CustomTexture: Mark textures with mipmaps
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ee9d05d67f
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62402efa6c
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@ -80,7 +80,7 @@ void HiresTexture::Init(const std::string& gameCode)
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}
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}
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool dump)
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
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{
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// checking for min/max on paletted textures
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u32 min = 0xffff;
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@ -121,7 +121,7 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size);
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u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size) : 0;
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std::string basename = StringFromFormat("tex1_%dx%d_%016lx", width, height, tex_hash);
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std::string basename = StringFromFormat("tex1%s_%dx%d_%016lx", has_mipmaps ? "_m" : "", width, height, tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016lx", tlut_hash) : "";
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std::string formatname = StringFromFormat("_%d", format);
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@ -131,9 +131,9 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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return basename + tlutname + formatname;
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}
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format)
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
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{
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std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format);
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std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
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HiresTexture* ret = nullptr;
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for (int level = 0;; level++)
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@ -18,14 +18,15 @@ public:
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format
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int format, bool has_mipmaps
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);
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static std::string GenBaseName(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format, bool dump = false
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int format, bool has_mipmaps,
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bool dump = false
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);
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~HiresTexture();
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@ -304,8 +304,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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const int texformat = tex.texImage0[id].format;
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const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
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const u32 tlutfmt = tex.texTlut[id].tlut_format;
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const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
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u32 tex_levels = (tex.texMode1[id].max_lod + 0xf) / 0x10 + 1;
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const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0 && tex_levels > 0;
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const bool from_tmem = tex.texImage1[id].image_type != 0;
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if (0 == address)
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@ -410,7 +410,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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src_data, texture_size,
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&texMem[tlutaddr], palette_size,
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width, height,
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texformat
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texformat, use_mipmaps
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));
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if (hires_tex)
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@ -476,7 +476,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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src_data, texture_size,
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&texMem[tlutaddr], palette_size,
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width, height,
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texformat, true
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texformat, use_mipmaps,
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true
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);
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DumpTexture(entry, basename, 0);
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}
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