Fiora 8bf2cf0641 Debug: fix disable block linking option
Previously it did the opposite of what it was supposed to; when checked, it'd
turn block linking on, and when unchecked, it'd turn it off.

Also update JITIL's block linking disabling in debug mode to match the behavior
of the regular JIT.
2014-10-08 19:03:25 -07:00
Fiora 75a1310ba9 CPU: improve instruction table flags for RC bits 2014-10-08 11:44:37 -07:00
Rachel Bryk 2cfc1eac51 Fix another crash in tas input. 2014-10-08 09:46:28 -04:00
Fiora 9734f0c834 JIT64: use FMA instructions 2014-10-07 21:41:01 -07:00
Ryan Houdek 2423b9b2bd Merge pull request #1237 from Sonicadvance1/fix-ARM32-XER
Fix ARMv7 JIT from XER optimization.
2014-10-07 21:56:36 -05:00
Ryan Houdek 5f0011d065 Fix ARMv7 JIT from XER optimization.
This was a subtle bug I introduced since I removed a LDR in one of the ComputeCarry functions.
Basically since I wasn't loading the XER value prior to operations when I did a BIC tmp, tmp, 1 it would clear the first bit in our temp register but
retain the rest of the "random" data from that temp register. This would then save in to xer_ca, which the Interpreter will use later without any
masking to generate the XER value. Our XER generation helper functions don't do any masking since they were only expecting a single bit worth of data
in xer_ca with the rest being zero.
So now we only have one bit of data being stored in xer_ca from the ARMv7 JIT recompiler, and also a slight optimization in the ComputeCarry function
that is used on the immediate path. There wasn't any reason to load xer_ca since it only contains one bit of data now.
2014-10-07 21:43:15 -05:00
Rachel Bryk e09288aec1 Fix crash in tas input. 2014-10-07 22:35:56 -04:00
skidau 38b64fd077 Merge pull request #1213 from RachelBryk/wii-tas-input
Add wiimote tas input.
2014-10-08 13:15:43 +11:00
Fiora 4289221584 X64Emitter: add unit test for FMA 2014-10-07 18:21:07 -07:00
Fiora 019657cd93 X64Emitter: add FMA3 support 2014-10-07 18:21:07 -07:00
Lioncash 6cfa579870 VolumeGC: Use regular return type declaration for GetStringDecoder 2014-10-07 21:15:14 -04:00
Lioncash ab49d80e3f Merge pull request #1234 from Stevoisiak/renameNamesToBannerNames
Rename m_names to m_banner_names
2014-10-07 20:01:29 -04:00
Lioncash fab357552f Merge pull request #1233 from Stevoisiak/getNameRedundancy
Updated Netplay to use GetName()
2014-10-07 19:54:09 -04:00
Steven Vascellaro ebbbe43b8f Rename m_names to m_banner_names 2014-10-07 19:14:11 -04:00
Steven Vascellaro 4b9ee5ee39 Updated Netplay to use GetName() 2014-10-07 19:05:38 -04:00
Jules Blok 39f421d45d Support the borderless fullscreen option in all backends. 2014-10-07 16:48:43 +02:00
Jules Blok 7344f752b7 Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
Special handling was associated with this function, which only applies to exclusive fullscreen.
2014-10-07 16:43:32 +02:00
skidau f5b23834b5 Hooked up the emulated wiimote speaker's sample rate and volume set by the game. 2014-10-07 21:43:32 +11:00
comex 85086e1e6c Merge pull request #1224 from FioraAeterna/profile
JIT: re-add profiling support on x86_64
2014-10-07 02:31:04 -04:00
comex 39d01774de Merge pull request #1229 from lioncash/ts
Fifo: Fix tab/space mismatches
2014-10-07 02:27:37 -04:00
Fiora 5919d0962f JIT: re-add profiling support on x86_64
Still gives rather inaccurate results with conditional continue and/or
branch merging on, so those should probably be turned off when using it.
2014-10-06 20:26:58 -07:00
comex 9d059d1d2f Merge pull request #1221 from LPFaint99/memcard
Fix endian error. allows loading of current games save even if the memca...
2014-10-06 23:21:36 -04:00
skidau 1b573c4ca0 Merge pull request #1225 from lioncash/lolwx
DolphinWX: Make WXInputBase part of the WxUtils namespace.
2014-10-07 13:28:25 +11:00
skidau b3b34d16e6 Merge pull request #1218 from hthh/trampolinecaching
JIT: reuse trampolines when possible
2014-10-07 13:26:23 +11:00
skidau 8fdf43109f Merge pull request #1216 from FioraAeterna/movoptimizations
Add more AVX support, refactor emitter, reduce redundant XMM moves
2014-10-07 13:25:28 +11:00
LPFaint99 5dec943762 Fix endian error. allows loading of current games save even if the memcard is mostly full 2014-10-06 18:43:59 -07:00
Lioncash 16a74a9557 Fifo: Fix tab/space mismatches 2014-10-06 20:04:57 -04:00
Lioncash 700a4154dd Merge pull request #1228 from Stevoisiak/fixedSaveBannerFilename
Fix for banner filename from ID
2014-10-06 17:49:24 -04:00
Steven Vascellaro 63c05c15d5 Fix for banner filename from ID
Saving a banner as a .PNG now properly defaults to the gameID.
2014-10-06 17:42:24 -04:00
skidau 215685a6fe Merge pull request #1214 from rohit-n/format-warning
OGL: Silence string format warnings.
2014-10-06 16:12:40 +11:00
skidau a0a64369fc Merge pull request #1211 from skidau/remaining-block-count-zero
Re-added the change to make the dsp remaining block count zero-based.
2014-10-06 13:35:46 +11:00
Lioncash 7c05d029d3 Merge pull request #1085 from waddlesplash/refactoring
Migrate global init stuff into UICommon.
2014-10-05 21:25:44 -04:00
Lioncash af241c9710 Merge pull request #1215 from lioncash/spacing
DolphinWX: Fix double-spacing in some UI strings
2014-10-05 21:22:17 -04:00
Augustin Cavalier 19109e2d01 Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
2014-10-05 20:47:37 -04:00
Lioncash 41ea4a28b2 DolphinWX: Make WXInputBase part of the WxUtils namespace.
There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
2014-10-05 05:31:48 -04:00
Fiora 9b29fe8aed WIP: don't let the backpatcher hit the same location twice
If a location is hit by the backpatcher, don't fastmem it when recompiling the
block unless the block has actually been invalidated.
2014-10-04 21:28:21 -07:00
hthh c7208318fb JIT: Reuse trampolines when possible 2014-10-05 15:03:11 +11:00
skidau 871d308b88 Merge pull request #1206 from comex/amperspocalypse
Change a bunch of reference function arguments to pointers.
2014-10-05 12:14:04 +11:00
comex 47bf698b70 Merge pull request #1217 from lioncash/tcast
TrampolineCache: Remove unnecessary cast
2014-10-04 00:19:08 -04:00
comex 7bce3fcdf9 Merge pull request #1174 from FioraAeterna/fifowriteaddrfix
JIT: properly remove FIFO write addresses when code is invalidated
2014-10-04 00:18:58 -04:00
comex 1af4043f14 Merge pull request #1219 from FioraAeterna/fixclearcache
JIT: set clear_cache_asap to false when clearing the cache
2014-10-04 00:14:30 -04:00
skidau 0c4739eead Merge pull request #1202 from FioraAeterna/fixstartupbats
Fix BAT register initial values in bootcode
2014-10-04 13:10:47 +10:00
skidau d0ea2ad6dc Merge pull request #1198 from lioncash/crypt
WiiSaveCrypted: Move some function params over to std::string
2014-10-04 13:10:28 +10:00
skidau 6a3b05a9ea Merge pull request #1197 from RachelBryk/multicompress
Don't allow multi compress to compress wbfs or wad files.
2014-10-04 13:09:43 +10:00
Fiora 17c56b58ab JIT: set clear_cache_asap to false when clearing the cache
Would probably result in continual cache-clearing if the stack overflow code
in the BLR optimizations triggers.
2014-10-03 20:08:27 -07:00
Lioncash eb1ddb886e TrampolineCache: Remove unnecessary cast 2014-10-03 20:46:44 -04:00
Fiora bf014636c8 JIT: add more AVX support, reduce redundant XMM moves
10-20% reduction in typical compiled block size for float-heavy JIT blocks.
2014-10-03 16:17:08 -07:00
Fiora 8fe730194b JIT: load registers if they're going to be used later in the block 2014-10-03 11:58:04 -07:00
Lioncash 7610811f79 DolphinWX: Fix double-spacing in some UI strings 2014-10-03 13:54:18 -04:00
Fiora 6bff99fa75 JitAsmCommon: remove a few redundant moves 2014-10-03 10:05:42 -07:00
Fiora 7a2dd3a3c6 x64Emitter: refactor, add some new AVX instructions 2014-10-03 10:05:10 -07:00
Rohit Nirmal 12c6f97d80 OGL: Silence string format warnings. 2014-10-03 12:07:10 -04:00
Rachel Bryk c41b31d3ff Add wiimote tas input. 2014-10-03 12:02:52 -04:00
Rachel Bryk e0b5d4a86c Fix running dolphin with a single flag. 2014-10-03 07:39:51 -04:00
skidau 30c8de495e Re-added the change to make the dsp remaining block count zero-based. Fixes Dream Mix TV World Fighters. 2014-10-03 21:30:09 +10:00
skidau 16d3604211 Merge pull request #1196 from RachelBryk/framecount
Add on screen frame counter.
2014-10-03 13:31:52 +10:00
skidau 6333f41837 Merge pull request #1194 from RachelBryk/arg
If one argument is given, assume it is a game, and run it.
2014-10-03 13:31:37 +10:00
Blackbird88 981a21a12f Spelling mistake 2014-10-02 09:25:25 +02:00
comex 7f6284c2fc Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
2014-10-02 03:00:33 -04:00
comex c98a3f62be Merge pull request #1195 from rohit-n/maybe-uninitialized
VideoCommon: Silence -Wmaybe-uninitialized warnings.
2014-10-02 01:56:06 -04:00
Rohit Nirmal 3b25c88736 Change another NULL to nullptr. 2014-10-01 23:38:42 -05:00
Lioncash 54c454fc82 Jit64: Change a NULL to nullptr 2014-10-02 00:05:27 -04:00
skidau 68edddf10e Merge pull request #1193 from RachelBryk/ir-input-display
Fix IR input display.
2014-10-02 13:48:17 +10:00
skidau 50bf30111c Merge pull request #1189 from RachelBryk/nunchuck-input-display
Add support for cc and nunchuck in input display.
2014-10-02 13:47:35 +10:00
skidau 11126f0bfc Merge pull request #1155 from booto/dsp-int-fix
dsp int timing tweak
2014-10-02 13:46:03 +10:00
Fiora 1bce0a847b Fix BAT register initial values in bootcode
Probably won't affect any real things for now, since these BATs are already
hardcoded into the memory handling functions.
2014-10-01 12:54:06 -07:00
Rachel Bryk 4280d9777a Add support for cc and nunchuck in input display. 2014-10-01 03:51:49 -04:00
skidau ffe160ad81 Merge pull request #1187 from lioncash/global
AudioCommon: Prefix soundStream global with g_
2014-10-01 13:23:11 +10:00
skidau 19fbefd9bd Merge pull request #1176 from FioraAeterna/pagecrossings
MMU: support loads/stores that cross page boundaries
2014-10-01 13:22:52 +10:00
Lioncash 0d8b34612e WiiSaveCrypted: Move some function params over to std::string 2014-09-30 20:31:59 -04:00
Rachel Bryk 621d5c5cd8 Don't allow multi compress to compress wbfs or wad files. 2014-09-30 19:28:16 -04:00
Rachel Bryk f6c6f03cce Add on screen frame counter. 2014-09-30 18:49:44 -04:00
Rohit Nirmal ce8a4f5cc5 VideoCommon: Silence -Wmaybe-uninitialized warnings. 2014-09-30 16:14:18 -04:00
Tony Wasserka 13fc8e7df1 Merge pull request #578 from RachelBryk/IR
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via INI.
2014-09-30 19:21:21 +02:00
Rachel Bryk c0270f63c5 If one argument is given, assume it is a game, and run it. 2014-09-30 09:21:34 -04:00
Rachel Bryk f7a993a853 Fix IR input display. 2014-09-30 08:24:18 -04:00
Fiora 85547d94be JIT: properly remove FIFO write addresses when code is invalidated
Fixes a bug caused by interaction with carry optimizations; might fix other
issues too.
2014-09-30 01:00:23 -07:00
Lioncash 7f7fb5e70c AudioCommon: Prefix soundStream global with g_ 2014-09-30 03:06:16 -04:00
comex a9b4016cd3 Merge pull request #1166 from FioraAeterna/flaglocking
JIT+Emitter: support locking flags
2014-09-30 02:57:53 -04:00
comex acac5325f5 Merge pull request #1134 from RachelBryk/movie-menu
Create new Movie menu.
2014-09-30 02:51:21 -04:00
comex 58a29ec0cd Merge pull request #1177 from lioncash/array
DSPJitRegCache: Use std::array to represent the register arrays
2014-09-30 02:50:53 -04:00
comex 71b4c2ee9c Merge pull request #1180 from Stevoisiak/Replace-GCM-With-ISO
Replaced GCM functions with ISO functions
2014-09-30 02:47:33 -04:00
comex 4edc7fbf85 Merge pull request #1190 from comex/stackalign
Remove useless STACKALIGN macro.
2014-09-30 01:54:38 -04:00
comex ac1f9f950f Merge pull request #1186 from lioncash/macro
NetPlayClient: Remove unused macro
2014-09-30 01:52:01 -04:00
comex ed2ce8d8d4 Merge pull request #1191 from comex/wxGetActiveWindow
Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow...
2014-09-30 01:49:39 -04:00
comex 2eebdff01b Remove useless STACKALIGN macro.
It only ever did anything on 32-bit OS X.

