Merge pull request #955 from skidau/geckocodes-mmio

Added code to patch the codehandler's MMIO address
This commit is contained in:
shuffle2 2014-09-03 15:33:57 -07:00
commit 1f6f01e2a0
1 changed files with 44 additions and 20 deletions

View File

@ -14,6 +14,10 @@
namespace Gecko
{
static const u32 INSTALLER_BASE_ADDRESS = 0x80001800;
static const u32 INSTALLER_END_ADDRESS = 0x80003000;
// return true if a code exists
bool GeckoCode::Exist(u32 address, u32 data)
{
@ -70,7 +74,6 @@ void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
static bool InstallCodeHandler()
{
u32 codelist_location = 0x800028B8; // Debugger on location (0x800022A8 = Debugger off, using codehandleronly.bin)
std::string data;
std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER;
if (!File::ReadFileToString(_rCodeHandlerFilename, data))
@ -79,19 +82,36 @@ static bool InstallCodeHandler()
return false;
}
// Install code handler
Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length());
u8 mmioAddr = 0xCC;
// Turn off Pause on start
Memory::Write_U32(0, 0x80002774);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
mmioAddr = 0xCD;
}
// Install code handler
Memory::WriteBigEData((const u8*)data.data(), INSTALLER_BASE_ADDRESS, data.length());
// Patch the code handler to the system starting up
for (unsigned int h = 0; h < data.length(); h += 4)
{
// Patch MMIO address
if (Memory::ReadUnchecked_U32(INSTALLER_BASE_ADDRESS + h) == (0x3f000000 | ((mmioAddr ^ 1) << 8)))
{
NOTICE_LOG(ACTIONREPLAY, "Patching MMIO access at %08x", INSTALLER_BASE_ADDRESS + h);
Memory::Write_U32(0x3f000000 | mmioAddr << 8, INSTALLER_BASE_ADDRESS + h);
}
}
u32 codelist_base_address = INSTALLER_BASE_ADDRESS + (u32)data.length() - 8;
u32 codelist_end_address = INSTALLER_END_ADDRESS;
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// For the purpose of this, see HLEGeckoCodehandler.
Memory::Write_U32(0xd01f1bad, 0x80001800);
Memory::Write_U32(0xd01f1bad, INSTALLER_BASE_ADDRESS);
// Create GCT in memory
Memory::Write_U32(0x00d0c0de, codelist_location);
Memory::Write_U32(0x00d0c0de, codelist_location + 4);
Memory::Write_U32(0x00d0c0de, codelist_base_address);
Memory::Write_U32(0x00d0c0de, codelist_base_address + 4);
std::lock_guard<std::mutex> lk(active_codes_lock);
@ -104,26 +124,30 @@ static bool InstallCodeHandler()
for (const GeckoCode::Code& code : active_code.codes)
{
// Make sure we have enough memory to hold the code list
if ((codelist_location + 24 + i) < 0x80003000)
if ((codelist_base_address + 24 + i) < codelist_end_address)
{
Memory::Write_U32(code.address, codelist_location + 8 + i);
Memory::Write_U32(code.data, codelist_location + 12 + i);
Memory::Write_U32(code.address, codelist_base_address + 8 + i);
Memory::Write_U32(code.data, codelist_base_address + 12 + i);
i += 8;
}
}
}
}
Memory::Write_U32(0xff000000, codelist_location + 8 + i);
Memory::Write_U32(0x00000000, codelist_location + 12 + i);
Memory::Write_U32(0xff000000, codelist_base_address + 8 + i);
Memory::Write_U32(0x00000000, codelist_base_address + 12 + i);
// Turn on codes
Memory::Write_U8(1, 0x80001807);
Memory::Write_U8(1, INSTALLER_BASE_ADDRESS + 7);
// Invalidate the icache
for (unsigned int j = 0; j < data.length(); j += 32)
// Invalidate the icache and any asm codes
for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
{
PowerPC::ppcState.iCache.Invalidate(0x80001800 + j);
PowerPC::ppcState.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
}
for (unsigned int k = codelist_base_address; k < codelist_end_address; k += 32)
{
PowerPC::ppcState.iCache.Invalidate(k);
}
return true;
}
@ -132,7 +156,7 @@ void RunCodeHandler()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats && active_codes.size() > 0)
{
if (!code_handler_installed || Memory::Read_U32(0x80001800) - 0xd01f1bad > 5)
if (!code_handler_installed || Memory::Read_U32(INSTALLER_BASE_ADDRESS) - 0xd01f1bad > 5)
code_handler_installed = InstallCodeHandler();
if (!code_handler_installed)
@ -146,7 +170,7 @@ void RunCodeHandler()
u32 oldLR = LR;
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PC = 0x800018A8;
PC = INSTALLER_BASE_ADDRESS + 0xA8;
LR = 0;
// Execute the code handler in interpreter mode to track when it exits