VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
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@ -456,7 +456,10 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
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// Hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
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// Turn it off for Nvidia 3D Vision, because it can't handle such a projection matrix
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g_fProjectionMatrix[15] = (g_ActiveConfig.iStereoMode == STEREO_3DVISION) ? 1.0f : 1.0f + FLT_EPSILON;
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SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
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