D3D: remove unused variable

This commit is contained in:
Tillmann Karras 2015-01-12 13:54:48 +01:00
parent 37a770bb9f
commit 68d204e877
1 changed files with 0 additions and 1 deletions

View File

@ -117,7 +117,6 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
void VertexManager::Draw(u32 stride)
{
u32 components = VertexLoaderManager::GetCurrentVertexFormat()->m_components;
u32 indices = IndexGenerator::GetIndexLen();
D3D::stateman->SetVertexBuffer(m_buffers[m_currentBuffer], stride, 0);