Merge pull request #1446 from RachelBryk/accel2

Fix wiimote accel.
This commit is contained in:
skidau 2014-10-31 13:04:37 +11:00
commit e0c347527b
6 changed files with 55 additions and 53 deletions

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@ -112,16 +112,25 @@ void Nunchuk::GetState(u8* const data)
// flip the button bits :/
*(u8*)&ncdata->bt ^= 0x03;
wm_full_accel tmpAccel;
accel_cal& calib = *(accel_cal*)&reg.calibration;
FillRawAccelFromGForceData(tmpAccel, *(accel_cal*)&reg.calibration, accel);
u16 x = (u16)(accel.x * (calib.one_g.x - calib.zero_g.x) + calib.zero_g.x);
u16 y = (u16)(accel.y * (calib.one_g.y - calib.zero_g.y) + calib.zero_g.y);
u16 z = (u16)(accel.z * (calib.one_g.z - calib.zero_g.z) + calib.zero_g.z);
ncdata->ax = tmpAccel.x >> 2;
ncdata->ay = tmpAccel.y >> 2;
ncdata->az = tmpAccel.z >> 2;
ncdata->passthrough_data.acc_x_lsb = tmpAccel.x & 0x3;
ncdata->passthrough_data.acc_y_lsb = tmpAccel.y & 0x3;
ncdata->passthrough_data.acc_z_lsb = tmpAccel.z & 0x3;
if (x > 1024)
x = 1024;
if (y > 1024)
y = 1024;
if (z > 1024)
z = 1024;
ncdata->ax = x & 0xFF;
ncdata->ay = y & 0xFF;
ncdata->az = z & 0xFF;
ncdata->passthrough_data.acc_x_lsb = x >> 8 & 0x3;
ncdata->passthrough_data.acc_y_lsb = y >> 8 & 0x3;
ncdata->passthrough_data.acc_z_lsb = z >> 8 & 0x3;
}
void Nunchuk::LoadDefaults(const ControllerInterface& ciface)

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@ -79,15 +79,6 @@ static const ReportFeatures reporting_mode_features[] =
{ 0, 0, 0, 0, 23 },
};
void FillRawAccelFromGForceData(wm_full_accel& raw_accel,
const accel_cal& calib,
const WiimoteEmu::AccelData& accel)
{
raw_accel.x = (u16)trim(accel.x * (calib.one_g.x - calib.zero_g.x) + calib.zero_g.x);
raw_accel.y = (u16)trim(accel.y * (calib.one_g.y - calib.zero_g.y) + calib.zero_g.y);
raw_accel.z = (u16)trim(accel.z * (calib.one_g.z - calib.zero_g.z) + calib.zero_g.z);
}
void EmulateShake(AccelData* const accel
, ControllerEmu::Buttons* const buttons_group
, u8* const shake_step )
@ -398,27 +389,32 @@ void Wiimote::GetAccelData(u8* const data, const ReportFeatures& rptf)
const bool is_sideways = m_options->settings[1]->value != 0;
const bool is_upright = m_options->settings[2]->value != 0;
// ----TILT----
EmulateTilt(&m_accel, m_tilt, is_sideways, is_upright);
// ----SWING----
// ----SHAKE----
EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
EmulateShake(&m_accel, m_shake, m_shake_step);
wm_full_accel tmpAccel;
FillRawAccelFromGForceData(tmpAccel, *(accel_cal*)&m_eeprom[0x16], m_accel);
wm_accel& accel = *(wm_accel*)(data + rptf.accel);
wm_buttons& core = *(wm_buttons*)(data + rptf.core);
accel_cal& calib = *(accel_cal*)&m_eeprom[0x16];
accel.x = tmpAccel.x >> 2;
accel.y = tmpAccel.y >> 1;
accel.z = tmpAccel.z >> 1;
core.acc_x_lsb = tmpAccel.x & 0x3;
core.acc_y_lsb = tmpAccel.y & 0x1;
core.acc_z_lsb = tmpAccel.z & 0x1;
u16 x = (u16)(m_accel.x * (calib.one_g.x - calib.zero_g.x) + calib.zero_g.x);
u16 y = (u16)(m_accel.y * (calib.one_g.y - calib.zero_g.y) + calib.zero_g.y);
u16 z = (u16)(m_accel.z * (calib.one_g.z - calib.zero_g.z) + calib.zero_g.z);
if (x > 1024)
x = 1024;
if (y > 1024)
y = 1024;
if (z > 1024)
z = 1024;
accel.x = x & 0xFF;
accel.y = y & 0xFF;
accel.z = z & 0xFF;
core.acc_x_lsb = x >> 8 & 0x3;
core.acc_y_lsb = y >> 8 & 0x1;
core.acc_z_lsb = z >> 8 & 0x1;
}
#define kCutoffFreq 5.0
inline void LowPassFilter(double & var, double newval, double period)

