Android: MainActivity now contains a tab switcher separating games by platform.
This commit is contained in:
parent
8b5b83c29a
commit
6b24b604e5
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@ -8,10 +8,11 @@ import android.content.SharedPreferences;
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import android.database.Cursor;
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import android.os.Bundle;
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import android.preference.PreferenceManager;
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import android.support.annotation.Nullable;
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import android.support.design.widget.FloatingActionButton;
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import android.support.design.widget.TabLayout;
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import android.support.v4.view.ViewPager;
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import android.support.v7.app.AppCompatActivity;
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import android.support.v7.widget.GridLayoutManager;
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import android.support.v7.widget.RecyclerView;
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import android.support.v7.widget.Toolbar;
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import android.util.Log;
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import android.view.Menu;
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@ -21,7 +22,9 @@ import android.view.View;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.adapters.GameAdapter;
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import org.dolphinemu.dolphinemu.adapters.PlatformPagerAdapter;
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import org.dolphinemu.dolphinemu.fragments.PlatformGamesFragment;
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import org.dolphinemu.dolphinemu.model.Game;
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import org.dolphinemu.dolphinemu.model.GameDatabase;
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import org.dolphinemu.dolphinemu.model.GameProvider;
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import org.dolphinemu.dolphinemu.services.AssetCopyService;
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@ -34,10 +37,17 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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{
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private static final int REQUEST_ADD_DIRECTORY = 1;
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private static final int LOADER_ID_GAMES = 1;
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// TODO When each platform has its own tab, there should be a LOADER_ID for each platform.
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/**
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* It is important to keep track of loader ID separately from platform ID (see Game.java)
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* because we could potentially have Loaders that load things other than Games.
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*/
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public static final int LOADER_ID_ALL = 100; // TODO
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public static final int LOADER_ID_GAMECUBE = 0;
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public static final int LOADER_ID_WII = 1;
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public static final int LOADER_ID_WIIWARE = 2;
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private GameAdapter mAdapter;
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private ViewPager mViewPager;
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private PlatformPagerAdapter mPlatformPagerAdapter;
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@Override
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protected void onCreate(Bundle savedInstanceState)
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@ -45,29 +55,26 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_main);
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// Set up the Toolbar.
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Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar_main);
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setSupportActionBar(toolbar);
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FloatingActionButton buttonAddDirectory = (FloatingActionButton) findViewById(R.id.button_add_directory);
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RecyclerView recyclerView = (RecyclerView) findViewById(R.id.grid_games);
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// TODO Rather than calling into native code, this should use the commented line below.
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// String versionName = BuildConfig.VERSION_NAME;
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String versionName = NativeLibrary.GetVersionString();
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toolbar.setSubtitle(versionName);
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// Specifying the LayoutManager determines how the RecyclerView arranges views.
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RecyclerView.LayoutManager layoutManager = new GridLayoutManager(this,
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getResources().getInteger(R.integer.game_grid_columns));
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recyclerView.setLayoutManager(layoutManager);
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// Set up the Tab bar.
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mViewPager = (ViewPager) findViewById(R.id.pager_platforms);
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recyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
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mPlatformPagerAdapter = new PlatformPagerAdapter(getFragmentManager(), this);
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mViewPager.setAdapter(mPlatformPagerAdapter);
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// Create an adapter that will relate the dataset to the views on-screen.
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getLoaderManager().initLoader(LOADER_ID_GAMES, null, this);
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mAdapter = new GameAdapter();
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recyclerView.setAdapter(mAdapter);
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TabLayout tabLayout = (TabLayout) findViewById(R.id.tabs_platforms);
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tabLayout.setupWithViewPager(mViewPager);
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// Set up the FAB.
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FloatingActionButton buttonAddDirectory = (FloatingActionButton) findViewById(R.id.button_add_directory);
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buttonAddDirectory.setOnClickListener(new View.OnClickListener()
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{
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@Override
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@ -115,7 +122,7 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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// other activities might use this callback in the future (don't forget to change Javadoc!)