Anyway, it wasn't even on the right functions, and these days
ABI_PushRegistersAndAdjustStack should handle maintaining the ABI
correctly.
2014-09-30 01:42:47 -04:00
comex 8fed5aa492 Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow::FindFocus.
wxGetActiveWindow is implemented as "return NULL" on OS X, while
wxWindow::FindFocus works.  On Windows, the difference is in the use of
GetActiveWindow() vs. GetForegroundWindow().  A MSDN comment says:

> A system has only one active window, which GetForegroundWindow()
> returns. GetActiveWindow() seems to return the same window as
> GetForegroundWindow() if the foreground window belongs to the current
> thread. Otherwise, it always returns null, rather than the topmost
> window of the calling thread.

Since we are on the GUI thread, it shouldn't make any difference.
2014-09-30 01:35:48 -04:00
comex 5d61081f91 Merge pull request #1188 from comex/ReadDataFromFifo
ReadDataFromFifo is always called with len = 32.  Remove the parameter t...
2014-09-30 01:08:36 -04:00
Fiora 22f087275c MMU: support loads/stores that cross page boundaries
Fixes some strange issues with Rogue Squadron 3 in JIT mode.
2014-09-29 21:19:21 -07:00
Rachel Bryk f40e8a5cd0 Create new Movie menu. 2014-09-30 00:10:39 -04:00
skidau 63cee3328f Merge pull request #1167 from FioraAeterna/fixdebugwindow
Debug: fix display of instructions in virtual memory in MMU games
2014-09-30 13:28:41 +10:00
skidau f675b33640 Merge pull request #1164 from FioraAeterna/bpcarry
JIT: fix carry merging across breakpoints
2014-09-30 13:25:24 +10:00
skidau 9d9984e96f Merge pull request #1159 from FioraAeterna/blocklinkdebug
JIT: enable block linking and idle skipping in debug mode
2014-09-30 13:24:16 +10:00
skidau 7828ddd542 Merge pull request #1150 from FioraAeterna/extsmerge
JIT: merge lbz + extsb
2014-09-30 13:19:45 +10:00
skidau da221e3d9c Merge pull request #1018 from zhuowei/elf_map_basename_only
When loading the map file for a DOL/ELF file, extract only the filename from the DOL/ELF's path
2014-09-30 13:17:29 +10:00
comex 87a95727cd ReadDataFromFifo is always called with len = 32. Remove the parameter to enable optimizations.
And rename some variables around it to be less confusing.
2014-09-29 22:07:16 -04:00
Lioncash 05a8d9d54a NetPlayClient: Remove unused macro 2014-09-29 08:42:18 -04:00
Lioncash 843a3f6c15 Core: Move FPSCR exception flags to a typed enum 2014-09-29 00:46:15 -04:00
comex b8e31c1d3e Add OpenGL 4.0-4.5 core extensions.
This noticeably includes GL_ARB_get_program_binary, which was previously
thought unsupported on OS X.  Well, actually, the OS X implementation is
trivial and reports 0 binary formats (as of 10.10; this is hardcoded in
GLEngine, by the way), but at least it'll work if it's fixed someday.
2014-09-29 00:36:45 -04:00
comex 4c031bed4b Merge pull request #1179 from lioncash/casts
Jit_Integer: Get rid of some cast noise in boolX
2014-09-28 23:58:09 -04:00
skidau 8ae2152093 Merge pull request #1168 from lioncash/unique
CoreParameter: Use unique_ptrs over raw pointers.
2014-09-29 13:55:00 +10:00
skidau 007ba13cfa Merge pull request #1144 from skidau/fifo-linked
Moved the linking of the FIFO CPWritePointer near where CPWritePointer gets updated
2014-09-29 13:52:33 +10:00
skidau c7f3858379 Merge pull request #1138 from FioraAeterna/arithetweak
JIT: a small optimization for subfex and friends
2014-09-29 13:51:44 +10:00
Lioncash d13383c4e6 Merge pull request #1181 from FioraAeterna/debuggqr
GekkoDisassembler: show W and I in psq_l/psq_st disassembly
2014-09-28 23:45:49 -04:00
comex 6c0a68d507 Add the override config option.
I hate the config code, but now is not the time to fix it...
2014-09-28 21:34:31 -04:00
comex 3a2048ea57 Add a central variable g_want_determinism which controls whether to try to make things deterministic.
It now affects the GPU determinism mode as well as some miscellaneous
things that were calling IsNetPlayRunning.  Probably incomplete.

Notably, this can change while paused, if the user starts recording a
movie.  The movie code appears to have been missing locking between
setting g_playMode and doing other things, which probably had a small
chance of causing crashes or even desynced movies; fix that with
PauseAndLock.

The next commit will add a hidden config variable to override GPU
determinism mode.
2014-09-28 21:34:31 -04:00
comex 65af90669b Add the 'desynced GPU thread' mode.
It's a relatively big commit (less big with -w), but it's hard to test
any of this separately...

The basic problem is that in netplay or movies, the state of the CPU
must be deterministic, including when the game receives notification
that the GPU has processed FIFO data.  Dual core mode notifies the game
whenever the GPU thread actually gets around to doing the work, so it
isn't deterministic.  Single core mode is because it notifies the game
'instantly' (after processing the data synchronously), but it's too slow
for many systems and games.

My old dc-netplay branch worked as follows: everything worked as normal
except the state of the CP registers was a lie, and the CPU thread only
delivered results when idle detection triggered (waiting for the GPU if
they weren't ready at that point).  Usually, a game is idle iff all the
work for the frame has been done, except for a small amount of work
depending on the GPU result, so neither the CPU or the GPU waiting on
the other affected performance much.  However, it's possible that the
game could be waiting for some earlier interrupt, and any of several
games which, for whatever reason, never went into a detectable idle
(even when I tried to improve the detection) would never receive results
at all.  (The current method should have better compatibility, but it
also has slightly higher overhead and breaks some other things, so I
want to reimplement this, hopefully with less impact on the code, in the
future.)

With this commit, the basic idea is that the CPU thread acts as if the
work has been done instantly, like single core mode, but actually hands
it off asynchronously to the GPU thread (after backing up some data that
the game might change in memory before it's actually done).  Since the
work isn't done, any feedback from the GPU to the CPU, such as real
XFB/EFB copies (virtual are OK), EFB pokes, performance queries, etc. is
broken; but most games work with these options disabled, and there is no
need to try to detect what the CPU thread is doing.

Technically: when the flag g_use_deterministic_gpu_thread (currently
stuck on) is on, the CPU thread calls RunGpu like in single core mode.
This function synchronously copies the data from the FIFO to the
internal video buffer and updates the CP registers, interrupts, etc.
However, instead of the regular ReadDataFromFifo followed by running the
opcode decoder, it runs ReadDataFromFifoOnCPU ->
OpcodeDecoder_Preprocess, which relatively quickly scans through the
FIFO data, detects SetFinish calls etc., which are immediately fired,
and saves certain associated data from memory (e.g. display lists) in
AuxBuffers (a parallel stream to the main FIFO, which is a bit slow at
the moment), before handing the data off to the GPU thread to actually
render.  That makes up the bulk of this commit.

In various circumstances, including the aforementioned EFB pokes and
performance queries as well as swap requests (i.e. the end of a frame -
we don't want the CPU potentially pumping out frames too quickly and the
GPU falling behind*), SyncGPU is called to wait for actual completion.

The overhead mainly comes from OpcodeDecoder_Preprocess (which is,
again, synchronous), as well as the actual copying.

Currently, display lists and such are escrowed from main memory even
though they usually won't change over the course of a frame, and
textures are not even though they might, resulting in a small chance of
graphical glitches.  When the texture locking (i.e. fault on write) code
lands, I can make this all correct and maybe a little faster.

* This suggests an alternate determinism method of just delaying results
until a short time before the end of each frame.  For all I know this
might mostly work - I haven't tried it - but if any significant work
hinges on the competion of render to texture etc., the frame will be
missed.
2014-09-28 21:34:29 -04:00
comex 2d4b7c5900 Make ReadDataFromFifo static. 2014-09-28 21:25:12 -04:00
comex 0ae9e398c8 Rejigger some FIFO buffer variables to be more rational.
videoBuffer -> s_video_buffer
size -> s_video_buffer_write_ptr
g_pVideoData -> g_video_buffer_read_ptr (impl moved to Fifo.cpp)

This eradicates the wonderful use of 'size' as a global name, and makes
it clear that s_video_buffer_write_ptr and g_video_buffer_read_ptr are
the two ends of the FIFO buffer s_video_buffer.

Oh, and remove a useless namespace {}.
2014-09-28 21:25:12 -04:00
comex e86ddacb18 Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
This state will be used to calculate sizes for skipping over commands on
a separate thread.  An alternative to having these state variables would
be to have the preprocessor stash "state as we go" somewhere, but I
think that would be much uglier.

GetVertexSize now takes an extra argument to determine which state to
use, as does FifoCommandRunnable, which calls it.  While I'm modifying
FifoCommandRunnable, I also change it to take a buffer and size as
parameters rather than using g_pVideoData, which will also be necessary
later.  I also get rid of an unused overload.
2014-09-28 21:25:06 -04:00
comex f0131c2e09 Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
2014-09-28 21:23:29 -04:00
comex 90638c6806 Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
comex f8452ff501 Fix threading issue with vertex loader JIT.
VertexLoader::VertexLoader was setting loop_counter, a *static*
variable, to 0.  This was nonsensical, but harmless until I started to
run it on a separate thread, where it had a chance of interfering with a
running vertex translator.

Switch to just using a register for the loop counter.
2014-09-28 21:23:28 -04:00
comex 63c62b277d Some changes to VertexLoaderManager:
- Lazily create the native vertex format (which involves GL calls) from
RunVertices rather than RefreshLoader itself, freeing the latter to be
run from the CPU thread (hopefully).

- In order to avoid useless allocations while doing so, store the native
format inside the VertexLoader rather than using a cache entry.

- Wrap the s_vertex_loader_map in a lock, for similar reasons.
2014-09-28 21:23:28 -04:00
Fiora c102fed36a GekkoDisassembler: show W and I in psq_l/psq_st disassembly 2014-09-28 17:01:35 -07:00
Steven Vascellaro b956be20e3 Replaced generalized instances of GCM with ISO
Renamed various commands to refer to ISO instead of GCM for consistency,
as the commands are used for both Wii and GameCube files.

CompressGCM --> CompressISO
DeleteGCM --> DeleteISO
MultiCompressGCM --> MultiCompressISO
MultiDecompressGCM --> MultiDecompressISO
SetDefaultGCM --> SetDefaultISO

Fixed COMPRESSISO

Fixed missing "COMPRESSISO"

Fixed more COMPRESSISO

Final fix for COMPRESSISO
2014-09-28 19:53:05 -04:00
Lioncash 7e825fdca5 Jit_Integer: Get rid of some cast noise in boolX 2014-09-28 13:28:16 -04:00
shuffle2 431fb4d82a Merge pull request #1172 from shuffle2/qt-build-spaces
Fix QtCompile.props to work if the repo path contains spaces.
2014-09-28 02:50:22 -07:00
Lioncash ab639b41ab DSPJitRegCache: Use std::array to represent the register arrays 2014-09-28 03:02:29 -04:00
Shawn Hoffman 9fe2d45ad4 Fix QtCompile.props to work if the repo path contains spaces. 2014-09-27 23:08:18 -07:00
Lioncash ee076453ce Merge pull request #1171 from lioncash/loop
DSPJitRegCache: Merge two loops in popRegs.
2014-09-28 02:07:44 -04:00
skidau 6bea53ab11 Clean-up the leftover dspARAMAddresses code that was no longer needed. 2014-09-28 15:38:35 +10:00
skidau baeca3e03b Merge pull request #1170 from lioncash/bounds
SI: Fix bounds check in GetDeviceType
2014-09-28 14:57:38 +10:00
skidau 275226c2b6 Merge pull request #1147 from RachelBryk/unicode-tex
Allow custom textures to load from unicode paths.
2014-09-28 14:54:56 +10:00
skidau afccf2276d Merge pull request #1012 from skidau/aram-dma-exceptions
Compile the ARAM DMA exception checks into the JIT block
2014-09-28 14:48:38 +10:00
Fiora 3878187721 Interpreter: remove debug printf in psq_l 2014-09-27 20:44:45 -07:00
skidau 7184019090 Increased the savestate internal version.
Added a small note for instant dma.
2014-09-28 11:51:14 +10:00
Lioncash 8b578c7ba3 DSPJitRegCache: Merge two loops in popRegs. 2014-09-27 18:33:48 -04:00
Lioncash 1c42fd9928 SI: Fix bounds check in GetDeviceType 2014-09-27 16:44:21 -04:00
Lioncash a8d8c9230b CoreParameter: Kill off an snprintf usage 2014-09-27 14:45:03 -04:00
Lioncash 2f4d3961b3 CoreParameter: Use unique_ptr in place of raw pointers 2014-09-27 14:42:59 -04:00
skidau 86b6dfe4b3 Added a instant ARAM DMA mode which is enabled automatically when required.
Detects a situation where the game is writing to the dcache at the address being DMA'd. As we do not have dcache emulation, invalid data is being DMA'd causing audio glitches. The following code detects this and enables the DMA to complete instantly before the invalid data is written.
Added accurate ARAM DMA transfer timing.
Removed the addition of DSP exception checking.
2014-09-27 20:47:29 +10:00
skidau 4b37fdfa45 Added a CompileExceptionCheck function to the JitInterface and re-routed the existing code to utilise the interface. 2014-09-27 20:16:26 +10:00
skidau 945d431171 Added OPTYPE_LOADPS and OPTYPE_STOREPS instruction types to the PPC table.
Updated ARAM DMA and FIFO write exception checking to uses these types.

