VideoCommon: rewrite custom textures
This commit is contained in:
parent
a09d854636
commit
51bfc4c52a
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@ -13,14 +13,14 @@
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/VideoConfig.h"
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namespace HiresTextures
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{
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std::unordered_map<std::string, std::string> HiresTexture::textureMap;
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static std::map<std::string, std::string> textureMap;
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void Init(const std::string& gameCode)
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void HiresTexture::Init(const std::string& gameCode)
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{
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textureMap.clear();
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@ -80,85 +80,87 @@ void Init(const std::string& gameCode)
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}
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}
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bool HiresTexExists(const std::string& filename)
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format)
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{
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return textureMap.find(filename) != textureMap.end();
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}
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PC_TexFormat GetHiresTex(const std::string& filename, unsigned int* pWidth, unsigned int* pHeight, unsigned int* required_size, int texformat, unsigned int data_size, u8* data)
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{
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if (textureMap.find(filename) == textureMap.end())
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return PC_TEX_FMT_NONE;
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int width;
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int height;
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int channels;
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File::IOFile file;
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file.Open(textureMap[filename], "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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u8* temp = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), &width, &height, &channels, SOIL_LOAD_RGBA);
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if (temp == nullptr)
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u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 tlut_hash = 0;
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u64 hash = tex_hash;
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if (tlut_size)
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{
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ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[filename].c_str());
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return PC_TEX_FMT_NONE;
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tlut_hash = GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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hash ^= tlut_hash;
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}
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*pWidth = width;
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*pHeight = height;
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//int offset = 0;
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PC_TexFormat returnTex = PC_TEX_FMT_NONE;
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// TODO(neobrain): This function currently has no way to enforce RGBA32
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// output, which however is required on some configurations to function
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// properly. As a lazy workaround, we hence disable the optimized code
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// path for now.
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#if 0
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switch (texformat)
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HiresTexture* ret = nullptr;
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std::string base_filename = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)hash, format);
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for (int level = 0;; level++)
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{
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case GX_TF_I4:
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case GX_TF_I8:
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case GX_TF_IA4:
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case GX_TF_IA8:
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*required_size = width * height * 8;
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if (data_size < *required_size)
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goto cleanup;
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for (int i = 0; i < width * height * 4; i += 4)
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std::string filename = base_filename;
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if (level)
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{
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// Rather than use a luminosity function, just use the most intense color for luminance
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// TODO(neobrain): Isn't this kind of.. stupid?
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data[offset++] = *std::max_element(temp+i, temp+i+3);
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data[offset++] = temp[i+3];
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filename += StringFromFormat("_mip%u", level);
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}
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returnTex = PC_TEX_FMT_IA8;
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break;
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default:
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*required_size = width * height * 4;
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if (data_size < *required_size)
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goto cleanup;
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memcpy(data, temp, width * height * 4);
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returnTex = PC_TEX_FMT_RGBA32;
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break;
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if (textureMap.find(filename) != textureMap.end())
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{
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Level l;
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File::IOFile file;
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file.Open(textureMap[filename], "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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int channels;
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l.data = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA);
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l.data_size = (size_t)l.width * l.height * 4;
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if (l.data == nullptr)
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{
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ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
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break;
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}
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if (!level)
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{
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if (l.width * height != l.height * width)
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.",
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l.width, l.height, filename.c_str(), width, height);
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if (l.width % width || l.height % height)
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WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.",
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l.width, l.height, filename.c_str(), width, height);
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width = l.width;
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height = l.height;
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}
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else if (width != l.width || height != l.height)
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{
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
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l.width, l.height, filename.c_str(), width, height);
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SOIL_free_image_data(l.data);
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break;
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}
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// calculate the size of the next mipmap
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width >>= 1;
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height >>= 1;
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if (!ret)
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ret = new HiresTexture();
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ret->m_levels.push_back(l);
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}
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else
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{
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break;
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}
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}
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#else
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*required_size = width * height * 4;
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if (data_size < *required_size)
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goto cleanup;
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memcpy(data, temp, width * height * 4);
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returnTex = PC_TEX_FMT_RGBA32;
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#endif
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INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[filename].c_str());
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cleanup:
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SOIL_free_image_data(temp);
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return returnTex;
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return ret;
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}
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HiresTexture::~HiresTexture()
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{
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for (auto& l : m_levels)
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{