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if (requestCode == REQUEST_ADD_DIRECTORY)
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{
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getLoaderManager().restartLoader(LOADER_ID_GAMES, null, this);
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refreshFragment();
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}
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}
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}
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@ -147,7 +154,7 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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case R.id.menu_refresh:
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getContentResolver().insert(GameProvider.URI_REFRESH, null);
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getLoaderManager().restartLoader(LOADER_ID_GAMES, null, this);
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refreshFragment();
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return true;
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}
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@ -155,6 +162,15 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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return false;
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}
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public void refreshFragment()
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{
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PlatformGamesFragment fragment = getPlatformFragment(mViewPager.getCurrentItem());
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if (fragment != null)
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{
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fragment.refresh();
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}
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}
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/**
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* Callback that's invoked when the system has initialized the Loader and
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@ -173,16 +189,30 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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// Take action based on the ID of the Loader that's being created.
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switch (id)
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{
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case LOADER_ID_GAMES:
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case LOADER_ID_ALL:
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// TODO Play some sort of load-starting animation; maybe fade the list out.
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return new CursorLoader(
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this, // Parent activity context
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GameProvider.URI_GAME, // URI of table to query
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null, // Return all columns
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null, // No selection clause
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null, // No selection arguments
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GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
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this, // Parent activity context
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GameProvider.URI_GAME, // URI of table to query
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null, // Return all columns
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null, // No selection clause
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null, // No selection arguments
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GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
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);
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case LOADER_ID_GAMECUBE:
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case LOADER_ID_WII:
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case LOADER_ID_WIIWARE:
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// TODO Play some sort of load-starting animation; maybe fade the list out.
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return new CursorLoader(
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this, // Parent activity context
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GameProvider.URI_GAME, // URI of table to query
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null, // Return all columns
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GameDatabase.KEY_GAME_PLATFORM + " = ?", // Select by platform
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new String[]{Integer.toString(id)}, // Platform id is Loader id minus 1
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GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
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);
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default:
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@ -205,25 +235,73 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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int id = loader.getId();
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Log.d("DolphinEmu", "Loader finished with id: " + id);
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// TODO When each platform has its own tab, this should just call into those tabs instead.
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PlatformGamesFragment fragment = null;
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switch (id)
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{
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case LOADER_ID_GAMES:
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mAdapter.swapCursor(data);
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// TODO Play some sort of load-finished animation; maybe fade the list in.
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case LOADER_ID_GAMECUBE:
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fragment = getPlatformFragment(Game.PLATFORM_GC);
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break;
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case LOADER_ID_WII:
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fragment = getPlatformFragment(Game.PLATFORM_WII);
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break;
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case LOADER_ID_WIIWARE:
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fragment = getPlatformFragment(Game.PLATFORM_WII_WARE);
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break;
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// TODO case LOADER_ID_ALL:
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default:
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Log.e("DolphinEmu", "Bad ID passed in.");
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break;
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}
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if (fragment != null)
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{
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fragment.onLoadFinished(loader, data);
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}
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}
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@Override
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public void onLoaderReset(Loader<Cursor> loader)
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{
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Log.d("DolphinEmu", "Loader resetting.");
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int id = loader.getId();
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Log.e("DolphinEmu", "Loader resetting with id: " + id);
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// TODO ¯\_(ツ)_/¯
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PlatformGamesFragment fragment = null;
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switch (id)
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{
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case LOADER_ID_GAMECUBE:
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fragment = getPlatformFragment(Game.PLATFORM_GC);
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break;
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case LOADER_ID_WII:
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fragment = getPlatformFragment(Game.PLATFORM_WII);
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break;
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case LOADER_ID_WIIWARE:
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fragment = getPlatformFragment(Game.PLATFORM_WII_WARE);
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break;
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// TODO case LOADER_ID_ALL:
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default:
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Log.e("DolphinEmu", "Bad ID passed in.");
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break;
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}
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if (fragment != null)
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{
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fragment.onLoaderReset();
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}
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}
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@Nullable
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public PlatformGamesFragment getPlatformFragment(int platform)
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{
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String fragmentTag = "android:switcher:" + mViewPager.getId() + ":" + platform;
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return (PlatformGamesFragment) getFragmentManager().findFragmentByTag(fragmentTag);
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}
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}
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@ -0,0 +1,61 @@
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package org.dolphinemu.dolphinemu.adapters;
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import android.app.Fragment;
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import android.app.FragmentManager;
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import android.content.Context;
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import android.graphics.drawable.Drawable;
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import android.support.v13.app.FragmentPagerAdapter;
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import android.text.Spannable;
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import android.text.SpannableString;
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import android.text.style.ImageSpan;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.fragments.PlatformGamesFragment;
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public class PlatformPagerAdapter extends FragmentPagerAdapter
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{
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private Context mContext;
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private final static int[] TAB_ICONS = {
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R.drawable.ic_gamecube,
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R.drawable.ic_wii,
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R.drawable.ic_folder// wiiware TODO Have an icon here.