Conflicts:
	Source/Core/Core/PowerPC/Interpreter/Interpreter_Tables.cpp
	Source/Core/Core/PowerPC/PPCTables.h
2014-09-27 20:16:26 +10:00
skidau 0f256715e0 Re-added the ARAM DMA exception check. This fixes the audio cutting in and out of Resident Evil 2 and 3. Removed the special case for short transfers as it is no longer required. 2014-09-27 20:16:26 +10:00
skidau d09e2abb0d Compile the ARAM DMA exception checks into the JIT block in a similar style to FIFO writes. This ensures that the ARAM DMA is handled soon after the DMA completes. Fixes issue 7122 and issue 7342. 2014-09-27 20:16:25 +10:00
Fiora fbbe9605a9 Debug: fix display of instructions in virtual memory in MMU games 2014-09-27 01:07:37 -07:00
Fiora ac1fc9ad03 JIT+Emitter: support locking flags
This helps us avoid accidentally clobbering flags between two instructions
when the flags are expected to be maintained. Dolphin will of course crash
immediately, but at least it will crash loudly and alert us of the mistake,
instead of forcing hours of bisecting to find the subtle way in which the JIT
has managed to sneak a flag-modifying instruction where there shouldn't be one.
2014-09-26 20:47:06 -07:00
skidau 23e2301223 Merge pull request #1154 from skidau/undeclared-uv0-fix
Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
2014-09-27 13:25:16 +10:00
skidau f5bbfa139d Merge pull request #1146 from RachelBryk/netplay-input-display
Make input display work properly with netplay.
2014-09-27 13:25:01 +10:00
Fiora 39d4306a2e JIT: fix carry merging across breakpoints
More precisely, don't do it.
2014-09-26 13:21:01 -07:00
Fiora ba39c35f24 JIT: fix branch merging, take 2
NOT doesn't set flags.
2014-09-25 22:33:40 -07:00
skidau 30d77b38c5 Merge pull request #1127 from Sonicadvance1/QGR-BitField
Change the QGR union over to a BitField union.
2014-09-26 14:53:24 +10:00
skidau 9d746b89a2 Merge pull request #1162 from FioraAeterna/fixmerges
JIT: fix bugs with ComputeRC in branch merging patch
2014-09-26 14:46:53 +10:00
Fiora f9ab25152c JIT: fix bugs with ComputeRC in branch merging patch
We really, really need to be sure the input to ComputeRC is a register.
2014-09-25 21:45:25 -07:00
skidau 146725f64a Merge pull request #1125 from Sintendo/fresjumps
Change fres/frsqrte jumps
2014-09-26 14:45:19 +10:00
Rachel Bryk 4fe1119e52 Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
comex fb3d9c9d58 Fix warning in x64CPUDetect.cpp in generic build by not building it. 2014-09-25 18:48:00 -04:00
comex 9cdd842080 Add a fake SContext definition for _M_GENERIC. 2014-09-25 18:47:34 -04:00
Fiora 23fbcecf13 JIT: enable block linking and idle skipping in debug mode
They can still be turned off, just don't force them off.
Also remove some dated comments.
2014-09-25 07:12:10 -07:00
comex 8dccb0c743 Fix fastmem in JitIL after 755bd2c4.
That commit reorganized fastmem a bit; I wrote it before the patch to
support fastmem in JitIL landed, and forgot to edit it to account for
the fact.  Since JitILBase now derives from Jitx86Base, the HandleFault
override can just be removed.
2014-09-25 01:15:58 -04:00
skidau c41f76e774 Merge pull request #1148 from lioncash/typo
ISOProperties: Fix typo in the tooltip for manual config editing.
2014-09-25 13:49:39 +10:00
skidau 6d064b0406 Merge pull request #1126 from lioncash/delete
DolphinWX: Get rid of an explicit delete in OnExportSave
2014-09-25 13:44:21 +10:00
Sintendo 29cca5c84f Change fres/frsqrte jumps 2014-09-24 21:58:01 +02:00
Fiora bfab5f1e91 JIT: generic branch merging
Why merge just cmps and rlwinm when we can merge ALL the branches?
2014-09-24 12:34:18 -07:00
Ryan Houdek 76697922b4 Implement XER optimization on ARMv7 JIT core
Not completely optimized; there's room for improvement here.
2014-09-24 12:27:54 -07:00
Fiora 5fce109ce1 Reorganize carry to store flags separately instead of part of XER
Also correct behavior with regards to which bits in XER are treated as zero
based on a hwtest (probably doesn't affect any real games, but might as well
be correct).
2014-09-24 12:27:47 -07:00
skidau 788a719718 Merge pull request #1153 from skidau/twx-bindtoreg
Replaced KillImmediate with BindToRegister in the tw instruction.
2014-09-24 13:31:44 +10:00
skidau a83792e914 Merge pull request #1074 from FioraAeterna/earlyflush
JIT: flush a register if it won't be used for the rest of the block
2014-09-24 13:30:02 +10:00
skidau 539f270c67 Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected. 2014-09-24 10:46:09 +10:00
booto 7f76ad3edb dsp int timing tweak
this fixes a bug in GE9E5D that caused hangs on boot
2014-09-24 00:50:46 +08:00
skidau b4399dbdf3 Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11. 2014-09-24 00:10:45 +10:00
Lioncash bdd1853586 Merge pull request #1149 from rohit-n/android-warnings
Android: Silence some more warnings.
2014-09-23 07:51:14 -04:00
skidau 65eb0ff2fe Replaced KillImmediate with BindToRegister in the tw instruction. Fixes the error "WriteNormalOp - a1 and a2 cannot both be memory" which appeared on starting Monopoly Streets. 2014-09-23 18:00:41 +10:00
skidau cbf102794e Merge pull request #1130 from Sonicadvance1/AArch64-jit-extXx
[AArch64] Implement instructions.
2014-09-23 13:52:30 +10:00
skidau fb18d5376f Merge pull request #1142 from lioncash/linucks
Fix some warnings on Linux
2014-09-23 13:43:18 +10:00
Fiora 88f2fbe1a4 JIT: fix merged bclr with comex's BLR optimizations 2014-09-22 18:22:31 -07:00
Fiora f103234e2b JIT: flush a register if it won't be used for the rest of the block
This should dramatically reduce code size in the case of blocks with
lots of branches, and certainly doesn't hurt elsewhere either.

This can probably be improved a good bit through smarter tracking of register
usage, e.g. discarding registers that are going to be overwritten, but this
is a good start and should help reduce code size and register pressure.
Unlike that sort of change, this is a "safe" patch; it only flushes registers,
which can't affect correctness, unlike actually discarding data.

As part of this, refactor PPCAnalyst to support distinguishing between
float and integer registers (to properly handle instructions that access
both, like floating-point loads and stores).

Also update every instruction in the interpreter flags table I could find
that didn't have all the correct flags.
2014-09-22 16:00:25 -07:00
Fiora de86d2003a JIT: merge lbz + extsb
PPC has no 8-bit sign-extended load, so this instruction pair is very common.
x86 can do it in one op (movsx), so merge them when possible.
2014-09-22 15:41:54 -07:00
Rohit Nirmal 3168361e32 Android: Silence some more warnings. 2014-09-22 17:45:42 -04:00
Ryan Houdek 7f1185b941 Merge pull request #1140 from lioncash/android
Android: Silence a few warnings
2014-09-22 16:20:53 -05:00
Lioncash 874f5eb1ad ISOProperties: Fix typo in the tooltip for manual config editing. 2014-09-22 13:45:28 -04:00
Rachel Bryk e4d71f36b1 Make input display work properly with netplay. 2014-09-22 12:56:35 -04:00
Rachel Bryk 4ed9b561bd Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
Rachel Bryk ad460a21d7 Change netplay buffer SpinCtrl to default to 5. 2014-09-22 08:40:13 -04:00
Lioncash dd6ebd2228 Merge pull request #1141 from lioncash/rasterogl
OGL: Get rid of explicit deletes in RasterFont
2014-09-22 03:20:32 -04:00
shuffle2 c617f324b2 Merge pull request #1143 from lioncash/exi
Core: Fix SIGABRT possibility in EXI_DeviceGecko
2014-09-22 00:16:34 -07:00
skidau 8c5e12cf02 Moved the linking of the FIFO CPWritePointer near where CPWritePointer gets updated. The CPWritePointer was getting updated while it was in-flight causing Pac-man Party to flicker. Fixes issue 5223. 2014-09-22 16:49:09 +10:00
skidau 6379d3983a Merge pull request #1137 from lioncash/debugger-crash
DolphinWX: Fix case where the debugger would crash on hiding a pane.
2014-09-22 14:48:29 +10:00
Lioncash 858d18a67e Core: Fix SIGABRT possibility in EXI_DeviceGecko
Fixes issue 7586
2014-09-21 21:50:30 -04:00
Lioncash 836ff6d506 Fix some warnings on Linux 2014-09-21 20:13:22 -04:00
Lioncash 23b82bbacd OGL: Get rid of explicit deletes in RasterFont 2014-09-21 20:06:13 -04:00
Lioncash ea40fdf21c Merge pull request #1132 from lioncash/osx
Fix building Dolphin on OSX without precompiled headers
2014-09-21 20:02:59 -04:00
Lioncash 3351e3f1c3 Merge pull request #1133 from RachelBryk/state
Remove an unused variable.
2014-09-21 19:52:13 -04:00
Lioncash dc79755303 Android: Silence a few warnings 2014-09-21 19:51:27 -04:00
Rachel Bryk d933247c50 Remove an unused variable. 2014-09-21 19:40:18 -04:00
Lioncash 76ad89ebb6 DolphinWX: Fix the video dialog crashing Dolphin on OSX
When a game was running and someone opened the video dialog, it would crash. This is because the preprocessor macro should have been __APPLE__ not _APPLE_

Fixes issue 7644.
2014-09-21 16:08:16 -04:00
Lioncash 770a9a42a5 Merge pull request #1136 from lioncash/memory-view
DolphinWX: Fix the memory view in the debugger
2014-09-21 15:35:26 -04:00
Ryan Houdek 9206dd016e Merge pull request #1135 from FioraAeterna/twidisasmfix
Disassembler: fix disassembly of some twi instructions
2014-09-21 14:19:05 -05:00
Ryan Houdek 1cb07ffc14 [AArch64] Implement twi and tw. 2014-09-21 14:17:04 -05:00
Fiora 505b1bd562 JIT: a small optimization for subfex and friends 2014-09-21 12:16:26 -07:00
Lioncash 95660a5563 DolphinWX: Fix case where the debugger would crash on hiding a pane.
These ID values would clash with the window parent IDs of all the actual debugger panes (they are in the 350 range as well).

For example, attempting to show and then close the memory window would cause an assertion, because it would attempt to destroy the text control for searching through memory, rather than destroying the actual parent window it's attached to.

These IDs are only used locally, so their value doesn't matter.
2014-09-21 14:06:27 -04:00
Lioncash dc65ef33ba DolphinWX: Fix the memory view in the debugger 2014-09-21 11:47:52 -04:00
Fiora 9c4407fb80 Disassembler: fix disassembly of some twi instructions 2014-09-21 08:17:41 -07:00
Ryan Houdek 078147d424 [AArch64] Implement mfmsr 2014-09-21 07:38:21 -05:00
Ryan Houdek 9530800fd0 [AArch64] Implement mtsprin and mfsprin 2014-09-21 07:38:16 -05:00
Ryan Houdek 2bcea19492 [AArch64] Implement mtsr and mfsr 2014-09-21 07:36:14 -05:00
Tony Wasserka 1d23c2ca8b GPU: Only load the relevant color components upon writes to the tev color registers.
The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
2014-09-21 10:38:22 +02:00
Tony Wasserka 6d4fd54683 ChunkFile: Add a DoArray overload which takes an std::array.
This is inconsistent with how other containers are used (i.e. with Do()), but making std::array be used with Do() seems rather confusing when there's also a DoArray available.
2014-09-21 10:38:22 +02:00
skidau 536582b2eb Merge pull request #1129 from lioncash/casing
VideoCommon: Fix function casing in FrameBufferManagerBase
2014-09-21 15:56:17 +10:00
Lioncash a04a99251f Fix building Dolphin on OSX without precompiled headers 2014-09-21 00:37:47 -04:00
Ryan Houdek 0f8c5bda40 [AArch64] Implement mcrf. 2014-09-20 21:19:25 -05:00
Tony Wasserka a5f4e4ad25 Merge pull request #1128 from lioncash/bits
VideoCommon: Make zfreeze in GenMode 1 bit in size
2014-09-21 00:03:36 +02:00
Ryan Houdek e708e8d5a0 [AArch64] Implement negx. 2014-09-20 16:17:16 -05:00
Ryan Houdek 75590a99cb [AArch64] Implement cntlzwx. 2014-09-20 14:52:56 -05:00
Ryan Houdek 76d2f331f0 [AArch64] Implement extshx and extsbx. 2014-09-20 14:46:53 -05:00
Lioncash a6ffa55215 VideoCommon: Fix function casing in FrameBufferManagerBase 2014-09-20 14:54:59 -04:00
Lioncash 91438fa9e7 VideoCommon: Make zfreeze in GenMode 1 bit in size 2014-09-20 14:30:41 -04:00
Ryan Houdek 9d7598266f Change the QGR union over to a BitField union.
Makes it easier to generate a QGR in my unit test, cleaner overall of course.
2014-09-20 13:15:44 -05:00
Ryan Houdek a829e596c7 Merge pull request #1121 from FioraAeterna/fixfsel
JIT: fix fsel/ps_sel implementations for NaN input
2014-09-20 12:40:55 -05:00
Lioncash b92e0660ab DolphinWX: Get rid of an explicit delete in OnExportSave 2014-09-20 13:00:55 -04:00
Fiora 6043c790b6 JIT: fix indexed paired singles
I didn't realize the I and W fields were in a different place for these
variants.