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SOIL_free_image_data(l.data);
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}
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}
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@ -4,15 +4,36 @@
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#pragma once
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#include <map>
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#include <string>
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#include <unordered_map>
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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namespace HiresTextures
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class HiresTexture
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{
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void Init(const std::string& gameCode);
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bool HiresTexExists(const std::string& filename);
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PC_TexFormat GetHiresTex(const std::string& fileName, unsigned int* pWidth, unsigned int* pHeight, unsigned int* required_size, int texformat, unsigned int data_size, u8* data);
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public:
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static void Init(const std::string& gameCode);
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}
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static HiresTexture* Search(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format
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);
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~HiresTexture();
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struct Level
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{
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u8* data;
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size_t data_size;
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u32 width, height;
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};
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std::vector<Level> m_levels;
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static std::unordered_map<std::string, std::string> textureMap;
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private:
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HiresTexture() {}
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};
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@ -28,7 +28,7 @@ enum
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TextureCache *g_texture_cache;
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GC_ALIGNED16(u8 *TextureCache::temp) = nullptr;
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unsigned int TextureCache::temp_size;
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size_t TextureCache::temp_size;
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TextureCache::TexCache TextureCache::textures;
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TextureCache::RenderTargetPool TextureCache::render_target_pool;
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@ -41,6 +41,16 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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}
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void TextureCache::CheckTempSize(size_t required_size)
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{
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if (required_size <= temp_size)
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return;
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temp_size = required_size;
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FreeAlignedMemory(temp);
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temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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}
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TextureCache::TextureCache()
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{
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temp_size = 2048 * 2048 * 4;
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@ -50,7 +60,7 @@ TextureCache::TextureCache()
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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if (g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID);
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HiresTexture::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID);
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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@ -98,7 +108,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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g_texture_cache->Invalidate();
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if (g_ActiveConfig.bHiresTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID);
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HiresTexture::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID);
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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@ -253,69 +263,6 @@ void TextureCache::ClearRenderTargets()
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}
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}
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bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
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{
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if (levels == 1)
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return false;
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// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
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std::string texBasePathTemp = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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for (unsigned int level = 1; level < levels; ++level)
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{
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std::string texPathTemp = StringFromFormat("%s_mip%u", texBasePathTemp.c_str(), level);
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if (!HiresTextures::HiresTexExists(texPathTemp))
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{
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if (level > 1)
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WARN_LOG(VIDEO, "Couldn't find custom texture LOD with index %u (filename: %s), disabling custom LODs for this texture", level, texPathTemp.c_str());
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return false;
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}
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}
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return true;
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}
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PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int* widthp, unsigned int* heightp)
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{
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std::string texPathTemp;
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unsigned int newWidth = 0;
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unsigned int newHeight = 0;
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u32 tex_hash_u32 = tex_hash & 0x00000000FFFFFFFFLL;
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if (level == 0)
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texPathTemp = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), tex_hash_u32, texformat);
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else
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texPathTemp = StringFromFormat("%s_%08x_%i_mip%u", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), tex_hash_u32, texformat, level);
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unsigned int required_size = 0;
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PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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if (ret == PC_TEX_FMT_NONE && temp_size < required_size)
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{
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// Allocate more memory and try again
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// TODO: Should probably check if newWidth and newHeight are texture dimensions which are actually supported by the current video backend
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temp_size = required_size;
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FreeAlignedMemory(temp);
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temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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}
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if (ret != PC_TEX_FMT_NONE)
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{
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unsigned int width = *widthp, height = *heightp;
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if (level > 0 && (newWidth != width || newHeight != height))
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", newWidth, newHeight, texPathTemp.c_str(), width, height);
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if (newWidth * height != newHeight * width)
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.", newWidth, newHeight, texPathTemp.c_str(), width, height);
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if (newWidth % width || newHeight % height)
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WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.", newWidth, newHeight, texPathTemp.c_str(), width, height);
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*widthp = newWidth;
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*heightp = newHeight;
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}
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return ret;
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}
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void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
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{
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std::string filename;
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@ -399,9 +346,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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// TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
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tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u32 palette_size = 0;
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if (isPaletteTexture)
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{
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const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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palette_size = TexDecoder_GetPaletteSize(texformat);
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tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// NOTE: For non-paletted textures, texID is equal to the texture address.