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};
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public PlatformPagerAdapter(FragmentManager fm, Context context)
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{
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super(fm);
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mContext = context;
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}
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@Override
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public Fragment getItem(int position)
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{
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return PlatformGamesFragment.newInstance(position);
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}
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@Override
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public int getCount()
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{
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return TAB_ICONS.length;
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}
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@Override
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public CharSequence getPageTitle(int position)
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{
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// Hax from https://guides.codepath.com/android/Google-Play-Style-Tabs-using-TabLayout#design-support-library
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// Apparently a workaround for TabLayout not supporting icons.
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// TODO This workaround will eventually not be necessary; switch to more legit methods when that is the case
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// TODO Also remove additional hax from styles.xml
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Drawable drawable = mContext.getResources().getDrawable(TAB_ICONS[position]);
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drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
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ImageSpan imageSpan = new ImageSpan(drawable, ImageSpan.ALIGN_BOTTOM);
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SpannableString sb = new SpannableString(" ");
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sb.setSpan(imageSpan, 0, 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
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return sb;
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}
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}
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@ -0,0 +1,110 @@
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package org.dolphinemu.dolphinemu.fragments;
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import android.app.Activity;
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import android.app.Fragment;
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import android.app.LoaderManager;
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import android.content.Loader;
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import android.database.Cursor;
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import android.os.Bundle;
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import android.support.annotation.Nullable;
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import android.support.v7.widget.GridLayoutManager;
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import android.support.v7.widget.RecyclerView;
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import android.util.Log;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.view.ViewGroup;
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import org.dolphinemu.dolphinemu.BuildConfig;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.adapters.GameAdapter;
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public class PlatformGamesFragment extends Fragment
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{
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private static final String ARG_PLATFORM = BuildConfig.APPLICATION_ID + ".PLATFORM";
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private int mPlatform;
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private GameAdapter mAdapter;
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public static PlatformGamesFragment newInstance(int platform)
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{
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PlatformGamesFragment fragment = new PlatformGamesFragment();
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Bundle args = new Bundle();
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args.putInt(ARG_PLATFORM, platform);
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fragment.setArguments(args);
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return fragment;
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}
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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mPlatform = getArguments().getInt(ARG_PLATFORM);
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}
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@Nullable
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@Override
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public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
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{
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View rootView = inflater.inflate(R.layout.fragment_grid, container, false);
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RecyclerView recyclerView = (RecyclerView) rootView.findViewById(R.id.grid_games);
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// Specifying the LayoutManager determines how the RecyclerView arranges views.
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RecyclerView.LayoutManager layoutManager = new GridLayoutManager(getActivity(),
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getResources().getInteger(R.integer.game_grid_columns));
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recyclerView.setLayoutManager(layoutManager);
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recyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
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// Create an adapter that will relate the dataset to the views on-screen. +1 because of LOADER_ID_ALL
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getLoaderManager().initLoader(mPlatform, null,
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(LoaderManager.LoaderCallbacks<Cursor>) getActivity());
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mAdapter = new GameAdapter();
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recyclerView.setAdapter(mAdapter);
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return rootView;
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}
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@Override
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public void onAttach(Activity activity)
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{
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super.onAttach(activity);
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}
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public void refresh()
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{
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Log.d("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Refreshing...");
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// +1 because of LOADER_ID_ALL
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getLoaderManager().restartLoader(mPlatform, null, (LoaderManager.LoaderCallbacks<Cursor>) getActivity());
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}
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public void onLoadFinished(Loader<Cursor> loader, Cursor data)
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{
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// TODO Play some sort of load-finished animation; maybe fade the list in.