This should fix Paper Mario and probably lots of other things I accidentally
broke.
2014-09-20 00:20:49 -07:00
skidau ae17d91992 Merge pull request #1096 from RachelBryk/save-slots
Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
Ryan Houdek 2db7413a19 Merge pull request #1118 from lioncash/lolwinapi
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-19 20:48:27 -05:00
Ryan Houdek eb23882398 Merge pull request #1120 from rohit-n/muh-precompiled-headers
Fix build failing when disabling precompiled headers.
2014-09-19 17:43:42 -05:00
Rohit Nirmal 46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Ryan Houdek d7b40fa94c Merge pull request #1119 from FioraAeterna/bytereverse
JIT: support byte-reversed stores/loads
2014-09-19 15:54:27 -05:00
Ryan Houdek 2e1377ab7e Merge pull request #1107 from FioraAeterna/opcodesearch
Debugger: make opcode search a bit better
2014-09-19 15:50:54 -05:00
Ryan Houdek bdca720e33 Fix some indention on AArch64 JIT. 2014-09-19 15:23:21 -05:00
Ryan Houdek 47e47891d4 [AArch64] Implement a bunch of integer instructions
16 new instructions for AArch64.
2014-09-19 15:23:21 -05:00
Ryan Houdek 5671530026 Merge pull request #1101 from FioraAeterna/fixfallbacks
JIT: simpler fallback conditions for load/store float
2014-09-19 15:23:01 -05:00
Ryan Houdek 5b4aa1d6d4 Merge pull request #1123 from FioraAeterna/eieio
JIT: change eieio and tlbsync to DoNothing
2014-09-19 15:19:41 -05:00
Ryan Houdek 7cc586d615 Merge pull request #1100 from FioraAeterna/psq_insts
JIT: implement remaining psq_l/st instruction variants
2014-09-19 15:16:44 -05:00
Fiora 0f53bba45a JIT: change eieio and tlbsync to DoNothing
The interpreter functions for these are no-ops anyways.
Also add some missing DoNothings to the ARM64 JIT.
2014-09-19 13:14:49 -07:00
Ryan Houdek 522d7eb275 Merge pull request #1109 from FioraAeterna/ps_cmp
JIT: add ps_cmp0/ps_cmp1/ps_res/ps_rsqrte
2014-09-19 14:41:05 -05:00
Ryan Houdek 526e92464b Merge pull request #1103 from FioraAeterna/floatconstnaming
JIT: rename a few constants to be more accurate
2014-09-19 13:21:06 -05:00
Ryan Houdek c5f9301e6e Add a comment to the software renderer that stride should be implemented 2014-09-19 12:33:15 -05:00
magumagu 32e5043b29 WIP XFB scaling.
Still an ugly mess.
2014-09-19 12:33:15 -05:00
Ryan Houdek 0d1c1e9477 Merge pull request #1122 from Sonicadvance1/Android-reduce-confusion
Show OpenGL or OpenGL ES on Android depending on what the device supports
2014-09-19 09:21:58 -05:00
Ryan Houdek e18860830a Show OpenGL or OpenGL ES on Android depending on what the device supports.
Reduces confusion for the users
2014-09-19 09:21:16 -05:00
Ryan Houdek d544c563ea Merge pull request #1112 from Sonicadvance1/AArch64-mov-aliases
Add AArch64 emitter aliases for MOV and MVN.
2014-09-19 09:19:33 -05:00
Ryan Houdek ec310811a8 Merge pull request #1114 from Sonicadvance1/AArch64-fix-build
Fix AArch64 JIT compiling.
2014-09-19 09:19:25 -05:00
Fiora c130a496f2 JIT: fix fsel/ps_sel implementations for NaN input
fselx was the main problem, but ps_sel was wrong too (even if there were no
known reported bugs with it).

This fixes Beyond Good and Evil (at the least).
2014-09-19 01:58:13 -07:00
Fiora d96016ed21 JIT: support byte-reversed stores/loads
4 more instructions down.

Store ones should be pretty well-tested; load ones seem to almost never be
used. I found them in Turok Evolution, so I was able to check code generation,
but the relevant code didn't seem to be called.
2014-09-18 20:38:44 -07:00
skidau bd740ae9c7 Merge pull request #1111 from Tilka/fix_gcpad_setmotor
Fix GCPad::SetMotor()
2014-09-19 13:26:05 +10:00
Fiora af8772700a JIT: add ps_res and ps_rsqrte using scalar implementations 2014-09-18 18:36:15 -07:00
Lioncash c33a9de6af FrameTools: Set focus on Windows via CFrame::SetFocus 2014-09-18 21:15:26 -04:00
Fiora 1b425dedd1 JIT: add ps_cmp0/ps_cmp1 implementations using current fcmp code 2014-09-18 17:57:28 -07:00
Fiora 3c49200b22 X64Emitter: add MOVHLPS/MOVLHPS 2014-09-18 17:57:27 -07:00
Ryan Houdek a8abbdae85 Merge pull request #1106 from FioraAeterna/fixdebug2
JIT: fix debug mode
2014-09-18 19:52:35 -05:00
Lioncash 68d62c3d32 Merge pull request #1110 from lioncash/apple-code
DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX
2014-09-18 20:17:16 -04:00
shuffle2 88196d373f Merge pull request #1117 from shuffle2/qt-plugins
windows/qt: add (hopefully) all plugins DolphinQt should possibly need.
2014-09-18 15:46:28 -07:00
Shawn Hoffman 035a1c0ec2 windows/qt: add (hopefully) all plugins DolphinQt should possibly need.
For now they are all copied to binary directory, once the project is more mature
it can be stripped down.
2014-09-18 15:24:14 -07:00
comex 3df935b98e Reset RSP after calling Jit in case it cleared the code cache. 2014-09-18 18:23:36 -04:00
Ryan Houdek f709dda6aa Fix AArch64 JIT compiling. 2014-09-18 16:50:49 -05:00
Ryan Houdek 7608e3f11e Add AArch64 emitter aliases for MOV and MVN. 2014-09-18 16:30:40 -05:00
Tillmann Karras e35db54454 Fix and simplify GCPad::SetMotor()
abs() takes an int argument. Casting -0.5..0.5 to int always resulted in
zero.
2014-09-18 21:34:07 +02:00
Lioncash 207d7787a4 DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX 2014-09-18 14:52:12 -04:00
Ryan Houdek e9164247d6 Merge pull request #1108 from FioraAeterna/fixdebugscroll
Debugger: scroll by multiples of 4 bytes
2014-09-18 06:52:44 -05:00
Ryan Houdek d54c8eb6bf Merge pull request #1098 from FioraAeterna/cvtsi2ss
JIT: use cvtsi2ss in paired singles
2014-09-18 06:51:37 -05:00
Ryan Houdek 0294b344e2 Merge pull request #1086 from FioraAeterna/fixsrawint
Interpreter: fix carry calculation in srawx
2014-09-18 06:41:37 -05:00
Fiora 20c3a0f2d8 Debugger: scroll by multiples of 4 bytes
Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
2014-09-18 03:54:57 -07:00
Fiora 8ce4676605 Debugger: make opcode search a bit better
Search a wider range (not all games fit in the originally searched range).
Print a notice if the opcode isn't found, instead of silently failing.
2014-09-18 03:47:46 -07:00
Fiora cd7853bd50 JIT: fix debug mode 2014-09-18 03:14:04 -07:00
Fiora 9ab816e6e9 JIT: fix regression in ps_sel
My code didn't maintain correct semantics with floating-point NaNs (a < b is
not the same as "not a >= b" in float), which seems to have broken FIFA 12.
2014-09-17 21:43:44 -07:00
comex 217758b607 Correct inaccurate comment. 2014-09-17 22:30:33 -04:00
comex 6695b5acce Fix backwards #ifdef. 2014-09-17 22:30:20 -04:00
comex 97c9cb5882 Add missing push wrapper around UpdatePerformanceMonitor 2014-09-17 21:10:43 -04:00
Fiora 29fc151cc7 JIT: implement remaining psq_l/st instruction variants
These are used in at least a few popular games, including Super Smash Bros.
Brawl.
2014-09-17 17:10:27 -07:00
comex 7ad9027593 Be pedantic about stack overflow on Linux and OS X.
Add some magic to the fault handler to handle stack overflow due to BLR
optimization, and disable the optimization if fastmem is not enabled.
2014-09-17 20:08:09 -04:00
Fiora cfd65c2762 JIT: rename a few constants to be more accurate
Remove the '2'; it's not longer applicable.
2014-09-17 16:59:35 -07:00
comex 755bd2c445 Reorganize backpatching a bit. Untested on ARM.
Rather than *MemTools.cpp checking whether the address is in the
emulated range itself (which, as of the next commit, doesn't cover every
kind of access the JIT might want to intercept) and doing PC
replacement, they just pass the access address and context to
jit->HandleFault, which does the rest itself.

Because SContext is now in JitInterface, I wanted JitBackpatch.h (which
defines it) to be lightweight, so I moved TrampolineCache and associated
x64{Analyzer,Emitter} dependencies into its own file.  I hate adding new
files in three places, two of which are MSVC...

While I'm at it, edit a misleading comment.
2014-09-17 19:57:06 -04:00
comex 7b0fdb52cd Run exception handlers on an alternate stack on Linux.
*Completely untested.*  Someone please test.
2014-09-17 19:57:04 -04:00
comex bd4e75e69a Shorten the blr stub a bit. 2014-09-17 19:56:58 -04:00
comex b597ec3e08 Opportunistically predict BLR destinations using RET.
When executing a BL-type instruction, push the new LR onto the stack,
then CALL the dispatcher or linked block rather than JMPing to it.  When
executing BLR, compare [rsp+8] to LR, and RET if it's right, which it
usually will be unless the thread was switched out.  If it's not right,
reset RSP to avoid overflow.

This both saves a trip through the dispatcher and improves branch
prediction.

There is a small possibility of stack overflow anyway, which should
be handled... *yawn*
2014-09-17 19:56:09 -04:00
comex 558dee84ca Wrap some function calls in ABI_Push|PopRegistersAndAdjustStack(0, 0);
These calls are made outside of JIT blocks, and thus previously did not
read any protection - register use is taken into account and the outer
dispatcher stack frame is sufficient.  However, if data is to be stored
on the stack, these calls must reserve stack shadow space on Windows to
avoid clobbering it.
2014-09-17 19:56:09 -04:00
Fiora 2a0b06f08c JIT: simpler fallback conditions for load/store float
I wasn't really thinking when I wrote these; d/s are for float registers, not
gprs.
2014-09-17 10:27:33 -07:00
Fiora 76c8bb40e8 JIT: update some rather outdated comments 2014-09-16 23:42:22 -07:00
Fiora 2ae6f13d22 JIT: use cvtsi2ss in paired singles
One less instruction for a few of the loads.
2014-09-16 22:50:33 -07:00
shuffle2 978a855d3f Merge pull request #1090 from shuffle2/dolphin-qt
DolphinQt -- initial commit
2014-09-16 22:21:16 -07:00
skidau 2c233c4976 Merge pull request #686 from FioraAeterna/fiora
JIT: Optimize JitAsmCommon, Float, and PS implementations
2014-09-17 14:06:14 +10:00
Rachel Bryk 5dc88a2673 Add hotkeys to select save state slots and to save/load the currently selected slots. 2014-09-16 19:19:41 -04:00
Fiora d3dee1d7ed GekkoDisassembler: fix some float opcodes 2014-09-16 02:06:40 -07:00
comex 7eea7080d9 Fix missing "return" 2014-09-16 00:25:21 -04:00
skidau 8361d2b1da Merge pull request #805 from FioraAeterna/storerefactor
JIT: support immediate stores
2014-09-16 13:31:39 +10:00
Dolphin Bot bef2016909 Merge pull request #1091 from FioraAeterna/fixdisasm
GekkoDisassembler: fix/improve disassembly for a few instructions
2014-09-16 03:53:18 +02:00
Fiora 7368c2ee9e GekkoDisassembler: fix/improve disassembly for a few instructions 2014-09-15 18:48:54 -07:00
Shawn Hoffman 9d57ac68a4 Add Qt submodule for windows. 2014-09-15 15:07:42 -07:00
Shawn Hoffman ae3a5ce9e3 Qt: Add msvc support 2014-09-15 15:07:33 -07:00
Augustin Cavalier 16c6a19190 DolphinQt: initial commit.
This adds the beginning of the DolphinQt user interface. It doesn't
do anything useful yet and only builds via CMake.
2014-09-15 15:06:05 -07:00
comex 847f78e4cc Merge pull request #1089 from FioraAeterna/fixemittersilentfail
x64Emitter: fix silent failure if WriteNormalOp is passed two memory operands
2014-09-15 14:53:21 -04:00
Fiora 764ce4b513 JIT: add fselx implementation
Based on a patch by Tilka.
2014-09-15 08:33:41 -07:00
Fiora 7ab820c6f8 JIT: Various JitAsmCommon optimizations
Use some SSE4 instructions in on CPUs that support them.
Use float instructions instead of int where appropriate (it's a cycle faster
on CPUs with arithmetic unit forwarding penalties).
2014-09-15 08:33:40 -07:00
Fiora 7b0f559ae1 JIT: various float optimizations 2014-09-15 08:33:40 -07:00
Fiora 34287b8042 JIT: some paired singles optimizations 2014-09-15 08:33:39 -07:00
Fiora d02b7c7755 JIT: support immediate stores 2014-09-15 07:25:32 -07:00
Fiora 02dce5dbbf x64Emitter: fix silent failure if WriteNormalOp is passed two memory operands
Should now fail loudly and clearly instead.
2014-09-15 07:08:08 -07:00
Fiora a248e49c97 Revert "Two small JIT optimizations" 2014-09-15 07:01:51 -07:00
Ryan Houdek 20af50b1c4 Merge pull request #1077 from FioraAeterna/integeropts2
Two small JIT optimizations
2014-09-15 07:09:11 -05:00
skidau 1458b59156 Merge pull request #1065 from Sonicadvance1/AArch64-fix-regcache
Fix all the current issues with the AArch64 register cache.
2014-09-15 13:02:16 +10:00
Fiora 3845c27155 JIT: save an instruction in psq_l 2014-09-14 15:12:57 -07:00
Fiora af471d0a84 JIT: optimize andi(s)_rc
We usually don't need to do a sign-extend for the resulting flags.
2014-09-14 15:12:14 -07:00
Fiora 9b8cfcdc29 Interpreter: fix carry calculation in srawx
I don't know anything this affected, but it didn't match the manual (or JIT).
2014-09-14 15:08:57 -07:00
comex 74f8a48ee6 Merge pull request #1063 from FioraAeterna/fastermmufix
MMU: properly check MEM1 range on Gamecube games
2014-09-14 15:17:09 -04:00
comex db7617248f Merge pull request #1021 from FioraAeterna/optimizeca3
JIT: Carry optimizations!
2014-09-14 15:08:08 -04:00
Lioncash b307bb68d7 Merge pull request #1080 from lioncash/wx-crap
Kill off the wx casts within InputCommon and GLInterface.
2014-09-14 13:21:34 -04:00
Ryan Houdek 4e7f284a81 Merge pull request #1064 from Sonicadvance1/AArch64-Fix-MOVI2R
Fix AArch64 MOVI2R helper function.
2014-09-14 09:26:02 -05:00
Ryan Houdek 4e16abd742 Merge pull request #1083 from FioraAeterna/lzcnt
Add LZCNT support, use in cntlzw
2014-09-14 09:18:10 -05:00
Fiora 40b18f09b2 JIT: use LZCNT in cntlzw 2014-09-14 05:36:23 -07:00
Fiora 997c5c2d0e x64Emitter: add LZCNT/TZCNT support and detection
Also add a unit test.
2014-09-14 05:31:22 -07:00
Ryan Houdek 1f7871f9e2 Merge pull request #1082 from FioraAeterna/fixccagain
JIT: fix JIT with conditional continue off, again
2014-09-14 03:22:03 -05:00
Fiora 653140fcfa MMU: properly check MEM1 range on Gamecube games
Fixes at the very least Rogue Squadron II crashes.
2014-09-14 00:16:37 -07:00
Fiora 9d2b2cae4a JIT: fix JIT with conditional continue off, again 2014-09-14 00:12:27 -07:00
Lioncash 357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Scott Mansell 6956df79b2 Fix Fastmem in JitIL for massive speed gains.
JitIL's fastmem was stubbed out when Sonicadvance1 merged JitARMIL
into the tree. Since JitARMIL has been deleted, I simply re-arrange
the inheritance to base JitIL on Jitx86Base, so it can inherit the
backpatch function.