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@ -67,10 +67,6 @@ struct ExtensionReg
u8 constant_id[6];
};
void FillRawAccelFromGForceData(wm_full_accel& raw_accel,
const accel_cal& calib,
const WiimoteEmu::AccelData& accel);
void EmulateShake(AccelData* const accel_data
, ControllerEmu::Buttons* const buttons_group
, u8* const shake_step);

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@ -63,11 +63,6 @@ struct wm_accel
u8 x, y, z;
};
struct wm_full_accel
{
u16 x, y, z;
};
// Four bytes for two objects. Filled with 0xFF if empty
struct wm_ir_basic
{

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@ -625,7 +625,8 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data, const Wiimote
if (accelData)
{
wm_accel* dt = (wm_accel*)accelData;
std::string accel = StringFromFormat(" ACC:%d,%d,%d", dt->x, dt->y, dt->z);
std::string accel = StringFromFormat(" ACC:%d,%d,%d",
dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb, dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb << 1, dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb << 1);
s_InputDisplay[controllerID].append(accel);
}
@ -645,7 +646,8 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data, const Wiimote
WiimoteDecrypt(&key, (u8*)&nunchuck, 0, sizeof(wm_nc));
nunchuck.bt.hex = nunchuck.bt.hex ^ 0xFF;
std::string accel = StringFromFormat(" N-ACC:%d,%d,%d", nunchuck.ax, nunchuck.ay, nunchuck.az);
std::string accel = StringFromFormat(" N-ACC:%d,%d,%d", nunchuck.ax << 2 | nunchuck.passthrough_data.acc_x_lsb,
nunchuck.ay << 2 | nunchuck.passthrough_data.acc_y_lsb << 1, nunchuck.az << 2 | nunchuck.passthrough_data.acc_z_lsb << 1);
if (nunchuck.bt.c)
s_InputDisplay[controllerID].append(" C");

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@ -112,10 +112,10 @@ void TASInputDlg::CreateWiiLayout()
wxStaticBoxSizer* const yBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Y"));
wxStaticBoxSizer* const zBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Z"));
m_x_cont = CreateControl(wxSL_VERTICAL, -1, 100);
m_y_cont = CreateControl(wxSL_VERTICAL, -1, 100);
m_z_cont = CreateControl(wxSL_VERTICAL, -1, 100);
m_z_cont.default_value = 154;
m_x_cont = CreateControl(wxSL_VERTICAL, -1, 100, 1023);
m_y_cont = CreateControl(wxSL_VERTICAL, -1, 100, 1023);
m_z_cont = CreateControl(wxSL_VERTICAL, -1, 100, 1023);
m_z_cont.default_value = 616;
xBox->Add(m_x_cont.slider, 0, wxALIGN_CENTER_VERTICAL);
xBox->Add(m_x_cont.text, 0, wxALIGN_CENTER_VERTICAL);
yBox->Add(m_y_cont.slider, 0, wxALIGN_CENTER_VERTICAL);
@ -423,9 +423,9 @@ void TASInputDlg::GetKeyBoardInput(u8* data, WiimoteEmu::ReportFeatures rptf)
{
wm_accel* dt = (wm_accel*)accelData;
SetSliderValue(&m_x_cont, dt->x);
SetSliderValue(&m_y_cont, dt->y);
SetSliderValue(&m_z_cont, dt->z, 154);
SetSliderValue(&m_x_cont, dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb);
SetSliderValue(&m_y_cont, dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb);
SetSliderValue(&m_z_cont, dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb, 616);
}
// I don't think this can be made to work in a sane manner.
@ -455,10 +455,14 @@ void TASInputDlg::GetValues(u8* data, WiimoteEmu::ReportFeatures rptf)
if (accelData)
{
wm_accel* dt = (wm_accel*)accelData;
dt->x = m_x_cont.value;
dt->y = m_y_cont.value;
dt->z = m_z_cont.value;
wm_accel& dt = *(wm_accel*)accelData;
wm_buttons& but = *(wm_buttons*)coreData;
dt.x = m_x_cont.value >> 2;
dt.y = m_y_cont.value >> 2;
dt.z = m_z_cont.value >> 2;
but.acc_x_lsb = m_x_cont.value & 0x3;
but.acc_y_lsb = m_y_cont.value >> 1 & 0x1;
but.acc_z_lsb = m_z_cont.value >> 1 & 0x1;
}
if (irData)
{