Use CoreParameter's game INI functions in more places
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@ -378,34 +378,57 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
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IniFile SCoreStartupParameter::LoadDefaultGameIni() const
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP);
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, GetUniqueID(), m_revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni() const
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX));
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), GetUniqueID(), m_revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadGameIni() const
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP);
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX));
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, GetUniqueID(), m_revision);
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), GetUniqueID(), m_revision);
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return game_ini;
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}
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void SCoreStartupParameter::LoadGameIni(IniFile* game_ini, const std::string& path) const
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IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, id, revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), id, revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, id, revision);
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), id, revision);
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return game_ini;
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}
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void SCoreStartupParameter::LoadGameIni(IniFile* game_ini, const std::string& path,
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const std::string& id, int revision)
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{
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// INIs that match all regions
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if (GetUniqueID().size() >= 4)
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game_ini->Load(path + GetUniqueID().substr(0, 3) + ".ini", true);
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if (id.size() >= 4)
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game_ini->Load(path + id.substr(0, 3) + ".ini", true);
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// Regular INIs
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game_ini->Load(path + GetUniqueID() + ".ini", true);
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game_ini->Load(path + id + ".ini", true);
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// INIs with specific revisions
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game_ini->Load(path + GetUniqueID() + StringFromFormat("r%d", m_revision) + ".ini", true);
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game_ini->Load(path + id + StringFromFormat("r%d", revision) + ".ini", true);
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}
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@ -264,6 +264,10 @@ struct SCoreStartupParameter
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IniFile LoadLocalGameIni() const;
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IniFile LoadGameIni() const;
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static IniFile LoadDefaultGameIni(const std::string& id, int revision);
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static IniFile LoadLocalGameIni(const std::string& id, int revision);
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static IniFile LoadGameIni(const std::string& id, int revision);
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private:
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void LoadGameIni(IniFile* game_ini, const std::string& path) const;
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static void LoadGameIni(IniFile* game_ini, const std::string& path, const std::string& id, int revision);
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};
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@ -126,10 +126,7 @@ GameFile::GameFile(const QString& fileName)
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if (m_valid)
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{
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IniFile ini;
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ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_unique_id.toStdString() + ".ini");
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_unique_id.toStdString() + ".ini", true);
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IniFile ini = SCoreStartupParameter::LoadGameIni(m_unique_id.toStdString(), m_revision);
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std::string issues_temp;
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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@ -462,24 +462,10 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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titlestxt.close();
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}
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std::string GameIni[3];
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GameIni[0] = File::GetUserPath(D_GAMESETTINGS_IDX) + rISOFile.GetUniqueID() + ".ini";
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GameIni[1] = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + rISOFile.GetUniqueID() + std::to_string(rISOFile.GetRevision()) + ".ini";
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GameIni[2] = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + rISOFile.GetUniqueID() + ".ini";
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std::string title;
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IniFile gameini;
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for (int i = 0; i < 3; ++i)
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{
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if (File::Exists(GameIni[i]))
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{
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gameini.Load(GameIni[i]);
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if (gameini.GetIfExists("EmuState", "Title", &title))
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{
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name = title;
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break;
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}
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}
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}
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IniFile gameini = SCoreStartupParameter::LoadGameIni(rISOFile.GetUniqueID(), rISOFile.GetRevision());
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if (gameini.GetIfExists("EmuState", "Title", &title))
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name = title;
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SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
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@ -121,13 +121,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
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if (IsValid())
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{
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IniFile ini;
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ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
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IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
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emu_state->Get("EmulationStateId", &m_emu_state);
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emu_state->Get("EmulationIssues", &m_issues);
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IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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}
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if (!m_pImage.empty())
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@ -163,11 +163,9 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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}
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// Load game ini
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// Is it really necessary to use GetTitleID in case GetUniqueID fails?
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std::string _iniFilename = OpenISO->GetUniqueID();
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std::string _iniFilenameRevisionSpecific = _iniFilename + "r" + std::to_string(OpenISO->GetRevision());
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if (!_iniFilename.length())
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if (_iniFilename.empty())
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{
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u8 title_id[8];
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if (OpenISO->GetTitleID(title_id))
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@ -176,13 +174,11 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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}
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// Load game INIs
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GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
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std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
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GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
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GameIniDefault.Load(GameIniFileDefault);
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GameIniDefault.Load(GameIniFileDefaultRevisionSpecific, true);
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GameIniLocal.Load(GameIniFileLocal);
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GameIniDefault = SCoreStartupParameter::LoadDefaultGameIni(_iniFilename, OpenISO->GetRevision());
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GameIniLocal = SCoreStartupParameter::LoadLocalGameIni(_iniFilename, OpenISO->GetRevision());
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// Setup GUI
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OpenGameListItem = new GameListItem(fileName);
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@ -17,7 +17,6 @@ InputConfig::~InputConfig()
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bool InputConfig::LoadConfig(bool isGC)
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{
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IniFile inifile;
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IniFile game_ini;
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bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
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std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
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std::string profile[MAX_BBMOTES];
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@ -37,8 +36,7 @@ bool InputConfig::LoadConfig(bool isGC)
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path = "Profiles/Wiimote/";
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}
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", true);
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IniFile game_ini = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
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IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
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for (int i = 0; i < 4; i++)
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@ -53,7 +51,7 @@ bool InputConfig::LoadConfig(bool isGC)
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}
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else
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{
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// TODO: Having a PanicAlert for this is dumb.
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// TODO: PanicAlert shouldn't be used for this.
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PanicAlertT("Selected controller profile does not exist");
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}
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}
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