D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager()
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D3D11_TEXTURE2D_DESC texdesc;
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HRESULT hr;
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m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
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m_EFBLayers = m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
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// EFB color texture - primary render target
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texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality);
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@ -164,7 +164,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
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{
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return new XFBSource(D3DTexture2D::Create(target_width, target_height,
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(D3D11_BIND_FLAG)(D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBSlices()), FramebufferManager::GetEFBSlices());
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()), FramebufferManager::GetEFBLayers());
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}
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void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
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@ -81,8 +81,6 @@ public:
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m_efb.color_tex = swaptex;
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}
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static int GetEFBSlices() { return m_efb.slices; }
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private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) override;
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void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) override;
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@ -192,7 +192,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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{
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return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBSlices()));
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
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}
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TextureCache::TextureCache()
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