Povray Benchmark: 1985 seconds to 1316 seconds.
2014-09-14 16:21:54 +12:00
Lioncash 6cfc5b9849 InputCommon: Initialize NSDictionaries using literal syntax. 2014-09-13 21:32:33 -04:00
Lioncash 068799ff73 UnitTests: Fix misplaced braces in the x64Emitter tests 2014-09-13 20:45:17 -04:00
Pierre Bourdon 84a564a304 Merge pull request #1060 from rohit-n/move-using
JitArm32: Minor cleanup.
2014-09-14 01:59:39 +02:00
Pierre Bourdon eee473ed5f Merge pull request #1066 from lioncash/breaks
DiscIO: Remove unnecessary break statements.
2014-09-14 01:58:44 +02:00
Pierre Bourdon 9607cc4159 Merge pull request #1071 from archshift/patch-1
ConfigManager.cpp: Removed three elements from platform-ifdef
2014-09-14 01:58:17 +02:00
Pierre Bourdon 439068acae Merge pull request #1055 from FioraAeterna/smallermov
X64Emitter: support shorter mov reg, imm opcodes
2014-09-14 01:57:36 +02:00
Pierre Bourdon cb2e53e7c6 Merge pull request #1068 from rohit-n/use-vector
CBoot: Use vectors instead of raw pointers in ELF functions.
2014-09-14 01:55:01 +02:00
Fiora 1bd8d1ee98 Add immediate tests for WriteNormalOp
also fix a bug in Bochs that was preventing adc from passing.
2014-09-13 16:39:34 -07:00
Pierre Bourdon 2ab19c7cec Merge pull request #927 from FioraAeterna/fastermmu
Fiora's Faster MMU Project
2014-09-14 00:36:07 +02:00
Fiora 32a67ef264 JIT: fix memcheck on float load/store, plus some corner cases 2014-09-13 13:53:19 -07:00
Fiora b3c1cec197 JIT: fix memcheck with stXx 2014-09-13 13:53:18 -07:00
Fiora 9a19314969 JIT: make memcheck macro support an inverted mode 2014-09-13 13:53:13 -07:00
Fiora 54e26f64c6 JIT: use far code emitter in more places 2014-09-13 13:51:12 -07:00
Fiora 08ac10d00a PPCAnalyst/JIT: add ability to easily toggle branch and carry merging 2014-09-13 13:48:24 -07:00
Fiora 54129a8ca5 PPCAnalyst: refactor, add carry op reordering and non-cmp reordering
Tries as hard as possible to push carry-using operations (like addc and adde)
next to each other. Refactor the instruction reordering to be more flexible
and allow multiple passes.

353 -> 192 x86 instructions on a carry-heavy code block in Pokemon Puzzle.
12% faster overall in Pokemon Puzzle; probably less in typical games (Virtual
Console games seem to be carry-heavy for some reason; maybe a different
compiler?)
2014-09-13 13:48:23 -07:00
Fiora 45d84605a9 JIT64: optimize carry calculations further
Keep carry flags in the x86 flags register if used in the next instruction.
2014-09-13 13:48:20 -07:00
Fiora bea2504a51 JIT64: optimize carry calculations
Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
2014-09-13 13:47:43 -07:00
Dolphin Bot d72f61d62f Merge pull request #1073 from phire/save_jitil2
Fix Idle Skipping in JitIL.
2014-09-13 18:40:57 +02:00
Scott Mansell cf869fc24f Fix Idle Skipping in JitIL.
Has been broken since the flags-opt merge. The idle skipping code in
JitIL was very brittle and depended on the IL of it's inputs not
changing in any way.

flags-opt changed the IR generated by the cmp instruction, which is part
of the idle loop, causing JitIL to break in really weird ways, which
were almost impossible to track down.

This fixes various wii games crashing/not booting and the Regspill
error on (all?) gamecube mmu games.
2014-09-14 04:36:50 +12:00
Ryan Houdek a30b4f13a1 Merge pull request #1067 from lioncash/fallthrough
DolphinWX: Get rid of fallthrough in ScanForISOs
2014-09-13 04:52:30 -05:00
Fiora c5381bae66 JIT: add "far code emitter" to reduce L1I cache pressure 2014-09-13 02:31:31 -07:00
Fiora 09a62505c5 JIT: support paired load/store with MMU on
Also change the calling convention, to avoid RSCRATCH being clobbered by
memcheck'd loads.
2014-09-13 02:18:11 -07:00
Fiora 2661bc151a JIT memcheck: don't flush register state unless an exception occurs 2014-09-12 20:55:00 -07:00
Lioncash a92003c1ab ARM64: Make getters within ArithOption const. 2014-09-12 20:55:26 -04:00
archshift eae38fd339 ConfigManager.cpp: Removed three elements from platform-ifdef 2014-09-12 17:15:46 -07:00
Rohit Nirmal edd63c14a4 CBoot: Use vectors instead of raw pointers in ELF functions. 2014-09-12 12:03:06 -04:00
Lioncash 322f033c97 DolphinWX: Get rid of fallthrough in ScanForISOs 2014-09-12 11:52:36 -04:00
Lioncash 4db2af2d42 DiscIO: Remove unnecessary break statements. 2014-09-12 11:34:34 -04:00
Ryan Houdek e883a6fb2e Fix all the current issues with the AArch64 register cache.
Fixes all the current issues I've been experiencing.
Scaled back the register cache idea for now so I can actually work on some real instructions.

Tested this work with unit tests so I know it works.
Unit tests are pretty great things.
2014-09-12 06:39:15 -05:00
Ryan Houdek 17d31ecd6c Fix AArch64 MOVI2R helper function.
In the case of a zero immediate, it wouldn't generate code at all.
Also in the case of max u32/u64, use ORN to optimize it.
2014-09-12 05:45:10 -05:00
Fiora a6c9515b00 JIT: unify subfcx and addcx code
Again, shorter and should make future optimizations easier.
2014-09-12 00:04:42 -07:00
Fiora 5d80145dc0 JIT: unify subfe/submex/subfex/adde/addmex/addzex code
Shorter, plus should make future optimizations easier.
2014-09-12 00:04:42 -07:00
Zhuowei Zhang 3eaeeee41d Parse input as hex instead of decimal to match display values in the debugger's register view 2014-09-12 00:21:49 -04:00
skidau 64b21a4812 Merge pull request #1054 from comex/i-hate-warnings
Fix warnings.
2014-09-12 12:35:47 +10:00
Ryan Houdek d6ef8dc8c6 Merge pull request #1052 from Sonicadvance1/fix-ppcAnalyst-return
Fix the return value of PPCAnalyst.
2014-09-11 21:12:38 -05:00
Ryan Houdek 5061a33c29 Merge pull request #1051 from Sonicadvance1/ARM-Common
Include a missing include in the ARM emitter's common code.
2014-09-11 21:12:21 -05:00
skidau 4cb25633e1 Merge pull request #1048 from lioncash/discio
DiscIO: Minor changes to VolumeDirectory.
2014-09-12 11:31:29 +10:00
Lioncash 669a118063 Merge pull request #1058 from lioncash/semicolon
Remove some unnecessary semicolons
2014-09-11 19:56:08 -04:00
Pierre Bourdon a96618b2e6 Merge pull request #1036 from phire/save-jitil
Save JitIL! Fix bug so JitIL actually runs again.
2014-09-11 23:27:59 +02:00
Rohit Nirmal 428ee10463 include CommonTypes.h instead of Common.h, remove unused using. 2014-09-11 17:23:59 -04:00
Rohit Nirmal 9f82df0364 Move "using namespace ArmGen" from headers to sources. 2014-09-11 16:46:43 -04:00
Fiora 18d83a310e X64Emitter: support shorter mov reg, imm opcodes
Also refactor WriteNormalOp a little bit and add comments.
2014-09-11 11:40:30 -07:00
Lioncash b06ec302d1 Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
Scott Mansell 784d3937dd Fix IsMMIOAddress Check. 2014-09-11 19:12:34 +12:00
comex 42acd61ccb Fix warnings. 2014-09-11 01:55:43 -04:00
Fiora 5726e0cdfb JIT: use XCHG in MOVTwo
Roughly the same speed or slightly faster depending on CPU; mostly just cleaner
since we don't have to pass in a temp.
2014-09-10 22:17:38 -07:00
Ryan Houdek b8d4834cb1 Fix the return value of PPCAnalyst.
In situations where conditional continue isn't supported + if a JIT doesn't implement a instruction that has the FL_ENDBLOCK flag. This would cause an
infinite loop.
In reality all the JITs should implement every FL_ENDBLOCK instruction regardless, but JITIL doesn't implement tw/twi which are FL_ENDBLOCK
instructions.
2014-09-10 21:33:17 -05:00
skidau 67f7e7e28b Merge pull request #1040 from RachelBryk/movie-cleanup
Movie cleanup
2014-09-11 11:47:55 +10:00
Ryan Houdek 44baab30cf Include a missing include in the ARM emitter's common code. 2014-09-10 20:39:19 -05:00
Ryan Houdek 581c81ce1c Merge pull request #1050 from Sonicadvance1/AArch64-sign-extend
Add sign extending aliases to the ARM64Emitter.
2014-09-10 20:17:50 -05:00
Ryan Houdek 24f6c98a55 Add sign extending aliases to the ARM64Emitter. 2014-09-10 17:52:54 -05:00
Rohit Nirmal c0f7cab3f5 Remove extra semicolons at the ends of some lines. 2014-09-10 12:17:38 -04:00
Ryan Houdek 71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Rachel Bryk 08db8c646b Cleanup Movie.h/cpp. 2014-09-09 21:23:54 -04:00
Rachel Bryk 571727a5ad Mass rename static variables to s_*. 2014-09-09 21:22:32 -04:00
Fiora b3a57ff396 JIT: remove op merging code that served no purpose
Dolphin already tracks propagation of immediates, so this code didn't really do
anything useful.
2014-09-09 18:09:23 -07:00
skidau d1439bc1db Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Ryan Houdek 16f054db47 Merge pull request #1033 from Sonicadvance1/fix-android-x86_64
Fix building x86_64 on Android.
2014-09-09 18:52:27 -05:00
Lioncash 9601f5ec5f DiscIO: Get rid of some casts and a c_str call in VolumeDirectory 2014-09-09 19:01:20 -04:00
Lioncash b34f2a78f5 DiscIO: Simplify GetUniqueID in VolumeDirectory 2014-09-09 18:57:45 -04:00
Ryan Houdek 09c1ad1631 Merge pull request #753 from FioraAeterna/integeropts
JIT64: various integer optimizations
2014-09-09 04:10:30 -05:00
Ryan Houdek 6a7e8899d3 Merge pull request #1035 from FioraAeterna/fixcrxxx
JIT: fix a corner case in crXXX
2014-09-09 00:58:53 -05:00
skidau e8d8713e03 Merge pull request #1017 from zhuowei/tw_fallback_if_constant_ra
Fix various issues with the twi/tw instructions
2014-09-09 15:16:25 +10:00
Ryan Houdek 3a205d663c Fix building x86_64 on Android.
Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
2014-09-09 00:11:08 -05:00
Ryan Houdek f09cb723c5 Merge pull request #1044 from lioncash/pedantry
Common: Fix code styling in Arm64Emitter
2014-09-08 23:29:19 -05:00
Rachel Bryk f93aa7087c Kill Core::g_CoreStartupParameter. 2014-09-09 00:24:49 -04:00
skidau 44c4bc134a Merge pull request #1046 from FioraAeterna/fixdebug
JIT: fix running in debug mode
2014-09-09 14:15:35 +10:00
Fiora 0af1352020 JIT: fix running in debug mode
Regression in 7fb6628.
2014-09-08 21:11:41 -07:00
Ryan Houdek d9ddc0d9ad Merge pull request #1042 from lioncash/unnecessary
InputCommon: Remove unnecessary breaks in XInput's GetName function
2014-09-08 22:46:58 -05:00
Ryan Houdek af732dea39 Merge pull request #1043 from lioncash/unused
Common: Remove unused variable in MemoryMap_Setup
2014-09-08 22:46:04 -05:00
Ryan Houdek cfb2c3db28 Merge pull request #1045 from Sonicadvance1/fix-generic
Fix Generic build from AArch64 merge.
2014-09-08 22:43:30 -05:00
Ryan Houdek d5da60619e Merge pull request #1034 from Sonicadvance1/fix-android-arm-ndk64bit
Fix building ARMv7 on the 64bit Android NDK.
2014-09-08 22:42:31 -05:00
Lioncash bc331ee809 Common: Fix code styling in Arm64Emitter 2014-09-08 23:39:20 -04:00
Ryan Houdek ed476c997c Fix Generic build from AArch64 merge.
I had missed this file and hadn't tested the branch on my new build system.
2014-09-08 22:24:23 -05:00
Fiora 8fc57d61ba JIT64: support merged branching for rlwinmx, too
Not quite as common a branch instruction as cmpwi, but close.
2014-09-08 20:16:41 -07:00
Fiora b56117de05 JIT64: optimize some special cases of srawix
Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
2014-09-08 20:15:49 -07:00
Fiora a95d8cbcb4 JIT64: optimize carry handling
Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
2014-09-08 20:15:49 -07:00
Fiora a570c6b4a4 JIT64: tweak srwx/slwx BindToRegister arguments
Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
2014-09-08 20:15:49 -07:00
Fiora 5b77617069 JIT64: use LEA for the "a = b + imm" case of addi 2014-09-08 20:15:48 -07:00
Fiora 9977da0550 JIT64: avoid using LEA for adds when not necessary 2014-09-08 20:15:48 -07:00
Fiora 298f85e152 JIT64: optimize sign-extend
Remove some code duplication.

