Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read.

This commit is contained in:
Admiral H. Curtiss 2015-06-14 17:03:45 +02:00
parent abb65515b9
commit f9067cbf38
1 changed files with 7 additions and 6 deletions

View File

@ -186,12 +186,6 @@ bool BootCore(const std::string& _rFilename)
}
}
// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
{
StartUp.SelectedLanguage = 0;
}
// Wii settings
if (StartUp.bWii)
{
@ -262,6 +256,13 @@ bool BootCore(const std::string& _rFilename)
g_SRAM_netplay_initialized = false;
}
// Apply overrides
// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
{
StartUp.SelectedLanguage = 0;
}
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
// Run the game