AudioCommon: Remove unused code from XAudio streams
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@ -210,21 +210,6 @@ void XAudio2::SetVolume(int volume)
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m_mastering_voice->SetVolume(m_volume);
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}
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void XAudio2::Update()
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{
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//m_sound_sync_event.Set();
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//static int xi = 0;
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//if (100000 == ++xi)
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//{
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// xi = 0;
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// XAUDIO2_PERFORMANCE_DATA perfData;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i", perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i", perfData.GlitchesSinceEngineStarted);
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//}
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}
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void XAudio2::Clear(bool mute)
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{
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m_muted = mute;
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@ -57,7 +57,6 @@ public:
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bool Start() override;
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void Stop() override;
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void Update() override;
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void Clear(bool mute) override;
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void SetVolume(int volume) override;
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@ -198,21 +198,6 @@ void XAudio2_7::SetVolume(int volume)
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m_mastering_voice->SetVolume(m_volume);
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}
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void XAudio2_7::Update()
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{
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//m_sound_sync_event.Set();
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//static int xi = 0;
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//if (100000 == ++xi)
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//{
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// xi = 0;
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// XAUDIO2_PERFORMANCE_DATA perfData;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 latency (samples): %i", perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 total glitches: %i", perfData.GlitchesSinceEngineStarted);
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//}
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}
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void XAudio2_7::Clear(bool mute)
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{
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m_muted = mute;
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@ -64,7 +64,6 @@ public:
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bool Start() override;
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void Stop() override;
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void Update() override;
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void Clear(bool mute) override;
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void SetVolume(int volume) override;
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