Renamed EuRGB60 to PAL60
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@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
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EmulationIssues = Disable PAL60 (EuRGB60) to avoid a black bar appearing.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
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EmulationIssues = Disable PAL60 (EuRGB60) to avoid a black bar appearing.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run
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EmulationIssues = Disable "Use PAL60 (EuRGB60) mode" in the wii configuration tab for the game to run
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 5
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EmulationIssues = Disable use EuRGB60 mode in general settings-> wii tab for the game to run (r7446)
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EmulationIssues = Disable PAL60 (EuRGB60) mode in general settings-> wii tab for the game to run (r7446)
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
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EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use PAL60 (EuRGB60) mode" for proper brightness level.
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EmulationStateId = 5
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[OnLoad]
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
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EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use PAL60 (EuRGB60) mode" for proper brightness level.
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EmulationStateId = 5
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[OnLoad]
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
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EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use PAL60 (EuRGB60) mode" for proper brightness level.
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EmulationStateId = 5
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[OnLoad]
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@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Disable EuRGB60 mode
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EmulationIssues = Disable PAL60 (EuRGB60) mode
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -4,7 +4,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Disable EuRGB60 mode
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EmulationIssues = Disable PAL60 (EuRGB60) mode
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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@ -21,7 +21,7 @@ namespace VideoInterface
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#define NTSC_LINE_COUNT 525
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// These line numbers indicate the beginning of the "active video" in a frame.
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// An NTSC frame has the lower field first followed by the upper field.
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// TODO: Is this true for PAL-M? Is this true for EURGB60?
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// TODO: Is this true for PAL-M? Is this true for PAL60?
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#define NTSC_LOWER_BEGIN 21
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#define NTSC_UPPER_BEGIN 283
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@ -250,7 +250,7 @@ void CConfigMain::UpdateGUI()
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// Disable stuff on WiiPage
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WiiScreenSaver->Disable();
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WiiEuRGB60->Disable();
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WiiPAL60->Disable();
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WiiAspectRatio->Disable();
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WiiSystemLang->Disable();
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@ -490,7 +490,7 @@ void CConfigMain::InitializeGUIValues()
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// Wii - Misc
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WiiScreenSaver->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.SSV"));
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WiiEuRGB60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
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WiiPAL60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
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WiiAspectRatio->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
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WiiSystemLang->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
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@ -782,7 +782,7 @@ void CConfigMain::CreateGUIControls()
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// Wii page
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// Misc Settings
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WiiScreenSaver = new wxCheckBox(WiiPage, ID_WII_IPL_SSV, _("Enable Screen Saver"));
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WiiEuRGB60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, _("Use EuRGB60 Mode (PAL60)"));
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WiiPAL60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, _("Use PAL60 Mode (EuRGB60)"));
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WiiAspectRatio = new wxChoice(WiiPage, ID_WII_IPL_AR, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiAspectRatio);
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WiiSystemLang = new wxChoice(WiiPage, ID_WII_IPL_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiSystemLang);
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@ -793,7 +793,7 @@ void CConfigMain::CreateGUIControls()
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// Populate the Wii Page
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sWiiIPLSettings = new wxGridBagSizer();
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sWiiIPLSettings->Add(WiiScreenSaver, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sWiiIPLSettings->Add(WiiEuRGB60, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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sWiiIPLSettings->Add(WiiPAL60, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
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sWiiIPLSettings->Add(TEXT_BOX(WiiPage, _("Aspect Ratio:")),
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wxGBPosition(2, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sWiiIPLSettings->Add(WiiAspectRatio, wxGBPosition(2, 1), wxDefaultSpan, wxALL, 5);
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@ -1203,7 +1203,7 @@ void CConfigMain::WiiSettingsChanged(wxCommandEvent& event)
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.SSV", WiiScreenSaver->IsChecked());
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break;
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case ID_WII_IPL_E60:
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", WiiEuRGB60->IsChecked());
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", WiiPAL60->IsChecked());
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break;
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case ID_WII_IPL_AR:
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.AR", WiiAspectRatio->GetSelection());
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@ -195,7 +195,7 @@ private:
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// Misc
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wxCheckBox* WiiScreenSaver;
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wxCheckBox* WiiEuRGB60;
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wxCheckBox* WiiPAL60;
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wxChoice* WiiAspectRatio;
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wxChoice* WiiSystemLang;
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@ -28,7 +28,7 @@
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#include <vfw.h>
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#include <winerror.h>
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#include "Core/ConfigManager.h" // for EuRGB60
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#include "Core/ConfigManager.h" // for PAL60
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#include "Core/CoreTiming.h"
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static HWND s_emu_wnd;
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