Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe.
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@ -166,21 +166,24 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
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{
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static const CountrySetting SETTING_EUROPE = {"EUR", "PAL", "EU", "LE"};
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static const CountrySetting SETTING_USA = {"USA", "NTSC", "US", "LU"};
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static const CountrySetting SETTING_JAPAN = {"JPN", "NTSC", "JP", "LJ"};
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static const CountrySetting SETTING_KOREA = {"KOR", "NTSC", "KR", "LKH"};
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static const std::map<DiscIO::IVolume::ECountry, const CountrySetting> country_settings = {
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{DiscIO::IVolume::COUNTRY_EUROPE, SETTING_EUROPE},
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{DiscIO::IVolume::COUNTRY_USA, {"USA", "NTSC", "US", "LU"}},
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{DiscIO::IVolume::COUNTRY_JAPAN, {"JPN", "NTSC", "JP", "LJ"}},
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{DiscIO::IVolume::COUNTRY_KOREA, {"KOR", "NTSC", "KR", "LKH"}},
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{DiscIO::IVolume::COUNTRY_USA, SETTING_USA},
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{DiscIO::IVolume::COUNTRY_JAPAN, SETTING_JAPAN},
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{DiscIO::IVolume::COUNTRY_KOREA, SETTING_KOREA},
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//TODO: Determine if Taiwan have their own specific settings.
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// Also determine if there are other specific settings
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// for other countries.
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{DiscIO::IVolume::COUNTRY_TAIWAN, {"JPN", "NTSC", "JP", "LJ"}}
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{DiscIO::IVolume::COUNTRY_TAIWAN, SETTING_JAPAN}
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};
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auto entryPos = country_settings.find(country);
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const CountrySetting& country_setting =
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(entryPos != country_settings.end()) ?
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entryPos->second :
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SETTING_EUROPE; //Default to EUROPE
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(SConfig::GetInstance().bNTSC ? SETTING_USA : SETTING_EUROPE); // default to USA or EUR depending on game's video mode
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SettingsHandler gen;
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std::string serno;
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