HiresTextures: Remove unused variable
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@ -79,7 +79,6 @@ void HiresTexture::Update()
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s_textureCache.clear();
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}
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std::vector<std::string> Directories;
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const std::string& gameCode = SConfig::GetInstance().m_strUniqueID;
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std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str());
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