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Log.d("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Load finished, swapping cursor...");
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Log.d("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Cursor size: " + data.getCount());
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if (mAdapter != null)
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{
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mAdapter.swapCursor(data);
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}
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else
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{
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Log.e("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": No adapter available.");
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}
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}
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public void onLoaderReset()
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{
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Log.e("DolphinEmu", "[PlatformGamesFragment] " + mPlatform + ": Loader reset; clearing data from view.");
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if (mAdapter != null)
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{
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mAdapter.swapCursor(null);
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}
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}
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}
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@ -196,7 +196,14 @@ public final class GameDatabase extends SQLiteOpenHelper
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gameId = filePath.substring(filePath.lastIndexOf("/") + 1, filePath.lastIndexOf("."));
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}
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ContentValues game = Game.asContentValues(NativeLibrary.GetPlatform(filePath),
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// If the game's platform field is empty, file under Wiiware. // TODO Something less dum
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int platform = NativeLibrary.GetPlatform(filePath);
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if (platform == -1)
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{
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platform = Game.PLATFORM_WII_WARE;
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}
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ContentValues game = Game.asContentValues(platform,
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name,
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NativeLibrary.GetDescription(filePath).replace("\n", " "),
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NativeLibrary.GetCountry(filePath),
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<android.support.design.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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android:id="@+id/coordinator_main"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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@ -10,7 +9,7 @@
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<android.support.design.widget.AppBarLayout
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android:id="@+id/appbar"
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android:layout_width="match_parent"
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android:layout_height="@dimen/main_appbar_height"
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android:layout_height="wrap_content"
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android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar">
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<android.support.v7.widget.Toolbar
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@ -20,25 +19,31 @@
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app:popupTheme="@style/ThemeOverlay.AppCompat.Light"
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app:layout_scrollFlags="scroll|enterAlways"/>
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<android.support.design.widget.TabLayout
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android:id="@+id/tabs_platforms"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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app:tabTextAppearance="@style/MyCustomTextAppearance"
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app:tabMode="fixed"
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app:tabGravity="fill"/>
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</android.support.design.widget.AppBarLayout>
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<android.support.v7.widget.RecyclerView
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android:id="@+id/grid_games"
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<android.support.v4.view.ViewPager
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android:id="@+id/pager_platforms"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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tools:listitem="@layout/grid_card_game"
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android:layout_marginLeft="@dimen/activity_horizontal_margin"
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android:layout_marginRight="@dimen/activity_horizontal_margin"
|
||||
app:layout_behavior="@string/appbar_scrolling_view_behavior"/>
|
||||
|
||||
<android.support.design.widget.FloatingActionButton
|
||||
android:id="@+id/button_add_directory"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_margin="16dp"
|
||||
android:layout_margin="32dp"
|
||||
android:src="@drawable/ic_add"
|
||||
app:borderWidth="0dp"
|
||||
app:rippleColor="?android:colorPrimaryDark"
|
||||
app:layout_anchor="@+id/grid_games"
|
||||
app:layout_anchor="@+id/pager_platforms"
|
||||
app:layout_anchorGravity="bottom|right|end"/>
|
||||
</android.support.design.widget.CoordinatorLayout>
|
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
>
|
||||
|
||||
<android.support.v7.widget.RecyclerView
|
||||
android:id="@+id/grid_games"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_marginLeft="@dimen/activity_horizontal_margin"
|
||||
android:layout_marginRight="@dimen/activity_horizontal_margin"
|
||||
tools:listitem="@layout/grid_card_game"/>
|
||||
</FrameLayout>
|
|
@ -80,4 +80,11 @@
|
|||
<style name="DolphinEmulationWiiware" parent="DolphinEmulationBase">
|
||||
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
|
||||
</style>
|
||||
|
||||
|
||||
<!-- Hax to make Tablayout render icons -->
|
||||
<style name="MyCustomTextAppearance" parent="TextAppearance.Design.Tab">
|
||||
<item name="textAllCaps">false</item>
|
||||
</style>
|
||||
|
||||
</resources>
|
Loading…
Reference in New Issue