Add HW bounding Box support to d3d backend
This commit is contained in:
parent
c617b6c722
commit
93b4540e19
|
@ -0,0 +1,95 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D/BoundingBox.h"
|
||||
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
static ID3D11Buffer* s_bbox_buffer;
|
||||
static ID3D11Buffer* s_bbox_Readbuffer;
|
||||
static ID3D11UnorderedAccessView* s_bbox_uav;
|
||||
|
||||
ID3D11UnorderedAccessView* &BBox::GetUAV()
|
||||
{
|
||||
return s_bbox_uav;
|
||||
}
|
||||
|
||||
void BBox::Init()
|
||||
{
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox)
|
||||
{
|
||||
// create the pool texture here
|
||||
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4);
|
||||
int initial_values[4] = { 0, 0, 0, 0 };
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = initial_values;
|
||||
data.SysMemPitch = 4 * sizeof(s32);
|
||||
data.SysMemSlicePitch = 0;
|
||||
HRESULT hr;
|
||||
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
|
||||
CHECK(SUCCEEDED(hr), "create bbox buffer");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "boundingbox buffer");
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.BindFlags = 0;
|
||||
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_Readbuffer);
|
||||
CHECK(SUCCEEDED(hr), "create bbox staging buffer");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_Readbuffer, "boundingbox staging buffer");
|
||||
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc;
|
||||
memset(&UAVdesc, 0, sizeof(UAVdesc));
|
||||
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
|
||||
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||
UAVdesc.Buffer.FirstElement = 0;
|
||||
UAVdesc.Buffer.Flags = 0;
|
||||
UAVdesc.Buffer.NumElements = 4;
|
||||
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav);
|
||||
CHECK(SUCCEEDED(hr), "create bbox UAV");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "boundingbox UAV");
|
||||
}
|
||||
}
|
||||
|
||||
void BBox::Shutdown()
|
||||
{
|
||||
if (s_bbox_buffer != nullptr)
|
||||
{
|
||||
s_bbox_buffer->Release();
|
||||
s_bbox_buffer = nullptr;
|
||||
}
|
||||
if (s_bbox_Readbuffer != nullptr)
|
||||
{
|
||||
s_bbox_Readbuffer->Release();
|
||||
s_bbox_Readbuffer = nullptr;
|
||||
}
|
||||
if (s_bbox_uav != nullptr)
|
||||
{
|
||||
s_bbox_uav->Release();
|
||||
s_bbox_uav = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void BBox::Set(int index, int value)
|
||||
{
|
||||
D3D11_BOX box{ index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1 };
|
||||
D3D::context->UpdateSubresource(s_bbox_buffer, 0, &box, &value, 0, 0);
|
||||
}
|
||||
|
||||
int BBox::Get(int index)
|
||||
{
|
||||
int data = 0;
|
||||
D3D::context->CopyResource(s_bbox_Readbuffer, s_bbox_buffer);
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
HRESULT hr = D3D::context->Map(s_bbox_Readbuffer, 0, D3D11_MAP_READ, 0, &map);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
data = ((s32*)map.pData)[index];
|
||||
}
|
||||
D3D::context->Unmap(s_bbox_Readbuffer, 0);
|
||||
return data;
|
||||
}
|
||||
|
||||
};
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
#include "VideoBackends/D3D/D3DBase.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
class BBox
|
||||
{
|
||||
public:
|
||||
static ID3D11UnorderedAccessView* &GetUAV();
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static void Set(int index, int value);
|
||||
static int Get(int index);
|
||||
};
|
||||
|
||||
};
|
|
@ -35,6 +35,7 @@
|
|||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BoundingBox.cpp" />
|
||||
<ClCompile Include="D3DBase.cpp" />
|
||||
<ClCompile Include="D3DBlob.cpp" />
|
||||
<ClCompile Include="D3DShader.cpp" />
|
||||
|
@ -57,6 +58,7 @@
|
|||
<ClCompile Include="XFBEncoder.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BoundingBox.h" />
|
||||
<ClInclude Include="D3DBase.h" />
|
||||
<ClInclude Include="D3DBlob.h" />
|
||||
<ClInclude Include="D3DShader.h" />
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="D3D">
|
||||
|
@ -67,6 +67,9 @@
|
|||
<Filter>Render</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="BoundingBox.cpp">
|
||||
<Filter>Render</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="D3DBase.h">
|
||||
|
@ -129,5 +132,8 @@
|
|||
<ClInclude Include="Globals.h" />
|
||||
<ClInclude Include="main.h" />
|
||||
<ClInclude Include="VideoBackend.h" />
|
||||
<ClInclude Include="BoundingBox.h">
|
||||
<Filter>Render</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -16,6 +16,7 @@
|
|||
#include "Core/Host.h"
|
||||
#include "Core/Movie.h"
|
||||
|
||||
#include "VideoBackends/D3D/BoundingBox.h"
|
||||
#include "VideoBackends/D3D/D3DBase.h"
|
||||
#include "VideoBackends/D3D/D3DState.h"
|
||||
#include "VideoBackends/D3D/D3DUtil.h"
|
||||
|
@ -1213,4 +1214,43 @@ int Renderer::GetMaxTextureSize()
|
|||
return DX11::D3D::GetMaxTextureSize();
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
{
|
||||
// Here we get the min/max value of the truncated position of the upscaled framebuffer.
|
||||
// So we have to correct them to the unscaled EFB sizes.
