VideoConfigDiag: Update descriptions.

Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
This commit is contained in:
Jules Blok 2014-11-05 02:00:37 +01:00
parent 27f3f804a0
commit 02ad1a36ea
1 changed files with 9 additions and 9 deletions

View File

@ -150,9 +150,9 @@ static wxString ppshader_desc = wxTRANSLATE("Apply a post-processing effect afte
static wxString cache_efb_copies_desc = wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nSometimes also increases visual quality.\nIf you're experiencing any issues, try raising texture cache accuracy or disable this option.\n\nIf unsure, leave this unchecked.");
static wxString shader_errors_desc = wxTRANSLATE("Usually if shader compilation fails, an error message is displayed.\nHowever, one may skip the popups to allow interruption free gameplay by checking this option.\n\nIf unsure, leave this unchecked.");
static wxString stereo_3d_desc = wxTRANSLATE("Select the stereoscopic 3D mode, stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHeavily decreases emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
static wxString stereo_separation_desc = wxTRANSLATE("Control the Interpupillary distance, this is the distance between your eyes measured in millimeters.");
static wxString stereo_focal_desc = wxTRANSLATE("Control the focal length, this is the distance at which objects appear to be on the screen. A lower value creates a stronger feeling of depth while a higher value is generally more comfortable.");
static wxString stereo_swap_desc = wxTRANSLATE("Swap the left and right eye.\n\nIf unsure, leave this unchecked.");
static wxString stereo_separation_desc = wxTRANSLATE("Control the interpupillary distance, this is the distance between the virtual eyes.");
static wxString stereo_convergence_desc = wxTRANSLATE("Control the convergence distance, this controls the apparant distance of virtual objects.\nA lower value creates a stronger feeling of depth while a higher value is generally more comfortable.");
static wxString stereo_swap_desc = wxTRANSLATE("Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.\n\nIf unsure, leave this unchecked.");
#if !defined(__APPLE__)
@ -461,15 +461,15 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
sep_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoSep, this);
RegisterControl(sep_slider, wxGetTranslation(stereo_separation_desc));
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Interpupillary distance:")), 1, wxALIGN_CENTER_VERTICAL, 0);
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Separation:")), 1, wxALIGN_CENTER_VERTICAL, 0);
szr_stereo->Add(sep_slider, 0, wxEXPAND | wxRIGHT);
wxSlider* const foc_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoFocalLength, 10, 200, wxDefaultPosition, wxDefaultSize, wxSL_VALUE_LABEL);
foc_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoFoc, this);
RegisterControl(foc_slider, wxGetTranslation(stereo_focal_desc));
wxSlider* const conv_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoFocalLength, 10, 200, wxDefaultPosition, wxDefaultSize, wxSL_VALUE_LABEL);
conv_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoFoc, this);
RegisterControl(conv_slider, wxGetTranslation(stereo_convergence_desc));
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Focal Length:")), 1, wxALIGN_CENTER_VERTICAL, 0);
szr_stereo->Add(foc_slider, 0, wxEXPAND | wxRIGHT);
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Convergence:")), 1, wxALIGN_CENTER_VERTICAL, 0);
szr_stereo->Add(conv_slider, 0, wxEXPAND | wxRIGHT);
szr_stereo->Add(CreateCheckBox(page_enh, _("Swap eyes"), wxGetTranslation(stereo_swap_desc), vconfig.bStereoSwapEyes));