Merge pull request #1803 from lioncash/rgb

OnScreenDisplay: Allow for different colored messages
This commit is contained in:
Markus Wick 2015-02-14 10:47:47 +01:00
commit 405444d4fe
2 changed files with 15 additions and 18 deletions

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <list>
#include <map>
#include <string>
@ -21,18 +22,21 @@ namespace OSD
struct Message
{
Message() {}
Message(const std::string& s, u32 ts) : str(s), timestamp(ts) {}
Message(const std::string& s, u32 ts, u32 rgba) : m_str(s), m_timestamp(ts), m_rgba(rgba)
{
}
std::string str;
u32 timestamp;
std::string m_str;
u32 m_timestamp;
u32 m_rgba;
};
static std::multimap<CallbackType, Callback> s_callbacks;
static std::list<Message> s_msgList;
void AddMessage(const std::string& str, u32 ms)
void AddMessage(const std::string& str, u32 ms, u32 rgba)
{
s_msgList.push_back(Message(str, Common::Timer::GetTimeMs() + ms));
s_msgList.emplace_back(str, Common::Timer::GetTimeMs() + ms, rgba);
}
void DrawMessages()
@ -44,19 +48,12 @@ void DrawMessages()
auto it = s_msgList.begin();
while (it != s_msgList.end())
{
int time_left = (int)(it->timestamp - Common::Timer::GetTimeMs());
u32 alpha = 255;
int time_left = (int)(it->m_timestamp - Common::Timer::GetTimeMs());
float alpha = std::max(1.0f, std::min(0.0f, time_left / 1024.0f));
u32 color = (it->m_rgba & 0xFFFFFF) | ((u32)((it->m_rgba >> 24) * alpha) << 24);
if (time_left < 1024)
{
alpha = time_left >> 2;
if (time_left < 0)
alpha = 0;
}
g_renderer->RenderText(it->m_str, left, top, color);
alpha <<= 24;
g_renderer->RenderText(it->str, left, top, 0xffff30 | alpha);
top += 15;
if (time_left <= 0)

View File

@ -11,8 +11,8 @@
namespace OSD
{
// On-screen message display
void AddMessage(const std::string& str, u32 ms = 2000);
// On-screen message display (colored yellow by default)
void AddMessage(const std::string& str, u32 ms = 2000, u32 rgba = 0xFFFFFF30);
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
void ClearMessages();