Also remove some comments that no longer apply since x86_32 was dropped.
2014-09-08 20:15:47 -07:00
Fiora faf6bdfd96 JIT64: Optimize cmpXX
Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
2014-09-08 20:15:47 -07:00
Fiora de662a79b7 JIT64: optimize rlwinmx/rlwinix and friends
Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
2014-09-08 20:15:46 -07:00
Fiora 858296e1c7 JIT64: optimize multiplication by immediate constants
Factor out common code and handle a few more common cases.
2014-09-08 20:15:46 -07:00
Fiora 94c20db369 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
skidau 0926f1d344 Merge pull request #897 from Sonicadvance1/AArch64-jit
Initial AArch64 JIT
2014-09-09 12:34:58 +10:00
Lioncash 22800dc711 Common: Remove unused variable in MemoryMap_Setup 2014-09-08 21:44:03 -04:00
Lioncash c2578d0668 InputCommon: Remove unnecessary breaks in XInput's GetName function 2014-09-08 21:36:04 -04:00
Ryan Houdek 859f86ac2d Merge pull request #1037 from lioncash/mem_fn
AudioCommon: Remove unnecessary usages of mem_fn
2014-09-08 18:01:33 -05:00
Rohit Nirmal fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Lioncash bf0c4a644b Merge pull request #1002 from waddlesplash/wx-fixup
WiiSaveCrypted: migrate to Core/HW.
2014-09-08 15:20:12 -04:00
Lioncash 789a500ddc AudioCommon: Remove unnecessary usages of mem_fn 2014-09-08 13:41:02 -04:00
Augustin Cavalier e601b6f2c5 WiiSaveCrypted: migrate to Core/HW.
There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
Scott Mansell 1bbc7b4dbb JitIL: Fix matching bug in Store Paired.
Most non-wii, non-mmu games run now.
2014-09-08 23:57:00 +12:00
Scott Mansell 199377db43 Fix bug in Load Paired so JitIL actually runs again.
Was broken in the PowerPCState Register PR a few days ago.
2014-09-08 23:25:18 +12:00
Fiora ce494a5e4f JIT: fix a corner case in crXXX
It didn't behave correctly with an input of zero, resulting in some games
breaking (at the least, Fight Night 2). This should be fixed now.

Also clean it up, add a few comments, and fix some variants of the instruction
that are so rare that they probably never got tested.
2014-09-08 04:16:50 -07:00
Ryan Houdek 652b8602d3 Fix building ARMv7 on the 64bit Android NDK.
Google has gotten their act together and fixes a few of the signal handling headers.
Change over to a header that works on both r10 32bit and r10 64bit.
32bit has the old "broken" headers as in some didn't even exist.
64bit has the "fixed" headers that one would expect on any regular unix system.
2014-09-08 06:05:03 -05:00
skidau 9529667eae Merge pull request #1032 from FioraAeterna/fixnocc
JIT: fix conditional-continue=off
2014-09-08 17:34:28 +10:00
Fiora 3855396422 JIT: fix conditional-continue=off 2014-09-08 00:28:56 -07:00
Ryan Houdek d3a742eb38 Merge pull request #1028 from Sonicadvance1/fix-android-cmake
Fix a few minor bugs that appeared in the latest android cmake script
2014-09-08 02:28:21 -05:00
skidau dae162c2b5 Merge pull request #971 from TurboK234/EFB_copies_togglefix
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
comex 7fb6628789 Merge pull request #1024 from comex/abi-cleanup
ABI cleanup
2014-09-08 01:03:36 -04:00
comex 4dc090643d Remove ABI_AlignStack/ABI_RestoreStack and the noProlog option to ABI_CallFunctionRR.
The latter being true was the only case where the former would do
anything, and it was never true.  They became obsolete with x86's
removal.
2014-09-08 01:00:10 -04:00
comex c5c0b36046 Remove the inaccurately named ABI_PushAllCalleeSavedRegsAndAdjustStack (it didn't preserve FPRs!) and replace with ABI_PushRegistersAndAdjustStack.
To avoid FPRs being pushed unnecessarily, I checked the uses: DSPEmitter
doesn't use FPRs, and VertexLoader doesn't use anything but RAX, so I
specified the register list accordingly.  The regular JIT, however, does
use FPRs, and as far as I can tell, it was incorrect not to save them in
the outer routine.  Since the dispatcher loop is only exited when
pausing or stopping, this should have no noticeable performance impact.
2014-09-08 01:00:10 -04:00
comex 2dafbfb3ef Improve code and clarify parameters to ABI_Push/PopRegistersAndAdjustStack.
- Factor common work into a helper function.
- Replace confusingly named "noProlog" with "rsp_alignment".  Now that
x86 is not supported, we can just specify it explicitly as 8 for
clarity.
- Add the option to include more frame size, which I'll need later.
- Revert a change by magumagu in March which replaced MOVAPD with MOVUPD
on account of 32-bit Windows, since it's no longer supported.  True,
apparently recent processors don't execute the former any faster if the
pointer is, in fact, aligned, but there's no point using MOVUPD for
something that's guaranteed to be aligned...

(I discovered that GenFrsqrte and GenFres were incorrectly passing false
to noProlog - they were, in fact, functions without prologs, the
original meaning of the parameter - which caused the previous change to
break.  This is now fixed.)
2014-09-08 00:58:56 -04:00
Ryan Houdek 707d21e36b Fix a few minor bugs that appeared in the latest android cmake script 2014-09-07 23:18:43 -05:00
skidau 262fa1de02 Merge pull request #1026 from lioncash/str
DolphinWX: Use std::string over char arrays in MemoryView
2014-09-08 10:40:16 +10:00
Lioncash 9db370ea40 DolphinWX: Use std::string over char arrays in MemoryView 2014-09-07 20:36:02 -04:00
skidau c70f31cca9 Merge pull request #1016 from lioncash/vardecl
Common: Inline declare some loop variables in ArmEmitter
2014-09-08 10:24:38 +10:00
Zhuowei Zhang e63f7c01a3 Fix twi/tw instructions being switched in Jit64 and JitArm; downgrade the ERROR_LOG printed when tw is ran in the interpreter to DEBUG 2014-09-07 13:35:18 -04:00
Zhuowei Zhang 6026a3f76f When loading the map file for a DOL/ELF file, extract only the filename from the DOL/ELF'S path 2014-09-07 11:58:32 -04:00
Zhuowei Zhang b70c0ae521 for tw/twi instructions, force propagated constant into a register to avoid "a1 cannot be immediate" errors from the emitter 2014-09-07 11:31:51 -04:00
Lioncash e218c38721 DolphinWX: Remove unnecessary unique_ptr get calls in InputConfigDiag 2014-09-07 01:59:56 -04:00
Lioncash a38093729e Common: Inline declare some loop variables in ArmEmitter 2014-09-07 00:26:26 -04:00
skidau 7863295555 Used a constant for the default high value. 2014-09-07 14:25:06 +10:00
skidau 8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau 3caab10df8 Hooked up the emulated Wiimote speaker.
The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center

The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau b801c7f8f1 Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau a21ad12f1e Merge pull request #1014 from RachelBryk/active-movie
Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk 5a163ec5e6 Add an IsMovieActive function.
Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau 741c0e2d50 Merge pull request #587 from RachelBryk/recording-race
Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Zhuowei Zhang e0a909c076 Update debugger button states at startup to disable non-functional JIT menu entries 2014-09-06 23:38:22 -04:00
skidau 213c9a6ba7 Merge pull request #1011 from zhuowei/remove_twi_spam
Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG
2014-09-07 13:33:31 +10:00
skidau 28253f4538 Merge pull request #1013 from lioncash/string
AudioCommon: Use std::string for the filename parameter of StartLogAudio
2014-09-07 13:32:55 +10:00
Lioncash daddc3317e AudioCommon: Use std::string for the filename parameter of StartLogAudio 2014-09-06 23:26:08 -04:00
Zhuowei Zhang 2ac2cbbcf6 Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG 2014-09-06 22:36:17 -04:00
Ryan Houdek cdd2bd6cdc Add a couple of asserts to the Arm64 JIT to make sure we can load everything. 2014-09-06 20:14:53 -05:00
Ryan Houdek 82dae72b63 Add AArch64 target to the backpatch header.
This fixes the issue of a million warnings spawning from this header.
2014-09-06 20:14:53 -05:00
Ryan Houdek 5233c87dec Add immediate support to the GPR cache. 2014-09-06 20:14:53 -05:00
Ryan Houdek 2b06257e16 Beginning of the AArch64 JIT branch.
This is the bare minimum required to run a few games on AArch64.
Was able to run starfield and Animal Crossing to the Nintendo logo.
QEmu emulation is literally the slowest thing in the world, it maxes out at around 12mhz on my Core i7-4930MX.
2014-09-06 20:14:52 -05:00
Ryan Houdek f107b5e176 [AArch64-emitter] Initial work on a emitter for 64bit ARM.
I've tested a few instruction encodings and am expecting most to work as long as one stays away from VFP/SIMD.
This implements mostly instructions to bring up an initial JIT with integer support.
This can be improved to allow ease of use functions in the future, dealing with the raw imms/immr encodings is probably the worst thing ever.
2014-09-06 20:13:44 -05:00
Shawn Hoffman 9a9fd8752a Quiet initialization order warning in CFrame 2014-09-06 13:01:24 -07:00
shuffle2 9302218a19 Merge pull request #851 from lioncash/logg
Common: Kill off duplicate log warning definitions
2014-09-06 12:35:19 -07:00
Ryan Houdek 01b90c1007 Fix ArmEmitter's asserts from failing to compile.
Changed them all from debug asserts to regular asserts, since they shouldn't only be run at debug time.
2014-09-06 15:11:39 -04:00
Lioncash 690ed8580c Common: Kill off duplicate log warning definitions
Also embed the log checks rather than using macros
2014-09-06 15:11:29 -04:00
shuffle2 85fd8c2bec Merge pull request #983 from lioncash/lol-str
Common: Fix a potential infinite loop in ReplaceAll
2014-09-06 12:00:23 -07:00
shuffle2 227b79bf84 Merge pull request #1004 from comex/warning-fixes-2
Two trivial warning fixes
2014-09-06 11:56:32 -07:00
shuffle2 1b23432d34 Merge pull request #990 from rohit-n/fix-formatting
Fix formatting
2014-09-06 11:54:17 -07:00
shuffle2 218adb5515 Merge pull request #1003 from lioncash/wii-save-import
DolphinWX: Fix Wii save importing
2014-09-06 11:52:33 -07:00
shuffle2 d0d6f70980 Merge pull request #996 from RachelBryk/clear-mc-bongos
Clear movie variables that might have been set from a previous run.
2014-09-06 11:46:21 -07:00
shuffle2 f2237ecd64 Merge pull request #985 from skidau/dsp-loop-hle
Moved the loop check back to a post-loop condition in DSP HLE AX ucode.
2014-09-06 11:44:27 -07:00
shuffle2 87b6c8d991 Merge pull request #988 from shuffle2/hide-menubar
Fix render to main crashing in fullscreen.
2014-09-06 11:43:50 -07:00
comex 30e577fda7 Revert "Merge pull request #993 from phire/fix_getOpInfo"
This reverts commit a8f724e7c2, reversing
changes made to 7a1eca149f.

