And clean up this GetPointer() while I'm here.
It will probally be replaced later.
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@ -438,7 +438,7 @@ void ZeldaUCode::RenderVoice_Raw(ZeldaVoicePB &PB, s16 *_Buffer, int _Size)
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Decoder21_ReadAudio(PB, _RealSize, _Buffer);
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}
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void Decoder21_ReadAudio(ZeldaVoicePB &PB, int size, s16 *_Buffer)
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void Decoder21_ReadAudio(ZeldaVoicePB &PB, int size, s16* _Buffer)
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{
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// 0af6
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if (!size)
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@ -461,9 +461,7 @@ void Decoder21_ReadAudio(ZeldaVoicePB &PB, int size, s16 *_Buffer)
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// ACC0 is the address
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// ACC1 is the read size
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const u32 ram_mask = 0x1FFFFFF;
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const u8 *source = Memory::GetPointer(0x80000000);
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const u16 *src = (u16 *)(source + (ACC0 & ram_mask));
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const u16* src = (u16*) Memory::GetPointer(ACC0 & Memory::RAM_MASK);
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for (u32 i = 0; i < (ACC1 >> 16); i++)
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{
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