|
||||
int value = BBox::Get(index);
|
||||
|
||||
if (index < 2)
|
||||
{
|
||||
// left/right
|
||||
value = value * EFB_WIDTH / s_target_width;
|
||||
}
|
||||
else
|
||||
{
|
||||
// up/down
|
||||
value = value * EFB_HEIGHT / s_target_height;
|
||||
}
|
||||
if (index & 1)
|
||||
value++; // fix max values to describe the outer border
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void Renderer::BBoxWrite(int index, u16 _value)
|
||||
{
|
||||
int value = _value; // u16 isn't enough to multiply by the efb width
|
||||
if (index & 1)
|
||||
value--;
|
||||
if (index < 2)
|
||||
{
|
||||
value = value * s_target_width / EFB_WIDTH;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = value * s_target_height / EFB_HEIGHT;
|
||||
}
|
||||
|
||||
BBox::Set(index, value);
|
||||
}
|
||||
|
||||
} // namespace DX11
|
||||
|
|
|
@ -34,8 +34,8 @@ public:
|
|||
void RenderText(const std::string& text, int left, int top, u32 color) override;
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
u16 BBoxRead(int index) override { return 0; };
|
||||
void BBoxWrite(int index, u16 value) override {};
|
||||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
|
||||
void ResetAPIState() override;
|
||||
void RestoreAPIState() override;
|
||||
|
|
|
@ -2,12 +2,14 @@
|
|||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D/BoundingBox.h"
|
||||
#include "VideoBackends/D3D/D3DBase.h"
|
||||
#include "VideoBackends/D3D/PixelShaderCache.h"
|
||||
#include "VideoBackends/D3D/Render.h"
|
||||
#include "VideoBackends/D3D/VertexManager.h"
|
||||
#include "VideoBackends/D3D/VertexShaderCache.h"
|
||||
|
||||
#include "VideoCommon/BoundingBox.h"
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/Debugger.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
|
@ -206,7 +208,10 @@ void VertexManager::vFlush(bool useDstAlpha)
|
|||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
|
||||
{
|
||||
D3D::context->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, 2, 1, &BBox::GetUAV(), nullptr);
|
||||
}
|
||||
u32 stride = VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride();
|
||||
|
||||
PrepareDrawBuffers(stride);
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "Core/Core.h"
|
||||
#include "Core/Host.h"
|
||||
|
||||
#include "VideoBackends/D3D/BoundingBox.h"
|
||||
#include "VideoBackends/D3D/D3DBase.h"
|
||||
#include "VideoBackends/D3D/D3DUtil.h"
|
||||
#include "VideoBackends/D3D/Globals.h"
|
||||
|
@ -77,7 +78,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
||||
g_Config.backend_info.bSupportsOversizedViewports = false;
|
||||
g_Config.backend_info.bSupportsBBox = false; // TODO: not implemented
|
||||
g_Config.backend_info.bSupportsBBox = true;
|
||||
g_Config.backend_info.bSupportsStereoscopy = false; // TODO: not implemented
|
||||
|
||||
IDXGIFactory* factory;
|
||||
|
@ -180,6 +181,7 @@ void VideoBackend::Video_Prepare()
|
|||
PixelShaderManager::Init();
|
||||
CommandProcessor::Init();
|
||||
PixelEngine::Init();
|
||||
BBox::Init();
|
||||
|
||||
// Tell the host that the window is ready
|
||||
Host_Message(WM_USER_CREATE);
|
||||
|
@ -204,6 +206,8 @@ void VideoBackend::Shutdown()
|
|||
D3D::ShutdownUtils();
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
BBox::Shutdown();
|
||||
|
||||
delete g_perf_query;
|
||||
delete g_vertex_manager;
|
||||
delete g_texture_cache;
|
||||
|
|
|
@ -261,11 +261,20 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox)
|
||||
{
|
||||
out.Write(
|
||||
"layout(std140, binding = 3) buffer BBox {\n"
|
||||
"\tint4 bbox_data;\n"
|
||||
"};\n"
|
||||
);
|
||||
if (ApiType == API_OPENGL)
|
||||
{
|
||||
out.Write(
|
||||
"layout(std140, binding = 3) buffer BBox {\n"
|
||||
"\tint4 bbox_data;\n"
|
||||
"};\n"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write(
|
||||
"globallycoherent RWBuffer<int> bbox_data : register(u2);\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
GenerateVSOutputStruct(out, ApiType);
|
||||
|
@ -582,12 +591,24 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
|
||||
{
|
||||
uid_data->bounding_box = true;
|
||||
out.Write(
|
||||
"\tif(bbox_data.x > int(gl_FragCoord.x)) atomicMin(bbox_data.x, int(gl_FragCoord.x));\n"
|
||||
"\tif(bbox_data.y < int(gl_FragCoord.x)) atomicMax(bbox_data.y, int(gl_FragCoord.x));\n"
|
||||
"\tif(bbox_data.z > int(gl_FragCoord.y)) atomicMin(bbox_data.z, int(gl_FragCoord.y));\n"
|
||||
"\tif(bbox_data.w < int(gl_FragCoord.y)) atomicMax(bbox_data.w, int(gl_FragCoord.y));\n"
|
||||
);
|
||||
if (ApiType == API_OPENGL)
|
||||
{
|
||||
out.Write(
|
||||
"\tif(bbox_data.x > int(gl_FragCoord.x)) atomicMin(bbox_data.x, int(gl_FragCoord.x));\n"
|
||||
"\tif(bbox_data.y < int(gl_FragCoord.x)) atomicMax(bbox_data.y, int(gl_FragCoord.x));\n"
|
||||
"\tif(bbox_data.z > int(gl_FragCoord.y)) atomicMin(bbox_data.z, int(gl_FragCoord.y));\n"
|
||||
"\tif(bbox_data.w < int(gl_FragCoord.y)) atomicMax(bbox_data.w, int(gl_FragCoord.y));\n"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write(
|
||||
"\tif(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
|
||||
"\tif(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
out.Write("}\n");
|
||||
|
|
Loading…
Reference in New Issue