Merge pull request #1436 from phire/DumbGetPointers
Remove some dumb GetPointers.
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commit
1ac9008243
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@ -241,7 +241,7 @@ void Init(bool hle)
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g_ARAM.wii_mode = true;
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g_ARAM.size = Memory::EXRAM_SIZE;
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g_ARAM.mask = Memory::EXRAM_MASK;
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g_ARAM.ptr = Memory::GetPointer(0x10000000);
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g_ARAM.ptr = Memory::m_pEXRAM;
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}
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else
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{
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@ -438,7 +438,7 @@ void ZeldaUCode::RenderVoice_Raw(ZeldaVoicePB &PB, s16 *_Buffer, int _Size)
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Decoder21_ReadAudio(PB, _RealSize, _Buffer);
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}
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void Decoder21_ReadAudio(ZeldaVoicePB &PB, int size, s16 *_Buffer)
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void Decoder21_ReadAudio(ZeldaVoicePB &PB, int size, s16* _Buffer)
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{
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// 0af6
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if (!size)
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@ -461,9 +461,7 @@ void Decoder21_ReadAudio(ZeldaVoicePB &PB, int size, s16 *_Buffer)
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// ACC0 is the address
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// ACC1 is the read size
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const u32 ram_mask = 0x1FFFFFF;
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const u8 *source = Memory::GetPointer(0x80000000);
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const u16 *src = (u16 *)(source + (ACC0 & ram_mask));
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const u16* src = (u16*) Memory::GetPointer(ACC0 & Memory::RAM_MASK);
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for (u32 i = 0; i < (ACC1 >> 16); i++)
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{
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@ -168,7 +168,7 @@ bool DSPLLE::Initialize(bool bWii, bool bDSPThread)
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if (!DSPCore_Init(opts))
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return false;
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g_dsp.cpu_ram = Memory::GetPointer(0);
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g_dsp.cpu_ram = Memory::m_pRAM;
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DSPCore_Reset();
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m_bIsRunning = true;
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@ -811,7 +811,9 @@ static u32 TranslatePageAddress(const u32 _Address, const XCheckTLBFlag _Flag)
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u32 VSID = SR_VSID(sr); // 24 bit
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u32 api = EA_API(_Address); // 6 bit (part of page_index)
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u8* pRAM = GetPointer(0);
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// Direct access to the fastmem Arena
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// FIXME: is this the best idea for clean code?
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u8* pRAM = Memory::base;
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// hash function no 1 "xor" .360
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u32 hash1 = (VSID ^ page_index);
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@ -126,7 +126,7 @@ CheatSearchTab::CheatSearchTab(wxWindow* const parent)
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void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED (event))
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{
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const u8* const memptr = Memory::GetPointer(0);
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const u8* const memptr = Memory::m_pRAM;
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if (memptr == nullptr)
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{
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WxUtils::ShowErrorDialog(_("A game is not currently running."));
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@ -158,7 +158,7 @@ void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED (event))
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void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
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{
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const u8* const memptr = Memory::GetPointer(0);
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const u8* const memptr = Memory::m_pRAM;
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if (memptr == nullptr)
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{
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WxUtils::ShowErrorDialog(_("A game is not currently running."));
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