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@ -473,17 +421,23 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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}
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}
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bool using_custom_texture = false;
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std::unique_ptr<HiresTexture> hires_tex;
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if (g_ActiveConfig.bHiresTextures)
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{
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pcfmt = LoadCustomTexture(tex_hash, texformat, 0, &width, &height);
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if (pcfmt != PC_TEX_FMT_NONE)
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hires_tex.reset(HiresTexture::Search(
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src_data, texture_size,
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&texMem[tlutaddr], palette_size,
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width, height,
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texformat
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));
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if (hires_tex)
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{
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if (expandedWidth != width || expandedHeight != height)
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auto& l = hires_tex->m_levels[0];
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if (l.width != width || l.height != height)
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{
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expandedWidth = width;
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expandedHeight = height;
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width = l.width;
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height = l.height;
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// If we thought we could reuse the texture before, make sure to pool it now!
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if (entry)
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@ -492,11 +446,15 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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entry = nullptr;
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}
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}
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using_custom_texture = true;
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expandedWidth = l.width;
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expandedHeight = l.height;
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CheckTempSize(l.data_size);
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memcpy(temp, l.data, l.data_size);
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pcfmt = PC_TEX_FMT_RGBA32;
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}
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}
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if (!using_custom_texture)
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if (!hires_tex)
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{
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if (!(texformat == GX_TF_RGBA8 && from_tmem))
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{
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@ -511,7 +469,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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}
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u32 texLevels = use_mipmaps ? (maxlevel + 1) : 1;
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const bool using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
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const bool using_custom_lods = hires_tex && hires_tex->m_levels.size() >= texLevels;
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// Only load native mips if their dimensions fit to our virtual texture dimensions
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const bool use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH);
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texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // TODO: Should be forced to 1 for non-pow2 textures (e.g. efb copies with automatically adjusted IR)
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@ -549,7 +507,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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else
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entry->type = TCET_NORMAL;
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if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
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if (g_ActiveConfig.bDumpTextures && !hires_tex)
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DumpTexture(entry, 0);
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u32 level = 1;
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@ -592,11 +550,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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{
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for (; level != texLevels; ++level)
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{
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unsigned int mip_width = CalculateLevelSize(width, level);
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unsigned int mip_height = CalculateLevelSize(height, level);
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LoadCustomTexture(tex_hash, texformat, level, &mip_width, &mip_height);
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entry->Load(mip_width, mip_height, mip_width, level);
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auto& l = hires_tex->m_levels[level];
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CheckTempSize(l.data_size);
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memcpy(temp, l.data, l.data_size);
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entry->Load(l.width, l.height, l.width, level);
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}
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}
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}
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@ -116,13 +116,12 @@ public:
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protected:
|
||||
TextureCache();
|
||||
|
||||
static GC_ALIGNED16(u8 *temp);
|
||||
static unsigned int temp_size;
|
||||
static GC_ALIGNED16(u8 *temp);
|
||||
static size_t temp_size;
|
||||
|
||||
private:
|
||||
static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
|
||||
static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int* width, unsigned int* height);
|
||||
static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
|
||||
static void CheckTempSize(size_t required_size);
|
||||
|
||||
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height);
|
||||
static void FreeRenderTarget(TCacheEntryBase* entry);
|
||||
|
|
Loading…
Reference in New Issue