Merge pull request #1321 from Sonicadvance1/Qualcomm-v95

Change driver details to reflect Qualcomm's changes with their v95 driver
This commit is contained in:
Ryan Houdek 2014-10-19 08:48:42 -05:00
commit b3cee80faa
2 changed files with 4 additions and 7 deletions

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@ -40,7 +40,7 @@ namespace DriverDetails
// This is a list of all known bugs for each vendor
// We use this to check if the device and driver has a issue
static BugInfo m_known_bugs[] = {
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_NODYNUBOACCESS, 14.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_NODYNUBOACCESS, 14.0, 94.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENCENTROID, 14.0, 46.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENINFOLOG, -1.0, 46.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_ANNIHILATEDUBOS, 41.0, 46.0, true},

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@ -62,14 +62,11 @@ namespace DriverDetails
// Bug: No Dynamic UBO array object access
// Affected Devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: 53
// Ended Version: 95
// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
// Errors out with "Internal Error"
// With v53 video drivers, dynamic member access works. But there is a new bug
// The only time we access UBO array members dynamically is with a conversion
// int posmtx = int(fposmtx);
// This line will will posmtx with a seemingly random number and cause issues.
// Bug still active with v53 until we switch to using integers for the fposmtx attribute
// With v53 video drivers, dynamic member access "works." It works to the extent that it doesn't crash.
// With v95 drivers everything works as it should.
BUG_NODYNUBOACCESS = 0,
// Bug: Centroid is broken in shaders
// Affected devices: Qualcomm/Adreno