For why I'm reverting this entirely, see pull request 997.
2014-09-06 13:46:17 -04:00
comex 48ef6fcad1 Fix signed/unsigned warning in GeckoCode.cpp.
No actual bug here.
2014-09-06 13:34:00 -04:00
comex 917c6d324a Remove unused functions in TextureDecoder. 2014-09-06 13:32:54 -04:00
comex 6c382f6627 Merge pull request #926 from comex/ppcstate-reg
PowerPCState register (and rationalize register usage, and add some registers to replace it)
2014-09-06 13:24:38 -04:00
comex 6fd0333c14 Symbolicize explicit uses of x86 registers where possible (GPRs only for now).
Uses are split into three categories:

- Arbitrary (except for size savings) - constants like RSCRATCH are
used.

- ABI (i.e. RAX as return value) - ABI_RETURN is used.

- Fixed by architecture (RCX shifts, RDX/RAX for some instructions) -
explicit register is kept.

In theory this allows the assignments to be modified easily.  I verified
that I was able to run Melee with all the registers changed, although
there may be issues if RSCRATCH[2] and ABI_PARAM{1,2} conflict.
2014-09-06 13:18:31 -04:00
comex 100a7ac97b Actually add RCX, plus RDI and RSI on Unix.
And switch to a register order that consistently prefers callee-save to
caller-save.  phire suggested putting rdi/rsi first, even though they're
caller-save, to save code space; this is more conservative and I can do
that later.
2014-09-06 13:16:21 -04:00
comex 8dea26762d Rationalize temporary register usage.
Rather than using a variety of registers including RSI, ABI_PARAM1
(either RCX or RDI), RCX, and RDX, the rule is:

- RDI and RSI are never used.  This allows them to be allocated on Unix,
bringing parity with Windows.

- RDX is a permanent temporary register along with RAX (and is thus not
FlushLocked).  It's used frequently enough that allocating it would
probably be a bad idea, as it would constantly get flushed.

- RCX is allocatable, but is flushed in two situations:
    - Non-immediate shifts (rlwnm), because x86 requires RCX to be used.
    - Paired single loads and stores, because they require three
    temporary registers: the helper functions take two integer
    arguments, and another register is used as an index to get the
    function address.
These should be relatively rare.

While we're at it, in stores, use the registers directly where possible
rather than always using temporaries (by making SafeWriteRegToReg
clobber less).  The address doesn't need to be clobbered in the usual
case, and on CPUs with MOVBE, neither does the value.

Oh, and get rid of a useless MEMCHECK.

This commit does not actually add new registers to the allocation order;
it is intended to test for any performance or correctness issues
separately.
2014-09-06 13:16:20 -04:00
comex 67cdb6e07a Factor code from ABI_CallFunctionRR and GetWriteTrampoline into a helper, and fix a special case.
The special case is where the registers are actually to be swapped (i.e.
func(ABI_PARAM2, ABI_PARAM1); this was previously impossible but would
be ugly not to handle anyway.
2014-09-06 13:16:20 -04:00
comex 487eb967eb Fix a bug with update loads in memcheck mode.
In two cases, my old code was using a temporary register but not saving
it properly; it basically worked by accident (an otherwise useless
FlushLock was causing CallerSavedRegistersInUse to think it was in use
by the GPR cache, even though it was actually a temporary).

I'm going to modify this in the next commit to use RDX, but I didn't
want to leave a broken revision in the middle.
2014-09-06 13:16:20 -04:00
comex 48891c6359 Reserve a register for ppcState.
The register is RBP, previously in the GPR allocation order.  The next
commit will investigate whether there are too few GPRs (now or before),
but for now there is no replacement.

Previously, it was accessed RIP relatively; using RBP, anything in the
first 0x100 bytes of ppcState (including all the GPRs) can be accessed
with three fewer bytes.  Code to access ppcState is generated constantly
(mostly by register save/load), so in principle, this should improve
instruction cache footprint significantly.  It seems that this makes a
significant performance difference in practice.

The vast majority of this commit is mechanically replacing
M(&PowerPC::ppcState.x) with a new macro PPCSTATE(x).

Version 2: gets most of the cases which were using the register access
macros.
2014-09-06 13:16:18 -04:00
Lioncash 5b837a11e4 DolphinWX: Fix Wii save importing
Calls to reserve don't resize the array to accomodate the given data size.
These vectors should be initialized with the size directly.
2014-09-06 12:44:11 -04:00
Pierre Bourdon d75bb614e7 Merge pull request #998 from waddlesplash/wx-fixup
Migrate PNGs from DolphinWX to the Data/Resources directory.
2014-09-06 18:07:20 +02:00
Pierre Bourdon 06bdc49957 Merge pull request #999 from lioncash/copy-assign
AudioCommon: Make WaveFileWriter inherit NonCopyable
2014-09-06 17:52:11 +02:00
Pierre Bourdon 2333532aab Merge pull request #1000 from lioncash/preproc
Common: Remove HAVE_CXX11_SYNTAX define from Common.h
2014-09-06 17:50:15 +02:00
Augustin Cavalier a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Lioncash 1d66b1d3f4 Common: Remove HAVE_CXX11_SYNTAX define from Common.h
All the compilers we support have C++11 support now, so this isn't needed.
2014-09-06 11:32:19 -04:00
Lioncash 27cecf46a8 AudioCommon: Make WaveFileWriter inherit NonCopyable 2014-09-06 11:27:36 -04:00
Rohit Nirmal 629ceaf2b1 Split some parts of UpdateBoundingBox into multiple lines. Also,
fix issues causing failure on Lint.
2014-09-06 09:49:27 -05:00
Rachel Bryk 2a82b591e1 Clear movie variables that might have been set from a previous run. 2014-09-06 07:10:41 -04:00
skidau a8f724e7c2 Merge pull request #993 from phire/fix_getOpInfo
GetOpInfo: Assert on all invalid Ops.
2014-09-06 19:50:15 +10:00
Scott Mansell 23b54117cd GetOpInfo: Assert on all invalid Ops.
GetOpInfo was returning null pointers for invalid ops in subtables
instead of asserting an error. This was causing segfaults when the
jit tried to jit invalid code.
2014-09-06 20:09:30 +12:00
Scott Mansell 1963717855 Panic on invalid reads/writes for non-mmu games.
Previously it would fall through to the mmu code path, and raise a dsi
exception, which it would never check for, so it would continue
executing code silently.
2014-09-06 19:16:54 +12:00
Scott Mansell 96e92d33b7 Don't write to EXRAM if it doesn't exist.
Previously, if a gamecube game wrote to an EXRAM address, dolphin would
segfault.
2014-09-06 19:16:02 +12:00
Lioncash e035ac5591 Merge pull request #992 from phire/betterassert
Make Invalid instruction debug assert a non-debug assert.
2014-09-06 03:12:19 -04:00
Scott Mansell 50657548b1 Make Invalid instruction debug assert a non-debug assert.
Users need to be able to see this error message. Otherwise they can't
report bugs.
2014-09-06 19:04:34 +12:00
Rohit Nirmal 1ecb318bcc Fix some formatting (new lines on collapsed single-line conditionals,
new lines for opening braces).
2014-09-06 01:23:05 -05:00
Ryan Houdek b7f19ca740 Merge pull request #989 from lioncash/param
AudioCommon: Remove unused parameter from OpenSLESStream constructor
2014-09-06 01:15:59 -05:00
Ryan Houdek cc9e881844 Merge pull request #987 from rohit-n/more-dead-code
Remove more dead and redundant code.
2014-09-06 01:15:20 -05:00
Lioncash 019ef844d4 AudioCommon: Remove unused parameter from OpenSLESStream constructor 2014-09-06 01:42:56 -04:00
shuffle2 a831121683 Merge pull request #979 from shuffle2/fix-memcard-flush3
raw memcards: revert last change so flushes are still time-driven.
2014-09-05 22:27:12 -07:00
Shawn Hoffman 7308b809d8 Fix render to main crashing in fullscreen.
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Rohit Nirmal debe3999b5 Remove more dead and redundant code. 2014-09-05 23:22:48 -05:00
Shawn Hoffman 96d7b642f4 raw memcards: revert last change so flushes are still time-driven.
It turns out the actual slowdown was from memcpy'ing the entire
memcard buffer...not synchronization overhead or the flush itself.
2014-09-05 21:16:59 -07:00
skidau 9800252a28 Re-added the acc_end_reached logic for AXWii. 2014-09-06 11:57:37 +10:00
Dolphin Bot 387e1e3f21 Merge pull request #984 from FioraAeterna/fixmergedbclr
JIT: fix branch merging with bclr
2014-09-06 03:22:08 +02:00
skidau 0154b8edfd Moved the loop check back to a post-loop condition in DSP HLE AX ucode. This brings DSP HLE in line with DSP LLE and fixes issue 7627. This effectively reverts ef501137be which is not needed as the loop check is now corrected. 2014-09-06 11:02:32 +10:00
Fiora 4ec8f83a1a JIT: fix branch merging with bclr 2014-09-05 13:58:06 -07:00
lioncash 3e0c04a83e Common: Fix a potential infinite loop in ReplaceAll
Prior to this change, it was possible to cause an infinite loop by making the string to be replaced and the replacing string the same thing.

e.g.

std::string some_str = "test";
ReplaceAll(some_str, "test", "test");

This also changes the replacing in a way that doesn't require starting from the beginning of the string on each replacement iteration.
2014-09-05 15:12:17 -04:00
shuffle2 674494e472 Merge pull request #980 from rohit-n/remove-dead-code
Remove dead code.
2014-09-05 11:09:04 -07:00
shuffle2 0576046fdd Merge pull request #972 from Sonicadvance1/fix-intel-windows
Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
Fiora 801153301f Remove debug printf from earlier commit 2014-09-05 10:31:29 -07:00
Fiora 07e0c917c6 Revert "JIT64: optimize CA calculations" 2014-09-05 10:26:30 -07:00
Rohit Nirmal cf8d1c9197 FileHandlerARC: Remove FileHandlerARC. 2014-09-05 12:53:41 -04:00
Rohit Nirmal a3d9b22c27 BannerLoaderWii: Removed #if 0'd code. 2014-09-05 12:52:29 -04:00
comex 97420c6ec6 Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
comex aa1df21bb6 Merge pull request #947 from FioraAeterna/rsqrte
JIT: implement frsqte
2014-09-05 11:48:00 -04:00
comex e7f03dd066 Merge pull request #948 from comex/vao-fix
Don't switch to a vertex array object of 0.
2014-09-05 11:46:28 -04:00
comex d4b1d42a21 Merge pull request #975 from FioraAeterna/jittimerinline
JIT: completely inline timer reading
2014-09-05 11:45:22 -04:00
shuffle2 3d88dfbad9 Merge pull request #701 from LPFaint99/memcard
GCI Folder: try to reserve space for new saves from the current game
2014-09-04 23:02:23 -07:00
shuffle2 ee450acb54 Merge pull request #973 from rohitnirmal/remove-using-namespace
Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek 30fef298bb Revert "Don't sleep in the event thread" 2014-09-05 00:50:40 -05:00
Fiora 2f9e9bf1fc JIT: completely inline timer reading
Should be a bit faster on games that heavily use the timer.
2014-09-04 21:55:36 -07:00
Rohit Nirmal b0060e5184 Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
LPFaint99 e6e50ee621 GCI Folder: try to leave 10% of the blocks free. only applies if the save is not for the current game 2014-09-04 20:59:38 -07:00
shuffle2 a9a6270982 Merge pull request #774 from magcius/texdecode-cleanup
Clean up the TextureDecoder and some related things
2014-09-04 19:37:49 -07:00
shuffle2 fb3a668767 Merge pull request #974 from lioncash/wiki-links
DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2 9c41b17b41 Merge pull request #945 from MikeRavenelle/inputConfig
Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
shuffle2 f09978ddeb Merge pull request #896 from magcius/event-thread-bozo
Don't sleep in the event thread
2014-09-04 19:33:49 -07:00
Jasper St. Pierre 76b4dbdf28 TextureDecoder: Clean up the code style
For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
2014-09-04 18:36:57 -07:00
Jasper St. Pierre 0b7bed4a52 TextureDecoder: Simplify how the reference texture decoder works
Instead of having three separate functions and checking the tlutfmt in a
variety of places, just do it once in a helper method. This is already
for the slow path either in our Generic decoder or in our Software
renderer, so it doesn't matter that this is slower.

x64 will continue using the separate functions for speed.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre ea1245d191 TextureDecoder: Pass the TLUT address straight into the texture decoder
This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre fcd4ecc942 TextureDecoder: Add an enum for the TLUT formats
Quick code cleanup. The enum names and values come from libogc.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre 32da01edec TextureDecoder: Rearrange header slightly
Put the two Decode APIs together.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre f975307016 TextureDecoder: Add some statics to some of our helper functions
I know these are already inline, but this makes it more clear that
they're helper functions to be used in this file only.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre a8e591dc73 VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.

Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre 9438a30384 VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
Lioncash 6369173981 DolphinWX: Simplify wiki link construction 2014-09-04 21:30:33 -04:00
skidau 73fc45db68 Merge pull request #967 from skidau/SyncGPU-SaveState
Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
Jasper St. Pierre bfb2c04ace TextureDecoder: Remove unused function
GetPC_TexFormat was never used. It was added in commit d02426a, with the
only user being commented out code. The commented out code was later
removed in 9893122, but the implementation stayed.
2014-09-04 17:32:06 -07:00
Jasper St. Pierre 6682a2fadd TextureDecoder: Fix a RGBA/BGRA copy/paste typo
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.

I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00
Jasper St. Pierre a5297f6da8 PixelEngine: Remove unused AllowIdleSkipping and all references to it 2014-09-04 17:25:59 -07:00
Jasper St. Pierre 5cb5a6ecd2 Don't sleep in the event thread
The person who wrote this seemed to misunderstand how XPending and
XNextEvent actually work. XNextEvent will wait in poll if there's
no event yet, meaning that we don't need to sleep after we process
all the events; the kernel will sleep for us.

This changes indentation, so view with -w or a similar feature to
understand what's actually changed here.
2014-09-04 17:24:51 -07:00
MikeRavenelle 411c060504 Checkbox for iteration
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
MikeRavenelle ffa6572116 Auto iterate through configuration inputs
Allows user to map all inputs seamlessly without having to
click on each button.
Also increased button timeout to 5 seconds from 1.5 due to pita.

Motion controls are not included since they will be special cases.
2014-09-04 19:05:52 -05:00
Sonicadvance1 e32b2e1771 Work around Intel's failings with with buffer_storage 2014-09-04 19:03:49 -05:00
TurboK234 b7ecaf6111 Added OSD comment if EFB Copies are disabled. 2014-09-05 01:42:40 +03:00
TurboK234 18e13aacf7 Remove "EFB Copies Disabled" option from hotkey toggling cycle. 2014-09-05 00:12:04 +03:00
Yuriy O'Donnell d8d9bc8c6c Render: Implemented simple render target pool
This avoids creating and destroying render targets every frame,
which is a significant CPU overhead.

Old render targets are destroyed after 3 frames.
2014-09-04 22:21:06 +02:00
Dolphin Bot 830a03c540 Merge pull request #957 from degasus/frame_skipping
VideoCommon: rewrite frame skipping code
2014-09-04 18:27:19 +02:00
shuffle2 af7881474e Merge pull request #958 from degasus/xf_cleanup
VideoCommon: remove XFReg copy optimization
2014-09-04 09:22:19 -07:00
degasus 8b84ddce9a VideoCommon: rewrite frame skipping code 2014-09-04 18:07:39 +02:00
degasus ef6f6a7fa9 VideoCommon: remove XFReg copy optimization
This code is just ugly and I doubt there is a way that copying twice is faster.
2014-09-04 17:56:17 +02:00
shuffle2 127fc1bdc1 Merge pull request #965 from FioraAeterna/srawixzero
JIT: remove srawix fallback
2014-09-04 08:44:33 -07:00
shuffle2 b5e18993f9 Merge pull request #964 from RachelBryk/typo
Fix a typo introduced by 5adbc83 in ControllerEmu.cpp.
2014-09-04 08:42:22 -07:00
lioncash 9f48f02514 Core: Make the tables in ARDecrypt.cpp static 2014-09-04 09:29:34 -04:00
skidau b2c743157d Merge pull request #969 from lioncash/windows-stuff
Common: Remove unused header from Thread.cpp
2014-09-04 23:22:52 +10:00
lioncash bd91e8b0c8 Common: Remove unused header from Thread.cpp
This define isn't even used in the Windows builds.
2014-09-04 09:15:18 -04:00
lioncash 4b329a0a75 Core: Fix variable prefixing of statics in Core.cpp
These aren't globals.
2014-09-04 08:26:15 -04:00
skidau 86db0bf8c3 Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled. 2014-09-04 22:02:21 +10:00
Rachel Bryk 1cc153b4ed Fix a typo introduced by 5adbc83 in ControllerEmu.cpp. 2014-09-04 05:00:53 -04:00
Rachel Bryk 345b608d64 Change IniFile::Section::Set() with default value to use a template. 2014-09-04 03:29:49 -04:00
Fiora a63b9f6713 JIT: remove srawix fallback
As far as I can tell, this has literally been here since the start of the git
history; maybe it was stubbed out because the author wasn't sure it was right?

It matches the PPC/Broadway manuals perfectly, though.
2014-09-03 23:39:52 -07:00
LPFaint99 f6d89c5c98 GCI Folder: if there are too many files in the folder, try to leave free directory entries.
Rule: Load first 112 files, any remaining files in the folder are ignored unless they are the same gameid as the current game
2014-09-03 21:15:41 -07:00
shuffle2 46c18aa909 Merge pull request #836 from lioncash/initlist
Core: Initialize all JITIL RegInfo members in the initializer list.
2014-09-03 21:03:48 -07:00
shuffle2 329410074c Merge pull request #962 from lioncash/casing
OGL: Fix constant casing in RasterFont.
2014-09-03 21:03:29 -07:00
Rohit Nirmal 732bb7beb1 Change NULL to nullptr. 2014-09-03 22:22:12 -05:00
Lioncash ffe6bcf22f VSProps: Add C4351 to the list of disabled warnings in Base.props 2014-09-03 23:07:19 -04:00
Lioncash 956b0708b4 Core: Initialize all JITIL RegInfo members in the initializer list. 2014-09-03 23:06:05 -04:00
Lioncash cf390ba537 OGL: Make rasters 2D array static in RasterFont 2014-09-03 22:59:13 -04:00
Lioncash 89557f6c2f OGL: Fix constant casing in RasterFont 2014-09-03 22:59:05 -04:00
shuffle2 4fcb633df5 Merge pull request #961 from RachelBryk/logs
Read the config file before enabling logs.
2014-09-03 17:20:11 -07:00
Rachel Bryk 22d2c7d053 Read the config file before enabling logs. 2014-09-03 19:50:02 -04:00
shuffle2 1f6f01e2a0 Merge pull request #955 from skidau/geckocodes-mmio
Added code to patch the codehandler's MMIO address
2014-09-03 15:33:57 -07:00
shuffle2 05cd06539b Merge pull request #960 from lioncash/preproc-stuff
Common: Make TITLEID_SYSMENU a static const variable in NandPaths.h
2014-09-03 15:22:32 -07:00
shuffle2 29ef22fd81 Merge pull request #871 from shuffle2/hide-menubar
Re-implement hiding of the menubar in fullscreen with render to main.
2014-09-03 15:21:33 -07:00
Dolphin Bot 7a18add39f Merge pull request #959 from FioraAeterna/fixtimer
JIT: fix regression in timer patch
2014-09-04 00:20:28 +02:00
lioncash a687cc556b Common: Make TITLEID_SYSMENU a static const variable in NandPaths.h 2014-09-03 18:03:23 -04:00
skidau 0da22d687d Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin). 2014-09-04 07:44:45 +10:00
Fiora 068b5c26f4 JIT: fix regression in timer patch 2014-09-03 14:36:38 -07:00
Fiora 1b50f9df14 JIT: implement fres
Mostly a straightforward translation of the interpreter code, with a few
tricksy optimizations and fallbacks for rare paths.
2014-09-03 12:15:30 -07:00
Fiora c72a133206 JIT: implement frsqrte
Mostly a straightforward translation of the interpreter code, with a few
tricksy optimizations and fallbacks for rare paths.
2014-09-03 11:21:04 -07:00
Dolphin Bot e1248599eb Merge pull request #868 from FioraAeterna/bmi
x64Emitter: add BMI1/BMI2 support
2014-09-03 19:24:27 +02:00
lioncash f69e6ef16f Common: Remove unnecessary define check in Log2 2014-09-03 13:04:48 -04:00
Fiora 5088a2b4e2 x64Emitter: add BMI1/BMI2 support
TZCNT and LZCNT use a completely different encoding scheme, so they should
probably go in a separate patch.

Also add some tests.
2014-09-03 10:04:01 -07:00
skidau 08715167a8 Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin). 2014-09-04 00:48:52 +10:00
shuffle2 b583879c2a Merge pull request #944 from delroth/x64emittertest
x64EmitterTest: Fake support for all CPU extensions
2014-09-03 03:37:46 -07:00
Shawn Hoffman fd2343e431 Re-implement hiding of the menubar in fullscreen with render to main. 2014-09-03 03:02:13 -07:00
shuffle2 46c1a0f03b Merge pull request #733 from lioncash/readability
DolphinWX: More readable variable names in BreakpointView
2014-09-03 01:28:17 -07:00
Shawn Hoffman 30dd2809a7 Prevent changing adapters during emulation and VideoConfigDiag cleanup
Author: https://github.com/Anti-Ultimate/dolphin
2014-09-03 00:35:23 -07:00
Dolphin Bot 6e2b873ec1 Merge pull request #781 from RachelBryk/ControlState
Change ControlState typedef to double, and change all related floats/dou...
2014-09-03 09:15:51 +02:00
shuffle2 db84a22109 Merge pull request #770 from lioncash/panic
Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp
2014-09-03 00:10:12 -07:00
shuffle2 60a772c5e8 Merge pull request #901 from Sonicadvance1/64bit-android-cmake
Update the android cmake toolchain file to support 64bit.
2014-09-03 00:09:03 -07:00
Rachel Bryk 5adbc83453 Change ControlState typedef to double, and change all related floats/doubles to use it.
Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
comex 64575d565a Merge pull request #923 from FioraAeterna/fixcallersave
JIT: Fix caller-save registers on WIN64
2014-09-03 02:27:44 -04:00
Dolphin Bot e2dfa603a0 Merge pull request #891 from RachelBryk/netplay-time
Allow system time to move forward during netplay.
2014-09-03 08:26:51 +02:00
comex 51a5311d6a Merge pull request #949 from comex/eviction-policy
Evict registers from the cache based on LRU.
2014-09-03 02:22:45 -04:00
shuffle2 50879f5624 Merge pull request #905 from RachelBryk/status-bar-messages
Add OSD messages back to status bar.
2014-09-02 23:21:58 -07:00
shuffle2 de71db4864 Merge pull request #925 from shuffle2/xbcd-compat
Revert changes to how DInput filters out XInput devices.
2014-09-02 23:21:47 -07:00
shuffle2 532b7bb7da Merge pull request #893 from rohitnirmal/scan-build-fixes
Scan build fixes
2014-09-02 23:15:18 -07:00
shuffle2 d20f5fb861 Merge pull request #946 from ChuckRozhon/fix_cast_bug
Fixed bug introduced in PR#803 caused by casting
2014-09-02 22:58:53 -07:00
shuffle2 5468b535c1 Merge pull request #941 from FioraAeterna/eaxemit
x64Emitter: add support for shorter EAX forms of instructions
2014-09-02 22:54:53 -07:00
Ryan Houdek 1ad1a9062a Remove PowerPCState::DebugCount.
This value was "helpful" for debugging when the stack got corrupted.
Helpful that if gpr[1](Which is the stack pointer with PPC ABI) is zero then the interpreter would spam huge amounts of annoy text saying that we
managed to get in to a "corrupted" state.
This is incremented every instruction on the interpreter, or every block run on the JIT64....Only if debugging is enabled(JIT64 it is a const
variable)
The message is only outputted when interpreter is used and debugging is enabled.
2014-09-03 00:26:57 -05:00
comex f5c7f676dc Evict registers from the cache based on LRU.
The old method would always evict the first suitable register, i.e. the
same register every time once the cache got full.  The cache doesn't get
terribly often, but the result is pathological...
2014-09-03 01:06:14 -04:00
Dolphin Bot fa29b18e3e Merge pull request #840 from FioraAeterna/jittimer
JIT: implement timer support in mtspr
2014-09-03 07:01:20 +02:00
Fiora 9e4419e786 x64Emitter: add support for shorter EAX forms of instructions
Should save a few bytes of code size here and there.
2014-09-02 21:52:41 -07:00
Fiora 6875d911f1 JIT: merge paired timebase reads where possible
Combined with the previous patch, ~1% faster overall on F-Zero GX.
2014-09-02 21:49:24 -07:00
Fiora 816d056657 JIT: implement timer support in mtspr
Faster, of course, since we avoid the interpreter, but also means we can
get more a more accurate timer in long blocks by adding the offset from the
start of the block to the retrieved timer. I don't know if this will actually
fix any issues, but it's more correct and a nearly-free improvement.
2014-09-02 21:47:45 -07:00
comex b48e059173 Don't switch to a vertex array object of 0.
This causes glDrawArrays to fail in core profile, and thus on OS X, see:

http://renderingpipeline.com/2012/03/attribute-less-rendering/

There must be something bound, even though it is not used.

Fixes #7599.  I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.
2014-09-03 00:10:45 -04:00
comex dd5be7c0dc Merge pull request #924 from comex/fifo-command-runnable
Refactor opcode decoding a bit to kill FifoCommandRunnable.
2014-09-02 23:27:30 -04:00
Charles Rozhon 0e5fde52ac Fixed bug introduced in PR#803 caused by casting
Also changed casts to C++ style casts to removed some of the ambiguity.
2014-09-02 21:50:43 -05:00
Pierre Bourdon cee71afce5 x64EmitterTest: Fake support for all CPU extensions 2014-09-03 02:26:11 +02:00
Ryan Houdek 1bc246735b Add some static_asserts to the Arm32 JIT to make sure ppcState is sane. 2014-09-02 18:38:42 -05:00
Fiora 6655c7775e JIT: Fix callee-save registers on WIN64 2014-09-02 10:56:14 -07:00
Lioncash e10b0d1008 Merge pull request #930 from skidau/openal-seq-ms
Removed the auto setting of SEQUENCE_MS because the synchronised audio c...
2014-09-02 09:56:46 -04:00
Pierre Bourdon ddb2aefedf Merge pull request #904 from FioraAeterna/dcbz
JIT64: try enabling dcbz again
2014-09-02 15:41:40 +02:00
Pierre Bourdon 5b4f1fe92c UnitTests: Add tests for the x64Emitter 2014-09-02 10:17:32 +02:00
Pierre Bourdon e72146d19c x64Emitter: Do not assert-fail on redundant MOVs, instead show an error log 2014-09-02 10:17:32 +02:00
Pierre Bourdon a79ced2fc2 x64Emitter: Make it clear for both SSE to int conv that X64 regs are expected 2014-09-02 09:55:47 +02:00